//========================
// [] The PlutoEA Project []
// http://opensvn.csie.org/PlutoEA
// -----------------------------------------
// - ]ɶ] } -
//========================
//= G1.2c IH[p]ܤAANPCw [¦B]
//========================


// ]ɶ] - H
//========================

hugel,51,61,0	script	#race_timer1-1	-1,{
OnInit:
	enablenpc "#race_timer1-1";
	set $@mon_time_1_1,2;
	initnpctimer;
	end;

OnEnable:
	enablenpc "#race_timer1-1";
	set $@mon_time_1_1,2;
	initnpctimer;
	end;

OnDisable:
	disablenpc "#race_timer1-1";
	stopnpctimer;
	end;

OnTimer10000:
	mapannounce "hugel","L@| |]ɶ]Hɤɭn}lFAƱjahhѻP",bc_map,"0x87ceeb";
	end;

OnTimer30000:
	mapannounce "hugel","]ɶ]Hɤvɳw}ҤFAƱjahhѻP",bc_map,"0x87ceeb";
	set $@mon_time_1_1,1;
	donpcevent "Race Progress Timer::OnEnable";
	end;

OnTimer90000:
	mapannounce "hugel","]ɶ]Hɤvɳw}ҤFAQnѥ[ɪH̷qФJ",bc_map,"0x87ceeb";
	end;

OnTimer210000:
	mapannounce "hugel","]ɶ]HɤvɳJɶSѤUh֮ɶFAnѥ[ɪH̷qФJ",bc_map,"0x87ceeb";
	end;

OnTimer270000:
	mapannounce "hugel","]ɶ]HɤvɳJɶSѤUh֮ɶF",bc_map,"0x87ceeb";
	end;

OnTimer272000:
	mapannounce "hugel","ƱQnJH qЧֳtJ",bc_map,"0x87ceeb";
	end;

OnTimer330000:
	mapannounce "hugel","vɤwg}lFA٨ӤΰѻPH qЦbU@|ӰѻP",bc_map,"0x87ceeb";
	set $@mon_time_1_1,0;
	donpcevent "#race_timer1-1::OnDisable";
	stopnpctimer;
	end;
}

p_track01,58,0,0	script	Race Progress Timer	-1,{
OnInit:
	disablenpc "Race Progress Timer";
	end;

OnEnable:
	enablenpc "Race Progress Timer";
	initnpctimer;
	enablenpc "starting#1";
	enablenpc "starting#2";
	enablenpc "starting#3";
	enablenpc "starting#4";
	enablenpc "starting#5";
	enablenpc "starting#6";

	set .@1st_line,rand(1,70);
	if ((.@1st_line > 0) && (.@1st_line < 11)) {
		set $@mr_1_luk1,.@1st_line;
		enablenpc "Luk#5";
		enablenpc "Luk#6";
		set .@tired1,rand(50,60);
		if (.@tired1 > 49) && (.@tired1 < 61) {
			set $@mr_1_tire1,.@tired1;
			enablenpc "Tire#1";
		}
	}
	else if ((.@1st_line > 10) && (.@1st_line < 31)) {
		set $@mr_1_luk1,.@1st_line;
		
		enablenpc "Luk#5";
		set .@tired1,rand(40,60);
		if (.@tired1 > 49) && (.@tired1 < 61) {
			set $@mr_1_tire1,.@tired1;
			enablenpc "Tire#1";
		}
		else {
			set $@mr_1_tire1,.@tired1;
			enablenpc "Tire#1";
			enablenpc "Tire#2";
		}
	}
	else if ((.@1st_line > 20) && (.@1st_line < 41)) {
		set $@mr_1_luk1,.@1st_line;
		enablenpc "Luk#1";
		set .@tired1,rand(30,50);
		if (.@tired1 > 39) && (.@tired1 < 51) {
			set $@mr_1_tire1,.@tired1;
			enablenpc "Tire#1";
			enablenpc "Tire#2";
		}
		else {
			set $@mr_1_tire1,.@tired1;
			enablenpc "Tire#1";
			enablenpc "Tire#2";
			enablenpc "Tire#3";
		}
	}
	else if ((.@1st_line > 40) && (.@1st_line < 51)) {
		set $@mr_1_luk1,.@1st_line;
		enablenpc "Luk#1";
		enablenpc "Luk#2";
		set .@tired1,rand(20,40);
		if (.@tired1 > 29) && (.@tired1 < 41) {
			set $@mr_1_tire1,.@tired1;
			enablenpc "Tire#1";
			enablenpc "Tire#2";
			enablenpc "Tire#3";
		}
		else {
			set $@mr_1_tire1,.@tired1;
			enablenpc "Tire#1";
			enablenpc "Tire#2";
			enablenpc "Tire#3";
			enablenpc "Tire#4";
		}
	}
	else if ((.@1st_line > 50) && (.@1st_line < 61)) {
		set $@mr_1_luk1,.@1st_line;
		enablenpc "Luk#1";
		enablenpc "Luk#2";
		enablenpc "Luk#3";
		set .@tired1,rand(10,30);
		if (.@tired1 > 19) && (.@tired1 < 31) {
			set $@mr_1_tire1,.@tired1;
			enablenpc "Tire#1";
			enablenpc "Tire#2";
			enablenpc "Tire#3";
			enablenpc "Tire#4";
		}
		else {
			set $@mr_1_tire1,.@tired1;
			enablenpc "Tire#1";
			enablenpc "Tire#2";
			enablenpc "Tire#3";
			enablenpc "Tire#4";
			enablenpc "Tire#5";
		}
	}
	else if ((.@1st_line > 60) && (.@1st_line < 71)) {
		set $@mr_1_luk1,.@1st_line;
		enablenpc "Luk#1";
		enablenpc "Luk#2";
		enablenpc "Luk#3";
		enablenpc "Luk#4";
		set .@tired1,rand(0,20);
		if (.@tired1 > 9) && (.@tired1 < 21) {
			set $@mr_1_tire1,.@tired1;
			enablenpc "Tire#1";
			enablenpc "Tire#2";
			enablenpc "Tire#3";
			enablenpc "Tire#4";
			enablenpc "Tire#5";
		}
		else {
			set $@mr_1_tire1,.@tired1;
			enablenpc "Tire#1";
			enablenpc "Tire#2";
			enablenpc "Tire#3";
			enablenpc "Tire#4";
			enablenpc "Tire#5";
			enablenpc "Tire#6";
		}
	}
	else {
		set $@mr_1_luk1,.@1st_line;
		enablenpc "Luk#1";
		enablenpc "Luk#2";
		enablenpc "Luk#3";
		enablenpc "Luk#4";
		set .@tired1,rand(0,20);
		if (.@tired1 > 9) && (.@tired1 < 21) {
			set $@mr_1_tire1,.@tired1;
			enablenpc "Tire#1";
			enablenpc "Tire#2";
			enablenpc "Tire#3";
			enablenpc "Tire#4";
			enablenpc "Tire#5";
		}
		else {
			set $@mr_1_tire1,.@tired1;
			enablenpc "Tire#1";
			enablenpc "Tire#2";
			enablenpc "Tire#3";
			enablenpc "Tire#4";
			enablenpc "Tire#5";
			enablenpc "Tire#6";
		}
	}
	set .@2nd_line,rand(1,70);
	if ((.@2nd_line > 0) && (.@2nd_line < 11)) {
		set $@mr_1_luk2,.@2nd_line;
		enablenpc "Luk2#5";
		enablenpc "Luk2#6";
		set .@tired2,rand(50,60);
		if (.@tired2 > 49) && (.@tired2 < 61) {
			set $@mr_1_tire2,.@tired2;
			enablenpc "Tire2#2";
		}
	}
	else if ((.@2nd_line > 10) && (.@2nd_line < 31)) {
		set $@mr_1_luk2,.@2nd_line;
		enablenpc "Luk2#5";
		set .@tired2,rand(40,60);
		if (.@tired2 > 49) && (.@tired2 < 61) {
			set $@mr_1_tire2,.@tired2;
			enablenpc "Tire2#1";
		}
		else {
			set $@mr_1_tire2,.@tired2;
			enablenpc "Tire2#1";
			enablenpc "Tire2#2";
		}
	}
	else if ((.@2nd_line > 20) && (.@2nd_line < 41)) {
		set $@mr_1_luk2,.@2nd_line;
		enablenpc "Luk2#1";
		set .@tired2,rand(30,50);
		if (.@tired2 > 39) && (.@tired2 < 51) {
			set $@mr_1_tire2,.@tired2;
			enablenpc "Tire2#1";
			enablenpc "Tire2#2";
		}
		else {
			set $@mr_1_tire2,.@tired2;
			enablenpc "Tire2#1";
			enablenpc "Tire2#2";
			enablenpc "Tire2#3";
		}
	}
	else if ((.@2nd_line > 40) && (.@2nd_line < 51)) {
		set $@mr_1_luk2,.@2nd_line;
		enablenpc "Luk2#1";
		enablenpc "Luk2#2";
		set .@tired2,rand(20,40);
		if (.@tired2 > 29) && (.@tired2 < 41) {
			set $@mr_1_tire2,.@tired2;
			enablenpc "Tire2#1";
			enablenpc "Tire2#2";
			enablenpc "Tire2#3";
		}
		else {
			set $@mr_1_tire2,.@tired2;
			enablenpc "Tire2#1";
			enablenpc "Tire2#2";
			enablenpc "Tire2#3";
			enablenpc "Tire2#4";
		}
	}
	else if ((.@2nd_line > 50) && (.@2nd_line < 61)) {
		set $@mr_1_luk2,.@2nd_line;
		enablenpc "Luk2#1";
		enablenpc "Luk2#2";
		enablenpc "Luk2#3";
		set .@tired2,rand(10,30);
		if (.@tired2 > 19) && (.@tired2 < 31) {
			set $@mr_1_tire2,.@tired2;
			enablenpc "Tire2#1";
			enablenpc "Tire2#2";
			enablenpc "Tire2#3";
			enablenpc "Tire2#4";
		}
		else {
			set $@mr_1_tire2,.@tired2;
			enablenpc "Tire2#1";
			enablenpc "Tire2#2";
			enablenpc "Tire2#3";
			enablenpc "Tire2#4";
			enablenpc "Tire2#5";
		}
	}
	else if ((.@2nd_line > 60) && (.@2nd_line < 71)) {
		set $@mr_1_luk2,.@2nd_line;
		enablenpc "Luk2#1";
		enablenpc "Luk2#2";
		enablenpc "Luk2#3";
		enablenpc "Luk2#4";
		set .@tired2,rand(0,20);
		if (.@tired2 > 9) && (.@tired2 < 21) {
			set $@mr_1_tire2,.@tired2;
			enablenpc "Tire2#1";
			enablenpc "Tire2#2";
			enablenpc "Tire2#3";
			enablenpc "Tire2#4";
			enablenpc "Tire2#5";
		}
		else {
			set $@mr_1_tire2,.@tired2;
			enablenpc "Tire2#1";
			enablenpc "Tire2#2";
			enablenpc "Tire2#3";
			enablenpc "Tire2#4";
			enablenpc "Tire2#5";
			enablenpc "Tire2#6";
		}
	}
	else {
		set $@mr_1_luk2,.@2nd_line;
		enablenpc "Luk2#1";
		enablenpc "Luk2#2";
		enablenpc "Luk2#3";
		enablenpc "Luk2#4";
		set .@tired2,rand(0,20);
		if (.@tired2 > 9) && (.@tired2 < 21) {
			set $@mr_1_tire2,.@tired2;
			enablenpc "Tire2#1";
			enablenpc "Tire2#2";
			enablenpc "Tire2#3";
			enablenpc "Tire2#4";
			enablenpc "Tire2#5";
		}
		else {
			set $@mr_1_tire2,.@tired2;
			enablenpc "Tire2#1";
			enablenpc "Tire2#2";
			enablenpc "Tire2#3";
			enablenpc "Tire2#4";
			enablenpc "Tire2#5";
			enablenpc "Tire2#6";
		}
	}
	set .@3rd_line,rand(1,70);
	if ((.@3rd_line > 0) && (.@3rd_line < 11)) {
		set $@mr_1_luk3,.@3rd_line;
		enablenpc "Luk3#5";
		enablenpc "Luk3#6";
		set .@tired3,rand(50,60);
		if (.@tired3 > 49) && (.@tired3 < 61) {
			set $@mr_1_tire3,.@tired3;
			enablenpc "Tire3#1";
		}

	}
	else if ((.@3rd_line > 10) && (.@3rd_line < 31)) {
		set $@mr_1_luk3,.@3rd_line;
		enablenpc "Luk3#5";
		set .@tired3,rand(40,60);
		if (.@tired3 > 49) && (.@tired3 < 61) {
			set $@mr_1_tire3,.@tired3;
			enablenpc "Tire3#1";
		}
		else {
			set $@mr_1_tire3,.@tired3;
			enablenpc "Tire3#1";
			enablenpc "Tire3#2";
		}

	}
	else if ((.@3rd_line > 20) && (.@3rd_line < 41)) {
		set $@mr_1_luk3,.@3rd_line;
		enablenpc "Luk3#1";
		set .@tired3,rand(30,50);
		if (.@tired3 > 39) && (.@tired3 < 51) {
			set $@mr_1_tire3,.@tired3;
			enablenpc "Tire3#1";
			enablenpc "Tire3#2";
		}
		else {
			set $@mr_1_tire3,.@tired3;
			enablenpc "Tire3#1";
			enablenpc "Tire3#2";
			enablenpc "Tire3#3";
		}
	}
	else if ((.@3rd_line > 40) && (.@3rd_line < 51)) {
		set $@mr_1_luk3,.@3rd_line;
		enablenpc "Luk3#1";
		enablenpc "Luk3#2";
		set .@tired3,rand(20,40);
		if (.@tired3 > 29) && (.@tired3 < 41) {
			set $@mr_1_tire3,.@tired3;
			enablenpc "Tire3#1";
			enablenpc "Tire3#2";
			enablenpc "Tire3#3";
		}
		else {
			set $@mr_1_tire3,.@tired3;
			enablenpc "Tire3#1";
			enablenpc "Tire3#2";
			enablenpc "Tire3#3";
			enablenpc "Tire3#4";
		}
	}
	else if ((.@3rd_line > 50) && (.@3rd_line < 61)) {
		set $@mr_1_luk3,.@3rd_line;
		enablenpc "Luk3#1";
		enablenpc "Luk3#2";
		enablenpc "Luk3#3";
		set .@tired3,rand(10,30);
		if (.@tired3 > 19) && (.@tired3 < 31) {
			set $@mr_1_tire3,.@tired3;
			enablenpc "Tire3#1";
			enablenpc "Tire3#2";
			enablenpc "Tire3#3";
			enablenpc "Tire3#4";
		}
		else {
			set $@mr_1_tire3,.@tired3;
			enablenpc "Tire#1";
			enablenpc "Tire#2";
			enablenpc "Tire#3";
			enablenpc "Tire#4";
			enablenpc "Tire#5";
		}
	}
	else if ((.@3rd_line > 60) && (.@3rd_line < 71)) {
		set $@mr_1_luk3,.@3rd_line;
		enablenpc "Luk3#1";
		enablenpc "Luk3#2";
		enablenpc "Luk3#3";
		enablenpc "Luk3#4";
		set .@tired3,rand(0,20);
		if (.@tired3 > 9) && (.@tired3 < 21) {
			set $@mr_1_tire3,.@tired3;
			enablenpc "Tire3#1";
			enablenpc "Tire3#2";
			enablenpc "Tire3#3";
			enablenpc "Tire3#4";
			enablenpc "Tire3#5";
		}
		else {
			set $@mr_1_tire3,.@tired3;
			enablenpc "Tire3#1";
			enablenpc "Tire3#2";
			enablenpc "Tire3#3";
			enablenpc "Tire3#4";
			enablenpc "Tire3#5";
			enablenpc "Tire3#6";
		}
	}
	else {
		set $@mr_1_luk3,.@3rd_line;
		enablenpc "Luk3#1";
		enablenpc "Luk3#2";
		enablenpc "Luk3#3";
		enablenpc "Luk3#4";
		set .@tired3,rand(0,20);
		if (.@tired3 > 9) && (.@tired3 < 21) {
			set $@mr_1_tire3,.@tired3;
			enablenpc "Tire3#1";
			enablenpc "Tire3#2";
			enablenpc "Tire3#3";
			enablenpc "Tire3#4";
			enablenpc "Tire3#5";
		}
		else {
			set $@mr_1_tire3,.@tired3;
			enablenpc "Tire3#1";
			enablenpc "Tire3#2";
			enablenpc "Tire3#3";
			enablenpc "Tire3#4";
			enablenpc "Tire3#5";
			enablenpc "Tire3#6";
		}
	}
	set .@4th_line,rand(1,70);
	if ((.@4th_line > 0) && (.@4th_line < 11)) {
		set $@mr_1_luk4,.@4th_line;
		enablenpc "Luk4#5";
		enablenpc "Luk4#6";
		set .@tired4,rand(50,60);
		if (.@tired4 > 49) && (.@tired4 < 61) {
			set $@mr_1_tire4,.@tired4;
			enablenpc "Tire4#1";
		}
	}
	else if ((.@4th_line > 10) && (.@4th_line < 31)) {
		set $@mr_1_luk4,.@4th_line;
		enablenpc "Luk4#5";
		set .@tired4,rand(40,60);
		if (.@tired4 > 49) && (.@tired4 < 61) {
			set $@mr_1_tire4,.@tired4;
			enablenpc "Tire#1";
		}
		else {
			set $@mr_1_tire4,.@tired4;
			enablenpc "Tire#1";
			enablenpc "Tire#2";
		}
	}
	else if ((.@4th_line > 20) && (.@4th_line < 41)) {
		set $@mr_1_luk4,.@4th_line;
		enablenpc "Luk4#1";
		set .@tired4,rand(30,50);
		if (.@tired4 > 39) && (.@tired4 < 51) {
			set $@mr_1_tire4,.@tired4;
			enablenpc "Tire4#1";
			enablenpc "Tire4#2";
		}
		else {
			set $@mr_1_tire4,.@tired4;
			enablenpc "Tire4#1";
			enablenpc "Tire4#2";
			enablenpc "Tire4#3";
		}
	}
	else if ((.@4th_line > 40) && (.@4th_line < 51)) {
		set $@mr_1_luk4,.@4th_line;
		enablenpc "Luk4#1";
		enablenpc "Luk4#2";
		set .@tired4,rand(20,40);
		if (.@tired4 > 29) && (.@tired4 < 41) {
			set $@mr_1_tire4,.@tired4;
			enablenpc "Tire4#1";
			enablenpc "Tire4#2";
			enablenpc "Tire4#3";
		}
		else {
			set $@mr_1_tire4,.@tired4;
			enablenpc "Tire4#1";
			enablenpc "Tire4#2";
			enablenpc "Tire4#3";
			enablenpc "Tire4#4";
		}
	}
	else if ((.@4th_line > 50) && (.@4th_line < 61)) {
		set $@mr_1_luk4,.@4th_line;
		enablenpc "Luk#1";
		enablenpc "Luk#2";
		enablenpc "Luk#3";
		set .@tired4,rand(10,30);
		if (.@tired4 > 19) && (.@tired4 < 31) {
			set $@mr_1_tire4,.@tired4;
			enablenpc "Tire4#1";
			enablenpc "Tire4#2";
			enablenpc "Tire4#3";
			enablenpc "Tire4#4";
		}
		else {
			set $@mr_1_tire4,.@tired4;
			enablenpc "Tire4#1";
			enablenpc "Tire4#2";
			enablenpc "Tire4#3";
			enablenpc "Tire4#4";
			enablenpc "Tire4#5";
		}
	}
	else if ((.@4th_line > 60) && (.@4th_line < 71)) {
		set $@mr_1_luk4,.@4th_line;
		enablenpc "Luk4#1";
		enablenpc "Luk4#2";
		enablenpc "Luk4#3";
		enablenpc "Luk4#4";
		set .@tired4,rand(0,20);
		if (.@tired4 > 9) && (.@tired4 < 21) {
			set $@mr_1_tire4,.@tired4;
			enablenpc "Tire4#1";
			enablenpc "Tire4#2";
			enablenpc "Tire4#3";
			enablenpc "Tire4#4";
			enablenpc "Tire4#5";
		}
		else {
			set $@mr_1_tire4,.@tired4;
			enablenpc "Tire4#1";
			enablenpc "Tire4#2";
			enablenpc "Tire4#3";
			enablenpc "Tire4#4";
			enablenpc "Tire4#5";
			enablenpc "Tire4#6";
		}
	}
	else {
		set $@mr_1_luk4,.@4th_line;
		enablenpc "Luk4#1";
		enablenpc "Luk4#2";
		enablenpc "Luk4#3";
		enablenpc "Luk4#4";
		set .@tired4,rand(0,20);
		if (.@tired4 > 9) && (.@tired4 < 21) {
			set $@mr_1_tire4,.@tired4;
			enablenpc "Tire4#1";
			enablenpc "Tire4#2";
			enablenpc "Tire4#3";
			enablenpc "Tire4#4";
			enablenpc "Tire4#5";
		}
		else {
			set $@mr_1_tire4,.@tired4;
			enablenpc "Tire4#1";
			enablenpc "Tire4#2";
			enablenpc "Tire4#3";
			enablenpc "Tire4#4";
			enablenpc "Tire4#5";
			enablenpc "Tire4#6";
		}
	}
	set .@5th_line,rand(1,70);
	if ((.@5th_line > 0) && (.@5th_line < 11)) {
		set $@mr_1_luk5,.@5th_line;
		enablenpc "Luk5#5";
		enablenpc "Luk5#6";
		set .@tired5,rand(50,60);
		if (.@tired5 > 49) && (.@tired5 < 61) {
			set $@mr_1_tire5,.@tired5;
			enablenpc "Tire5#1";
		}
	}
	else if ((.@5th_line > 10) && (.@5th_line < 31)) {
		set $@mr_1_luk5,.@5th_line;
		enablenpc "Luk5#5";
		set .@tired5,rand(40,60);
		if (.@tired5 > 49) && (.@tired5 < 61) {
			set $@mr_1_tire5,.@tired5;
			enablenpc "Tire5#1";
		}
		else {
			set $@mr_1_tire5,.@tired5;
			enablenpc "Tire5#1";
			enablenpc "Tire5#2";
		}
	}
	else if ((.@5th_line > 20) && (.@5th_line < 41)) {
		set $@mr_1_luk5,.@5th_line;
		enablenpc "Luk5#1";
		set .@tired5,rand(30,50);
		if (.@tired5 > 39) && (.@tired5 < 51) {
			set $@mr_1_tire5,.@tired5;
			enablenpc "Tire5#1";
			enablenpc "Tire5#2";
		}
		else {
			set $@mr_1_tire5,.@tired5;
			enablenpc "Tire5#1";
			enablenpc "Tire5#2";
			enablenpc "Tire5#3";
		}
	}
	else if ((.@5th_line > 40) && (.@5th_line < 51)) {
		set $@mr_1_luk5,.@5th_line;
		enablenpc "Luk5#1";
		enablenpc "Luk5#2";
		set .@tired5,rand(20,40);
		if (.@tired5 > 29) && (.@tired5 < 41) {
			set $@mr_1_tire5,.@tired5;
			enablenpc "Tire5#1";
			enablenpc "Tire5#2";
			enablenpc "Tire5#3";
		}
		else {
			set $@mr_1_tire5,.@tired5;
			enablenpc "Tire5#1";
			enablenpc "Tire5#2";
			enablenpc "Tire5#3";
			enablenpc "Tire5#4";
		}
	}
	else if ((.@5th_line > 50) && (.@5th_line < 61)) {
		set $@mr_1_luk5,.@5th_line;
		enablenpc "Luk5#1";
		enablenpc "Luk5#2";
		enablenpc "Luk5#3";
		set .@tired5,rand(10,30);
		if (.@tired5 > 19) && (.@tired5 < 31) {
			set $@mr_1_tire5,.@tired5;
			enablenpc "Tire5#1";
			enablenpc "Tire5#2";
			enablenpc "Tire5#3";
			enablenpc "Tire5#4";
		}
		else {
			set $@mr_1_tire5,.@tired5;
			enablenpc "Tire5#1";
			enablenpc "Tire5#2";
			enablenpc "Tire5#3";
			enablenpc "Tire5#4";
			enablenpc "Tire5#5";
		}
	}
	else if ((.@5th_line > 60) && (.@5th_line < 71)) {
		set $@mr_1_luk5,.@5th_line;
		enablenpc "Luk5#1";
		enablenpc "Luk5#2";
		enablenpc "Luk5#3";
		enablenpc "Luk5#4";
		set .@tired5,rand(0,20);
		if (.@tired5 > 9) && (.@tired5 < 21) {
			set $@mr_1_tire5,.@tired5;
			enablenpc "Tire5#1";
			enablenpc "Tire5#2";
			enablenpc "Tire5#3";
			enablenpc "Tire5#4";
			enablenpc "Tire5#5";
		}
		else {
			set $@mr_1_tire5,.@tired5;
			enablenpc "Tire5#1";
			enablenpc "Tire5#2";
			enablenpc "Tire5#3";
			enablenpc "Tire5#4";
			enablenpc "Tire5#5";
			enablenpc "Tire5#6";
		}
	}
	else {
		set $@mr_1_luk5,.@5th_line;
		enablenpc "Luk5#1";
		enablenpc "Luk5#2";
		enablenpc "Luk5#3";
		enablenpc "Luk5#4";
		set .@tired5,rand(0,20);
		if (.@tired5 > 9) && (.@tired5 < 21) {
			set $@mr_1_tire5,.@tired5;
			enablenpc "Tire5#1";
			enablenpc "Tire5#2";
			enablenpc "Tire5#3";
			enablenpc "Tire5#4";
			enablenpc "Tire5#5";
		}
		else {
			set $@mr_1_tire5,.@tired5;
			enablenpc "Tire5#1";
			enablenpc "Tire5#2";
			enablenpc "Tire5#3";
			enablenpc "Tire5#4";
			enablenpc "Tire5#5";
			enablenpc "Tire5#6";
		}
	}
	set .@6th_line,rand(1,70);
	if ((.@6th_line > 0) && (.@6th_line < 11)) {
		set $@mr_1_luk6,.@6th_line;
		enablenpc "Luk6#5";
		enablenpc "Luk6#6";
		set .@tired6,rand(50,60);
		if (.@tired6 > 49) && (.@tired6 < 61) {
			set $@mr_1_tire6,.@tired6;
			enablenpc "Tire6#1";
		}
	}
	else if ((.@6th_line > 10) && (.@6th_line < 31)) {
		set $@mr_1_luk6,.@6th_line;
		enablenpc "Luk6#5";
		set .@tired6,rand(40,60);
		if (.@tired6 > 49) && (.@tired6 < 61) {
			set $@mr_1_tire6,.@tired6;
			enablenpc "Tire6#1";
		}
		else {
			set $@mr_1_tire6,.@tired6;
			enablenpc "Tire6#1";
			enablenpc "Tire6#2";
		}
	}
	else if ((.@6th_line > 20) && (.@6th_line < 41)) {
		set $@mr_1_luk6,.@6th_line;
		enablenpc "Luk6#1";
		set .@tired6,rand(30,50);
		if (.@tired6 > 39) && (.@tired6 < 51) {
			set $@mr_1_tire6,.@tired6;
			enablenpc "Tire6#1";
			enablenpc "Tire6#2";
		}
		else {
			set $@mr_1_tire6,.@tired6;
			enablenpc "Tire6#1";
			enablenpc "Tire6#2";
			enablenpc "Tire6#3";
		}
	}
	else if ((.@6th_line > 40) && (.@6th_line < 51)) {
		set $@mr_1_luk6,.@6th_line;
		enablenpc "Luk6#1";
		enablenpc "Luk6#2";
		set .@tired6,rand(20,40);
		if (.@tired6 > 29) && (.@tired6 < 41) {
			set $@mr_1_tire6,.@tired6;
			enablenpc "Tire6#1";
			enablenpc "Tire6#2";
			enablenpc "Tire6#3";
		}
		else {
			set $@mr_1_tire6,.@tired6;
			enablenpc "Tire6#1";
			enablenpc "Tire6#2";
			enablenpc "Tire6#3";
			enablenpc "Tire6#4";
		}
	}
	else if ((.@6th_line > 50) && (.@6th_line < 61)) {
		set $@mr_1_luk6,.@6th_line;
		enablenpc "Luk6#1";
		enablenpc "Luk6#2";
		enablenpc "Luk6#3";
		set .@tired6,rand(10,30);
		if (.@tired6 > 19) && (.@tired6 < 31) {
			set $@mr_1_tire6,.@tired6;
			enablenpc "Tire6#1";
			enablenpc "Tire6#2";
			enablenpc "Tire6#3";
			enablenpc "Tire6#4";
		}
		else {
			set $@mr_1_tire6,.@tired6;
			enablenpc "Tire6#1";
			enablenpc "Tire6#2";
			enablenpc "Tire6#3";
			enablenpc "Tire6#4";
			enablenpc "Tire6#5";
		}
	}
	else if ((.@6th_line > 60) && (.@6th_line < 71)) {
		set $@mr_1_luk6,.@6th_line;
		enablenpc "Luk6#1";
		enablenpc "Luk6#2";
		enablenpc "Luk6#3";
		enablenpc "Luk6#4";
		set .@tired6,rand(0,20);
		if (.@tired6 > 9) && (.@tired6 < 21) {
			set $@mr_1_tire6,.@tired6;
			enablenpc "Tire6#1";
			enablenpc "Tire6#2";
			enablenpc "Tire6#3";
			enablenpc "Tire6#4";
			enablenpc "Tire6#5";
		}
		else {
			set $@mr_1_tire6,.@tired6;
			enablenpc "Tire6#1";
			enablenpc "Tire6#2";
			enablenpc "Tire6#3";
			enablenpc "Tire6#4";
			enablenpc "Tire6#5";
			enablenpc "Tire6#6";
		}
	}
	else {
		set $@mr_1_luk6,.@6th_line;
		enablenpc "Luk6#1";
		enablenpc "Luk6#2";
		enablenpc "Luk6#3";
		enablenpc "Luk6#4";
		set .@tired6,rand(0,20);
		if (.@tired6 > 9) && (.@tired6 < 21) {
			set $@mr_1_tire6,.@tired6;
			enablenpc "Tire6#1";
			enablenpc "Tire6#2";
			enablenpc "Tire6#3";
			enablenpc "Tire6#4";
			enablenpc "Tire6#5";
		}
		else {
			set $@mr_1_tire6,.@tired6;
			enablenpc "Tire6#1";
			enablenpc "Tire6#2";
			enablenpc "Tire6#3";
			enablenpc "Tire6#4";
			enablenpc "Tire6#5";
			enablenpc "Tire6#6";
		}
	}
	end;

