
function	script	weather_helper	{
	removemapflag $@weathermap$,16;//snow
	removemapflag $@weathermap$,17;//fog
	removemapflag $@weathermap$,18;//sakura
	removemapflag $@weathermap$,19;//leaves
	removemapflag $@weathermap$,20;//rain
	if( ($@weathernumber >= 16) && ($@weathernumber <= 20) ) setmapflag $@weathermap$,$@weathernumber;
	return;
}

function	script	weather_random	{

	if($@weatherfrauholle > 0) set $@weathernumber,$@weatherfrauholle;
	if($@weatherfrauholle > 0) goto finish;

	set $@weathernumber,0;
	set $@weather_temp, rand(0,100);
	set $@weather_temp, $@weather_temp-$@weather_sun;
	if( $@weather_temp < 0 ) goto finish;

	set $@weathernumber,16;
	set $@weather_temp, $@weather_temp-$@weather_snow;
	if( $@weather_temp < 0 ) goto finish;

	set $@weathernumber,17;
	set $@weather_temp, $@weather_temp-$@weather_fog;
	if( $@weather_temp < 0 ) goto finish;

	set $@weathernumber,19;
	set $@weather_temp, $@weather_temp-$@weather_leav;
	if( $@weather_temp < 0 ) goto finish;

	set $@weathernumber,20;
	set $@weather_temp, $@weather_temp-$@weather_rain;
	if( $@weather_temp < 0 ) goto finish;

