﻿[en]
TA_WARNING_ADMIN_MSG = [ATAC] TEAM ATTACK WARNING IMMUNE^n(Damage Inflicted: %i)
TANOTALLOWEDFOR_MSG = [ATAC] %s is slayed for attacking a teammate within %i secs of a new round.
TA_WARNING_MSG = [ATAC] TEAM ATTACK WARNING: %i/%i^n(Damage Inflicted: %i)
NEUTRALIZED_TIMEBOMB_MSG = * [ATAC] %s has neutralized the time bomber!
CANT_PUNISH_ADMINS_MSG = * [ATAC] Sorry, you can't punish admins.
TIME_BANNED_MSG = [ATAC] You have been banned for %i mins for Team Kill Violations.
TK_VOLATION_TIME_MSG = [ATAC] TEAM KILL VIOLATION: %i/%i for %s.^nBanning for %i mins...
TIME_BAN_LOG_MSG = L %s - "%s<%s><%s>" "Team Kill Violations: %i of %i banned for %i min"
PERMA_BANNED_MSG = * [ATAC] You have been banned permanently for Team Kill Violations.
TK_VOLATION_PERMA_MSG = [ATAC] TEAM KILL VIOLATION: %i/%i for %s.^nBanning permanently...
PERMA_BAN_LOG_MSG = L %s - "%s<%s><%s>" "Team Kill Violations: %i of %i banned permanently"
KICK_MSG = * [ATAC] You have been kicked for Team Kill Violations.
TK_VOLATION_KICK_MSG = [ATAC] TEAM KILL VIOLATION: %i/%i for %s.^nKicking...
KICK_LOG_MSG = L %s - "%s<%s><%s>" "Team Kill Violations: %i of %i kicked from server"
TK_TIME_MSG = [ATAC] TEAM KILL VIOLATION: %i/%i for %s.^nOn %i you will be banned for %i mins.
TK_PERMA_MSG = [ATAC] TEAM KILL VIOLATION: %i/%i for %s.^nOn %i you will be banned permanently.
TK_KICK_MSG = [ATAC] TEAM KILL VIOLATION: %i/%i for %s.^nOn %i you will be kicked.
CHICKEN_MSG = * [ATAC] %s has been turned back into a human.
JAIL_MSG = * [ATAC] %s has served his jail sentence.
GLOW_MSG = * [ATAC] %s is Glowing Pink for TKing %s.
FORGIVE_MSG = * [ATAC] %s has forgiven %s.
TIMEBOMB_MSG = * [ATAC] %s is a ticking Time Bomb for TKing %s.
SLAP_AROUND_MSG = * [ATAC] %s is being Slapped %i times for TKing %s.
BLIND_MSG = * [ATAC] %s is blind for TKing %s.
SLAPTO1HP_MSG = * [ATAC] %s is Slapped to 1 hp for TKing %s.
ROCKET_MSG = * [ATAC] %s is a human Rocket for TKing %s.
SLAYNEXTROUND_MSG = * [ATAC] %s will die next round for TKing %s.
SLAYNEXTSPAWN_MSG = * [ATAC] %s will die next spawn for TKing %s.
DROPPED_MSG = * [ATAC] %s is being Repeatedly Dropped for TKing %s.
JAILED_SEC_MSG = * [ATAC] %s is in Jail for %i secs for TKing %s.
FIRE_MSG = * [ATAC] %s is set on Fire for TKing %s.
TURN_CHICKEN_MSG = * [ATAC] %s is turned into a Chicken for TKing %s.
BURIED_MSG = * [ATAC] %s is Buried for TKing %s.
EXPLODE_MSG = %s will explode in %i.
CAUGHT_FIRE_MSG = * [ATAC] OH! NO! %s has caught %s on fire!
STATUS_MSG = [ATAC] Team Kills: %i/%i Team Attacks: %i/%i.
LIVESTATUS_MSG = * [ATAC] Live Status is now enabled.
DISABLELIVE_MSG = * [ATAC] Live Status is now disabled. (To have Live Status always off use, setinfo atac_status_off 1 )
DRUG_MSG = * [ATAC] %s is druged for TKing %s.
HOSTAGE_NEWROUND_MSG = [ATAC] %s is slayed for attacking a hostage within %i secs of a new round.
HOSTAGE_INJURED_MSG = [ATAC] TEAM ATTACK WARNING: %i/%i^n(Damaged Hostage)
TIMEBOMB_FIRE_MSG = FIRE!