OnDisable:
	disablenpc "Race Progress Timer";
	stopnpctimer;
	end;

OnTimer1000:
	enablenpc "o骺 AȤH#sin";
	end;

OnTimer7000:
	mapannounce "p_track01","wAӨ ]ɶ]vɳ",bc_map,"0xffb6c1";
	end;

OnTimer10000:
	mapannounce "p_track01","YD Hɪ߰ݦbvɳAȤHa",bc_map,"0xffb6c1";
	end;

OnTimer120000:
	mapannounce "p_track01","j3 ]ɶ]Hɤɭn}lo",bc_map,"0xffb6c1";
	end;

OnTimer123000:
	mapannounce "p_track01","Qnѥ[CH ШvɳAȤHh߰ݧa",bc_map,"0xffb6c1";
	end;

OnTimer240000:
	mapannounce "p_track01","L@| ]ɶ]HvɴNn}lF",bc_map,"0xffb6c1";
	end;

OnTimer243000:
	mapannounce "p_track01","Qnѥ[CH ШvɳAȤHh߰ݧa",bc_map,"0xffb6c1";
	end;

OnTimer300000:
	mapannounce "p_track01","]ɶ]vɤwg}lFAҦѻPCH A̦B",bc_map,"0xffb6c1";
	set $@mon_time_1_1,0;
	set $@monster_race,0;
	disablenpc "o骺 AȤH#sin";
	donpcevent "Runner No. 1::OnEnable";
	donpcevent "Runner No. 2::OnEnable";
	donpcevent "Runner No. 3::OnEnable";
	donpcevent "Runner No. 4::OnEnable";
	donpcevent "Runner No. 5::OnEnable";
	donpcevent "Runner No. 6::OnEnable";
	stopnpctimer;
	end;
}

p_track01,73,22,1	script	o骺 AȤH#sin	899,{
	if (checkweight(908,200) == 0) {
		mes "[o骺 AȤH]";
		mes "An!";
		mes "Qnѥ[]ɶ]'H'ܡA";
		mes "ЦbU16v]";
		mes "ܤ@]Yi~";
		next;
		mes "[o骺 AȤH]";
		mes "iO..";
		mes "AWGSŶiHm]";
		close;
	}
	mes "[o骺 AȤH]";
	mes "An!";
	mes "Qnѥ[]ɶ]'H'ܡA";
	mes "ЦbU16v]";
	mes "ܤ@]Yi~";
	next;
	switch(select("]AT{:1 ]:2 ]:3 ]:4 ]:5 ]:6 ]")) {
	case 1:
		mes "1 ] [^CC6600B^000000: " + $@mr_1_luk1 + "] [^EE0000^000000: " + $@mr_1_tire1 + "]";
		mes "2 ] [^CC6600B^000000: " + $@mr_1_luk2 + "] [^EE0000^000000: " + $@mr_1_tire2 + "]";
		mes "3 ] [^CC6600B^000000: " + $@mr_1_luk3 + "] [^EE0000^000000: " + $@mr_1_tire3 + "]";
		mes "4 ] [^CC6600B^000000: " + $@mr_1_luk4 + "] [^EE0000^000000: " + $@mr_1_tire4 + "]";
		mes "5 ] [^CC6600B^000000: " + $@mr_1_luk5 + "] [^EE0000^000000: " + $@mr_1_tire5 + "]";
		mes "6 ] [^CC6600B^000000: " + $@mr_1_luk6 + "] [^EE0000^000000: " + $@mr_1_tire6 + "]";
		close;
	case 2:
		if ($@mon_time_1_1 == 1) {
			if (monster_race_1 > 0) {
				mes "[o骺 AȤH]";
				mes "An~";
				mes "A{b^FF0000"+ monster_race_1 +"^000000 ]FA";
				mes "vɶ}lwp|μs覡qAA";
				mes "qеy@UA";
				mes "§A";
				close;
			}
			else {
				mes "[o骺 AȤH]";
				mes "O!!A '1']FA";
				mes "AUoA";
				mes "bvɶ}leЧAݡA";
				mes "vɶ}lɷ|zLs";
				mes "iDA";
				getitem 7514,1; //]
				set monster_race_1,1;
				close;
			}
		}
		else {
			mes "[o骺 AȤH]";
			mes "ܩp";
			mes "ثeO]ɶ]bi椤A";
			mes "ɶ]~O";
			mes "ѥ[CɪA";
			mes "ЧAѥ[U@Cɧa";
			close;
		}
	case 3:
		if ($@mon_time_1_1 == 1) {
			if (monster_race_1 > 0) {
				mes "[o骺 AȤH]";
				mes "An~";
				mes "A{b^FF0000"+ monster_race_1 +"^000000 ]FA";
				mes "vɶ}lwp|μs覡qAA";
				mes "qеy@UA";
				mes "§A";
				close;
			}
			else {
				mes "[o骺 AȤH]";
				mes "O!!A'2']FA";
				mes "AUoA";
				mes "bvɶ}leЧAݡA";
				mes "vɶ}lɷ|zLs";
				mes "iDA";
				getitem 7514,1; //]
				set monster_race_1,2;
				close;
			}
		}
		else {
			mes "[o骺 AȤH]";
			mes "ܩp";
			mes "ثeO]ɶ]bi椤A";
			mes "ɶ]~O";
			mes "ѥ[CɪA";
			mes "ЧAѥ[U@Cɧa";
			close;
		}
	case 4:
		if ($@mon_time_1_1 == 1) {
			if (monster_race_1 > 0) {
				mes "[o骺 AȤH]";
				mes "An~";
				mes "A{b^FF0000"+ monster_race_1 +"^000000 ]FA";
				mes "vɶ}lwp|μs覡qAA";
				mes "qеy@UA";
				mes "§A";
				close;
			}
			else {
				mes "[o骺 AȤH]";
				mes "O!!A'3']FA";
				mes "AUoA";
				mes "bvɶ}leЧAݡA";
				mes "vɶ}lɷ|zLs";
				mes "iDA";
				getitem 7514,1; //]
				set monster_race_1,3;
				close;
			}
		}
		else {
			mes "[o骺 AȤH]";
			mes "ܩp";
			mes "ثeO]ɶ]bi椤A";
			mes "ɶ]~O";
			mes "ѥ[CɪA";
			mes "ЧAѥ[U@Cɧa";
			close;
		}
	case 5:
		if ($@mon_time_1_1 == 1) {
			if (monster_race_1 > 0) {
				mes "[o骺 AȤH]";
				mes "An~";
				mes "A{b^FF0000"+ monster_race_1 +"^000000 ]FA";
				mes "vɶ}lwp|μs覡qAA";
				mes "qеy@UA";
				mes "§A";
				close;
			}
			else {
				mes "[o骺 AȤH]";
				mes "O!!A'4']FA";
				mes "AUoA";
				mes "bvɶ}leЧAݡA";
				mes "vɶ}lɷ|zLs";
				mes "iDA";
				getitem 7514,1; //]
				set monster_race_1,4;
				close;
			}
		}
		else {
			mes "[o骺 AȤH]";
			mes "ܩp";
			mes "ثeO]ɶ]bi椤A";
			mes "ɶ]~O";
			mes "ѥ[CɪA";
			mes "ЧAѥ[U@Cɧa";
			close;
		}
	case 6:
		if ($@mon_time_1_1 == 1) {
			if (monster_race_1 > 0) {
				mes "[o骺 AȤH]";
				mes "An~";
				mes "A{b^FF0000"+ monster_race_1 +"^000000 ]FA";
				mes "vɶ}lwp|μs覡qAA";
				mes "qеy@UA";
				mes "§A";
				close;
			}
			else {
				mes "[o骺 AȤH]";
				mes "O!!A'5']FA";
				mes "AUoA";
				mes "bvɶ}leЧAݡA";
				mes "vɶ}lɷ|zLs";
				mes "iDA";
				getitem 7514,1; //]
				set monster_race_1,5;
				close;
			}
		}
		else {
			mes "[o骺 AȤH]";
			mes "ܩp";
			mes "ثeO]ɶ]bi椤A";
			mes "ɶ]~O";
			mes "ѥ[CɪA";
			mes "ЧAѥ[U@Cɧa";
			close;
		}
	case 7:
		if ($@mon_time_1_1 == 1) {
			if (monster_race_1 > 0) {
				mes "[o骺 AȤH]";
				mes "An~";
				mes "A{b^FF0000"+ monster_race_1 +"^000000 ]FA";
				mes "vɶ}lwp|μs覡qAA";
				mes "qеy@UA";
				mes "§A";
				close;
			}
			else {
				mes "[o骺 AȤH]";
				mes "O!!A'6']FA";
				mes "AUoA";
				mes "bvɶ}leЧAݡA";
				mes "vɶ}lɷ|zLs";
				mes "iDA";
				getitem 7514,1; //]
				set monster_race_1,6;
				close;
			}
		}
		else {
			mes "[o骺 AȤH]";
			mes "ܩp";
			mes "ثeO]ɶ]bi椤A";
			mes "ɶ]~O";
			mes "ѥ[CɪA";
			mes "ЧAѥ[U@Cɧa";
			close;
		}
	}
	close;

OnInit:
	disablenpc "o骺 AȤH#sin";
	end;
}

p_track01,30,38,0	script	Runner No. 1	-1,1,0,{
	end;

OnInit:
	disablenpc "Runner No. 1";
	end;

OnEnable:
	emotion e_gasp;
	enablenpc "Runner No. 1";
	monster "p_track01",58,38,"1 ]",1725,1,"Runner No. 1::OnMyMobDead";
	end;

OnDisable:
	disablenpc "Runner No. 1";
	killmonster "p_track01","Runner No. 1::OnMyMobDead";
	end;

OnTouchNPC:
	initnpctimer;
	set $@monster_race,1;
	donpcevent "Runner No. 2::OnDisable";
	donpcevent "Runner No. 3::OnDisable";
	donpcevent "Runner No. 4::OnDisable";
	donpcevent "Runner No. 5::OnDisable";
	donpcevent "Runner No. 6::OnDisable";
	end;

OnTimer1000:
	mapannounce "p_track01","]~~I!!!",bc_map,"0x33FF66";
	end;

OnTimer2000:
	mapannounce "p_track01","1WiӪ]O 1 ]~!!",bc_map,"0x33FF66";
	end;

OnTimer6000:
	mapannounce "p_track01","qu]ɪ̭ ШӨIAȤH..",bc_map,"0x33FF66";
	end;

OnTimer8000:
	mapannounce "p_track01","uӪذePɶ u5ɶӶi",bc_map,"0x33FF66";
	end;

OnTimer9000:
	donpcevent "I AȤH#single::OnEnable";
	donpcevent "Runner No. 1::OnDisable";
	killmonster "p_track01","Runner No. 1::OnMyMobDead";
	stopnpctimer;
	end;
}

p_track01,30,36,0	script	Runner No. 2	-1,1,0,{
	end;

OnInit:
	disablenpc "Runner No. 2";
	end;

OnEnable:
	emotion e_gasp;
	enablenpc "Runner No. 2";
	monster "p_track01",58,36,"2 ]",1726,1,"Runner No. 2::OnMyMobDead";
	end;

OnDisable:
	disablenpc "Runner No. 2";
	killmonster "p_track01","Runner No. 2::OnMyMobDead";
	end;

OnTouchNPC:
	initnpctimer;
	set $@monster_race,2;
	donpcevent "Runner No. 1::OnDisable";
	donpcevent "Runner No. 3::OnDisable";
	donpcevent "Runner No. 4::OnDisable";
	donpcevent "Runner No. 5::OnDisable";
	donpcevent "Runner No. 6::OnDisable";
	end;

OnTimer1000:
	mapannounce "p_track01","]~~I!!!",bc_map,"0x33FF66";
	end;

OnTimer2000:
	mapannounce "p_track01","1WiӪ]O 2 ]~!!",bc_map,"0x33FF66";
	end;

OnTimer6000:
	mapannounce "p_track01","qu]ɪ̭ ШӨIAȤH..",bc_map,"0x33FF66";
	end;

OnTimer8000:
	mapannounce "p_track01","uӪذePɶ u5ɶӶi",bc_map,"0x33FF66";
	end;

OnTimer9000:
	donpcevent "I AȤH#single::OnEnable";
	donpcevent "Runner No. 2::OnDisable";
	killmonster "p_track01","Runner No. 2::OnMyMobDead";
	stopnpctimer;
	end;
}

p_track01,30,34,0	script	Runner No. 3	-1,1,0,{
	end;

OnInit:
	disablenpc "Runner No. 3";
	end;

OnEnable:
	emotion e_gasp;
	enablenpc "Runner No. 3";
	monster "p_track01",58,34,"3 ]",1727,1,"Runner No. 3::OnMyMobDead";
	end;

OnDisable:
	disablenpc "Runner No. 3";
	killmonster "p_track01","Runner No. 3::OnMyMobDead";
	end;

OnTouchNPC:
	initnpctimer;
	set $@monster_race,3;
	donpcevent "Runner No. 1::OnDisable";
	donpcevent "Runner No. 2::OnDisable";
	donpcevent "Runner No. 4::OnDisable";
	donpcevent "Runner No. 5::OnDisable";
	donpcevent "Runner No. 6::OnDisable";
	end;

OnTimer1000:
	mapannounce "p_track01","]~~I!!!",bc_map,"0x33FF66";
	end;

OnTimer2000:
	mapannounce "p_track01","1WiӪ]O 3 ]~!!",bc_map,"0x33FF66";
	end;

OnTimer6000:
	mapannounce "p_track01","qu]ɪ̭ ШӨIAȤH..",bc_map,"0x33FF66";
	end;

OnTimer8000:
	mapannounce "p_track01","uӪذePɶ u5ɶӶi",bc_map,"0x33FF66";
	end;

OnTimer9000:
	donpcevent "I AȤH#single::OnEnable";
	donpcevent "Runner No. 3::OnDisable";
	killmonster "p_track01","Runner No. 3::OnMyMobDead";
	stopnpctimer;
	end;
}

p_track01,30,32,0	script	Runner No. 4	-1,1,0,{
	end;

OnInit:
	disablenpc "Runner No. 4";
	end;

OnEnable:
	emotion e_gasp;
	enablenpc "Runner No. 4";
	monster "p_track01",58,32,"4 ]",1728,1,"Runner No. 4::OnMyMobDead";
	end;

OnDisable:
	disablenpc "Runner No. 4";
	killmonster "p_track01","Runner No. 4::OnMyMobDead";
	end;

OnTouchNPC:
	initnpctimer;
	set $@monster_race,4;
	donpcevent "Runner No. 1::OnDisable";
	donpcevent "Runner No. 2::OnDisable";
	donpcevent "Runner No. 3::OnDisable";
	donpcevent "Runner No. 5::OnDisable";
	donpcevent "Runner No. 6::OnDisable";
	end;

OnTimer1000:
	mapannounce "p_track01","]~~I!!!",bc_map,"0x33FF66";
	end;

OnTimer2000:
	mapannounce "p_track01","1WiӪ]O 4 ]~!!",bc_map,"0x33FF66";
	end;

OnTimer6000:
	mapannounce "p_track01","qu]ɪ̭ ШӨIAȤH..",bc_map,"0x33FF66";
	end;

OnTimer8000:
	mapannounce "p_track01","uӪذePɶ u5ɶӶi",bc_map,"0x33FF66";
	end;

OnTimer9000:
	donpcevent "I AȤH#single::OnEnable";
	donpcevent "Runner No. 4::OnDisable";
	killmonster "p_track01","Runner No. 4::OnMyMobDead";
	stopnpctimer;
	end;
}

p_track01,30,30,0	script	Runner No. 5	-1,1,0,{
	end;

OnInit:
	disablenpc "Runner No. 5";
	end;

OnEnable:
	emotion e_gasp;
	enablenpc "Runner No. 5";
	monster "p_track01",58,30,"5 ]",1730,1,"Runner No. 5::OnMyMobDead";
	end;

OnDisable:
	disablenpc "Runner No. 5";
	killmonster "p_track01","Runner No. 5::OnMyMobDead";
	end;

OnTouchNPC:
	initnpctimer;
	set $@monster_race,5;
	donpcevent "Runner No. 1::OnDisable";
	donpcevent "Runner No. 2::OnDisable";
	donpcevent "Runner No. 3::OnDisable";
	donpcevent "Runner No. 4::OnDisable";
	donpcevent "Runner No. 6::OnDisable";
	end;

OnTimer1000:
	mapannounce "p_track01","]~~I!!!",bc_map,"0x33FF66";
	end;

OnTimer2000:
	mapannounce "p_track01","1WiӪ]O 5 ]~!!",bc_map,"0x33FF66";
	end;