	set $@weathernumber,18;
finish:
	return;
}

function	script	weather_change1	{
/////////////////////////////////////////////////////////////////
// aldebaran and surrounding
// sunny 50%, snow 10%, fog 15%, leaves 10%, rain 15%, sakura 00%
/////////////////////////////////////////////////////////////////
	set $@weather_sun,50;
	set $@weather_snow,10;
	set $@weather_fog,15;
	set $@weather_leav,10;
	set $@weather_rain,15;
	callfunc "weather_random";
	set $@weathermap$,"aldebaran"; callfunc "weather_helper";
	set $@weathermap$,"mjolnir_01"; callfunc "weather_helper";
	set $@weathermap$,"mjolnir_02"; callfunc "weather_helper";
	set $@weathermap$,"mjolnir_03"; callfunc "weather_helper";
	set $@weathermap$,"mjolnir_04"; callfunc "weather_helper";
	set $@weathermap$,"mjolnir_05"; callfunc "weather_helper";
	set $@weathermap$,"mjolnir_06"; callfunc "weather_helper";
	set $@weathermap$,"mjolnir_07"; callfunc "weather_helper";
	set $@weathermap$,"mjolnir_08"; callfunc "weather_helper";
	set $@weathermap$,"mjolnir_09"; callfunc "weather_helper";
	set $@weathermap$,"mjolnir_10"; callfunc "weather_helper";
	set $@weathermap$,"mjolnir_11"; callfunc "weather_helper";
	set $@weathermap$,"mjolnir_12"; callfunc "weather_helper";
	set $@weathermap$,"alde_gld"; callfunc "weather_helper";
	return;
}
function	script	weather_change2	{
/////////////////////////////////////////////////////////////////
// prontera and surrounding
// sunny 50%, snow 10%, fog 15%, leaves 10%, rain 15%, sakura 00%
/////////////////////////////////////////////////////////////////
	set $@weather_sun,50;
	set $@weather_snow,10;
	set $@weather_fog,15;
	set $@weather_leav,10;
	set $@weather_rain,15;
	callfunc "weather_random";
	set $@weathermap$,"prontera"; callfunc "weather_helper";
	set $@weathermap$,"izlude"; callfunc "weather_helper";
	set $@weathermap$,"prt_monk"; callfunc "weather_helper";
	set $@weathermap$,"prt_fild00"; callfunc "weather_helper";
	set $@weathermap$,"prt_fild01"; callfunc "weather_helper";
	set $@weathermap$,"prt_fild02"; callfunc "weather_helper";
	set $@weathermap$,"prt_fild03"; callfunc "weather_helper";
	set $@weathermap$,"prt_fild04"; callfunc "weather_helper";
	set $@weathermap$,"prt_fild05"; callfunc "weather_helper";
	set $@weathermap$,"prt_fild06"; callfunc "weather_helper";
	set $@weathermap$,"prt_fild07"; callfunc "weather_helper";
	set $@weathermap$,"prt_fild08"; callfunc "weather_helper";
	set $@weathermap$,"prt_fild09"; callfunc "weather_helper";
	set $@weathermap$,"prt_fild10"; callfunc "weather_helper";
	set $@weathermap$,"prt_fild11"; callfunc "weather_helper";
	set $@weathermap$,"new_1-1"; callfunc "weather_helper";
	set $@weathermap$,"new_1-2"; callfunc "weather_helper";
	set $@weathermap$,"new_1-3"; callfunc "weather_helper";
	set $@weathermap$,"new_1-4"; callfunc "weather_helper";
	set $@weathermap$,"prt_gld"; callfunc "weather_helper";
	return;
}
function	script	weather_change3	{
/////////////////////////////////////////////////////////////////
// payon and surrounding
// sunny 50%, snow 00%, fog 10%, leaves 20%, rain 20%, sakura 00%
/////////////////////////////////////////////////////////////////
	set $@weather_sun,50;
	set $@weather_snow,00;
	set $@weather_fog,10;
	set $@weather_leav,20;
	set $@weather_rain,20;
	callfunc "weather_random";
	set $@weathermap$,"payon"; callfunc "weather_helper";
	set $@weathermap$,"alberta"; callfunc "weather_helper";
	set $@weathermap$,"pay_arche"; callfunc "weather_helper";
	set $@weathermap$,"pay_gld"; callfunc "weather_helper";
	set $@weathermap$,"pay_fild01"; callfunc "weather_helper";
	set $@weathermap$,"pay_fild02"; callfunc "weather_helper";
	set $@weathermap$,"pay_fild03"; callfunc "weather_helper";
	set $@weathermap$,"pay_fild04"; callfunc "weather_helper";
	set $@weathermap$,"pay_fild05"; callfunc "weather_helper";
	set $@weathermap$,"pay_fild06"; callfunc "weather_helper";
	set $@weathermap$,"pay_fild07"; callfunc "weather_helper";
	set $@weathermap$,"pay_fild08"; callfunc "weather_helper";
	set $@weathermap$,"pay_fild09"; callfunc "weather_helper";
	set $@weathermap$,"pay_fild10"; callfunc "weather_helper";
	set $@weathermap$,"pay_fild11"; callfunc "weather_helper";
	set $@weathermap$,"moc_fild03"; callfunc "weather_helper";
	return;
}
function	script	weather_change4	{
/////////////////////////////////////////////////////////////////
// geffen and surrounding
// sunny 60%, snow 10%, fog 10%, leaves 10%, rain 10%, sakura 00%
/////////////////////////////////////////////////////////////////
	set $@weather_sun,60;
	set $@weather_snow,10;
	set $@weather_fog,10;
	set $@weather_leav,10;
	set $@weather_rain,10;
	callfunc "weather_random";
	set $@weathermap$,"geffen"; callfunc "weather_helper";
	set $@weathermap$,"gef_fild00"; callfunc "weather_helper";
	set $@weathermap$,"gef_fild01"; callfunc "weather_helper";
	set $@weathermap$,"gef_fild02"; callfunc "weather_helper";
	set $@weathermap$,"gef_fild03"; callfunc "weather_helper";
	set $@weathermap$,"gef_fild04"; callfunc "weather_helper";
	set $@weathermap$,"gef_fild05"; callfunc "weather_helper";
	set $@weathermap$,"gef_fild06"; callfunc "weather_helper";
	set $@weathermap$,"gef_fild07"; callfunc "weather_helper";
	set $@weathermap$,"gef_fild08"; callfunc "weather_helper";
	set $@weathermap$,"gef_fild09"; callfunc "weather_helper";
	set $@weathermap$,"gef_fild10"; callfunc "weather_helper";
	set $@weathermap$,"gef_fild11"; callfunc "weather_helper";
	set $@weathermap$,"gef_fild12"; callfunc "weather_helper";
	set $@weathermap$,"gef_fild13"; callfunc "weather_helper";
	set $@weathermap$,"gef_fild14"; callfunc "weather_helper";
	return;
}
function	script	weather_change5	{
/////////////////////////////////////////////////////////////////
// yuno and surrounding
// sunny 40%, snow 15%, fog 15%, leaves 10%, rain 20%, sakura 00%
/////////////////////////////////////////////////////////////////
	set $@weather_sun,40;
	set $@weather_snow,15;
	set $@weather_fog,15;
	set $@weather_leav,10;
	set $@weather_rain,20;
	callfunc "weather_random";
	set $@weathermap$,"yuno"; callfunc "weather_helper";
	set $@weathermap$,"yuno_fild01"; callfunc "weather_helper";
	set $@weathermap$,"yuno_fild02"; callfunc "weather_helper";
	set $@weathermap$,"yuno_fild03"; callfunc "weather_helper";
	set $@weathermap$,"yuno_fild04"; callfunc "weather_helper";
	return;
}
function	script	weather_change6	{
/////////////////////////////////////////////////////////////////
// morroc and surrounding
// sunny 80%, snow 00%, fog 10%, leaves 00%, rain 10%, sakura 00%
/////////////////////////////////////////////////////////////////
	set $@weather_sun,80;
	set $@weather_snow,00;
	set $@weather_fog,10;
	set $@weather_leav,00;
	set $@weather_rain,10;
	callfunc "weather_random";
	set $@weathermap$,"morocc"; callfunc "weather_helper";
	set $@weathermap$,"moc_ruins"; callfunc "weather_helper";
