[教學]教你整經驗值升Level AMXX
本帖最後由 LSM 於 9-2-2009 11:03 編輯#include <amxmodx>
#include <amxmisc>
#include <nvault> //save exp時用的
new PlayerXP,PlayerLevel //新增變數playerEXP(經驗值) playerLevel(等級)
new XP_Kill,XP_Hs,SaveXP // 一個固定的經驗值
new g_vault//用來save的數字
new const LEVELS = { //const 即 constant(常數) 此處為每級EXP 等級數目不可大於[]內數字
0,
100,//你需要100exp
200,//200 exp
400,//400exp
800,
1600,
99999//可防止某BUG
}
public plugin_init() //大致上BBQ都教了
{
register_plugin("EXPLEVELmod", "1.0", "LSM")
register_event("DeathMsg", "eDeath", "a") //殺人時發生 "eDeath" 時件
SaveXP = register_cvar("SaveXP","1")
XP_Kill=register_cvar("XP_per_kill", "20") //指令 令殺人幾多exp
XP_Hs=register_cvar("XP_hs_bonus","20")
g_vault = nvault_open("expmod") //開一個save 檔
register_clcmd("say /class", "ChangeClass")
register_clcmd("say_team /class", "ChangeClass")
register_clcmd("say /xp", "ShowHud")
register_clcmd("say_team /xp", "ShowHud")
}
public eDeath( ) //function name
{
new killer = read_data( 1 )
new iVictim = read_data( 2 )
new headshot = read_data( 3 )
PlayerXP += get_pcvar_num(XP_Kill) //殺手增加XP_Kill 咁多exp
if(headshot)
PlayerXP += get_pcvar_num(XP_Hs) //爆頭的附加exp
while(PlayerXP >= LEVELS]) //當exp大於
{
client_print(killer, print_chat, " Congratulations! You are a level %i %s!", PlayerLevel,CLASSES])
PlayerLevel += 1 //此變數加一
}
ShowHud(killer)
}
public ShowHud(id) //HUD顯示器
{
set_hudmessage(255, 0, 0, 0.75, 0.01, 0, 6.0, 15.0)
show_hudmessage(id, "Level: %i^nXP: %i^nClass: %s",PlayerLevel,PlayerXP)
}
public client_connect(id)//當某人入場
{
if(get_pcvar_num(SaveXP) == 1)
{
// load save
LoadData(id)
}
}
public client_disconnect(id) //類似上面 當有人離場
{
if(get_pcvar_num(SaveXP) == 1)
{
SaveData(id)
}
}
public SaveData(id)
{
new AuthID get_user_authid(id,AuthID,34)
new vaultkey,vaultdata
format(vaultkey,63,"%s-Mod",AuthID)
format(vaultdata,255,"%i#%i#",PlayerXP,PlayerLevel)
nvault_set(g_vault,vaultkey,vaultdata)
return PLUGIN_CONTINUE
}
public LoadData(id)
{
new AuthID get_user_authid(id,AuthID,34)
new vaultkey,vaultdata
// search
format(vaultkey,63,"%s-Mod",AuthID)
format(vaultdata,255,"%i#%i#",PlayerXP,PlayerLevel)
// load the data
nvault_get(g_vault,vaultkey,vaultdata,255)
replace_all(vaultdata, 255, "#", " ")
new playerxp, playerlevel
parse(vaultdata, playerxp, 31, playerlevel, 31)
PlayerXP = str_to_num(playerxp)
PlayerLevel = str_to_num(playerlevel)
return PLUGIN_CONTINUE
}
每個level 的能力
public levelfunc(id)//請設定一個引發的事件
{
if playerLevel >= X //某一lv
{
XXXXXXXXXX(id) // 效果 (請自設)
}
每一lv 整一次
}
2# 唔好kick我
升lv 的差不多都是這個寫法.. new AuthID get_user_authid(id,AuthID,34)
基本上 non-steam用唔到... 5# yathsing
用get_user_ip._.? 緊系用get_user_name 啦._.
ip可能流動.
不能最好都系get_user_authid... 唔該晒 但唔係好明~=.=
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