OnTimer6000:
	mapannounce "p_track01","qu]ɪ̭ ШӨIAȤH..",bc_map,"0x33FF66";
	end;

OnTimer8000:
	mapannounce "p_track01","uӪذePɶ u5ɶӶi",bc_map,"0x33FF66";
	end;

OnTimer9000:
	donpcevent "I AȤH#single::OnEnable";
	donpcevent "Runner No. 5::OnDisable";
	killmonster "p_track01","Runner No. 5::OnMyMobDead";
	stopnpctimer;
	end;
}

p_track01,30,28,0	script	Runner No. 6	-1,1,0,{
	end;

OnInit:
	disablenpc "Runner No. 6";
	end;

OnEnable:
	emotion e_gasp;
	enablenpc "Runner No. 6";
	monster "p_track01",58,28,"6 ]",1729,1,"Runner No. 6::OnMyMobDead";
	end;

OnDisable:
	disablenpc "Runner No. 6";
	killmonster "p_track01","Runner No. 6::OnMyMobDead";
	end;

OnTouchNPC:
	initnpctimer;
	set $@monster_race,6;
	donpcevent "Runner No. 1::OnDisable";
	donpcevent "Runner No. 2::OnDisable";
	donpcevent "Runner No. 3::OnDisable";
	donpcevent "Runner No. 4::OnDisable";
	donpcevent "Runner No. 5::OnDisable";
	end;

OnTimer1000:
	mapannounce "p_track01","]~~I!!!",bc_map,"0x33FF66";
	end;

OnTimer2000:
	mapannounce "p_track01","1WiӪ]O 6 ]~!!",bc_map,"0x33FF66";
	end;

OnTimer6000:
	mapannounce "p_track01","qu]ɪ̭ ШӨIAȤH..",bc_map,"0x33FF66";
	end;

OnTimer8000:
	mapannounce "p_track01","uӪذePɶ u5ɶӶi",bc_map,"0x33FF66";
	end;

OnTimer9000:
	donpcevent "I AȤH#single::OnEnable";
	donpcevent "Runner No. 6::OnDisable";
	killmonster "p_track01","Runner No. 6::OnMyMobDead";
	stopnpctimer;
	end;
}

p_track01,67,45,5	script	I AȤH#single	845,{
	if (checkweight(908,200) == 0) {
		mes "[I AȤH]";
		mes "ܩpAAwgL׭tF";
		mes "ХAWhlFM";
		mes "tqn200HWŶ~~";
		close;
	}
	if (countitem(7514) > 0) {
		mes "[I AȤH]";
		mes "ڬObѥ[]ɶ]vɹCɡA";
		mes "qu]H̡A";
		mes "L̲M";
		mes "uӪ̪ҾڼP";
		mes "IH";
		next;
		mes "[I AȤH]";
		mes "C@^XuӲI";
		mes "Ob^0000FFuӪ@^X^000000";
		mes "~I ЧAʰOo@IA";
		mes "~oPA";
		mes "iHbuͨ iI~";
		next;
		mes "[I AȤH]";
		mes "ЧAⲼ騺ڬݧa?";
		next;
		if ($@monster_race == 1) {
			if (monster_race_1 == 1) {
				mes "[I AȤH]";
				mes "ߧAF!";
				mes "MHɤvH٭nC";
				mes "Oत]²";
				mes "AuOH!";
				next;
				mes "[I AȤH]";
				mes "ޫ...";
				mes "A{bNQn]";
				mes "_P?";
				next;
				switch(select("O:A")) {
				case 1:
					mes "[I AȤH]";
					mes "AT{@UA]P";
					mes "oĤ@W]";
					mes "O@P!";
					mes "A߰!";
					next;
					mes "[I AȤH]";
					mes "ڱNA_P@~";
					mes "iHaۯ_Ph";
					mes "'u'F";
					mes "ЦnnQΥa!";
					delitem 7514,1; //]
					set monster_race_1,0;
					getitem 7515,4; //_P
					close;
				case 2:
					mes "[I AȤH]";
					mes "аOobSwIɶI~";
					mes "dUnLI|!";
					close;
				}
				close;
			}
			else {
				mes "[I AȤH]";
				mes "ڡAniڡA";
				mes "AU@@w|";
				close;
			}
		}
		else if ($@monster_race == 2) {
			if (monster_race_1 == 2) {
				mes "[I AȤH]";
				mes "ߧAF!";
				mes "MHɤvH٭nC";
				mes "Oत]²";
				mes "AuOH!";
				next;
				mes "[I AȤH]";
				mes "ޫ...";
				mes "A{bNQn]";
				mes "_P?";
				next;
				switch(select("O:A")) {
				case 1:
					mes "[I AȤH]";
					mes "AT{@UA]P";
					mes "oĤ@W]";
					mes "O@P!";
					mes "A߰!";
					next;
					mes "[I AȤH]";
					mes "ڱNA_P@~";
					mes "iHaۯ_Ph";
					mes "'u'F";
					mes "ЦnnQΥa!";
					delitem 7514,1; //]
					set monster_race_1,0;
					getitem 7515,4; //_P
					close;
				case 2:
					mes "[I AȤH]";
					mes "аOobSwIɶI~";
					mes "dUnLI|!";
					close;
				}
				close;
			}
			else {
				mes "[I AȤH]";
				mes "ڡAniڡA";
				mes "AU@@w|";
				close;
			}
		}
		else if ($@monster_race == 3) {
			if (monster_race_1 == 3) {
				mes "[I AȤH]";
				mes "ߧAF!";
				mes "MHɤvH٭nC";
				mes "Oत]²";
				mes "AuOH!";
				next;
				mes "[I AȤH]";
				mes "ޫ...";
				mes "A{bNQn]";
				mes "_P?";
				next;
				switch(select("O:A")) {
				case 1:
					mes "[I AȤH]";
					mes "AT{@UA]P";
					mes "oĤ@W]";
					mes "O@P!";
					mes "A߰!";
					next;
					mes "[I AȤH]";
					mes "ڱNA_P@~";
					mes "iHaۯ_Ph";
					mes "'u'F";
					mes "ЦnnQΥa!";
					delitem 7514,1; //]
					set monster_race_1,0;
					getitem 7515,4; //_P
					close;
				case 2:
					mes "[I AȤH]";
					mes "аOobSwIɶI~";
					mes "dUnLI|!";
					close;
				}
				close;
			}
			else {
				mes "[I AȤH]";
				mes "ڡAniڡA";
				mes "AU@@w|";
				close;
			}
		}
		else if ($@monster_race == 4) {
			if (monster_race_1 == 4) {
				mes "[I AȤH]";
				mes "ߧAF!";
				mes "MHɤvH٭nC";
				mes "Oत]²";
				mes "AuOH!";
				next;
				mes "[I AȤH]";
				mes "ޫ...";
				mes "A{bNQn]";
				mes "_P?";
				next;
				switch(select("O:A")) {
				case 1:
					mes "[I AȤH]";
					mes "AT{@UA]P";
					mes "oĤ@W]";
					mes "O@P!";
					mes "A߰!";
					next;
					mes "[I AȤH]";
					mes "ڱNA_P@~";
					mes "iHaۯ_Ph";
					mes "'u'F";
					mes "ЦnnQΥa!";
					delitem 7514,1; //]
					set monster_race_1,0;
					getitem 7515,4; //_P
					close;
				case 2:
					mes "[I AȤH]";
					mes "аOobSwIɶI~";
					mes "dUnLI|!";
					close;
				}
				close;
			}
			else {
				mes "[I AȤH]";
				mes "ڡAniڡA";
				mes "AU@@w|";
				close;
			}
		}
		else if ($@monster_race == 5) {
			if (monster_race_1 == 5) {
				mes "[I AȤH]";
				mes "ߧAF!";
				mes "MHɤvH٭nC";
				mes "Oत]²";
				mes "AuOH!";
				next;
				mes "[I AȤH]";
				mes "ޫ...";
				mes "A{bNQn]";
				mes "_P?";
				next;
				switch(select("O:A")) {
				case 1:
					mes "[I AȤH]";
					mes "AT{@UA]P";
					mes "oĤ@W]";
					mes "O@P!";
					mes "A߰!";
					next;
					mes "[I AȤH]";
					mes "ڱNA_P@~";
					mes "iHaۯ_Ph";
					mes "'u'F";
					mes "ЦnnQΥa!";
					delitem 7514,1; //]
					set monster_race_1,0;
					getitem 7515,4; //_P
					close;
				case 2:
					mes "[I AȤH]";
					mes "аOobSwIɶI~";
					mes "dUnLI|!";
					close;
				}
				close;
			}
			else {
				mes "[I AȤH]";
				mes "ڡAniڡA";
				mes "AU@@w|";
				close;
			}
		}
		else if ($@monster_race == 6) {
			if (monster_race_1 == 6) {
				mes "[I AȤH]";
				mes "ߧAF!";
				mes "MHɤvH٭nC";
				mes "Oत]²";
				mes "AuOH!";
				next;
				mes "[I AȤH]";
				mes "ޫ...";
				mes "A{bNQn]";
				mes "_P?";
				next;
				switch(select("O:A")) {
				case 1:
					mes "[I AȤH]";
					mes "AT{@UA]P";
					mes "oĤ@W]";
					mes "O@P!";
					mes "A߰!";
					next;
					mes "[I AȤH]";
					mes "ڱNA_P@~";
					mes "iHaۯ_Ph";
					mes "'u'F";
					mes "ЦnnQΥa!";
					delitem 7514,1; //]
					set monster_race_1,0;
					getitem 7515,4; //_P
					close;
				case 2:
					mes "[I AȤH]";
					mes "аOobSwIɶI~";
					mes "dUnLI|!";
					close;
				}
				close;
			}
			else {
				mes "[I AȤH]";
				mes "ڡAniڡA";
				mes "AU@@w|";
				close;
			}
		}
		else {
			mes "[I AȤH]";
			mes "ڬObѥ[]ɶ]vɹCɡA";
			mes "qu]H̡A";
			mes "L̲M";
			mes "uӪ̪ҾڼP";
			mes "IH";
			next;
			mes "[I AȤH]";
			mes "C@^XuӲI";
			mes "Ob^0000FFuӪ@^X^000000";
			mes "~I ЧAʰOo@IA";
			mes "~oPA";
			mes "iHbuͨ iI~";
			close;
		}
	}
	else {
		mes "[I AȤH]";
		mes "ڬObѥ[]ɶ]vɹCɡA";
		mes "qu]H̡A";
		mes "L̲M";
		mes "uӪ̪ҾڼP";
		mes "IH";
		next;
		mes "[I AȤH]";
		mes "C@^XuӲI";
		mes "Ob^0000FFuӪ@^X^000000";
		mes "~I ЧAʰOo@IA";
		mes "~oPA";
		mes "iHbuͨ iI~";
		close;
	}
	end;

OnInit:
	disablenpc "I AȤH#single";
	end;

OnEnable:
	emotion e_gasp;
	enablenpc "I AȤH#single";
	initnpctimer;
	end;

OnTimer1000:
	mapannounce "p_track01","]ɶ]vɤwFAߦbCӪH",bc_map,"0xFFFF00";
	end;

OnTimer4000:
	mapannounce "p_track01","ӪHЧC鮳ӫ~IҡAIPa",bc_map,"0xFFFF00";
	end;

OnTimer7000:
	mapannounce "p_track01","Iɶu5AL5|ǳƤU@ɪY",bc_map,"0xFFFF00";
	end;

OnTimer10000:
	mapannounce "p_track01","FQiɡAЦb5ҦIa",bc_map,"0xFFFF00";
	end;

OnTimer13000:
	mapannounce "p_track01","o@ɮɩҨϥΪ餣bU@vɮɧIAЧAʰOo@IA",bc_map,"0xFFFF00";
	end;

OnTimer240000:
	mapannounce "p_track01","oO]ɶ]vɳAU@vɰǳƪs",bc_map,"0xFFFF00";
	end;

OnTimer243000:
	mapannounce "p_track01","FQiU@vɡAq{b_j1vɳ|YN",bc_map,"0xFFFF00";
	end;

OnTimer246000:
	mapannounce "p_track01","ثeٯdbvɳ̪H̡AYQ줣B",bc_map,"0xFFFF00";
	end;

OnTimer249000:
	mapannounce "p_track01","tAӤHu@}vɳa",bc_map,"0xFFFF00";
	end;

OnTimer252000:
	mapannounce "p_track01","]D`P¨ϥ ѧڭ̪]ɶ]",bc_map,"0xFFFF00";
	donpcevent "starting#1::OnDisable";
	donpcevent "starting#2::OnDisable";
	donpcevent "starting#3::OnDisable";
	donpcevent "starting#5::OnDisable";
	donpcevent "starting#6::OnDisable";
	end;

OnTimer300000:
	donpcevent "#race_timer1-1::OnEnable";
	set $@mon_time_1_1,2;
	set $@monster_race,0;
	mapwarp "p_track01","hugel",63,73;
	end;

OnTimer306000:
	donpcevent "Race Progress Timer::OnEnable";
	end;

OnTimer342000:
	disablenpc "I AȤH#single";
	stopnpctimer;
	end;
}

p_track01,76,36,1	script	h AȤH#single	798,{
	mes "[h AȤH]";
	mes "Qn}vɳ";
	mes "iHzLڥXhA";
	mes "b}enӪ";
	mes "ЧIP~iHA";
	mes "YSI}ܡA";
	mes "o@ҨϥΪҦ";
	mes "NLĳBzAЪ`No@I";
	next;
	mes "[h AȤH]";
	mes "аݧAn}vɳ?";
	next;
	switch(select("O:n")) {
	case 1:
		if (countitem(7514) == 0) {
			mes "[h AȤH]";
			mes "P§Aϥ";
			mes "]ɶ]vɳA";
			mes "Ao";
		}
		else {
			mes "[h AȤH]";
			mes "bA}eAҾ֦";
			mes "k٥浹ڧaA";
			mes "P§Aϥ";
			mes "]ɶ]vɳA";
			mes "Ao";
			delitem 7514,1; //]
		}
		set monster_race_1,0;
		close2;
		warp "hugel",63,73;
		end;
	case 2:
		mes "[h AȤH]";
		mes "A@ּ֪";
		mes "]ɶ]";
		close;
	}
}

hugel,58,72,6	script	Rd ֧BS#single	798,{
	mes "[Rd ֧BS]";
	mes "An! wAӨ";
	mes "Wa";
	mes "]ɶ]vɳ!";
	mes "ݭn?";
	next;
	if (select("а]ɶ]O?:iJ]ɶ]vɳ") == 1) {
		mes "[Rd ֧BS]";
		mes "ҿ]ɶ]ObWaA";
		mes "bOcبIepl̡A";
		mes "Ĥl̬FѴeҪA@عCA";
		mes "̦ۤvdv";
		mes "ӥѨӪ";
		next;
		mes "[Rd ֧BS]";
		mes "CCtܦ̪jʡA";
		mes "̫]ؤFoy";
		mes "vɳ";
		next;
		mes "[Rd ֧BS]";
		mes "]ɶ]";
		mes "HɩMH";
		mes "^0000FFHɬO uq1W@]C^000000";
		mes "A HɬO q1W2W";
		mes "ޫeᶶǲqH";
		mes "NOӪH";
		next;
		mes "[Rd ֧BS]";
		mes "ӬOHC}lA";
		mes "ѻPvɮɤব~MA";
		mes "]ؤFvɳA";
		mes "FnBMd̪}PA";
		mes "ثeLJO";
		next;
		mes "[Rd ֧BS]";
		mes "MᰵJOvA";
		mes "qHɪ1WA";
		mes "βqHɪ1W2W";
		mes "|ppvA";
		mes "٦bvW";
		mes "qHɤHɸYA";
		mes "vdHɵ";
		next;
		mes "[Rd ֧BS]";
		mes "AaӧQɡA";
		mes "^0000FFnIuӪ̼PɡA";
		mes "uθӳӧI^000000";
		mes "ЧAʰOo@I";
		next;
	}
	mes "[Rd ֧BS]";
	mes "JOHɡAH";
	mes "u2000A";
	mes "QniJHɪܡA";
	mes "iHzLbڮ䪺 ǥA";
	mes "٦HɬOiHzL";
	mes "NiHiJ";
	next;
	mes "[Rd ֧BS]";
	mes "аݧAniJ Hɵ{?";
	next;
	switch(select("ڭniJ:ڤQiJ")) {
	case 1:
		if (checkweight(908,700) == 0) {
			mes "[Rd ֧BS]";
			mes "ܩpAAwgL׭tF";
			mes "ХAWhlFM";
			mes "tqn700HWŶ~ih";
			close;
		}
		if (Zeny > 1999) {
			if (countitem(7514) > 0) {
				mes "[Rd ֧BS]";
				mes "? oOW@dU]?";
				mes "oӤwgSΤF!";
				mes "A^a!";
				delitem 7514,1; //]
				next;
				if ($@mon_time_1_1 == 1) {
					mes "[Rd ֧BS]";
					mes "NWAJFA";
					mes "Ar֪a";
					set zeny,zeny-2000;
					set monster_race_1,0;
					close2;
					warp "p_track01",75,41;
					end;
				}
				else if ($@mon_time_1_1 == 2) {
					mes "[Rd ֧BS]";
					mes "ثeObǳƤU@ɤA";
					mes "ЧAyݤ";
					close;
				}
				else {
					if ($@monster_race == 0) {
						mes "[Rd ֧BS]";
						mes "ܩpA";
						mes "ثebi]ɶ]A";
						mes "ҥHѥ[ɡA";
						mes "аݧA@Ni[?";
						mes "[OO500";
						next;
						switch(select("ڭniJ:ڤQiJ")) {
						case 1:
							if (Zeny > 499) {
								mes "[Rd ֧BS]";
								mes "NWAJFA";
								mes "Ar֪a";
								set zeny,zeny-500;
								set monster_race_1,0;
								close2;
								warp "p_track01",75,41;
								end;
							}
							else {
								mes "[Rd ֧BS]";
								mes "ܩpAA!";
								mes "ХJOΤAӦn?";
								close;
							}
						case 2:
							mes "[Rd ֧BS]";
							mes "Aɶɭ";
							mes "AӰѥ[@ɧa";
							close;
						}
					}
					else {
						mes "[Rd ֧BS]";
						mes "ܩpAvɤwgFA";
						mes "I";
						mes "U@vɰǳ";
						mes "ȮɤAiA";
						mes "5~AiJvɳA";
						mes "ЧAy@U";
						close;
					}
				}
			}
			else {
				if ($@mon_time_1_1 == 1) {
					mes "[Rd ֧BS]";
					mes "NWAJFA";
					mes "Ar֪a";
					set zeny,zeny-2000;
					set monster_race_1,0;
					close2;
					warp "p_track01",75,41;
					end;
				}
				else if ($@mon_time_1_1 == 2) {
					mes "[Rd ֧BS]";
					mes "ثeObǳƤU@ɤA";
					mes "ЧAyݤ";
					close;
				}
				else {
					if ($@monster_race == 0) {
						mes "[Rd ֧BS]";
						mes "ܩpA";
						mes "ثebi]ɶ]A";
						mes "ҥHѥ[ɡA";
						mes "аݧA@Ni[?";
						mes "[OO500";
						next;
						switch(select("ڭniJ:ڤQiJ")) {
						case 1:
							if (Zeny > 499) {
								mes "[Rd ֧BS]";
								mes "NWAJFA";
								mes "Ar֪a";
								set zeny,zeny-500;
								set monster_race_1,0;
								close2;
								warp "p_track01",75,41;
								end;
							}
							else {
								mes "[Rd ֧BS]";
								mes "ܩpAA!";
								mes "ХJOΤAӦn?";
								close;
							}
						case 2:
							mes "[Rd ֧BS]";
							mes "Aɶɭ";
							mes "AӰѥ[@ɧa";
							close;
						}
					}
					else {
						mes "[Rd ֧BS]";
						mes "ܩpAvɤwgFA";
						mes "I";
						mes "U@vɰǳ";
						mes "ȮɤAiA";
						mes "5~AiJvɳA";
						mes "ЧAy@U";
						close;
					}
				}
			}
		}
		else {
			mes "[Rd ֧BS]";
			mes "ܩpAA!";
			mes "ХJOΤAӦn?";
			close;
		}
	case 2:
		mes "[Rd ֧BS]";
		mes "Aɶɭ";
		mes "AӰѥ[@ɧa";
		close;
	}
	close;
}

p_track01,39,49,3	script	AȤH#single	845,{
	mes "[AȤH]";
	mes "AnܡA ڬO]ɶ]";
	mes "AȤHA";
	mes "ݭn?";
	next;
	switch(select("а]ɶ]O?:ڷQѥ[C:ڷQI")) {
	case 1:
		mes "[AȤH]";
		mes "ҿ]ɶ]ObWaA";
		mes "bOcبIepl̡A";
		mes "Ĥl̬FѴeҪA@عCA";
		mes "̦ۤvdv";
		mes "ӥѨӪ";
		next;
		mes "[AȤH]";
		mes "CCtܦ̪jʡA";
		mes "̫]ؤFoy";
		mes "vɳ";
		next;
		mes "[AȤH]";
		mes "]ɶ]";
		mes "HɩMH";
		mes "^0000FFHɬO uq1W@]C^000000";
		mes " AHɬO q1W2W";
		mes "ޫeᶶǲqH";
		mes "NOӪH";
		next;
		mes "[AȤH]";
		mes "ӬOHC}lA";
		mes "ѻPvɮɤব~MA";
		mes "]ؤFvɳA";
		mes "FnBMd̪}PA";
		mes "ثeLJO";
		next;
		mes "[AȤH]";
		mes "MᰵJOvA";
		mes "qHɪ1WA";
		mes "βqHɪ1W2W";
		mes "|ppvA";
		mes "٦bvW";
		mes "qHɤHɸYA";
		mes "vdHɵ";
		next;
		mes "[AȤH]";
		mes "vnAPO";
		mes "^0000FFbѻPvɤHӧQӳ^000000";
		mes "IAȤH L̷|AIA";
		mes " ^0000FFu|bӳv^000000";
		mes "  лʰO";
		mes "o@I";
		next;
		break;
	case 2:
		mes "[AȤH]";
		mes "Qnѥ[ɪ";
		mes "nⲼ~iHA";
		mes "CWhOۤvw]";
		mes "YOĤ@WiӪܴNOӧQ";
		next;
		mes "[AȤH]";
		mes "餣ݭnAB~I";
		mes "iboҵoA";
		mes "o骺 AȤH";
		mes "ibaϤWݨ쪺aiM쪺";
		viewpoint 1,73,22,1,0xFFFF33;
		next;
		break;
	case 3:
		mes "[AȤH]";
		mes "ObCӮ";
		mes "ibIҥiIA";
		mes "^0000FFIObC";
		mes "5iIA";
		mes "uIӹCӧQ";
		mes "ЧAʰOo@I^000000";
		next;
		mes "[AȤH]";
		mes "FU@ɰǳ";
		mes "b5IηǳƮɶA";
		mes "bU@C}ledbvɳ̪";
		mes " ^0000FFIɶ5";
		mes "|۰ʪj}l";
		mes "ǰe~h^000000";
		next;
		mes "[AȤH]";
		mes "аOWұԭzƱA";
		mes "ФnD줣g@A";
		mes "ЧAʰOo@I";
		next;
		mes "[AȤH]";
		mes "I";
		mes "|baϤWҼХܪmW";
		viewpoint 1,67,45,2,0xFFCE63;
		next;
		break;
	}
	mes "[AȤH]";
	mes "ƱM]ɶ]";
	mes "@qr֪ɥ";
	close;
}

p_track01,56,38,0	script	starting#1	-1,0,0,{
	end;