	set $@weathermap$,"moc_fild01"; callfunc "weather_helper";
	set $@weathermap$,"moc_fild02"; callfunc "weather_helper";
	set $@weathermap$,"moc_fild04"; callfunc "weather_helper";
	set $@weathermap$,"moc_fild05"; callfunc "weather_helper";
	set $@weathermap$,"moc_fild06"; callfunc "weather_helper";
	set $@weathermap$,"moc_fild07"; callfunc "weather_helper";
	set $@weathermap$,"moc_fild08"; callfunc "weather_helper";
	set $@weathermap$,"moc_fild09"; callfunc "weather_helper";
	set $@weathermap$,"moc_fild10"; callfunc "weather_helper";
	set $@weathermap$,"moc_fild11"; callfunc "weather_helper";
	set $@weathermap$,"moc_fild12"; callfunc "weather_helper";
	set $@weathermap$,"moc_fild13"; callfunc "weather_helper";
	set $@weathermap$,"moc_fild14"; callfunc "weather_helper";
	set $@weathermap$,"moc_fild15"; callfunc "weather_helper";
	set $@weathermap$,"moc_fild16"; callfunc "weather_helper";
	set $@weathermap$,"moc_fild17"; callfunc "weather_helper";
	set $@weathermap$,"moc_fild18"; callfunc "weather_helper";
	set $@weathermap$,"moc_fild19"; callfunc "weather_helper";
	set $@weathermap$,"cmd_fild06"; callfunc "weather_helper";
	set $@weathermap$,"cmd_fild07"; callfunc "weather_helper";
	set $@weathermap$,"cmd_fild08"; callfunc "weather_helper";
	set $@weathermap$,"cmd_fild09"; callfunc "weather_helper";
	return;
}
function	script	weather_change7	{
/////////////////////////////////////////////////////////////////
// comodo jungle and surrounding
// sunny 70%, snow 00%, fog 10%, leaves 00%, rain 20%, sakura 00%
/////////////////////////////////////////////////////////////////
	set $@weather_sun,70;
	set $@weather_snow,00;
	set $@weather_fog,10;
	set $@weather_leav,00;
	set $@weather_rain,20;
	callfunc "weather_random";
	set $@weathermap$,"comodo"; callfunc "weather_helper";
	set $@weathermap$,"cmd_fild01"; callfunc "weather_helper";
	set $@weathermap$,"cmd_fild02"; callfunc "weather_helper";
	set $@weathermap$,"cmd_fild03"; callfunc "weather_helper";
	set $@weathermap$,"cmd_fild04"; callfunc "weather_helper";
	set $@weathermap$,"cmd_fild05"; callfunc "weather_helper";
/////////////////////////////////////////////////////////////////
	set $@weathermap$,"tur_dun01"; callfunc "weather_helper";
	set $@weathermap$,"alb2trea"; callfunc "weather_helper";
	return;
}
function	script	weather_change8	{
/////////////////////////////////////////////////////////////////
// xmas map and surrounding
// sunny 30%, snow 60%, fog 10%, leaves 00%, rain 00%, sakura 00%
/////////////////////////////////////////////////////////////////
	set $@weather_sun,30;
	set $@weather_snow,60;
	set $@weather_fog,10;
	set $@weather_leav,00;
	set $@weather_rain,00;
	callfunc "weather_random";
	set $@weathermap$,"xmas"; callfunc "weather_helper";
	set $@weathermap$,"xmas_fild01"; callfunc "weather_helper";
	return;
}
function	script	weather_change9	{
/////////////////////////////////////////////////////////////////
// amatsu and surrounding
// sunny 30%, snow 00%, fog 10%, leaves 00%, rain 20%, sakura 40%
/////////////////////////////////////////////////////////////////
	set $@weather_sun,30;
	set $@weather_snow,00;
	set $@weather_fog,10;
	set $@weather_leav,00;
	set $@weather_rain,20;
	callfunc "weather_random";
	set $@weathermap$,"amatsu"; callfunc "weather_helper";
	set $@weathermap$,"ama_fild01"; callfunc "weather_helper";
	return;
}
function	script	weather_change10	{
/////////////////////////////////////////////////////////////////
// gonryun and surrounding
// sunny 50%, snow 00%, fog 10%, leaves 20%, rain 20%, sakura 00%
/////////////////////////////////////////////////////////////////
	set $@weather_sun,50;
	set $@weather_snow,00;
	set $@weather_fog,10;
	set $@weather_leav,20;
	set $@weather_rain,20;
	callfunc "weather_random";
	set $@weathermap$,"gonryun"; callfunc "weather_helper";
	set $@weathermap$,"gon_fild01"; callfunc "weather_helper";
	return;
}
function	script	weather_change11	{
/////////////////////////////////////////////////////////////////
// umbala jungle and surrounding
// sunny 30%, snow 00%, fog 10%, leaves 20%, rain 40%, sakura 00%
/////////////////////////////////////////////////////////////////
	set $@weather_sun,30;
	set $@weather_snow,00;
	set $@weather_fog,10;
	set $@weather_leav,20;
	set $@weather_rain,40;
	callfunc "weather_random";
	set $@weathermap$,"umbala"; callfunc "weather_helper";
	set $@weathermap$,"um_fild01"; callfunc "weather_helper";
	set $@weathermap$,"um_fild02"; callfunc "weather_helper";
	set $@weathermap$,"um_fild03"; callfunc "weather_helper";
	set $@weathermap$,"um_fild04"; callfunc "weather_helper";
	return;
}
function	script	weather_change12	{
/////////////////////////////////////////////////////////////////
// yggdrasil tree
// sunny 40%, snow 00%, fog 10%, leaves 40%, rain 10%, sakura 00%
/////////////////////////////////////////////////////////////////
	set $@weather_sun,40;
	set $@weather_snow,00;
	set $@weather_fog,10;
	set $@weather_leav,40;
	set $@weather_rain,10;
	callfunc "weather_random";
	set $@weathermap$,"yggdrasil01"; callfunc "weather_helper";
	set $@weathermap$,"um_dun01"; callfunc "weather_helper";
	set $@weathermap$,"um_dun02"; callfunc "weather_helper";
	return;
}
function	script	weather_change13	{
/////////////////////////////////////////////////////////////////
// nifflheim
// sunny 00%, snow 40%, fog 20%, leaves 00%, rain 40%, sakura 00%
/////////////////////////////////////////////////////////////////
	set $@weather_sun,00;
	set $@weather_snow,40;
	set $@weather_fog,20;
	set $@weather_leav,00;
	set $@weather_rain,40;
	callfunc "weather_random";
	set $@weathermap$,"niflheim"; callfunc "weather_helper";
	set $@weathermap$,"nif_fild01"; callfunc "weather_helper";
	set $@weathermap$,"nif_fild02"; callfunc "weather_helper";
	set $@weathermap$,"glast_01"; callfunc "weather_helper";
	return;
}
function	script	weather_change14	{
/////////////////////////////////////////////////////////////////
// louyang
// sunny 40%, snow 10%, fog 20%, leaves 10%, rain 20%, sakura 00%
/////////////////////////////////////////////////////////////////
	set $@weather_sun,40;
	set $@weather_snow,10;
	set $@weather_fog,20;
	set $@weather_leav,10;
	set $@weather_rain,20;
	callfunc "weather_random";
	set $@weathermap$,"louyang"; callfunc "weather_helper";
	set $@weathermap$,"lou_fild01"; callfunc "weather_helper";
	set $@weathermap$,"lou_dun01"; callfunc "weather_helper";
	return;
}
function	script	weather_change15	{
/////////////////////////////////////////////////////////////////
// jawaii
// sunny 80%, snow 00%, fog 00%, leaves 00%, rain 10%, sakura 10%
/////////////////////////////////////////////////////////////////
	set $@weather_sun,80;
	set $@weather_snow,00;
	set $@weather_fog,00;
	set $@weather_leav,00;
	set $@weather_rain,10;
	callfunc "weather_random";
	set $@weathermap$,"jawaii"; callfunc "weather_helper";