MENU_BACK = Back
MENU_MORE = More
MENU_FORGIVE = Forgive him
MENU_SLAP = Slap him \y%i\w times
MENU_SLAP1HP = Slap him to \y1\w health
MENU_SLAYNR = Slay him next round
MENU_SLAYNS = Slay him next spawn
MENU_JAIL = Put him in Jail for \y%i\w seconds
MENU_CHICKEN = Turn him into a Chicken
MENU_BURY = Bury him
MENU_GLOW = Make him Glow Pink
MENU_TIMEBOMB = Make him a ticking Time Bomb
MENU_BLIND = Make him Blind
MENU_ROCKET = Make him a Rocket
MENU_DROP = Drop him Repeatedly
MENU_FIRE = Set him on fire
MENU_DRUG = Drug him
MENU_TIMEBAN = Ban him for \y%i\w minute
MENU_PERMABAN = Ban him permanently
MENU_KICK = Kick him
MENU_CPF = Choose Punishment for
NOTFOUND_FORGIVE = [ATAC] Player can't be forgiven because player left the server.
NOTFOUND_SLAP = [ATAC] Player can't be slap x%i because player left the server.
NOTFOUND_SLAP1HP = [ATAC] Player can't be slap to 1hp because player left the server.
NOTFOUND_SLAYNR = [ATAC] Player can't be slay next round because player left the server.
NOTFOUND_SLAYNS = [ATAC] Player can't be slay next spawn because player left the server.
NOTFOUND_JAIL = [ATAC] Player can't be jailed for %i sec because player left the server.
NOTFOUND_CHICKEN = [ATAC] Player can't be turn into a chicken because player left the server.
NOTFOUND_BURY = [ATAC] Player can't be buried because player left the server.
NOTFOUND_GLOWED = [ATAC] Player can't be glowed because player left the server.
NOTFOUND_TIMEBOMB = [ATAC] Player can't be timebomb because player left the server.
NOTFOUND_BLIND = [ATAC] Player can't be blind because player left the server.
NOTFOUND_ROCKET = [ATAC] Player can't be rocketed because player left the server.
NOTFOUND_DROP = [ATAC] Player can't be dropped because player left the server.
NOTFOUND_FIRE = [ATAC] Player can't be set on fire because player left the server.
NOTFOUND_DRUG = [ATAC] Player can't be druged because player left the server.


[tc]
TA_WARNING_ADMIN_MSG = [ATAC] 友軍傷害警告 你有免疫权限^n(造成傷害: %i)
TANOTALLOWEDFOR_MSG = [ATAC] %s 在開局前的 %i 秒内因傷害隊友被強制杀殺死.
TA_WARNING_MSG = [ATAC] 友軍傷害警告: %i/%i^n(造成傷害: %i)
NEUTRALIZED_TIMEBOMB_MSG = * [ATAC] %s 被設為定时炸弹!
CANT_PUNISH_ADMINS_MSG = * [ATAC] 抱歉!你不能懲罰管理員.
TIME_BANNED_MSG = [ATAC] 你的行為超出了警告,被封 %i 分鐘.
TK_VOLATION_TIME_MSG = [ATAC] 殺死隊友警告: %i/%i 给予 %s.^n封停 %i 分鐘...
TIME_BAN_LOG_MSG = L %s - "%s<%s><%s>" "殺死隊友警告: %i 给予 %i 封停 %i 分鐘"
PERMA_BANNED_MSG = * [ATAC] 因殺死隊友被永久封禁.
TK_VOLATION_PERMA_MSG = [ATAC] 殺死隊友警告: %i/%i 给予 %s.^n永久封禁...
PERMA_BAN_LOG_MSG = L %s - "%s<%s><%s>" "殺死隊友警告: %i 给予 %i 永久封禁"
KICK_MSG = * [ATAC] 因為殺死隊友你被踢出伺服器.
TK_VOLATION_KICK_MSG = [ATAC] 殺死隊友警告: %i/%i 给予 %s.^n踢出服務器...
KICK_LOG_MSG = L %s - "%s<%s><%s>" "殺死隊友警告: %i 给予 %i 踢出服務器"
TK_TIME_MSG = [ATAC] 殺死隊友警告: %i/%i 给予 %s.^n 達到 %i 次後會被封停 %i 分鐘.
TK_PERMA_MSG = [ATAC] 殺死隊友警告: %i/%i 给予 %s.^n 達到 %i 次後會被永久封禁.
TK_KICK_MSG = [ATAC] 殺死隊友警告: %i/%i 给予 %s.^n 達到 %i 次後會被踢出伺服器.
CHICKEN_MSG = * [ATAC] %s 被恢復了人形.
JAIL_MSG = * [ATAC] %s 從監獄中被釋放.
GLOW_MSG = * [ATAC] %s 因殺死隊友 %s 全身被亮起粉红色光.
FORGIVE_MSG = * [ATAC] %s 原諒了 %s.
TIMEBOMB_MSG = * [ATAC] %s 因殺死隊友 %s 被設置為人肉炸彈.
SLAP_AROUND_MSG = * [ATAC] %s 因殺死隊友 %s 被扇耳光 %i 次.
BLIND_MSG = * [ATAC] %s 因殺死隊友 %s 被變成盲公.