OnDisable:
	enablenpc "Luk#1";
	enablenpc "Luk#2";
	enablenpc "Luk#3";
	enablenpc "Luk#4";
	enablenpc "Luk#5";
	enablenpc "Luk#6";
	enablenpc "Tire#1";
	enablenpc "Tire#2";
	enablenpc "Tire#3";
	enablenpc "Tire#4";
	enablenpc "Tire#5";
	enablenpc "Tire#6";
	set $@mr_1_luk1,0;
	set $@mr_1_tire1,0;
	end;

OnInit:
	disablenpc "starting#1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 11) {
		sc_start SC_WALKSPEED,5000,60;
	}
	else if (.@start > 10) && (.@start < 21) {
		sc_start SC_WALKSPEED,5000,70;
	}
	else if (.@start > 20) && (.@start < 31) {
		sc_start SC_WALKSPEED,5000,80;
	}
	else if (.@start > 30) && (.@start < 41) {
		sc_start SC_WALKSPEED,5000,90;
	}
	else if (.@start > 40) && (.@start < 51) {
		sc_start SC_WALKSPEED,5000,100;
	}
	else if (.@start > 50) && (.@start < 61) {
		sc_start SC_WALKSPEED,5000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,5000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,5000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,5000,140;
	}
	else {
		sc_start SC_WALKSPEED,5000,150;
	}
	end;
}

p_track01,33,38,0	script	Luk#1	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,37,38,0	script	Luk#2	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,53,38,0	script	Luk#3	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,45,38,0	script	Luk#4	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,49,38,0	script	Luk#5	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track01,41,38,0	script	Luk#6	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track01,43,38,0	script	Tire#1	-1,0,0,{
	end;
OnInit:
	disablenpc "Tire#1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,39,38,0	script	Tire#2	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,35,38,0	script	Tire#3	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,55,38,0	script	Tire#4	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,51,38,0	script	Tire#5	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,47,38,0	script	Tire#6	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,56,36,0	script	starting#2	-1,0,0,{
	end;

OnDisable:
	enablenpc "Luk2#1";
	enablenpc "Luk2#2";
	enablenpc "Luk2#3";
	enablenpc "Luk2#4";
	enablenpc "Luk2#5";
	enablenpc "Luk2#6";
	enablenpc "Tire2#1";
	enablenpc "Tire2#2";
	enablenpc "Tire2#3";
	enablenpc "Tire2#4";
	enablenpc "Tire2#5";
	enablenpc "Tire2#6";
	set $@mr_1_luk2,0; 
	set $@mr_1_tire2,0;
	end;

OnInit:
	disablenpc "starting#2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 11) {
		sc_start SC_WALKSPEED,5000,60;
	}
	else if (.@start > 10) && (.@start < 21) {
		sc_start SC_WALKSPEED,5000,70;
	}
	else if (.@start > 20) && (.@start < 31) {
		sc_start SC_WALKSPEED,5000,80;
	}
	else if (.@start > 30) && (.@start < 41) {
		sc_start SC_WALKSPEED,5000,90;
	}
	else if (.@start > 40) && (.@start < 51) {
		sc_start SC_WALKSPEED,5000,100;
	}
	else if (.@start > 50) && (.@start < 61) {
		sc_start SC_WALKSPEED,5000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,5000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,5000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,5000,140;
	}
	else {
		sc_start SC_WALKSPEED,5000,150;
	}
	end;
}

p_track01,33,36,0	script	Luk2#1	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk2#1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,37,36,0	script	Luk2#2	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk2#2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,53,36,0	script	Luk2#3	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk2#3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,45,36,0	script	Luk2#4	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk2#4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,49,36,0	script	Luk2#5	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk2#5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track01,41,36,0	script	Luk2#6	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk2#6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track01,43,36,0	script	Tire2#1	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire2#1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,39,36,0	script	Tire2#2	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire2#2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,35,36,0	script	Tire2#3	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire2#3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,55,36,0	script	Tire2#4	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire2#4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,51,36,0	script	Tire2#5	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire2#5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,47,36,0	script	Tire2#6	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire2#6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,56,34,0	script	starting#3	-1,0,0,{
	end;

OnDisable:
	enablenpc "Luk3#1";
	enablenpc "Luk3#2";
	enablenpc "Luk3#3";
	enablenpc "Luk3#4";
	enablenpc "Luk3#5";
	enablenpc "Luk3#6";
	enablenpc "Tire3#1";
	enablenpc "Tire3#2";
	enablenpc "Tire3#3";
	enablenpc "Tire3#4";
	enablenpc "Tire3#5";
	enablenpc "Tire3#6";
	set $@mr_1_luk3,0;
	set $@mr_1_tire3,0;
	end;

OnInit:
	disablenpc "starting#3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 11) {
		sc_start SC_WALKSPEED,5000,60;
	}
	else if (.@start > 10) && (.@start < 21) {
		sc_start SC_WALKSPEED,5000,70;
	}
	else if (.@start > 20) && (.@start < 31) {
		sc_start SC_WALKSPEED,5000,80;
	}
	else if (.@start > 30) && (.@start < 41) {
		sc_start SC_WALKSPEED,5000,90;
	}
	else if (.@start > 40) && (.@start < 51) {
		sc_start SC_WALKSPEED,5000,100;
	}
	else if (.@start > 50) && (.@start < 61) {
		sc_start SC_WALKSPEED,5000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,5000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,5000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,5000,140;
	}
	else {
		sc_start SC_WALKSPEED,5000,150;
	}
	end;
}

p_track01,33,34,0	script	Luk3#1	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk3#1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,37,34,0	script	Luk3#2	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk3#2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,53,34,0	script	Luk3#3	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk3#3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,45,34,0	script	Luk3#4	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk3#4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,49,34,0	script	Luk3#5	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk3#5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track01,41,34,0	script	Luk3#6	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk3#6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track01,43,34,0	script	Tire3#1	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire3#1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,39,34,0	script	Tire3#2	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire3#2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,35,34,0	script	Tire3#3	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire3#3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,55,34,0	script	Tire3#4	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire3#4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,51,34,0	script	Tire3#5	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire3#5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,47,34,0	script	Tire3#6	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire3#6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,56,32,0	script	starting#4	-1,0,0,{
	end;

OnDisable:
	enablenpc "starting#4";
	enablenpc "Luk4#1";
	enablenpc "Luk4#2";
	enablenpc "Luk4#3";
	enablenpc "Luk4#4";
	enablenpc "Luk4#5";
	enablenpc "Luk4#6";
	enablenpc "Tire4#1";
	enablenpc "Tire4#2";
	enablenpc "Tire4#3";
	enablenpc "Tire4#4";
	enablenpc "Tire4#5";
	enablenpc "Tire4#6";
	set $@mr_1_luk4,0;
	set $@mr_1_tire4,0;
	end;

OnInit:
	disablenpc "starting#4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 11) {
		sc_start SC_WALKSPEED,5000,60;
	}
	else if (.@start > 10) && (.@start < 21) {
		sc_start SC_WALKSPEED,5000,70;
	}
	else if (.@start > 20) && (.@start < 31) {
		sc_start SC_WALKSPEED,5000,80;
	}
	else if (.@start > 30) && (.@start < 41) {
		sc_start SC_WALKSPEED,5000,90;
	}
	else if (.@start > 40) && (.@start < 51) {
		sc_start SC_WALKSPEED,5000,100;
	}
	else if (.@start > 50) && (.@start < 61) {
		sc_start SC_WALKSPEED,5000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,5000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,5000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,5000,140;
	}
	else {
		sc_start SC_WALKSPEED,5000,150;
	}
	end;
}

p_track01,33,32,0	script	Luk4#1	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk4#1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,37,32,0	script	Luk4#2	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk4#2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,53,32,0	script	Luk4#3	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk4#3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,45,32,0	script	Luk4#4	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk4#4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,49,32,0	script	Luk4#5	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk4#5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track01,41,32,0	script	Luk4#6	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk4#6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track01,43,32,0	script	Tire4#1	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire4#1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,39,32,0	script	Tire4#2	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire4#2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,35,32,0	script	Tire4#3	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire4#3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,55,32,0	script	Tire4#4	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire4#4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,51,32,0	script	Tire4#5	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire4#5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,47,32,0	script	Tire4#6	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire4#6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,56,30,0	script	starting#5	-1,0,0,{
	end;

OnDisable:
	enablenpc "Luk5#1";
	enablenpc "Luk5#2";
	enablenpc "Luk5#3";
	enablenpc "Luk5#4";
	enablenpc "Luk5#5";
	enablenpc "Luk5#6";
	enablenpc "Tire5#1";
	enablenpc "Tire5#2";
	enablenpc "Tire5#3";
	enablenpc "Tire5#4";
	enablenpc "Tire5#5";
	enablenpc "Tire5#6";
	set $@mr_1_luk5,0;
	set $@mr_1_tire5,0;
	end;

OnInit:
	disablenpc "starting#5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 11) {
		sc_start SC_WALKSPEED,5000,60;
	}
	else if (.@start > 10) && (.@start < 21) {
		sc_start SC_WALKSPEED,5000,70;
	}
	else if (.@start > 20) && (.@start < 31) {
		sc_start SC_WALKSPEED,5000,80;
	}
	else if (.@start > 30) && (.@start < 41) {
		sc_start SC_WALKSPEED,5000,90;
	}
	else if (.@start > 40) && (.@start < 51) {
		sc_start SC_WALKSPEED,5000,100;
	}
	else if (.@start > 50) && (.@start < 61) {
		sc_start SC_WALKSPEED,5000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,5000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,5000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,5000,140;
	}
	else {
		sc_start SC_WALKSPEED,5000,150;
	}
	end;
}

p_track01,33,30,0	script	Luk5#1	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk5#1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,37,30,0	script	Luk5#2	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk5#2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,53,30,0	script	Luk5#3	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk5#3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,45,30,0	script	Luk5#4	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk5#4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,49,30,0	script	Luk5#5	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk5#5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track01,41,30,0	script	Luk5#6	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk5#6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track01,43,30,0	script	Tire5#1	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire5#1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,39,30,0	script	Tire5#2	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire5#2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,35,30,0	script	Tire5#3	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire5#3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,55,30,0	script	Tire5#4	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire5#4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,51,30,0	script	Tire5#5	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire5#5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,47,30,0	script	Tire5#6	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire5#6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,56,28,0	script	starting#6	-1,0,0,{
	end;

OnDisable:
	enablenpc "Luk6#1";
	enablenpc "Luk6#2";
	enablenpc "Luk6#3";
	enablenpc "Luk6#4";
	enablenpc "Luk6#5";
	enablenpc "Luk6#6";
	enablenpc "Tire6#1";
	enablenpc "Tire6#2";
	enablenpc "Tire6#3";
	enablenpc "Tire6#4";
	enablenpc "Tire6#5";
	enablenpc "Tire6#6";
	set $@mr_1_luk6,0;
	set $@mr_1_tire6,0;
	end;

OnInit:
	disablenpc "starting#6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 11) {
		sc_start SC_WALKSPEED,5000,60;
	}
	else if (.@start > 10) && (.@start < 21) {
		sc_start SC_WALKSPEED,5000,70;
	}
	else if (.@start > 20) && (.@start < 31) {
		sc_start SC_WALKSPEED,5000,80;
	}
	else if (.@start > 30) && (.@start < 41) {
		sc_start SC_WALKSPEED,5000,90;
	}
	else if (.@start > 40) && (.@start < 51) {
		sc_start SC_WALKSPEED,5000,100;
	}
	else if (.@start > 50) && (.@start < 61) {
		sc_start SC_WALKSPEED,5000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,5000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,5000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,5000,140;
	}
	else {
		sc_start SC_WALKSPEED,5000,150;
	}
	end;
}

p_track01,33,28,0	script	Luk6#1	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk6#1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,37,28,0	script	Luk6#2	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk6#2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,53,28,0	script	Luk6#3	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk6#3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,45,28,0	script	Luk6#4	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk6#4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track01,49,28,0	script	Luk6#5	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk6#5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track01,41,28,0	script	Luk6#6	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk6#6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track01,43,28,0	script	Tire6#1	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire6#1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,39,28,0	script	Tire6#2	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire6#2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,35,28,0	script	Tire6#3	-1,0,0,{
	end;
OnInit:
	disablenpc "Tire6#3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,55,28,0	script	Tire6#4	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire6#4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,51,28,0	script	Tire6#5	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire6#5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track01,47,28,0	script	Tire6#6	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire6#6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

//============================================================
// ]ɶ] - H
//============================================================
hugel,47,56,0	script	#race_timer2-1	-1,{
OnInit:
	enablenpc "#race_timer2-1";
	set $@mon_time_2_1,2;
	initnpctimer;
	end;

OnEnable:
	enablenpc "#race_timer2-1";
	set $@mon_time_2_1,2;
	initnpctimer;
	end;

OnDisable:
	disablenpc "#race_timer2-1";
	stopnpctimer;
	end;

OnTimer10000:
	mapannounce "hugel","L@| |]ɶ]Hɤɭn}lFAƱjahhѻP",bc_map,"0xffb6c1";
	end;

OnTimer30000:
	mapannounce "hugel","]ɶ]Hɤvɳw}ҤFAƱjahhѻP",bc_map,"0xffb6c1";
	set $@mon_time_2_1,1;
	donpcevent "#race_timer2-2::OnEnable";
	enablenpc "o骺 AȤH#2";
	donpcevent "TrapGlobal#race02::OnEnable";
	end;

OnTimer90000:
	mapannounce "hugel","]ɶ]Hɤvɳw}ҤFAQnѥ[ɪH̷qФJ",bc_map,"0xffb6c1";
	end;

OnTimer210000:
	mapannounce "hugel","]ɶ]HɤvɳJɶSѤUh֮ɶFAnѥ[ɪH̷qФJ",bc_map,"0xffb6c1";
	end;

OnTimer270000:
	mapannounce "hugel","]ɶ]HɤvɳJɶSѤUh֮ɶF",bc_map,"0xffb6c1";
	end;

OnTimer272000:
	mapannounce "hugel","ƱQnJH qЧֳtJ",bc_map,"0xffb6c1";
	end;

OnTimer330000:
	mapannounce "hugel","vɤwg}lFA٨ӤΰѻPH qЦbU@|ӰѻP",bc_map,"0xffb6c1";
	set $@mon_time_2_1,0;
	donpcevent "#race_timer2-1::OnDisable";
	stopnpctimer;
	end;
}

p_track02,42,23,0	script	#race_timer2-2	-1,{
OnInit:
	disablenpc "#race_timer2-2";
	set $@mon_time_2_2,0;
	end;

OnEnable:
	enablenpc "#race_timer2-2";
	set $@mon_time_2_2,0;
	initnpctimer;
	end;

OnDisable:
	disablenpc "#race_timer2-2";
	stopnpctimer;
	end;

OnTimer5000:
	mapannounce "p_track02","wAӨ ]ɶ]vɳ",bc_map,"0x87ceeb";
	end;

OnTimer7000:
	mapannounce "p_track02","YD Hɪ߰ݦbvɳAȤHa",bc_map,"0x87ceeb";
	end;

OnTimer120000:
	mapannounce "p_track02","j3 ]ɶ]Hɤɭn}lo",bc_map,"0x87ceeb";
	end;

OnTimer122000:
	mapannounce "p_track02","Qnѥ[CH ШvɳAȤHh߰ݧa",bc_map,"0x87ceeb";
	end;

OnTimer240000:
	mapannounce "p_track02","L@| ]ɶ]HvɴNn}lF",bc_map,"0x87ceeb";
	end;

OnTimer242000:
	mapannounce "p_track02","Qnѥ[CH ШvɳAȤHh߰ݧa",bc_map,"0x87ceeb";
	end;

OnTimer300000:
	mapannounce "p_track02","]ɶ]vɤwg}lFAҦѻPCH A̦B",bc_map,"0x87ceeb";
	set $@mon_time_2_2,1;
	set $@mon_race_2_1,0;
	set $@mon_race_2_2,0;
	disablenpc "o骺 AȤH#2";
	donpcevent "#poring1::OnEnable";
	donpcevent "#lunatic1::OnEnable";
	donpcevent "#savagebebe1::OnEnable";
	donpcevent "#desertwolf1::OnEnable";
	donpcevent "#deviruchi1::OnEnable";
	donpcevent "#baphomet1::OnEnable";
	stopnpctimer;
	end;
}

p_track02,80,43,0	script	#race_timer2-3	-1,{
OnInit:
	disablenpc "#race_timer2-3";
	end;

OnEnable:
	enablenpc "#race_timer2-3";
	initnpctimer;
	end;

OnDisable:
	disablenpc "#race_timer2-3";
	stopnpctimer;
	end;

OnTimer3000:
	mapannounce "p_track02","]ɶ]vɤwFAߦbCӪH",bc_map,"0xFFFF00";
	end;

OnTimer6000:
	mapannounce "p_track02","ӪHЧC鮳ӫ~IҡAIPa",bc_map,"0xFFFF00";
	end;

OnTimer9000:
	mapannounce "p_track02","Iɶu5AL5|ǳƤU@ɪY",bc_map,"0xFFFF00";
	end;

OnTimer12000:
	mapannounce "p_track02","FQiɡAЦb5ҦIa",bc_map,"0xFFFF00";
	end;

OnTimer15000:
	mapannounce "p_track02","o@ɮɩҨϥΪ餣bU@vɮɧIAЧAʰOo@IA",bc_map,"0xFFFF00";
	end;

OnTimer240000:
	mapannounce "p_track02","oO]ɶ]vɳAU@vɰǳƪs",bc_map,"0xFFFF00";
	end;

OnTimer243000:
	mapannounce "p_track02","FQiU@vɡAq{b_j1vɳ|YN",bc_map,"0xFFFF00";
	end;

OnTimer246000:
	mapannounce "p_track02","ثeٯdbvɳ̪H̡AYQ줣B",bc_map,"0xFFFF00";
	end;

OnTimer249000:
	mapannounce "p_track02","tAӤHu@}vɳa",bc_map,"0xFFFF00";
	end;

OnTimer252000:
	mapannounce "p_track02","]D`P¨ϥ ѧڭ̪]ɶ]",bc_map,"0xFFFF00";
	end;

OnTimer300000:
	mapwarp "p_track02","hugel",63,73;
	disablenpc "I AȤH#medal";
	donpcevent "#race_timer2-1::OnEnable";
	set $@mon_race_2_1,0;
	set $@mon_race_2_2,0;
	donpcevent "#race_timer2-3::OnDisable";
	stopnpctimer;
	end;
}

hugel,62,69,1	script	Rd ǥ#double	798,{
	mes "[Rd ǥ]";
	mes "An! wAӨ";
	mes "Wa";
	mes "]ɶ]vɳ!";
	mes "ݭn?";
	next;
	if (select("а]ɶ]O?:iJ]ɶ]vɳ") == 1) {
		mes "[Rd ǥ]";
		mes "ҿ]ɶ]ObWaA";
		mes "bOcبIepl̡A";
		mes "Ĥl̬FѴeҪA@عCA";
		mes "̦ۤvdv";
		mes "ӥѨӪ";
		next;
		mes "[Rd ǥ]";
		mes "CCtܦ̪jʡA";
		mes "̫]ؤFoy";
		mes "vɳ";
		next;
		mes "[Rd ǥ]";
		mes "]ɶ]";
		mes "HɩMHɡA";
		mes "HɬO uq1W@]C";
		mes " ^0000FFHɬO q1W2W";
		mes "^000000ޫeᶶǲqH";
		mes "NOӪH";
		next;
		mes "[Rd ǥ]";
		mes "ӬOHC}lA";
		mes "ѻPvɮɤব~MA";
		mes "]ؤFvɳA";
		mes "FnBMd̪}PA";
		mes "ثeLJO";
		next;
		mes "[Rd ǥ]";
		mes "MᰵJOvA";
		mes "qHɪ1WAβqHɪ";
		mes "1W2W";
		mes "|ppvA";
		mes "٦bvW";
		mes "qHɤHɸYA";
		mes "vdHɵ";
		next;
		mes "[Rd ǥ]";
		mes "AaӧQɡA";
		mes "^0000FFnIuӪ̼PɡA";
		mes "uθӳӧI^000000";
		mes "ЧAʰOo@I";
		next;
	}
	mes "[Rd ǥ]";
	mes "JOHɡAH";
	mes "u2000A";
	mes "QniJHɪܡA";
	mes "iHzLbڮ䪺̧ ֧BSA";
	mes "٦HɬOiHzL";
	mes "NiHiJ";
	next;
	mes "[Rd ǥ]";
	mes "аݧAniJ Hɵ{?";
	next;
	switch(select("ڭniJ:ڤQiJ")) {
	case 1:
		if (checkweight(909,700) == 0) {
			mes "[Rd ǥ]";
			mes "ܩpAAwgL׭tF";
			mes "ХAWhlFM";
			mes "tqn700HWŶ~ih";
			close;
		}
		if (Zeny > 1999) {
			if (countitem(7514) > 0) {
				mes "[Rd ǥ]";
				mes "? oOe@vɲA";
				mes "{bӤwgSΤFA";
				mes "ХJڮ䪺ԧ̧a";
				delitem 7514,1; //]
				next;
				if ($@mon_time_2_1 == 1) {
					mes "[Rd ǥ]";
					mes "NWAJFA";
					mes "Ar֪a";
					set zeny,zeny-2000;
					set monster_race_2_1,0;
					set monster_race_2_2,0;
					close2;
					warp "p_track02",75,41;
					end;
				}
				else if ($@mon_time_2_1 == 2) {
					mes "[Rd ǥ]";
					mes "ثeObǳƤU@ɤA";
					mes "ЧAyݤ";
					close;
				}
				else {
					if (($@mon_race_2_1 == 0) || ($@mon_race_2_2 == 0)) {
						mes "[Rd ǥ]";
						mes "ܩpA";
						mes "ثebi]ɶ]A";
						mes "ҥHѥ[ɡA";
						mes "аݧA@Ni[?";
						mes "[OO500";
						next;
						switch(select("ڭniJ:ڤQiJ")) {
						case 1:
							if (Zeny > 499) {
								mes "[Rd ǥ]";
								mes "NWAJFA";
								mes "Ar֪a";
								set zeny,zeny-500;
								set monster_race_2_1,0;
								set monster_race_2_2,0;
								close2;
								warp "p_track02",75,41;
								end;
							}
							else {
								mes "[Rd ǥ]";
								mes "ܩpAA!";
								mes "ХJOΤAӦn?";
								close;
							}
						case 2:
							mes "[Rd ǥ]";
							mes "Aɶɭ";
							mes "AӰѥ[@ɧa";
							close;
						}
					}
					else {
						mes "[Rd ǥ]";
						mes "ܩpAvɤwgFA";
						mes "I";
						mes "U@vɰǳ";
						mes "ȮɤAiA";
						mes "5~AiJvɳA";
						mes "ЧAy@U";
						close;
					}
				}
			}
			else {
				if ($@mon_time_2_1 == 1) {
					mes "[Rd ǥ]";
					mes "NWAJFA";
					mes "Ar֪a";
					set zeny,zeny-2000;
					set monster_race_2_1,0;
					set monster_race_2_2,0;
					close2;
					warp "p_track02",75,41;
					end;
				}
				else if ($@mon_time_2_1 == 2) {
					mes "[Rd ǥ]";
					mes "ثeObǳƤU@ɤA";
					mes "ЧAyݤ";
					close;
				}
				else {
					if (($@mon_race_2_1 == 0) || ($@mon_race_2_2 == 0)) {
						mes "[Rd ǥ]";
						mes "ܩpA";
						mes "ثebi]ɶ]A";
						mes "ҥHѥ[ɡA";
						mes "аݧA@Ni[?";
						mes "[OO500";
						next;
						switch(select("ڭniJ:ڤQiJ")) {
						case 1:
							if (Zeny > 499) {
								mes "[Rd ǥ]";
								mes "NWAJFA";
								mes "Ar֪a";
								set zeny,zeny-500;
								set monster_race_2_1,0;
								set monster_race_2_2,0;
								close2;
								warp "p_track02",75,41;
								end;
							}
							else {
								mes "[Rd ǥ]";
								mes "ܩpAA!";
								mes "ХJOΤAӦn?";
								close;
							}
						case 2:
							mes "[Rd ǥ]";
							mes "Aɶɭ";
							mes "AӰѥ[@ɧa";
							close;
						}
					}
					else {
						mes "[Rd ǥ]";
						mes "ܩpAvɤwgFA";
						mes "I";
						mes "U@vɰǳ";
						mes "ȮɤAiA";
						mes "5~AiJvɳA";
						mes "ЧAy@U";
						close;
					}
				}
			}
		}
		else {
			mes "[Rd ǥ]";
			mes "ܩpAA!";
			mes "ХJOΤAӦn?";
			close;
		}
	case 2:
		mes "[Rd ǥ]";
		mes "Aɶɭ";
		mes "AӰѥ[@ɧa";
		close;
	}
}