	return;
}
function	script	weather_change16	{
/////////////////////////////////////////////////////////////////
// gefenia
// sunny 60%, snow 10%, fog 10%, leaves 00%, rain 20%, sakura 00%
/////////////////////////////////////////////////////////////////
	set $@weather_sun,60;
	set $@weather_snow,10;
	set $@weather_fog,10;
	set $@weather_leav,00;
	set $@weather_rain,20;
	callfunc "weather_random";
	set $@weathermap$,"gefenia01"; callfunc "weather_helper";
	set $@weathermap$,"gefenia02"; callfunc "weather_helper";
	set $@weathermap$,"gefenia03"; callfunc "weather_helper";
	set $@weathermap$,"gefenia04"; callfunc "weather_helper";
	return;
}
function	script	weather_change17	{
/////////////////////////////////////////////////////////////////
// ayothaya
// sunny 80%, snow 00%, fog 10%, leaves 00%, rain 10%, sakura 00%
/////////////////////////////////////////////////////////////////
	set $@weather_sun,80;
	set $@weather_snow,00;
	set $@weather_fog,10;
	set $@weather_leav,00;
	set $@weather_rain,10;
	callfunc "weather_random";
	set $@weathermap$,"ayothaya"; callfunc "weather_helper";
	set $@weathermap$,"ayo_fild01"; callfunc "weather_helper";
	set $@weathermap$,"ayo_fild02"; callfunc "weather_helper";
	return;
}