SLAPTO1HP_MSG = * [ATAC] %s 因殺死隊友 %s 生命值被降到 1HP.
ROCKET_MSG = * [ATAC] %s 因殺死隊友 %s 被綁上火箭飛上天.
SLAYNEXTROUND_MSG = * [ATAC] %s 因殺死隊友 %s 會在下局開局時被處死.
SLAYNEXTSPAWN_MSG = * [ATAC] %s 因殺死隊友 %s 會在下次復活時被處死.
DROPPED_MSG = * [ATAC] %s 因殺死隊友 %s 被從高空跌死.
JAILED_SEC_MSG = * [ATAC] %s 因殺死隊友 %s 被關進監獄 %i 秒.
FIRE_MSG = * [ATAC] %s 因殺死隊友 %s 被處以火刑.
TURN_CHICKEN_MSG = * [ATAC] %s 因殺死隊友 %s 被變成雞仔.
BURIED_MSG = * [ATAC] %s 因殺死隊友 %s 被埋入地下.
EXPLODE_MSG = %s 會在 %i 秒後自爆.
CAUGHT_FIRE_MSG = * [ATAC] 噢! 請小心! %s 被火引燃!
STATUS_MSG = [ATAC] 殺死隊友: %i/%i 傷害隊友: %i/%i.
LIVESTATUS_MSG = * [ATAC] 實時狀態顯示現在開啟.
DISABLELIVE_MSG = * [ATAC] 實時狀態顯示現在關閉. (如果需要開啟,請在控制台里輸入 setinfo atac_status_off 1 )
DRUG_MSG = * [ATAC] %s 因殺死队友 %s 被下毒.
HOSTAGE_NEWROUND_MSG = [ATAC] %s 因為進攻殺死一个人質,在下一局懲罰 %i .
HOSTAGE_INJURED_MSG = [ATAC] 隊伍進攻警告: %i/%i^n(傷害人質)
TIMEBOMB_FIRE_MSG = FIRE!
MENU_BACK = 返回
MENU_MORE = 下一頁             
MENU_FORGIVE = 原谅佢
MENU_SLAP = 打柒佢 \y%i\w 巴
MENU_SLAP1HP = 降低生命值到 \y1\w 點血
MENU_SLAYNR = 係開局時被處死
MENU_SLAYNS = 係開局時被升佢幾巴
MENU_JAIL = 關入監獄 \y%i\w 秒
MENU_CHICKEN = 將佢變成雞仔
MENU_BURY = 將佢埋入地下
MENU_GLOW = 將佢发粉红光
MENU_TIMEBOMB = 將佢變成人肉定時炸彈
MENU_BLIND = 將佢變成盲公
MENU_ROCKET = 給他坐火箭
MENU_DROP = 等佢仆街死
MENU_FIRE = 讓他試下火刑既之味
MENU_DRUG = 請佢吃毒藥
MENU_TIMEBAN = 封禁他 \y%i\w 分鐘
MENU_PERMABAN = 永久封禁他
MENU_KICK = 踢出伺服器
MENU_CPF = 選擇懲罰方式
NOTFOUND_FORGIVE = [ATAC] 玩家不能被原諒，因為他已經离離開了服務器.
NOTFOUND_SLAP = [ATAC] 玩家不能被打耳光 x%i ,因為他已經离離開了服務器.
NOTFOUND_SLAP1HP = [ATAC] 玩家不能被打耳光剩余1點血，因為他已經离離開了服務器.
NOTFOUND_SLAYNR = [ATAC] 玩家不能被下一局開局時處死，因為他已經离離開了服務器.
NOTFOUND_SLAYNS = [ATAC] 玩家不能在下一局開局時挨耳光，因為他已經离離開了服務器.
NOTFOUND_JAIL = [ATAC] 玩家不能被關進監獄 %i 秒，因為他已經离離開了服務器.
NOTFOUND_CHICKEN = [ATAC] 玩家不能變成雞仔，因為他已經离離開了服務器.
NOTFOUND_BURY = [ATAC] 玩家不能被埋入地下，因為他已經离離開了服務器.
NOTFOUND_GLOWED = [ATAC] 玩家不能被發光，因為他已經离離開了服務器.
NOTFOUND_TIMEBOMB = [ATAC] 玩家不能被變成人肉炸彈，因為他已經离離開了服務器.
NOTFOUND_BLIND = [ATAC] 玩家不能被變成盲人，因為他已經离離開了服務器.
NOTFOUND_ROCKET = [ATAC] 玩家不能坐火箭，因為他已經离離開了服務器.
NOTFOUND_DROP = [ATAC] 玩家不能被摔死，因為他已經离離開了服務器.
NOTFOUND_FIRE = [ATAC] 玩家不能受火刑，因為他已經离離開了服務器.
NOTFOUND_DRUG = [ATAC] 玩家不能吃毒藥，因為他已經离離開了服務器.