p_track02,73,22,1	script	o骺 AȤH#2	899,{
	if (checkweight(908,200) == 0) {
		mes "[o骺 AȤH]";
		mes "An~";
		mes "pGAQѥ[]ɶ]H";
		mes "бq'1~6 ]'ܨⰦU`a!";
		next;
		mes "[o骺 AȤH]";
		mes "iO..";
		mes "AWGSŶiHm]";
		close;
	}
	if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
		mes "[o骺 AȤH]";
		mes "An~аݧڥiHA򦣶?";
		next;
		switch(select("[]A:Qnѥ[]ɶ]:а]ɶ]O?:")) {
		case 1:
			mes "1 ] [^CC6600B^000000: " + $@mon_r02_Luk1 + "] [^EE0000^000000: " + $@mon_r02_tire1 + "]";
			mes "2 ] [^CC6600B^000000: " + $@mon_r02_Luk2 + "] [^EE0000^000000: " + $@mon_r02_Tire2 + "]";
			mes "3 ] [^CC6600B^000000: " + $@mon_r02_Luk3 + "] [^EE0000^000000: " + $@mon_r02_Tire3 + "]";
			mes "4 ] [^CC6600B^000000: " + $@mon_r02_Luk4 + "] [^EE0000^000000: " + $@mon_r02_Tire4 + "]";
			mes "5 ] [^CC6600B^000000: " + $@mon_r02_Luk5 + "] [^EE0000^000000: " + $@mon_r02_Tire5 + "]";
			mes "6 ] [^CC6600B^000000: " + $@mon_r02_Luk6 + "] [^EE0000^000000: " + $@mon_r02_Tire6 + "]";
			close;
		case 2:
			mes "[o骺 AȤH]";
			mes "ڬ۫HAӪDCWha?";
			mes "bɶ]Ϊ]A";
			mes "޶Ǫw";
			mes "1WB2WⰦ]A";
			mes "AҿwⰦ]";
			mes "FI";
			mes "NOӧQ";
			next;
			mes "[o骺 AȤH]";
			mes "AЧAܥX";
			mes "Ĥ@]a";
			next;
			switch(select("1 ]:2 ]:3 ]:4 ]:5 ]:6 ]")) {
			case 1:
				mes "[o骺 AȤH]";
				mes "AҿܪO ˱KiQ";
				mes "^0000FF1 ]^000000";
				mes "аݧAnܶ?";
				next;
				switch(select("O:n")) {
				case 1:
					mes "[o骺 AȤH]";
					mes "ЧA粒";
					mes "̫᪺2]a";
					next;
					switch(select("2 ]:3 ]:4 ]:5 ]:6 ]")) {
					case 1:
						mes "[o骺 AȤH]";
						mes "AҿܪO pnƨ߫";
						mes "^0000FF2 ]^000000 ";
						mes "аݧAnܶ?";
						next;
						switch(select("O:n")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[o骺 AȤH]";
								mes "AҿܪO";
								mes "^0000FF1 ]M^000000";
								mes "^0000FF2 ]^000000";
								mes "AB";
								emotion e_kis;
								set monster_race_2_1,1;
								set monster_race_2_2,2;
								getitem 7514,1; //]
								close;
							}
							else {
								mes "[o骺 AȤH]";
								mes "ܩp";
								mes "ثeO]ɶ]bi椤A";
								mes "ɶ]~O";
								mes "ѥ[CɪA";
								mes "ЧAѥ[U@Cɧa";
								close;
							}
						case 2:
							mes "[o骺 AȤH]";
							mes "wgF";
							close;
						}
					case 2:
						mes "[o骺 AȤH]";
						mes "AҿܪO iRpޫ";
						mes "^0000FF3 ]^000000 ";
						mes "аݧAnܶ?";
						next;
						switch(select("O:n")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[o骺 AȤH]";
								mes "AҿܪO";
								mes "^0000FF1 ]M^000000";
								mes "^0000FF3 ]^000000";
								mes "AB";
								emotion e_kis;
								set monster_race_2_1,1;
								set monster_race_2_2,3;
								getitem 7514,1; //]
								close;
							}
							else {
								mes "[o骺 AȤH]";
								mes "ܩp";
								mes "ثeO]ɶ]bi椤A";
								mes "ɶ]~O";
								mes "ѥ[CɪA";
								mes "ЧAѥ[U@Cɧa";
								close;
							}
						case 2:
							mes "[o骺 AȤH]";
							mes "wgF";
							close;
						}
					case 3:
						mes "[o骺 AȤH]";
						mes "AҿܪO FzT";
						mes "^0000FF4 ]^000000 ";
						mes "аݧAnܶ?";
						next;
						switch(select("O:n")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[o骺 AȤH]";
								mes "AҿܪO";
								mes "^0000FF1 ]M^000000";
								mes "^0000FF4 ]^000000";
								mes "AB";
								emotion e_kis;
								set monster_race_2_1,1;
								set monster_race_2_2,4;
								getitem 7514,1; //]
								close;
							}
							else {
								mes "[o骺 AȤH]";
								mes "ܩp";
								mes "ثeO]ɶ]bi椤A";
								mes "ɶ]~O";
								mes "ѥ[CɪA";
								mes "ЧAѥ[U@Cɧa";
								close;
							}
							break;
						case 2:
							mes "[o骺 AȤH]";
							mes "wgF";
							close;
						}
					case 4:
						mes "[o骺 AȤH]";
						mes "AҿܪO iRc]pc]";
						mes "^0000FF5 ]^000000 ";
						mes "аݧAnܶ?";
						next;
						switch(select("O:n")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[o骺 AȤH]";
								mes "AҿܪO";
								mes "^0000FF1 ]M^000000";
								mes "^0000FF5 ]^000000";
								mes "AB";
								emotion e_kis;
								set monster_race_2_1,1;
								set monster_race_2_2,5;
								getitem 7514,1; //]
								close;
							}
							else {
								mes "[o骺 AȤH]";
								mes "ܩp";
								mes "ثeO]ɶ]bi椤A";
								mes "ɶ]~O";
								mes "ѥ[CɪA";
								mes "ЧAѥ[U@Cɧa";
								close;
							}
						case 2:
							mes "[o骺 AȤH]";
							mes "wgF";
							close;
						}
					case 5:
						mes "[o骺 AȤH]";
						mes "AҿܪO iRcpڭS";
						mes "^0000FF6 ]^000000 ";
						mes "аݧAnܶ?";
						next;
						switch(select("O:n")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[o骺 AȤH]";
								mes "AҿܪO";
								mes "^0000FF1 ]M^000000";
								mes "^0000FF6 ]^000000";
								mes "AB";
								emotion e_kis;
								set monster_race_2_1,1;
								set monster_race_2_2,6;
								getitem 7514,1; //]
								close;
							}
							else {
								mes "[o骺 AȤH]";
								mes "ܩp";
								mes "ثeO]ɶ]bi椤A";
								mes "ɶ]~O";
								mes "ѥ[CɪA";
								mes "ЧAѥ[U@Cɧa";
								close;
							}
						case 2:
							mes "[o骺 AȤH]";
							mes "wgF";
							close;
						}
					}
				case 2:
					mes "[o骺 AȤH]";
					mes "wgF";
					close;
				}
			case 2:
				mes "[o骺 AȤH]";
				mes "AҿܪO pnƨ߫";
				mes "^0000FF2 ]^000000 ";
				mes "аݧAnܶ?";
				next;
				switch(select("O:n")) {
				case 1:
					mes "[o骺 AȤH]";
					mes "пܧA'2]'a!";
					next;
					switch(select("1 ]:3 ]:4 ]:5 ]:6 ]")) {
					case 1:
						mes "[o骺 AȤH]";
						mes "AҿܪO ˱KiQ";
						mes "^0000FF1 ]^000000 ";
						mes "аݧAnܶ?";
						next;
						switch(select("O:n")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[o骺 AȤH]";
								mes "AҿܪO";
								mes "^0000FF2 ]M^000000";
								mes "^0000FF1 ]^000000";
								mes "AB";
								emotion e_kis;
								set monster_race_2_1,2;
								set monster_race_2_2,1;
								getitem 7514,1; //]
								close;
							}
							else {
								mes "[o骺 AȤH]";
								mes "ܩp";
								mes "ثeO]ɶ]bi椤A";
								mes "ɶ]~O";
								mes "ѥ[CɪA";
								mes "ЧAѥ[U@Cɧa";
								close;
							}
						case 2:
							mes "[o骺 AȤH]";
							mes "wgF";
							close;
						}
					case 2:
						mes "[o骺 AȤH]";
						mes "AҿܪO iRpޫ";
						mes "^0000FF3 ]^000000 ";
						mes "аݧAnܶ?";
						next;
						switch(select("O:n")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[o骺 AȤH]";
								mes "AҿܪO";
								mes "^0000FF2 ]M^000000";
								mes "^0000FF3 ]^000000";
								mes "AB";
								emotion e_kis;
								set monster_race_2_1,2;
								set monster_race_2_2,3;
								getitem 7514,1; //]
								close;
							}
							else {
								mes "[o骺 AȤH]";
								mes "ܩp";
								mes "ثeO]ɶ]bi椤A";
								mes "ɶ]~O";
								mes "ѥ[CɪA";
								mes "ЧAѥ[U@Cɧa";
								close;
							}
						case 2:
							mes "[o骺 AȤH]";
							mes "wgF";
							close;
						}
					case 3:
						mes "[o骺 AȤH]";
						mes "AҿܪO FzT";
						mes "^0000FF4 ]^000000 ";
						mes "аݧAnܶ?";
						next;
						switch(select("O:n")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[o骺 AȤH]";
								mes "AҿܪO";
								mes "^0000FF2 ]M^000000";
								mes "^0000FF4 ]^000000";
								mes "AB";
								emotion e_kis;
								set monster_race_2_1,2;
								set monster_race_2_2,4;
								getitem 7514,1; //]
								close;
							}
							else {
								mes "[o骺 AȤH]";
								mes "ܩp";
								mes "ثeO]ɶ]bi椤A";
								mes "ɶ]~O";
								mes "ѥ[CɪA";
								mes "ЧAѥ[U@Cɧa";
								close;
							}
						case 2:
							mes "[o骺 AȤH]";
							mes "wgF";
							close;
						}
					case 4:
						mes "[o骺 AȤH]";
						mes "AҿܪO iRc]pc]";
						mes "^0000FF5 ]^000000 ";
						mes "аݧAnܶ?";
						next;
						switch(select("O:n")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[o骺 AȤH]";
								mes "AҿܪO";
								mes "^0000FF2 ]M^000000";
								mes "^0000FF5 ]^000000";
								mes "AB";
								emotion e_kis;
								set monster_race_2_1,2;
								set monster_race_2_2,5;
								getitem 7514,1; //]
								close;
							}
							else {
								mes "[o骺 AȤH]";
								mes "ܩp";
								mes "ثeO]ɶ]bi椤A";
								mes "ɶ]~O";
								mes "ѥ[CɪA";
								mes "ЧAѥ[U@Cɧa";
								close;
							}
						case 2:
							mes "[o骺 AȤH]";
							mes "wgF";
							close;
						}
					case 5:
						mes "[o骺 AȤH]";
						mes "AҿܪO iRcpڭS";
						mes "^0000FF6 ]^000000 ";
						mes "аݧAnܶ?";
						next;
						switch(select("O:n")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[o骺 AȤH]";
								mes "AҿܪO";
								mes "^0000FF2 ]M^000000";
								mes "^0000FF6 ]^000000";
								mes "AB";
								emotion e_kis;
								set monster_race_2_1,2;
								set monster_race_2_2,6;
								getitem 7514,1; //]
								close;
							}
							else {
								mes "[o骺 AȤH]";
								mes "ܩp";
								mes "ثeO]ɶ]bi椤A";
								mes "ɶ]~O";
								mes "ѥ[CɪA";
								mes "ЧAѥ[U@Cɧa";
								close;
							}
						case 2:
							mes "[o骺 AȤH]";
							mes "wgF";
							close;
						}
					}
				case 2:
					mes "[o骺 AȤH]";
					mes "wgF";
					close;
				}
			case 3:
				mes "[o骺 AȤH]";
				mes "AҿܪO iRpޫ";
				mes "^0000FF3 ]^000000 ";
				mes "аݧAnܶ?";
				next;
				switch(select("O:n")) {
				case 1:
					mes "[o骺 AȤH]";
					mes "пܧA'2]'a!";
					next;
					switch(select("1 ]:2 ]:4 ]:5 ]:6 ]")) {
					case 1:
						mes "[o骺 AȤH]";
						mes "AҿܪO ˱KiQ";
						mes "^0000FF1 ]^000000 ";
						mes "аݧAnܶ?";
						next;
						switch(select("O:n")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[o骺 AȤH]";
								mes "AҿܪO";
								mes "^0000FF3 ]M^000000";
								mes "^0000FF1 ]^000000";
								mes "AB";
								emotion e_kis;
								set monster_race_2_1,3;
								set monster_race_2_2,1;
								getitem 7514,1; //]
								close;
							}
							else {
								mes "[o骺 AȤH]";
								mes "ܩp";
								mes "ثeO]ɶ]bi椤A";
								mes "ɶ]~O";
								mes "ѥ[CɪA";
								mes "ЧAѥ[U@Cɧa";
								close;
							}
						case 2:
							mes "[o骺 AȤH]";
							mes "wgF";
							close;
						}
					case 2:
						mes "[o骺 AȤH]";
						mes "AҿܪO pnƨ߫";
						mes "^0000FF2 ]^000000 ";
						mes "аݧAnܶ?";
						next;
						switch(select("O:n")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[o骺 AȤH]";
								mes "AҿܪO";
								mes "^0000FF3 ]M^000000";
								mes "^0000FF2 ]^000000";
								mes "AB";
								emotion e_kis;
								set monster_race_2_1,3;
								set monster_race_2_2,2;
								getitem 7514,1; //]
								close;
							}
							else {
								mes "[o骺 AȤH]";
								mes "ܩp";
								mes "ثeO]ɶ]bi椤A";
								mes "ɶ]~O";
								mes "ѥ[CɪA";
								mes "ЧAѥ[U@Cɧa";
								close;
							}
						case 2:
							mes "[o骺 AȤH]";
							mes "wgF";
							close;
						}
					case 3:
						mes "[o骺 AȤH]";
						mes "AҿܪO FzT";
						mes "^0000FF4 ]^000000 ";
						mes "аݧAnܶ?";
						next;
						switch(select("O:n")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[o骺 AȤH]";
								mes "AҿܪO";
								mes "^0000FF3 ]M^000000";
								mes "^0000FF4 ]^000000";
								mes "AB";
								emotion e_kis;
								set monster_race_2_1,3;
								set monster_race_2_2,4;
								getitem 7514,1; //]
								close;
							}
							else {
								mes "[o骺 AȤH]";
								mes "ܩp";
								mes "ثeO]ɶ]bi椤A";
								mes "ɶ]~O";
								mes "ѥ[CɪA";
								mes "ЧAѥ[U@Cɧa";
								close;
							}
						case 2:
							mes "[o骺 AȤH]";
							mes "wgF";
							close;
						}
					case 4:
						mes "[o骺 AȤH]";
						mes "AҿܪO iRc]pc]";
						mes "^0000FF5 ]^000000 ";
						mes "аݧAnܶ?";
						next;
						switch(select("O:n")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[o骺 AȤH]";
								mes "AҿܪO";
								mes "^0000FF3 ]M^000000";
								mes "^0000FF5 ]^000000";
								mes "AB";
								emotion e_kis;
								set monster_race_2_1,3;
								set monster_race_2_2,5;
								getitem 7514,1; //]
								close;
							}
							else {
								mes "[o骺 AȤH]";
								mes "ܩp";
								mes "ثeO]ɶ]bi椤A";
								mes "ɶ]~O";
								mes "ѥ[CɪA";
								mes "ЧAѥ[U@Cɧa";
								close;
							}
						case 2:
							mes "[o骺 AȤH]";
							mes "wgF";
							close;
						}
					case 5:
						mes "[o骺 AȤH]";
						mes "AҿܪO iRcpڭS";
						mes "^0000FF6 ]^000000 ";
						mes "аݧAnܶ?";
						next;
						switch(select("O:n")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[o骺 AȤH]";
								mes "AҿܪO";
								mes "^0000FF3 ]M^000000";
								mes "^0000FF6 ]^000000";
								mes "AB";
								emotion e_kis;
								set monster_race_2_1,3;
								set monster_race_2_2,6;
								getitem 7514,1; //]
								close;
							}
							else {
								mes "[o骺 AȤH]";
								mes "ܩp";
								mes "ثeO]ɶ]bi椤A";
								mes "ɶ]~O";
								mes "ѥ[CɪA";
								mes "ЧAѥ[U@Cɧa";
								close;
							}
						case 2:
							mes "[o骺 AȤH]";
							mes "wgF";
							close;
						}
					}
				case 2:
					mes "[o骺 AȤH]";
					mes "wgF";
					close;
				}
			case 4:
				mes "[o骺 AȤH]";
				mes "AҿܪO FzT";
				mes "^0000FF4 ]^000000 ";
				mes "аݧAnܶ?";
				next;
				switch(select("O:n")) {
				case 1:
					mes "[o骺 AȤH]";
					mes "пܧA'2]'a!";
					next;
					switch(select("1 ]:2 ]:3 ]:5 ]:6 ]")) {
					case 1:
						mes "[o骺 AȤH]";
						mes "AҿܪO ˱KiQ";
						mes "^0000FF1 ]^000000 ";
						mes "аݧAnܶ?";
						next;
						switch(select("O:n")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[o骺 AȤH]";
								mes "AҿܪO";
								mes "^0000FF4 ]M^000000";
								mes "^0000FF1 ]^000000";
								mes "AB";
								emotion e_kis;
								set monster_race_2_1,4;
								set monster_race_2_2,1;
								getitem 7514,1; //]
								close;
							}
							else {
								mes "[o骺 AȤH]";
								mes "ܩp";
								mes "ثeO]ɶ]bi椤A";
								mes "ɶ]~O";
								mes "ѥ[CɪA";
								mes "ЧAѥ[U@Cɧa";
								close;
							}
						case 2:
							mes "[o骺 AȤH]";
							mes "wgF";
							close;
						}
					case 2:
						mes "[o骺 AȤH]";
						mes "AҿܪO pnƨ߫";
						mes "^0000FF2 ]^000000 ";
						mes "аݧAnܶ?";
						next;
						switch(select("O:n")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[o骺 AȤH]";
								mes "AҿܪO";
								mes "^0000FF4 ]M^000000";
								mes "^0000FF2 ]^000000";
								mes "AB";
								emotion e_kis;
								set monster_race_2_1,4;
								set monster_race_2_2,2;
								getitem 7514,1; //]
								close;
							}
							else {
								mes "[o骺 AȤH]";
								mes "ܩp";
								mes "ثeO]ɶ]bi椤A";
								mes "ɶ]~O";
								mes "ѥ[CɪA";
								mes "ЧAѥ[U@Cɧa";
								close;
							}
						case 2:
							mes "[o骺 AȤH]";
							mes "wgF";
							close;
						}
					case 3:
						mes "[o骺 AȤH]";
						mes "AҿܪO iRpޫ";
						mes "^0000FF3 ]^000000 ";
						mes "аݧAnܶ?";
						next;
						switch(select("O:n")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[o骺 AȤH]";
								mes "AҿܪO";
								mes "^0000FF4 ]M^000000";
								mes "^0000FF3 ]^000000";
								mes "AB";
								emotion e_kis;
								set monster_race_2_1,4;
								set monster_race_2_2,3;
								getitem 7514,1; //]
								close;
							}
							else {
								mes "[o骺 AȤH]";
								mes "ܩp";
								mes "ثeO]ɶ]bi椤A";
								mes "ɶ]~O";
								mes "ѥ[CɪA";
								mes "ЧAѥ[U@Cɧa";
								close;
							}
						case 2:
							mes "[o骺 AȤH]";
							mes "wgF";
							close;
						}
						break;
					case 4:
						mes "[o骺 AȤH]";
						mes "AҿܪO iRc]pc]";
						mes "^0000FF5 ]^000000 ";
						mes "аݧAnܶ?";
						next;
						switch(select("O:n")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[o骺 AȤH]";
								mes "AҿܪO";
								mes "^0000FF4 ]M^000000";
								mes "^0000FF5 ]^000000";
								mes "AB";
								emotion e_kis;
								set monster_race_2_1,4;
								set monster_race_2_2,5;
								getitem 7514,1; //]
								close;
							}
							else {
								mes "[o骺 AȤH]";
								mes "ܩp";
								mes "ثeO]ɶ]bi椤A";
								mes "ɶ]~O";
								mes "ѥ[CɪA";
								mes "ЧAѥ[U@Cɧa";
								close;
							}
						case 2:
							mes "[o骺 AȤH]";
							mes "wgF";
							close;
						}
					case 5:
						mes "[o骺 AȤH]";
						mes "AҿܪO iRcpڭS";
						mes "^0000FF6 ]^000000 ";
						mes "аݧAnܶ?";
						next;
						switch(select("O:n")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[o骺 AȤH]";
								mes "AҿܪO";
								mes "^0000FF4 ]M^000000";
								mes "^0000FF6 ]^000000";
								mes "AB";
								emotion e_kis;
								set monster_race_2_1,4;
								set monster_race_2_2,6;
								getitem 7514,1; //]
								close;
							}
							else {
								mes "[o骺 AȤH]";
								mes "ܩp";
								mes "ثeO]ɶ]bi椤A";
								mes "ɶ]~O";
								mes "ѥ[CɪA";
								mes "ЧAѥ[U@Cɧa";
								close;
							}
						case 2:
							mes "[o骺 AȤH]";
							mes "wgF";
							close;
						}
					}
				case 2:
					mes "[o骺 AȤH]";
					mes "wgF";
					close;
				}
			case 5:
				mes "[o骺 AȤH]";
				mes "AҿܪO iRc]pc]";
				mes "^0000FF5 ]^000000 ";
				mes "аݧAnܶ?";
				next;
				switch(select("O:n")) {
				case 1:
					mes "[o骺 AȤH]";
					mes "пܧA'2]'a!";
					next;
					switch(select("1 ]:2 ]:3 ]:4 ]:6 ]")) {
					case 1:
						mes "[o骺 AȤH]";
						mes "AҿܪO ˱KiQ";
						mes "^0000FF1 ]^000000 ";
						mes "аݧAnܶ?";
						next;
						switch(select("O:n")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[o骺 AȤH]";
								mes "AҿܪO";
								mes "^0000FF5 ]M^000000";
								mes "^0000FF1 ]^000000";
								mes "AB";
								emotion e_kis;
								set monster_race_2_1,5;
								set monster_race_2_2,1;
								getitem 7514,1; //]
								close;
							}
							else {
								mes "[o骺 AȤH]";
								mes "ܩp";
								mes "ثeO]ɶ]bi椤A";
								mes "ɶ]~O";
								mes "ѥ[CɪA";
								mes "ЧAѥ[U@Cɧa";
								close;
							}
						case 2:
							mes "[o骺 AȤH]";
							mes "wgF";
							close;
						}
					case 2:
						mes "[o骺 AȤH]";
						mes "AҿܪO pnƨ߫";
						mes "^0000FF2 ]^000000 ";
						mes "аݧAnܶ?";
						next;
						switch(select("O:n")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[o骺 AȤH]";
								mes "AҿܪO";
								mes "^0000FF5 ]M^000000";
								mes "^0000FF2 ]^000000";
								mes "AB";
								emotion e_kis;
								set monster_race_2_1,5;
								set monster_race_2_2,2;
								getitem 7514,1; //]
								close;
							}
							else {
								mes "[o骺 AȤH]";
								mes "ܩp";
								mes "ثeO]ɶ]bi椤A";
								mes "ɶ]~O";
								mes "ѥ[CɪA";
								mes "ЧAѥ[U@Cɧa";
								close;
							}
						case 2:
							mes "[o骺 AȤH]";
							mes "wgF";
							close;
						}
					case 3:
						mes "[o骺 AȤH]";
						mes "AҿܪO iRpޫ";
						mes "^0000FF3 ]^000000 ";
						mes "аݧAnܶ?";
						next;
						switch(select("O:n")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[o骺 AȤH]";
								mes "AҿܪO";
								mes "^0000FF5 ]M^000000";
								mes "^0000FF3 ]^000000";
								mes "AB";
								emotion e_kis;
								set monster_race_2_1,5;
								set monster_race_2_2,3;
								getitem 7514,1; //]
								close;
							}
							else {
								mes "[o骺 AȤH]";
								mes "ܩp";
								mes "ثeO]ɶ]bi椤A";
								mes "ɶ]~O";
								mes "ѥ[CɪA";
								mes "ЧAѥ[U@Cɧa";
								close;
							}
						case 2:
							mes "[o骺 AȤH]";
							mes "wgF";
							close;
						}
					case 4:
						mes "[o骺 AȤH]";
						mes "AҿܪO FzT";
						mes "^0000FF4 ]^000000 ";
						mes "аݧAnܶ?";
						next;
						switch(select("O:n")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[o骺 AȤH]";
								mes "AҿܪO";
								mes "^0000FF5 ]M^000000";
								mes "^0000FF4 ]^000000";
								mes "AB";
								emotion e_kis;
								set monster_race_2_1,5;
								set monster_race_2_2,4;
								getitem 7514,1; //]
								close;
							}
							else {
								mes "[o骺 AȤH]";
								mes "ܩp";
								mes "ثeO]ɶ]bi椤A";
								mes "ɶ]~O";
								mes "ѥ[CɪA";
								mes "ЧAѥ[U@Cɧa";
								close;
							}
						case 2:
							mes "[o骺 AȤH]";
							mes "wgF";
							close;
						}
					case 5:
						mes "[o骺 AȤH]";
						mes "AҿܪO iRcpڭS";
						mes "^0000FF6 ]^000000 ";
						mes "аݧAnܶ?";
						next;
						switch(select("O:n")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[o骺 AȤH]";
								mes "AҿܪO";
								mes "^0000FF5 ]M^000000";
								mes "^0000FF6 ]^000000";
								mes "AB";
								emotion e_kis;
								set monster_race_2_1,5;
								set monster_race_2_2,6;
								getitem 7514,1; //]
								close;
							}
							else {
								mes "[o骺 AȤH]";
								mes "ܩp";
								mes "ثeO]ɶ]bi椤A";
								mes "ɶ]~O";
								mes "ѥ[CɪA";
								mes "ЧAѥ[U@Cɧa";
								close;
							}
						case 2:
							mes "[o骺 AȤH]";
							mes "wgF";
							close;
						}
					}
				case 2:
					mes "[o骺 AȤH]";
					mes "wgF";
					close;
				}
			case 6:
				mes "[o骺 AȤH]";
				mes "AҿܪO iRcpڭS";
				mes "^0000FF6 ]^000000 ";
				mes "аݧAnܶ?";
				next;
				switch(select("O:n")) {
				case 1:
					mes "[o骺 AȤH]";
					mes "пܧA'2]'a!";
					next;
					switch(select("1 ]:2 ]:3 ]:4 ]:5 ]")) {
					case 1:
						mes "[o骺 AȤH]";
						mes "AҿܪO ˱KiQ";
						mes "^0000FF1 ]^000000 ";
						mes "аݧAnܶ?";
						next;
						switch(select("O:n")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[o骺 AȤH]";
								mes "AҿܪO";
								mes "^0000FF6 ]M^000000";
								mes "^0000FF1 ]^000000";
								mes "AB";
								emotion e_kis;
								set monster_race_2_1,6;
								set monster_race_2_2,1;
								getitem 7514,1; //]
								close;
							}
							else {
								mes "[o骺 AȤH]";
								mes "ܩp";
								mes "ثeO]ɶ]bi椤A";
								mes "ɶ]~O";
								mes "ѥ[CɪA";
								mes "ЧAѥ[U@Cɧa";
								close;
							}
						case 2:
							mes "[o骺 AȤH]";
							mes "wgF";
							close;
						}
					case 2:
						mes "[o骺 AȤH]";
						mes "AҿܪO pnƨ߫";
						mes "^0000FF2 ]^000000 ";
						mes "аݧAnܶ?";
						next;
						switch(select("O:n")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[o骺 AȤH]";
								mes "AҿܪO";
								mes "^0000FF6 ]M^000000";
								mes "^0000FF2 ]^000000";
								mes "AB";
								emotion e_kis;
								set monster_race_2_1,6;
								set monster_race_2_2,2;
								getitem 7514,1; //]
								close;
							}
							else {
								mes "[o骺 AȤH]";
								mes "ܩp";
								mes "ثeO]ɶ]bi椤A";
								mes "ɶ]~O";
								mes "ѥ[CɪA";
								mes "ЧAѥ[U@Cɧa";
								close;
							}
						case 2:
							mes "[o骺 AȤH]";
							mes "wgF";
							close;
						}
					case 3:
						mes "[o骺 AȤH]";
						mes "AҿܪO iRpޫ";
						mes "^0000FF3 ]^000000 ";
						mes "аݧAnܶ?";
						next;
						switch(select("O:n")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[o骺 AȤH]";
								mes "AҿܪO";
								mes "^0000FF6 ]M^000000";
								mes "^0000FF3 ]^000000";
								mes "AB";
								emotion e_kis;
								set monster_race_2_1,6;
								set monster_race_2_2,3;
								getitem 7514,1; //]
								close;
							}
							else {
								mes "[o骺 AȤH]";
								mes "ܩp";
								mes "ثeO]ɶ]bi椤A";
								mes "ɶ]~O";
								mes "ѥ[CɪA";
								mes "ЧAѥ[U@Cɧa";
								close;
							}
						case 2:
							mes "[o骺 AȤH]";
							mes "wgF";
							close;
						}
					case 4:
						mes "[o骺 AȤH]";
						mes "AҿܪO FzT";
						mes "^0000FF4 ]^000000 ";
						mes "аݧAnܶ?";
						next;
						switch(select("O:n")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[o骺 AȤH]";
								mes "AҿܪO";
								mes "^0000FF6 ]M^000000";
								mes "^0000FF4 ]^000000";
								mes "AB";
								emotion e_kis;
								set monster_race_2_1,6;
								set monster_race_2_2,4;
								getitem 7514,1; //]
								close;
							}
							else {
								mes "[o骺 AȤH]";
								mes "ܩp";
								mes "ثeO]ɶ]bi椤A";
								mes "ɶ]~O";
								mes "ѥ[CɪA";
								mes "ЧAѥ[U@Cɧa";
								close;
							}
						case 2:
							mes "[o骺 AȤH]";
							mes "wgF";
							close;
						}
					case 5:
						mes "[o骺 AȤH]";
						mes "AҿܪO iRc]pc]";
						mes "^0000FF5 ]^000000 ";
						mes "аݧAnܶ?";
						next;
						switch(select("O:n")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[o骺 AȤH]";
								mes "AҿܪO";
								mes "^0000FF6 ]M^000000";
								mes "^0000FF5 ]^000000";
								mes "AB";
								emotion e_kis;
								set monster_race_2_1,6;
								set monster_race_2_2,5;
								getitem 7514,1; //]
								close;
							}
							else {
								mes "[o骺 AȤH]";
								mes "ܩp";
								mes "ثeO]ɶ]bi椤A";
								mes "ɶ]~O";
								mes "ѥ[CɪA";
								mes "ЧAѥ[U@Cɧa";
								close;
							}
						case 2:
							mes "[o骺 AȤH]";
							mes "wgF";
							close;
						}
					}
				case 2:
					mes "[o骺 AȤH]";
					mes "wgF";
					close;
				}
			}
		case 3:
			mes "[o骺 AȤH]]";
			mes "ҿ]ɶ]ObWaA";
			mes "bOcبIepl̡A";
			mes "Ĥl̬FѴeҪA@عCA";
			mes "̦ۤvdv";
			mes "ӥѨӪ";
			next;
			mes "[o骺 AȤH]]";
			mes "CCtܦ̪jʡA";
			mes "̫]ؤFoy";
			mes "vɳ";
			next;
			mes "[o骺 AȤH]]";
			mes "]ɶ]";
			mes "HɩMH";
			mes "^0000FFHɬO uq1W@]C";
			mes " ^000000HɬO q1W2W";
			mes "ޫeᶶǲqH";
			mes "NOӪH";
			next;
			mes "[o骺 AȤH]]";
			mes "ӬOHC}lA";
			mes "ѻPvɮɤব~MA";
			mes "]ؤFvɳA";
			mes "FnBMd̪}PA";
			mes "ثeLJO";
			next;
			mes "[o骺 AȤH]]";
			mes "MᰵJOvA";
			mes "qHɪ1WA";
			mes "βqHɪ1W2W";
			mes "|ppvA";
			mes "٦bvW";
			mes "qHɤHɸYA";
			mes "vdHɵ";
			next;
			mes "[o骺 AȤH]]";
			mes "vnAPO";
			mes "^0000FFbѻPvɤHӧQӳ^000000";
			mes "IAȤH L̷|AIA";
			mes " ^0000FFu|bӳv^000000";
			mes "лʰO";
			mes "o@I";
			next;
			mes "[o骺 AȤH]";
			mes "ϥA]iJvɳ̭FA";
			mes "nnյۦn";
			mes "ӰѻP@UɩO?";
			close;
		case 4:
			mes "[o骺 AȤH]";
			mes "wgF";
			close;
		}
	}
	else {
		if (countitem(7514) > 0) {
			mes "[o骺 AȤH]";
			mes "Aҿܪ]O";
			mes "^0000FF" + monster_race_2_1 + "  ]^000000";
			mes "^0000FF" + monster_race_2_2 + "  ]^000000";
			next;
			mes "[o骺 AȤH]";
			mes "vɶ}lɶ";
			mes "|Aȼs񪺡A";
			mes "Qn[ݤɪ";
			mes "iHaϤWҼХܪah[A";
			mes "U쳣B";
			viewpoint 1,43,35,0,0xFFFF00;
			close;
		}
		else {
			mes "[o骺 AȤH]";
			mes "vɶ}lɶ";
			mes "|Aȼs񪺡A";
			mes "Qn[ݤɪ";
			mes "iHaϤWҼХܪah[A";
			mes "U쳣B";
			viewpoint 1,43,35,0,0xFFFF00;
			close;
		}
	}