mjolnir_01,316,272,4	script	Frau Holle	103,{
	if(frauhollerand>0) goto L_Menu2_1;
	mes "[Frau Holle]";
	mes "Hello... I'm Frau Holle.";
	mes "How did you come here? Did you also fall into the well?";
	next;
	mes "[Frau Holle]";
	mes "I am the guardian of the weather, you know?";
	mes "But recently I'm out of incrediances. So if you came here to change the weather, I would ask you to gather some things for me.";
	next;
	menu "Yes, I'm interested.",L_Menu1_0,"No, not very......",-;
		mes "[Frau Holle]";
		mes "No? Ok then. If you change your mind, you know where to find me.";
		close;
	L_Menu1_0:
		mes "[Frau Holle]";
		mes "Really....?";
		mes "That is very nice of you. Not many of the young ones want to do a favour for an old woman.";
		next;
		mes "[Frau Holle]";
		mes "Well then.";
		mes "It is no difficult task, I'm asking you to do for me.";
		next;
		set frauhollerand,rand(1,3);
		mes "[Frau Holle]";
		mes "Just go on and gather some things.";
		if (frauhollerand == 2) goto L_Menu1_2;
		if (frauhollerand == 3) goto L_Menu1_3;
		mes "I need incrediences for making Heat. Please get:"; 
		mes "^3051FDFlame Heart^000000 5 pieces"; 
		goto L_Menu1_4;
	L_Menu1_2:
		mes "I need incrediences for making Wind. Please get:"; 
		mes "^3051FDRough Wind^000000 5 pieces"; 
		goto L_Menu1_4;
	L_Menu1_3:
		mes "I need incrediences for making Snow. Please get:"; 
		mes "^3051FDMystic Frozen^000000 5 pieces"; 
	L_Menu1_4:
		mes "^3051FDGold^000000 1 pieces"; 
		mes "^3051FDFeather^000000 100 pieces"; 
		next;
		mes "[Frau Holle]";
		mes "When everything is collected, come back and I can control the weather for you.";
		close;
L_Menu2_1:
	if ((countitem(994) >= 5) && (countitem(969) >= 1) && (countitem(949) >= 100) && (frauhollerand == 1)) goto L_Menu2_2;
	if ((countitem(996) >= 5) && (countitem(969) >= 1) && (countitem(949) >= 100) && (frauhollerand == 2)) goto L_Menu2_2;
	if ((countitem(995) >= 5) && (countitem(969) >= 1) && (countitem(949) >= 100) && (frauhollerand == 3)) goto L_Menu2_2;
	mes "[Frau Holle]";
	mes "Oh Oh, you are not ready jet. I have asked you to gather following items, listen well:";
	next;
		if (frauhollerand == 2) goto L_Menu2_1_2;
		if (frauhollerand == 3) goto L_Menu2_1_3;
		mes "^3051FDFlame Heart^000000 5 pieces"; 
		goto L_Menu2_1_4;
	L_Menu2_1_2:
		mes "^3051FDRough Wind^000000 5 pieces"; 
		goto L_Menu2_1_4;
	L_Menu2_1_3:
		mes "^3051FDMystic Frozen^000000 5 pieces"; 
	L_Menu2_1_4:
		mes "^3051FDGold^000000 1 piece"; 
		mes "^3051FDFeather^000000 100 pieces"; 
		close;
L_Menu2_2:
	mes "[Frau Holle]";
	mes "Well done. Thank you.";
	mes "You are really a helpful person.";
	if (frauhollerand == 2) goto L_Menu2_2_2;
	if (frauhollerand == 3) goto L_Menu2_2_3;
		delitem 994,5;
		goto L_Menu2_2_4;
	L_Menu2_2_2:
		delitem 996,5;
		goto L_Menu2_2_4;
	L_Menu2_2_3:
		delitem 995,5;
	L_Menu2_2_4:
		delitem 969,1;
		delitem 949,100;
L_Menu2_3:
	next;
	set frauhollerand,0;
	mes "[Frau Holle]";
	mes "So, Now I can change the weather on the whole planet to whatever you want.";
	mes "What should it be...?";
	next;
	menu "Sunshine",L_Menu3_1,"Snow",L_Menu3_2,"Fog",L_Menu3_3,"Falling Leaves",L_Menu3_4,"Rain",L_Menu3_5,"Cherry Blossoms",L_Menu3_6,"I don't care",-;
	mes "[Frau Holle]";
	mes "Ok, I will let the weather change naturally then.";
	set $@weatherfrauholle,0;
	goto L_Menu3_7;
L_Menu3_1:
	mes "[Frau Holle]";
	mes "Sunshine is god. That suits everybody.";
// is not sunshine but will block the setmapflag in weather_helper
	set $@weatherfrauholle,15;
	goto L_Menu3_7;
L_Menu3_2:
	mes "[Frau Holle]";
	mes "Hmm.... Snow. I don't know what the desert people will think when it starts to snow, but if you insist... I just hope the tropcal plants will not freeze...";
	set $@weatherfrauholle,16;
	goto L_Menu3_7;
L_Menu3_3:
	mes "[Frau Holle]";
	mes "You like foggy weather? Do you come from an specific island far away? I just remember the people there loved their foggy weather for some reason...";
	set $@weatherfrauholle,17;
	goto L_Menu3_7;
L_Menu3_4:
	mes "[Frau Holle]";
	mes "Ah, I see, you also like falling leaves. They are beautiful in autumn...";
	set $@weatherfrauholle,19;
	goto L_Menu3_7;
L_Menu3_5:
	mes "[Frau Holle]";
	mes "Rain is important for all plants, you know. You really have a good heart to think also of the plants.";
	set $@weatherfrauholle,20;
	goto L_Menu3_7;
L_Menu3_6:
	mes "[Frau Holle]";
	mes "Ah, cherry blossoms are favorite in Amatsu! Did you ever visit this place?";
	set $@weatherfrauholle,18;