OnInit:
	disablenpc "o骺 AȤH#2";
	end;
}

p_track02,39,49,3	script	AȤH#double	845,{
	mes "[AȤH]";
	mes "AnܡA ڬO]ɶ]";
	mes "AȤHA";
	mes "ݭn?";
	next;
	switch(select("а]ɶ]O?:ڷQѥ[C:ڷQI")) {
	case 1:
		mes "[AȤH]";
		mes "ҿ]ɶ]ObWaA";
		mes "bOcبIepl̡A";
		mes "Ĥl̬FѴeҪA@عCA";
		mes "̦ۤvdv";
		mes "ӥѨӪ";
		next;
		mes "[AȤH]";
		mes "CCtܦ̪jʡA";
		mes "̫]ؤFoy";
		mes "vɳ";
		next;
		mes "[AȤH]";
		mes "]ɶ]";
		mes "HɩMH";
		mes "HɬO uq1W@]C";
		mes " ^0000FFHɬO q1W2W";
		mes "ޫeᶶǲqH^000000";
		mes "NOӪH";
		next;
		mes "[AȤH]";
		mes "ӬOHC}lA";
		mes "ѻPvɮɤব~MA";
		mes "]ؤFvɳA";
		mes "FnBMd̪}PA";
		mes "ثeLJO";
		next;
		mes "[AȤH]";
		mes "MᰵJOvA";
		mes "qHɪ1WA";
		mes "βqHɪ1W2W";
		mes "|ppvA";
		mes "٦bvW";
		mes "qHɤHɸYA";
		mes "vdHɵ";
		next;
		mes "[AȤH]";
		mes "vnAPO";
		mes "^0000FFbѻPvɤHӧQӳ^000000";
		mes "IAȤH L̷|AIA";
		mes " ^0000FFu|bӳv^000000";
		mes "  лʰO";
		mes "o@I";
		next;
		break;
	case 2:
		mes "[AȤH]";
		mes "Qnѥ[ɪ";
		mes "nⲼ~iHA";
		mes "CWhOۤvw]";
		mes "YOĤ@WiӪܴNOӧQ";
		next;
		mes "[AȤH]";
		mes "餣ݭnAB~I";
		mes "iboҵoA";
		mes "o骺 AȤH";
		mes "ibaϤWݨ쪺aiM쪺";
		viewpoint 1,73,22,1,0xFFFF33;
		next;
		break;
	case 3:
		mes "[AȤH]";
		mes "ObCӮ";
		mes "ibIҥiIA";
		mes "^0000FFIObC";
		mes "5iIA";
		mes "uIӹCӧQ";
		mes "ЧAʰOo@I^000000";
		next;
		mes "[AȤH]";
		mes "FU@ɰǳ";
		mes "b5IηǳƮɶA";
		mes "bU@C}ledbvɳ̪";
		mes "^0000FFIɶ5";
		mes "|۰ʪj}l";
		mes "ǰe~h^000000";
		next;
		mes "[AȤH]";
		mes "аOWұԭzƱA";
		mes "ФnD줣g@A";
		mes "ЧAʰOo@I";
		next;
		mes "[AȤH]";
		mes "I";
		mes "|baϤWҼХܪmW";
		viewpoint 1,67,45,2,0xFFCE63;
		next;
		break;
	}
	mes "[AȤH]";
	mes "ƱM]ɶ]";
	mes "@qr֪ɥ";
	close;
}

p_track02,67,45,5	script	I AȤH#medal	845,{
	if (checkweight(909,200) == 0) {
		mes "[I AȤH]";
		mes "ܩpAAwgL׭tF";
		mes "ХAWhlFM";
		mes "tqn200HWŶ~~";
		close;
	}
	if (countitem(7514) > 0) {
		mes "[I AȤH]";
		mes "ڬObѥ[]ɶ]vɹCɡA";
		mes "qu]H̡A";
		mes "L̲M";
		mes "uӪ̪ҾڼP";
		mes "IH";
		next;
		mes "[I AȤH]";
		mes "C@^XuӲIOb";
		mes "^0000FFuӪ@^X^000000";
		mes "~I ЧAʰOo@IA";
		mes "~oPA";
		mes "iHbuͨ iI~";
		next;
		mes "[I AȤH]";
		mes "ЧAⲼ騺ڬݧa?";
		next;
		if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 2)) || (($@mon_race_2_1 == 2) && ($@mon_race_2_2 == 1)) {
			if ((monster_race_2_1 == 1) && (monster_race_2_2 == 2)) || ((monster_race_2_1 == 2) && (monster_race_2_2 == 1)) {
				mes "[I AȤH]";
				mes "ߧAF!";
				mes "b]ɶ]Hɤu²";
				mes "AuOH!";
				mes "A{bNQn]";
				mes "_P?";
				next;
				switch(select("O:A")) {
				case 1:
					mes "[I AȤH]";
					mes "AT{@UA]P";
					mes "oĤ@W]";
					mes "MoĤGW]";
					mes "O@P!";
					mes "A߰!";
					next;
					mes "[I AȤH]";
					mes "ڱNA_P@~";
					mes "iHaۯ_Ph";
					mes "'u'F";
					mes "ЦnnQΥa!";
					delitem 7514,1; //]
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //_P
					close;
				case 2:
					mes "[I AȤH]";
					mes "аOobSwIɶI~";
					mes "dUnLI|!";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[I AȤH]";
				mes "ڡAniڡA";
				mes "AU@@w|";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[I AȤH]";
				mes "§AӰѥ[]ɶ]H";
				mes "AUत";
				close;
			}
			else {
				mes "[I AȤH]";
				mes "ڡAniڡA";
				mes "AU@@w|";
				close;
			}
		}
		else if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 3)) || (($@mon_race_2_1 == 3) && ($@mon_race_2_2 == 1)) {
			if ((monster_race_2_1 == 1) && (monster_race_2_2 == 3)) || ((monster_race_2_1 == 3) && (monster_race_2_2 == 1)) {
				mes "[I AȤH]";
				mes "ߧAF!";
				mes "b]ɶ]Hɤu²";
				mes "AuOH!";
				mes "A{bNQn]";
				mes "_P?";
				next;
				switch(select("O:A")) {
				case 1:
					mes "[I AȤH]";
					mes "AT{@UA]P";
					mes "oĤ@W]";
					mes "MoĤGW]";
					mes "O@P!";
					mes "A߰!";
					next;
					mes "[I AȤH]";
					mes "ڱNA_P@~";
					mes "iHaۯ_Ph";
					mes "'u'F";
					mes "ЦnnQΥa!";
					delitem 7514,1; //]
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //_P
					close;
				case 2:
					mes "[I AȤH]";
					mes "аOobSwIɶI~";
					mes "dUnLI|!";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[I AȤH]";
				mes "ڡAniڡA";
				mes "AU@@w|";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[I AȤH]";
				mes "§AӰѥ[]ɶ]H";
				mes "AUत";
				close;
			}
			else {
				mes "[I AȤH]";
				mes "ڡAniڡA";
				mes "AU@@w|";
				close;
			}
		}
		else if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 4)) || (($@mon_race_2_1 == 4) && ($@mon_race_2_2 == 1)) {
			if ((monster_race_2_1 == 1) && (monster_race_2_2 == 4)) || ((monster_race_2_1 == 4) && (monster_race_2_2 == 1)) {
				mes "[I AȤH]";
				mes "ߧAF!";
				mes "b]ɶ]Hɤu²";
				mes "AuOH!";
				mes "A{bNQn]";
				mes "_P?";
				next;
				switch(select("O:A")) {
				case 1:
					mes "[I AȤH]";
					mes "AT{@UA]P";
					mes "oĤ@W]";
					mes "MoĤGW]";
					mes "O@P!";
					mes "A߰!";
					next;
					mes "[I AȤH]";
					mes "ڱNA_P@~";
					mes "iHaۯ_Ph";
					mes "'u'F";
					mes "ЦnnQΥa!";
					delitem 7514,1; //]
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //_P
					close;
				case 2:
					mes "[I AȤH]";
					mes "аOobSwIɶI~";
					mes "dUnLI|!";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[I AȤH]";
				mes "ڡAniڡA";
				mes "AU@@w|";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[I AȤH]";
				mes "§AӰѥ[]ɶ]H";
				mes "AUत";
				close;
			}
			else {
				mes "[I AȤH]";
				mes "ڡAniڡA";
				mes "AU@@w|";
				close;
			}
		}
		else if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 5)) || (($@mon_race_2_1 == 5) && ($@mon_race_2_2 == 1)) {
			if ((monster_race_2_1 == 1) && (monster_race_2_2 == 5)) || ((monster_race_2_1 == 5) && (monster_race_2_2 == 1)) {
				mes "[I AȤH]";
				mes "ߧAF!";
				mes "b]ɶ]Hɤu²";
				mes "AuOH!";
				mes "A{bNQn]";
				mes "_P?";
				next;
				switch(select("O:A")) {
				case 1:
					mes "[I AȤH]";
					mes "AT{@UA]P";
					mes "oĤ@W]";
					mes "MoĤGW]";
					mes "O@P!";
					mes "A߰!";
					next;
					mes "[I AȤH]";
					mes "ڱNA_P@~";
					mes "iHaۯ_Ph";
					mes "'u'F";
					mes "ЦnnQΥa!";
					delitem 7514,1; //]
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //_P
					close;
				case 2:
					mes "[I AȤH]";
					mes "аOobSwIɶI~";
					mes "dUnLI|!";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[I AȤH]";
				mes "ڡAniڡA";
				mes "AU@@w|";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[I AȤH]";
				mes "§AӰѥ[]ɶ]H";
				mes "AUत";
				close;
			}
			else {
				mes "[I AȤH]";
				mes "ڡAniڡA";
				mes "AU@@w|";
				close;
			}
		}
		else if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 6)) || (($@mon_race_2_1 == 6) && ($@mon_race_2_2 == 1)) {
			if ((monster_race_2_1 == 1) && (monster_race_2_2 == 6)) || ((monster_race_2_1 == 6) && (monster_race_2_2 == 1)) {
				mes "[I AȤH]";
				mes "ߧAF!";
				mes "b]ɶ]Hɤu²";
				mes "AuOH!";
				mes "A{bNQn]";
				mes "_P?";
				next;
				switch(select("O:A")) {
				case 1:
					mes "[I AȤH]";
					mes "AT{@UA]P";
					mes "oĤ@W]";
					mes "MoĤGW]";
					mes "O@P!";
					mes "A߰!";
					next;
					mes "[I AȤH]";
					mes "ڱNA_P@~";
					mes "iHaۯ_Ph";
					mes "'u'F";
					mes "ЦnnQΥa!";
					delitem 7514,1; //]
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //_P
					close;
				case 2:
					mes "[I AȤH]";
					mes "аOobSwIɶI~";
					mes "dUnLI|!";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[I AȤH]";
				mes "ڡAniڡA";
				mes "AU@@w|";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[I AȤH]";
				mes "§AӰѥ[]ɶ]H";
				mes "AUत";
				close;
			}
			else {
				mes "[I AȤH]";
				mes "ڡAniڡA";
				mes "AU@@w|";
				close;
			}
		}
		else if (($@mon_race_2_1 == 2) && ($@mon_race_2_2 == 3)) || (($@mon_race_2_1 == 3) && ($@mon_race_2_2 == 2)) {
			if ((monster_race_2_1 == 2) && (monster_race_2_2 == 3)) || ((monster_race_2_1 == 3) && (monster_race_2_2 == 2)) {
				mes "[I AȤH]";
				mes "ߧAF!";
				mes "b]ɶ]Hɤu²";
				mes "AuOH!";
				mes "A{bNQn]";
				mes "_P?";
				next;
				switch(select("O:A")) {
				case 1:
					mes "[I AȤH]";
					mes "AT{@UA]P";
					mes "oĤ@W]";
					mes "MoĤGW]";
					mes "O@P!";
					mes "A߰!";
					next;
					mes "[I AȤH]";
					mes "ڱNA_P@~";
					mes "iHaۯ_Ph";
					mes "'u'F";
					mes "ЦnnQΥa!";
					delitem 7514,1; //]
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //_P
					close;
				case 2:
					mes "[I AȤH]";
					mes "аOobSwIɶI~";
					mes "dUnLI|!";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[I AȤH]";
				mes "ڡAniڡA";
				mes "AU@@w|";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[I AȤH]";
				mes "§AӰѥ[]ɶ]H";
				mes "AUत";
				close;
			}
			else {
				mes "[I AȤH]";
				mes "ڡAniڡA";
				mes "AU@@w|";
				close;
			}
		}
		else if (($@mon_race_2_1 == 2) && ($@mon_race_2_2 == 4)) || (($@mon_race_2_1 == 4) && ($@mon_race_2_2 == 2)) {
			if ((monster_race_2_1 == 2) && (monster_race_2_2 == 4)) || ((monster_race_2_1 == 4) && (monster_race_2_2 == 2)) {
				mes "[I AȤH]";
				mes "ߧAF!";
				mes "b]ɶ]Hɤu²";
				mes "AuOH!";
				mes "A{bNQn]";
				mes "_P?";
				next;
				switch(select("O:A")) {
				case 1:
					mes "[I AȤH]";
					mes "AT{@UA]P";
					mes "oĤ@W]";
					mes "MoĤGW]";
					mes "O@P!";
					mes "A߰!";
					next;
					mes "[I AȤH]";
					mes "ڱNA_P@~";
					mes "iHaۯ_Ph";
					mes "'u'F";
					mes "ЦnnQΥa!";
					delitem 7514,1; //]
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //_P
					close;
				case 2:
					mes "[I AȤH]";
					mes "аOobSwIɶI~";
					mes "dUnLI|!";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[I AȤH]";
				mes "ڡAniڡA";
				mes "AU@@w|";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[I AȤH]";
				mes "§AӰѥ[]ɶ]H";
				mes "AUत";
				close;
			}
			else {
				mes "[I AȤH]";
				mes "ڡAniڡA";
				mes "AU@@w|";
				close;
			}
		}
		else if (($@mon_race_2_1 == 2) && ($@mon_race_2_2 == 5)) || (($@mon_race_2_1 == 5) && ($@mon_race_2_2 == 2)) {
			if ((monster_race_2_1 == 2) && (monster_race_2_2 == 5)) || ((monster_race_2_1 == 5) && (monster_race_2_2 == 2)) {
				mes "[I AȤH]";
				mes "ߧAF!";
				mes "b]ɶ]Hɤu²";
				mes "AuOH!";
				mes "A{bNQn]";
				mes "_P?";
				next;
				switch(select("O:A")) {
				case 1:
					mes "[I AȤH]";
					mes "AT{@UA]P";
					mes "oĤ@W]";
					mes "MoĤGW]";
					mes "O@P!";
					mes "A߰!";
					next;
					mes "[I AȤH]";
					mes "ڱNA_P@~";
					mes "iHaۯ_Ph";
					mes "'u'F";
					mes "ЦnnQΥa!";
					delitem 7514,1; //]
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //_P
					close;
				case 2:
					mes "[I AȤH]";
					mes "аOobSwIɶI~";
					mes "dUnLI|!";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[I AȤH]";
				mes "ڡAniڡA";
				mes "AU@@w|";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[I AȤH]";
				mes "§AӰѥ[]ɶ]H";
				mes "AUत";
				close;
			}
			else {
				mes "[I AȤH]";
				mes "ڡAniڡA";
				mes "AU@@w|";
				close;
			}
		}
		else if (($@mon_race_2_1 == 2) && ($@mon_race_2_2 == 6)) || (($@mon_race_2_1 == 6) && ($@mon_race_2_2 == 2)) {
			if ((monster_race_2_1 == 2) && (monster_race_2_2 == 6)) || ((monster_race_2_1 == 6) && (monster_race_2_2 == 2)) {
				mes "[I AȤH]";
				mes "ߧAF!";
				mes "b]ɶ]Hɤu²";
				mes "AuOH!";
				mes "A{bNQn]";
				mes "_P?";
				next;
				switch(select("O:A")) {
				case 1:
					mes "[I AȤH]";
					mes "AT{@UA]P";
					mes "oĤ@W]";
					mes "MoĤGW]";
					mes "O@P!";
					mes "A߰!";
					next;
					mes "[I AȤH]";
					mes "ڱNA_P@~";
					mes "iHaۯ_Ph";
					mes "'u'F";
					mes "ЦnnQΥa!";
					delitem 7514,1; //]
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //_P
					close;
				case 2:
					mes "[I AȤH]";
					mes "аOobSwIɶI~";
					mes "dUnLI|!";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[I AȤH]";
				mes "ڡAniڡA";
				mes "AU@@w|";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[I AȤH]";
				mes "§AӰѥ[]ɶ]H";
				mes "AUत";
				close;
			}
			else {
				mes "[I AȤH]";
				mes "ڡAniڡA";
				mes "AU@@w|";
				close;
			}
		}
		else if (($@mon_race_2_1 == 3) && ($@mon_race_2_2 == 4)) || (($@mon_race_2_1 == 4) && ($@mon_race_2_2 == 3)) {
			if ((monster_race_2_1 == 3) && (monster_race_2_2 == 4)) || ((monster_race_2_1 == 4) && (monster_race_2_2 == 3)) {
				mes "[I AȤH]";
				mes "ߧAF!";
				mes "b]ɶ]Hɤu²";
				mes "AuOH!";
				mes "A{bNQn]";
				mes "_P?";
				next;
				switch(select("O:A")) {
				case 1:
					mes "[I AȤH]";
					mes "AT{@UA]P";
					mes "oĤ@W]";
					mes "MoĤGW]";
					mes "O@P!";
					mes "A߰!";
					next;
					mes "[I AȤH]";
					mes "ڱNA_P@~";
					mes "iHaۯ_Ph";
					mes "'u'F";
					mes "ЦnnQΥa!";
					delitem 7514,1; //]
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //_P
					close;
				case 2:
					mes "[I AȤH]";
					mes "аOobSwIɶI~";
					mes "dUnLI|!";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[I AȤH]";
				mes "ڡAniڡA";
				mes "AU@@w|";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[I AȤH]";
				mes "§AӰѥ[]ɶ]H";
				mes "AUत";
				close;
			}
			else {
				mes "[I AȤH]";
				mes "ڡAniڡA";
				mes "AU@@w|";
				close;
			}
		}
		else if (($@mon_race_2_1 == 3) && ($@mon_race_2_2 == 5)) || (($@mon_race_2_1 == 5) && ($@mon_race_2_2 == 3)) {
			if ((monster_race_2_1 == 3) && (monster_race_2_2 == 5)) || ((monster_race_2_1 == 5) && (monster_race_2_2 == 3)) {
				mes "[I AȤH]";
				mes "ߧAF!";
				mes "b]ɶ]Hɤu²";
				mes "AuOH!";
				mes "A{bNQn]";
				mes "_P?";
				next;
				switch(select("O:A")) {
				case 1:
					mes "[I AȤH]";
					mes "AT{@UA]P";
					mes "oĤ@W]";
					mes "MoĤGW]";
					mes "O@P!";
					mes "A߰!";
					next;
					mes "[I AȤH]";
					mes "ڱNA_P@~";
					mes "iHaۯ_Ph";
					mes "'u'F";
					mes "ЦnnQΥa!";
					delitem 7514,1; //]
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //_P
					close;
				case 2:
					mes "[I AȤH]";
					mes "аOobSwIɶI~";
					mes "dUnLI|!";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[I AȤH]";
				mes "ڡAniڡA";
				mes "AU@@w|";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[I AȤH]";
				mes "§AӰѥ[]ɶ]H";
				mes "AUत";
				close;
			}
			else {
				mes "[I AȤH]";
				mes "ڡAniڡA";
				mes "AU@@w|";
				close;
			}
		}
		else if (($@mon_race_2_1 == 3) && ($@mon_race_2_2 == 6)) || (($@mon_race_2_1 == 6) && ($@mon_race_2_2 == 3)) {
			if ((monster_race_2_1 == 3) && (monster_race_2_2 == 6)) || ((monster_race_2_1 == 6) && (monster_race_2_2 == 3)) {
				mes "[I AȤH]";
				mes "ߧAF!";
				mes "b]ɶ]Hɤu²";
				mes "AuOH!";
				mes "A{bNQn]";
				mes "_P?";
				next;
				switch(select("O:A")) {
				case 1:
					mes "[I AȤH]";
					mes "AT{@UA]P";
					mes "oĤ@W]";
					mes "MoĤGW]";
					mes "O@P!";
					mes "A߰!";
					next;
					mes "[I AȤH]";
					mes "ڱNA_P@~";
					mes "iHaۯ_Ph";
					mes "'u'F";
					mes "ЦnnQΥa!";
					delitem 7514,1; //]
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //_P
					close;
				case 2:
					mes "[I AȤH]";
					mes "аOobSwIɶI~";
					mes "dUnLI|!";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[I AȤH]";
				mes "ڡAniڡA";
				mes "AU@@w|";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[I AȤH]";
				mes "§AӰѥ[]ɶ]H";
				mes "AUत";
				close;
			}
			else {
				mes "[I AȤH]";
				mes "ڡAniڡA";
				mes "AU@@w|";
				close;
			}
		}
		else if (($@mon_race_2_1 == 4) && ($@mon_race_2_2 == 5)) || (($@mon_race_2_1 == 5) && ($@mon_race_2_2 == 4)) {
			if ((monster_race_2_1 == 4) && (monster_race_2_2 == 5)) || ((monster_race_2_1 == 5) && (monster_race_2_2 == 4)) {
				mes "[I AȤH]";
				mes "ߧAF!";
				mes "b]ɶ]Hɤu²";
				mes "AuOH!";
				mes "A{bNQn]";
				mes "_P?";
				next;
				switch(select("O:A")) {
				case 1:
					mes "[I AȤH]";
					mes "AT{@UA]P";
					mes "oĤ@W]";
					mes "MoĤGW]";
					mes "O@P!";
					mes "A߰!";
					next;
					mes "[I AȤH]";
					mes "ڱNA_P@~";
					mes "iHaۯ_Ph";
					mes "'u'F";
					mes "ЦnnQΥa!";
					delitem 7514,1; //]
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //_P
					close;
				case 2:
					mes "[I AȤH]";
					mes "аOobSwIɶI~";
					mes "dUnLI|!";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[I AȤH]";
				mes "ڡAniڡA";
				mes "AU@@w|";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[I AȤH]";
				mes "§AӰѥ[]ɶ]H";
				mes "AUत";
				close;
			}
			else {
				mes "[I AȤH]";
				mes "ڡAniڡA";
				mes "AU@@w|";
				close;
			}
		}
		else if (($@mon_race_2_1 == 4) && ($@mon_race_2_2 == 6)) || (($@mon_race_2_1 == 6) && ($@mon_race_2_2 == 4)) {
			if ((monster_race_2_1 == 4) && (monster_race_2_2 == 6)) || ((monster_race_2_1 == 6) && (monster_race_2_2 == 4)) {
				mes "[I AȤH]";
				mes "ߧAF!";
				mes "b]ɶ]Hɤu²";
				mes "AuOH!";
				mes "A{bNQn]";
				mes "_P?";
				next;
				switch(select("O:A")) {
				case 1:
					mes "[I AȤH]";
					mes "AT{@UA]P";
					mes "oĤ@W]";
					mes "MoĤGW]";
					mes "O@P!";
					mes "A߰!";
					next;
					mes "[I AȤH]";
					mes "ڱNA_P@~";
					mes "iHaۯ_Ph";
					mes "'u'F";
					mes "ЦnnQΥa!";
					delitem 7514,1; //]
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //_P
					close;
				case 2:
					mes "[I AȤH]";
					mes "аOobSwIɶI~";
					mes "dUnLI|!";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[I AȤH]";
				mes "ڡAniڡA";
				mes "AU@@w|";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[I AȤH]";
				mes "§AӰѥ[]ɶ]H";
				mes "AUत";
				close;
			}
			else {
				mes "[I AȤH]";
				mes "ڡAniڡA";
				mes "AU@@w|";
				close;
			}
		}
		else if (($@mon_race_2_1 == 5) && ($@mon_race_2_2 == 6)) || (($@mon_race_2_1 == 6) && ($@mon_race_2_2 == 5)) {
			if ((monster_race_2_1 == 5) && (monster_race_2_2 == 6)) || ((monster_race_2_1 == 6) && (monster_race_2_2 == 5)) {
				mes "[I AȤH]";
				mes "ߧAF!";
				mes "b]ɶ]Hɤu²";
				mes "AuOH!";
				mes "A{bNQn]";
				mes "_P?";
				next;
				switch(select("O:A")) {
				case 1:
					mes "[I AȤH]";
					mes "AT{@UA]P";
					mes "oĤ@W]";
					mes "MoĤGW]";
					mes "O@P!";
					mes "A߰!";
					next;
					mes "[I AȤH]";
					mes "ڱNA_P@~";
					mes "iHaۯ_Ph";
					mes "'u'F";
					mes "ЦnnQΥa!";
					delitem 7514,1; //]
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //_P
					close;
				case 2:
					mes "[I AȤH]";
					mes "аOobSwIɶI~";
					mes "dUnLI|!";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[I AȤH]";
				mes "ڡAniڡA";
				mes "AU@@w|";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[I AȤH]";
				mes "§AӰѥ[]ɶ]H";
				mes "AUत";
				close;
			}
			else {
				mes "[I AȤH]";
				mes "ڡAniڡA";
				mes "AU@@w|";
				close;
			}
		}
		else {
			mes "[I AȤH]";
			mes "ڬObѥ[]ɶ]vɹCɡA";
			mes "qu]H̡A";
			mes "L̲M";
			mes "uӪ̪ҾڼP";
			mes "IH";
			next;
			mes "[I AȤH]";
			mes "C@^XuӲIOb";
			mes "^0000FFuӪ@^X^000000";
			mes "~I ЧAʰOo@IA";
			mes "~oPA";
			mes "iHbuͨ iI~";
			close;
		}
	}
	else {
		mes "[I AȤH]";
		mes "ڬObѥ[]ɶ]vɹCɡA";
		mes "qu]H̡A";
		mes "L̲M";
		mes "uӪ̪ҾڼP";
		mes "IH";
		next;
		mes "[I AȤH]";
		mes "C@^XuӲIOb";
		mes "^0000FFuӪ@^X^000000";
		mes "~I ЧAʰOo@IA";
		mes "~oPA";
		mes "iHbuͨ iI~";
		close;
	}

OnInit:
	disablenpc "I AȤH#medal";
	end;
}

p_track02,76,38,1	script	h AȤH#double	798,{
	mes "[h AȤH]";
	mes "Qn}vɳ";
	mes "iHzLڥXhA";
	mes "b}enӪ";
	mes "ЧIP~iHA";
	mes "YSI}ܡA";
	mes "o@ҨϥΪҦ";
	mes "NLĳBzAЪ`No@I";
	next;
	mes "[h AȤH]";
	mes "аݧAn}vɳ?";
	next;
	switch(select("O:n")) {
	case 1:
		if (countitem(7514) == 0) {
			mes "[h AȤH]";
			mes "P§Aϥ";
			mes "]ɶ]vɳA";
			mes "Ao";
		}
		else {
			mes "[h AȤH]";
			mes "bA}eAҾ֦";
			mes "k٥浹ڧaA";
			mes "P§Aϥ";
			mes "]ɶ]vɳA";
			mes "Ao";
			delitem 7514,1; //]
		}
		set monster_race_2_1,0;
		set monster_race_2_2,0;
		close2;
		warp "hugel",63,73;
		end;
	case 2:
		mes "[h AȤH]";
		mes "A@ּ֪";
		mes "]ɶ]";
		close;
	}
}

p_track02,30,38,0	script	#poring1	139,0,0,{
OnInit:
	disablenpc "#poring1";
	end;

OnEnable:
	enablenpc "#poring1";
	monster "p_track02",58,38,"1 ]",1725,1,"#poring1::OnMyMobDead";
	end;

OnDisable:
	killmonster "p_track02","#poring1::OnMyMobDead";
	disablenpc "#poring1";
	end;

OnTouchNPC:
	if ($@mon_race_2_1 == 0) {
		emotion e_lv;
		specialeffect EF_MVP;
		mapannounce "p_track02","1] iIF",bc_map,"0x66FFCC";
		set $@mon_race_2_1,1;
		donpcevent "#poring1::OnDisable";
	}
	else {
		emotion e_lv;
		specialeffect EF_MVP;
		mapannounce "p_track02","b1] H۶iI vɴNF",bc_map,"0x66FFCC";
		set $@mon_race_2_2,1;
		donpcevent "#poring1::OnDisable";
		donpcevent "#lunatic1::OnDisable";
		donpcevent "#savagebebe1::OnDisable";
		donpcevent "#desertwolf1::OnDisable";
		donpcevent "#deviruchi1::OnDisable";
		donpcevent "#baphomet1::OnDisable";
		donpcevent "TrapGlobal#race02::OnDisable";
		enablenpc "I AȤH#medal";
		donpcevent "#race_timer2-3::OnEnable";
	}
	end;

OnMyMobDead:
	end;
}

p_track02,30,36,0	script	#lunatic1	139,0,0,{
OnInit:
	disablenpc "#lunatic1";
	end;

OnEnable:
	enablenpc "#lunatic1";
	monster "p_track02",58,36,"2 ]",1726,1,"#lunatic1::OnMyMobDead";
	end;

OnDisable:
	killmonster "p_track02","#lunatic1::OnMyMobDead";
	disablenpc "#lunatic1";
	end;

OnTouchNPC:
	if ($@mon_race_2_1 == 0) {
		emotion e_ho;
		specialeffect EF_MVP;
		mapannounce "p_track02","2] iIF",bc_map,"0x66FFCC";
		set $@mon_race_2_1,2;
		donpcevent "#lunatic1::OnDisable";
	}
	else {
		emotion e_ho;
		specialeffect EF_MVP;
		mapannounce "p_track02","b2] H۶iI vɴNF",bc_map,"0x66FFCC";
		set $@mon_race_2_2,2;
		donpcevent "#lunatic1::OnDisable";
		donpcevent "#poring1::OnDisable";
		donpcevent "#savagebebe1::OnDisable";
		donpcevent "#desertwolf1::OnDisable";
		donpcevent "#deviruchi1::OnDisable";
		donpcevent "#baphomet1::OnDisable";
		donpcevent "TrapGlobal#race02::OnDisable";
		enablenpc "I AȤH#medal";
		donpcevent "#race_timer2-3::OnEnable";
	}
	end;

OnMyMobDead:
	end;
}

p_track02,30,34,0	script	#savagebebe1	139,0,0,{
OnInit:
	disablenpc "#savagebebe1";
	end;

OnEnable:
	enablenpc "#savagebebe1";
	monster "p_track02",58,34,"3 ]",1727,1,"#savagebebe1::OnMyMobDead";
	end;

OnDisable:
	killmonster "p_track02","#savagebebe1::OnMyMobDead";
	disablenpc "#savagebebe1";
	end;

OnTouchNPC:
	if ($@mon_race_2_1 == 0) {
		emotion e_heh;
		specialeffect EF_MVP;
		mapannounce "p_track02","3] iIF",bc_map,"0x66FFCC";
		set $@mon_race_2_1,3;
		donpcevent "#savagebebe1::OnDisable";
	}
	else {
		emotion e_heh;
		specialeffect EF_MVP;
		mapannounce "p_track02","b3] H۶iI vɴNF",bc_map,"0x66FFCC";
		set $@mon_race_2_2,3;
		donpcevent "#savagebebe1::OnDisable";
		donpcevent "#poring1::OnDisable";
		donpcevent "#lunatic1::OnDisable";
		donpcevent "#desertwolf1::OnDisable";
		donpcevent "#deviruchi1::OnDisable";
		donpcevent "#baphomet1::OnDisable";
		donpcevent "TrapGlobal#race02::OnDisable";
		enablenpc "I AȤH#medal";
		donpcevent "#race_timer2-3::OnEnable";
	}
	end;

OnMyMobDead:
	end;
}

p_track02,30,32,0	script	#desertwolf1	139,0,0,{
OnInit:
	disablenpc "#desertwolf1";
	end;

OnEnable:
	enablenpc "#desertwolf1";
	monster "p_track02",58,32,"4 ]",1728,1,"#desertwolf1::OnMyMobDead";
	end;

OnDisable:
	killmonster "p_track02","#desertwolf1::OnMyMobDead";
	disablenpc "#desertwolf1";
	end;

OnTouchNPC:
	if ($@mon_race_2_1 == 0) {
		emotion e_kis;
		specialeffect EF_MVP;
		mapannounce "p_track02","4] iIF",bc_map,"0x66FFCC";
		set $@mon_race_2_1,4;
		donpcevent "#desertwolf1::OnDisable";
	}
	else {
		emotion e_kis;
		specialeffect EF_MVP;
		mapannounce "p_track02","b4] H۶iI vɴNF",bc_map,"0x66FFCC";
		set $@mon_race_2_2,4;
		donpcevent "#desertwolf1::OnDisable";
		donpcevent "#poring1::OnDisable";
		donpcevent "#lunatic1::OnDisable";
		donpcevent "#savagebebe1::OnDisable";
		donpcevent "#deviruchi1::OnDisable";
		donpcevent "#baphomet1::OnDisable";
		donpcevent "TrapGlobal#race02::OnDisable";
		enablenpc "I AȤH#medal";
		donpcevent "#race_timer2-3::OnEnable";
	}
	end;

OnMyMobDead:
	end;
}

p_track02,30,30,0	script	#deviruchi1	139,0,0,{
OnInit:
	disablenpc "#deviruchi1";
	end;

OnEnable:
	enablenpc "#deviruchi1";
	monster "p_track02",58,30,"5 ]",1730,1,"#deviruchi1::OnMyMobDead";
	end;

OnDisable:
	killmonster "p_track02","#deviruchi1::OnMyMobDead";
	disablenpc "#deviruchi1";
	end;

OnTouchNPC:
	if ($@mon_race_2_1 == 0) {
		emotion e_gg;
		specialeffect EF_MVP;
		mapannounce "p_track02","5] iIF",bc_map,"0x66FFCC";
		set $@mon_race_2_1,5;
		donpcevent "#deviruchi1::OnDisable";
	}
	else {
		emotion e_gg;
		specialeffect EF_MVP;
		mapannounce "p_track02","b5] H۶iI vɴNF",bc_map,"0x66FFCC";
		set $@mon_race_2_2,5;
		donpcevent "#deviruchi1::OnDisable";
		donpcevent "#poring1::OnDisable";
		donpcevent "#lunatic1::OnDisable";
		donpcevent "#savagebebe1::OnDisable";
		donpcevent "#desertwolf1::OnDisable";
		donpcevent "#baphomet1::OnDisable";
		donpcevent "TrapGlobal#race02::OnDisable";
		enablenpc "I AȤH#medal";
		donpcevent "#race_timer2-3::OnEnable";
	}
	end;

OnMyMobDead:
	end;
}

p_track02,30,28,0	script	#baphomet1	139,0,0,{
OnInit:
	disablenpc "#baphomet1";
	end;

OnEnable:
	enablenpc "#baphomet1";
	monster "p_track02",58,28,"6 ]",1729,1,"#baphomet1::OnMyMobDead";
	end;

OnDisable:
	killmonster "p_track02","#baphomet1::OnMyMobDead";
	disablenpc "#baphomet1";
	end;