L_Menu3_7:
	callfunc "weather_change1";
	callfunc "weather_change2";
	callfunc "weather_change3";
	callfunc "weather_change4";
	callfunc "weather_change5";
	callfunc "weather_change6";
	callfunc "weather_change7";
	callfunc "weather_change8";
	callfunc "weather_change9";
	callfunc "weather_change10";
	callfunc "weather_change11";
	callfunc "weather_change12";
	callfunc "weather_change13";
	callfunc "weather_change14";
	callfunc "weather_change15";
	callfunc "weather_change16";
	callfunc "weather_change17";
	set $@weatherfrauholle,0;
	close;
}

-	script	weather_clock1_8	-1,{
	end;
OnInit:
OnMinute45:
	set $@weatherfrauholle,0;
	callfunc "weather_change1";
	callfunc "weather_change2";
	callfunc "weather_change3";
	callfunc "weather_change4";
	callfunc "weather_change5";
	callfunc "weather_change6";
	callfunc "weather_change7";
	callfunc "weather_change8";
}
-	script	weather_clock9_17	-1,{
	end;
OnInit:
OnMinute45:
	set $@weatherfrauholle,0;
	callfunc "weather_change9";
	callfunc "weather_change10";
	callfunc "weather_change11";
	callfunc "weather_change12";
	callfunc "weather_change13";
	callfunc "weather_change14";
	callfunc "weather_change15";
	callfunc "weather_change16";
	callfunc "weather_change17";
	end;
}