OnTouchNPC:
	if ($@mon_race_2_1 == 0) {
		emotion e_pif;
		specialeffect EF_MVP;
		mapannounce "p_track02","6] iIF",bc_map,"0x66FFCC";
		set $@mon_race_2_1,6;
		donpcevent "#baphomet1::OnDisable";
	}
	else {
		emotion e_pif;
		specialeffect EF_MVP;
		mapannounce "p_track02","b6] H۶iI vɴNF",bc_map,"0x66FFCC";
		set $@mon_race_2_2,6;
		donpcevent "#baphomet1::OnDisable";
		donpcevent "#poring1::OnDisable";
		donpcevent "#lunatic1::OnDisable";
		donpcevent "#savagebebe1::OnDisable";
		donpcevent "#desertwolf1::OnDisable";
		donpcevent "#deviruchi1::OnDisable";
		donpcevent "TrapGlobal#race02::OnDisable";
		enablenpc  "I AȤH#medal";
		donpcevent "#race_timer2-3::OnEnable";
	}
	end;

OnMyMobDead:
	end;
}

p_track02,19,48,0	script	TrapGlobal#race02	-1,{
OnInit:
	set $@mon_r02_luk1,0;
	set $@mon_r02_luk2,0;
	set $@mon_r02_luk3,0;
	set $@mon_r02_luk4,0;
	set $@mon_r02_luk5,0;
	set $@mon_r02_luk6,0;
	set $@mon_r02_tire1,0;
	set $@mon_r02_tire2,0;
	set $@mon_r02_tire3,0;
	set $@mon_r02_tire4,0;
	set $@mon_r02_tire5,0;
	set $@mon_r02_tire6,0;
	end;

OnEnable:
	enablenpc "TrapGlobal#race02";
	donpcevent "starting#race02_1::OnEnable";
	donpcevent "starting#race02_2::OnEnable";
	donpcevent "starting#race02_3::OnEnable";
	donpcevent "starting#race02_4::OnEnable";
	donpcevent "starting#race02_5::OnEnable";
	donpcevent "starting#race02_6::OnEnable";
	//-------------------------------------------------------------
	// Monster No. 1, Poring
	//-------------------------------------------------------------
	set .@firstline,rand(1,70);
	if ((.@firstline > 0) && (.@firstline < 11)) {
		set $@mon_r02_luk1,.@firstline;
		enablenpc "Luk#race02_1_5";
		enablenpc "Luk#race02_1_6";
		set .@firsttired,rand(50,60);
		if (.@firsttired > 49) && (.@firsttired < 61) {
			set $@mon_r02_tire1,.@firsttired;
			enablenpc "Tire#race02_1_1";
		}
	}
	else if ((.@firstline > 10) && (.@firstline < 31)) {
		set $@mon_r02_luk1,.@firstline;
		enablenpc "Luk#race02_1_5";
		set .@firsttired,rand(40,60);
		if (.@firsttired > 49) && (.@firsttired < 61) {
			set $@mon_r02_tire1,.@firsttired;
			enablenpc "Tire#race02_1_1";
		}
		else {
			set $@mon_r02_tire1,.@firsttired;
			enablenpc "Tire#race02_1_1";
			enablenpc "Tire#race02_1_2";
		}
	}
	else if ((.@firstline > 20) && (.@firstline < 41)) {
		set $@mon_r02_luk1,.@firstline;
		enablenpc "Luk#race02_1_1";
		set .@firsttired,rand(30,50);
		if (.@firsttired > 39) && (.@firsttired < 51) {
			set $@mon_r02_tire1,.@firsttired;
			enablenpc "Tire#race02_1_1";
			enablenpc "Tire#race02_1_2";
		}
		else {
			set $@mon_r02_tire1,.@firsttired;
			enablenpc "Tire#race02_1_1";
			enablenpc "Tire#race02_1_2";
			enablenpc "Tire#race02_1_3";
		}
	}
	else if ((.@firstline > 40) && (.@firstline < 51)) {
		set $@mon_r02_luk1,.@firstline;
		enablenpc "Luk#race02_1_1";
		enablenpc "Luk#race02_1_2";
		set .@firsttired,rand(20,40);
		if (.@firsttired > 29) && (.@firsttired < 41) {
			set $@mon_r02_tire1,.@firsttired;
			enablenpc "Tire#race02_1_1";
			enablenpc "Tire#race02_1_2";
			enablenpc "Tire#race02_1_3";
		}
		else {
			set $@mon_r02_tire1,.@firsttired;
			enablenpc "Tire#race02_1_1";
			enablenpc "Tire#race02_1_2";
			enablenpc "Tire#race02_1_3";
			enablenpc "Tire#race02_1_4";
		}
	}
	else if ((.@firstline > 50) && (.@firstline < 61)) {
		set $@mon_r02_luk1,.@firstline;
		enablenpc "Luk#race02_1_1";
		enablenpc "Luk#race02_1_2";
		enablenpc "Luk#race02_1_3";
		set .@firsttired,rand(10,30);
		if (.@firsttired > 19) && (.@firsttired < 31) {
			set $@mon_r02_tire1,.@firsttired;
			enablenpc "Tire#race02_1_1";
			enablenpc "Tire#race02_1_2";
			enablenpc "Tire#race02_1_3";
			enablenpc "Tire#race02_1_4";
		}
		else {
			set $@mon_r02_tire1,.@firsttired;
			enablenpc "Tire#race02_1_1";
			enablenpc "Tire#race02_1_2";
			enablenpc "Tire#race02_1_3";
			enablenpc "Tire#race02_1_4";
			enablenpc "Tire#race02_1_5";
		}
	}
	else if ((.@firstline > 60) && (.@firstline < 71)) {
		set $@mon_r02_luk1,.@firstline;
		enablenpc "Luk#race02_1_1";
		enablenpc "Luk#race02_1_2";
		enablenpc "Luk#race02_1_3";
		enablenpc "Luk#race02_1_4";
		set .@firsttired,rand(0,20);
		if (.@firsttired > 9) && (.@firsttired < 21) {
			set $@mon_r02_tire1,.@firsttired;
			enablenpc "Tire#race02_1_1";
			enablenpc "Tire#race02_1_2";
			enablenpc "Tire#race02_1_3";
			enablenpc "Tire#race02_1_4";
			enablenpc "Tire#race02_1_5";
		}
		else {
			set $@mon_r02_tire1,.@firsttired;
			enablenpc "Tire#race02_1_1";
			enablenpc "Tire#race02_1_2";
			enablenpc "Tire#race02_1_3";
			enablenpc "Tire#race02_1_4";
			enablenpc "Tire#race02_1_5";
			enablenpc "Tire#race02_1_6";
		}
	}
	else {
		set $@mon_r02_luk1,.@firstline;
		enablenpc "Luk#race02_1_1";
		enablenpc "Luk#race02_1_2";
		enablenpc "Luk#race02_1_3";
		enablenpc "Luk#race02_1_4";
		set .@firsttired,rand(0,20);
		if (.@firsttired > 9) && (.@firsttired < 21) {
			set $@mon_r02_tire1,.@firstline;
			enablenpc "Tire#race02_1_1";
			enablenpc "Tire#race02_1_2";
			enablenpc "Tire#race02_1_3";
			enablenpc "Tire#race02_1_4";
			enablenpc "Tire#race02_1_5";
		}
		else {
			set $@mon_r02_tire1,.@firstline;
			enablenpc "Tire#race02_1_1";
			enablenpc "Tire#race02_1_2";
			enablenpc "Tire#race02_1_3";
			enablenpc "Tire#race02_1_4";
			enablenpc "Tire#race02_1_5";
			enablenpc "Tire#race02_1_6";
		}
	}
	//-------------------------------------------------------------
	// Monster No. 2, Lunatic
	//-------------------------------------------------------------
	set .@secondline,rand(1,70);
	if ((.@secondline > 0) && (.@secondline < 11)) {
		set $@mon_r02_luk2,.@secondline;
		enablenpc "Luk#race02_2_5";
		enablenpc "Luk#race02_2_6";
		set .@secondtired,rand(50,60);
		if (.@secondtired > 49) && (.@secondtired < 61) {
			set $@mon_r02_tire2,.@secondtired;
			enablenpc "Tire#race02_2_1";
		}
	}
	else if ((.@secondline > 10) && (.@secondline < 31)) {
		set $@mon_r02_luk2,.@secondline;
		enablenpc "Luk#race02_2_5";
		set .@secondtired,rand(40,60);
		if (.@secondtired > 49) && (.@secondtired < 61) {
			set $@mon_r02_tire2,.@secondline;
			enablenpc "Tire#race02_2_1";
		}
		else {
			set $@mon_r02_tire2,.@secondline;
			enablenpc "Tire#race02_2_1";
			enablenpc "Tire#race02_2_2";
		}
	}
	else if ((.@secondline > 20) && (.@secondline < 41)) {
		set $@mon_r02_luk2,.@secondline;
		enablenpc "Luk#race02_2_1";
		set .@secondtired,rand(30,50);
		if (.@secondtired > 39) && (.@secondtired < 51) {
			set $@mon_r02_tire2,.@secondtired;
			enablenpc "Tire#race02_2_1";
			enablenpc "Tire#race02_2_2";
		}
		else {
			set $@mon_r02_tire2,.@secondtired;
			enablenpc "Tire#race02_2_1";
			enablenpc "Tire#race02_2_2";
			enablenpc "Tire#race02_2_3";
		}
	}
	else if ((.@secondline > 40) && (.@secondline < 51)) {
		set $@mon_r02_luk2,.@secondline;
		enablenpc "Luk#race02_2_1";
		enablenpc "Luk#race02_2_2";
		set .@secondtired,rand(20,40);
		if (.@secondtired > 29) && (.@secondtired < 41) {
			set $@mon_r02_tire2,.@secondtired;
			enablenpc "Tire#race02_2_1";
			enablenpc "Tire#race02_2_2";
			enablenpc "Tire#race02_2_3";
		}
		else {
			set $@mon_r02_tire2,.@secondtired;
			enablenpc "Tire#race02_2_1";
			enablenpc "Tire#race02_2_2";
			enablenpc "Tire#race02_2_3";
			enablenpc "Tire#race02_2_4";
		}
	}
	else if ((.@secondline > 50) && (.@secondline < 61)) {
		set $@mon_r02_luk2,.@secondline;
		enablenpc "Luk#race02_2_1";
		enablenpc "Luk#race02_2_2";
		enablenpc "Luk#race02_2_3";
		set .@secondtired,rand(10,30);
		if (.@secondtired > 19) && (.@secondtired < 31) {
			set $@mon_r02_tire2,.@secondtired;
			enablenpc "Tire#race02_2_1";
			enablenpc "Tire#race02_2_2";
			enablenpc "Tire#race02_2_3";
			enablenpc "Tire#race02_2_4";
		}
		else {
			set $@mon_r02_tire2,.@secondtired;
			enablenpc "Tire#race02_2_1";
			enablenpc "Tire#race02_2_2";
			enablenpc "Tire#race02_2_3";
			enablenpc "Tire#race02_2_4";
			enablenpc "Tire#race02_2_5";
		}
	}
	else if ((.@secondline > 60) && (.@secondline < 71)) {
		set $@mon_r02_luk2,.@secondline;
		enablenpc "Luk#race02_2_1";
		enablenpc "Luk#race02_2_2";
		enablenpc "Luk#race02_2_3";
		enablenpc "Luk#race02_2_4";
		set .@secondtired,rand(0,20);
		if (.@secondtired > 9) && (.@secondtired < 21) {
			set $@mon_r02_tire2,.@secondtired;
			enablenpc "Tire#race02_2_1";
			enablenpc "Tire#race02_2_2";
			enablenpc "Tire#race02_2_3";
			enablenpc "Tire#race02_2_4";
			enablenpc "Tire#race02_2_5";
		}
		else {
			set $@mon_r02_tire2,.@secondtired;
			enablenpc "Tire#race02_2_1";
			enablenpc "Tire#race02_2_2";
			enablenpc "Tire#race02_2_3";
			enablenpc "Tire#race02_2_4";
			enablenpc "Tire#race02_2_5";
			enablenpc "Tire#race02_2_6";
		}
	}
	else {
		set $@mon_r02_luk2,.@secondline;
		enablenpc "Luk#race02_2_1";
		enablenpc "Luk#race02_2_2";
		enablenpc "Luk#race02_2_3";
		enablenpc "Luk#race02_2_4";
		set .@secondtired,rand(0,20);
		if (.@secondtired > 9) && (.@secondtired < 21) {
			set $@mon_r02_tire2,.@secondtired;
			enablenpc "Tire#race02_2_1";
			enablenpc "Tire#race02_2_2";
			enablenpc "Tire#race02_2_3";
			enablenpc "Tire#race02_2_4";
			enablenpc "Tire#race02_2_5";
		}
		else {
			set $@mon_r02_tire2,.@secondtired;
			enablenpc "Tire#race02_2_1";
			enablenpc "Tire#race02_2_2";
			enablenpc "Tire#race02_2_3";
			enablenpc "Tire#race02_2_4";
			enablenpc "Tire#race02_2_5";
			enablenpc "Tire#race02_2_6";
		}
	}
	//-------------------------------------------------------------
	// Monster No. 3, Savage Babe
	//-------------------------------------------------------------
	set .@thirdline,rand(1,70);
	if ((.@thirdline > 0) && (.@thirdline < 11)) {
		set $@mon_r02_luk3,.@thirdline;
		enablenpc "Luk#race02_3_5";
		enablenpc "Luk#race02_3_6";
		set .@thridtired,rand(50,60);
		if (.@thridtired > 49) && (.@thridtired < 61) {
			set $@mon_r02_tire3,.@thridtired;
			enablenpc "Tire#race02_3_1";
		}
	}
	else if ((.@thirdline > 10) && (.@thirdline < 31)) {
		set $@mon_r02_luk3,.@thirdline;
		enablenpc "Luk#race02_3_5";
		set .@thridtired,rand(40,60);
		if (.@thridtired > 49) && (.@thridtired < 61) {
			set $@mon_r02_tire3,.@thridtired;
			enablenpc "Tire#race02_3_1";
		}
		else {
			set $@mon_r02_tire3,.@thridtired;
			enablenpc "Tire#race02_3_1";
			enablenpc "Tire#race02_3_2";
		}
	}
	else if ((.@thirdline > 20) && (.@thirdline < 41)) {
		set $@mon_r02_luk3,.@thirdline;
		enablenpc "Luk#race02_3_1";
		set .@thridtired,rand(30,50);
		if (.@thridtired > 39) && (.@thridtired < 51) {
			set $@mon_r02_tire3,.@thridtired;
			enablenpc "Tire#race02_3_1";
			enablenpc "Tire#race02_3_2";
		}
		else {
			set $@mon_r02_tire3,.@thridtired;
			enablenpc "Tire#race02_3_1";
			enablenpc "Tire#race02_3_2";
			enablenpc "Tire#race02_3_3";
		}
	}
	else if ((.@thirdline > 40) && (.@thirdline < 51)) {
		set $@mon_r02_luk3,.@thirdline;
		enablenpc "Luk#race02_3_1";
		enablenpc "Luk#race02_3_2";
		set .@thridtired,rand(20,40);
		if (.@thridtired > 29) && (.@thridtired < 41) {
			set $@mon_r02_tire3,.@thridtired;
			enablenpc "Tire#race02_3_1";
			enablenpc "Tire#race02_3_2";
			enablenpc "Tire#race02_3_3";
		}
		else {
			set $@mon_r02_tire3,.@thridtired;
			enablenpc "Tire#race02_3_1";
			enablenpc "Tire#race02_3_2";
			enablenpc "Tire#race02_3_3";
			enablenpc "Tire#race02_3_4";
		}
	}
	else if ((.@thirdline > 50) && (.@thirdline < 61)) {
		set $@mon_r02_luk3,.@thirdline;
		enablenpc "Luk#race02_3_1";
		enablenpc "Luk#race02_3_2";
		enablenpc "Luk#race02_3_3";
		set .@thridtired,rand(10,30);
		if (.@thridtired > 19) && (.@thridtired < 31) {
			set $@mon_r02_tire3,.@thridtired;
			enablenpc "Tire#race02_3_1";
			enablenpc "Tire#race02_3_2";
			enablenpc "Tire#race02_3_3";
			enablenpc "Tire#race02_3_4";
		}
		else {
			set $@mon_r02_tire3,.@thridtired;
			enablenpc "Tire#race02_3_1";
			enablenpc "Tire#race02_3_2";
			enablenpc "Tire#race02_3_3";
			enablenpc "Tire#race02_3_4";
			enablenpc "Tire#race02_3_5";
		}
	}
	else if ((.@thirdline > 60) && (.@thirdline < 71)) {
		set $@mon_r02_luk3,.@thirdline;
		enablenpc "Luk#race02_3_1";
		enablenpc "Luk#race02_3_2";
		enablenpc "Luk#race02_3_3";
		enablenpc "Luk#race02_3_4";
		set .@thridtired,rand(0,20);
		if (.@thridtired > 9) && (.@thridtired < 21) {
			set $@mon_r02_tire3,.@thridtired;
			enablenpc "Tire#race02_3_1";
			enablenpc "Tire#race02_3_2";
			enablenpc "Tire#race02_3_3";
			enablenpc "Tire#race02_3_4";
			enablenpc "Tire#race02_3_5";
		}
		else {
			set $@mon_r02_tire3,.@thridtired;
			enablenpc "Tire#race02_3_1";
			enablenpc "Tire#race02_3_2";
			enablenpc "Tire#race02_3_3";
			enablenpc "Tire#race02_3_4";
			enablenpc "Tire#race02_3_5";
			enablenpc "Tire#race02_3_6";
		}
	}
	else {
		set $@mon_r02_luk3,.@thirdline;
		enablenpc "Luk#race02_3_1";
		enablenpc "Luk#race02_3_2";
		enablenpc "Luk#race02_3_3";
		enablenpc "Luk#race02_3_4";
		set .@thridtired,rand(0,20);
		if (.@thridtired > 9) && (.@thridtired < 21) {
			set $@mon_r02_tire3,.@thridtired;
			enablenpc "Tire#race02_3_1";
			enablenpc "Tire#race02_3_2";
			enablenpc "Tire#race02_3_3";
			enablenpc "Tire#race02_3_4";
			enablenpc "Tire#race02_3_5";
		}
		else {
			set $@mon_r02_tire3,.@thridtired;
			enablenpc "Tire#race02_3_1";
			enablenpc "Tire#race02_3_2";
			enablenpc "Tire#race02_3_3";
			enablenpc "Tire#race02_3_4";
			enablenpc "Tire#race02_3_5";
			enablenpc "Tire#race02_3_6";
		}
	}
	//-------------------------------------------------------------
	// Monster No. 4, Baby Desert Wolf
	//-------------------------------------------------------------
	set .@fourthline,rand(1,70);
	if ((.@fourthline > 0) && (.@fourthline < 11)) {
		set $@mon_r02_luk4,.@fourthline;
		enablenpc "Luk#race02_4_5";
		enablenpc "Luk#race02_4_6";
		set .@fourthtired,rand(50,60);
		if (.@fourthtired > 49) && (.@fourthtired < 61) {
			set $@mon_r02_tire4,.@fourthtired;
			enablenpc "Tire#race02_4_1";
		}
	}
	else if ((.@fourthline > 10) && (.@fourthline < 31)) {
		set $@mon_r02_luk4,.@fourthline;
		enablenpc "Luk#race02_4_5";
		set .@fourthtired,rand(40,60);
		if (.@fourthtired > 49) && (.@fourthtired < 61) {
			set $@mon_r02_tire4,.@fourthtired;
			enablenpc "Tire#race02_4_1";
		}
		else {
			set $@mon_r02_tire4,.@fourthtired;
			enablenpc "Tire#race02_4_1";
			enablenpc "Tire#race02_4_2";
		}
	}
	else if ((.@fourthline > 20) && (.@fourthline < 41)) {
		set $@mon_r02_luk4,.@fourthline;
		enablenpc "Luk#race02_4_1";
		set .@fourthtired,rand(30,50);
		if (.@fourthtired > 39) && (.@fourthtired < 51) {
			set $@mon_r02_tire4,.@fourthtired;
			enablenpc "Tire#race02_4_1";
			enablenpc "Tire#race02_4_2";
		}
		else {
			set $@mon_r02_tire4,.@fourthtired;
			enablenpc "Tire#race02_4_1";
			enablenpc "Tire#race02_4_2";
			enablenpc "Tire#race02_4_3";
		}
	}
	else if ((.@fourthline > 40) && (.@fourthline < 51)) {
		set $@mon_r02_luk4,.@fourthline;
		enablenpc "Luk#race02_4_1";
		enablenpc "Luk#race02_4_2";
		set .@fourthtired,rand(20,40);
		if (.@fourthtired > 29) && (.@fourthtired < 41) {
			set $@mon_r02_tire4,.@fourthtired;
			enablenpc "Tire#race02_4_1";
			enablenpc "Tire#race02_4_2";
			enablenpc "Tire#race02_4_3";
		}
		else {
			set $@mon_r02_tire4,.@fourthtired;
			enablenpc "Tire#race02_4_1";
			enablenpc "Tire#race02_4_2";
			enablenpc "Tire#race02_4_3";
			enablenpc "Tire#race02_4_4";
		}
	}
	else if ((.@fourthline > 50) && (.@fourthline < 61)) {
		set $@mon_r02_luk4,.@fourthline;
		enablenpc "Luk#race02_4_1";
		enablenpc "Luk#race02_4_2";
		enablenpc "Luk#race02_4_3";
		set .@fourthtired,rand(10,30);
		if (.@fourthtired > 19) && (.@fourthtired < 31) {
			set $@mon_r02_tire4,.@fourthtired;
			enablenpc "Tire#race02_4_1";
			enablenpc "Tire#race02_4_2";
			enablenpc "Tire#race02_4_3";
			enablenpc "Tire#race02_4_4";
		}
		else {
			set $@mon_r02_tire4,.@fourthtired;
			enablenpc "Tire#race02_4_1";
			enablenpc "Tire#race02_4_2";
			enablenpc "Tire#race02_4_3";
			enablenpc "Tire#race02_4_4";
			enablenpc "Tire#race02_4_5";
		}
	}
	else if ((.@fourthline > 60) && (.@fourthline < 71)) {
		set $@mon_r02_luk4,.@fourthline;
		enablenpc "Luk#race02_4_1";
		enablenpc "Luk#race02_4_2";
		enablenpc "Luk#race02_4_3";
		enablenpc "Luk#race02_4_4";
		set .@fourthtired,rand(0,20);
		if (.@fourthtired > 9) && (.@fourthtired < 21) {
			set $@mon_r02_tire4,.@fourthtired;
			enablenpc "Tire#race02_4_1";
			enablenpc "Tire#race02_4_2";
			enablenpc "Tire#race02_4_3";
			enablenpc "Tire#race02_4_4";
			enablenpc "Tire#race02_4_5";
		}
		else {
			set $@mon_r02_tire4,.@fourthtired;
			enablenpc "Tire#race02_4_1";
			enablenpc "Tire#race02_4_2";
			enablenpc "Tire#race02_4_3";
			enablenpc "Tire#race02_4_4";
			enablenpc "Tire#race02_4_5";
			enablenpc "Tire#race02_4_6";
		}
	}
	else {
		set $@mon_r02_luk4,.@fourthline;
		enablenpc "Luk#race02_4_1";
		enablenpc "Luk#race02_4_2";
		enablenpc "Luk#race02_4_3";
		enablenpc "Luk#race02_4_4";
		set .@fourthtired,rand(0,20);
		if (.@fourthtired > 9) && (.@fourthtired < 21) {
			set $@mon_r02_tire4,.@fourthtired;
			enablenpc "Tire#race02_4_1";
			enablenpc "Tire#race02_4_2";
			enablenpc "Tire#race02_4_3";
			enablenpc "Tire#race02_4_4";
			enablenpc "Tire#race02_4_5";
		}
		else {
			set $@mon_r02_tire4,.@fourthtired;
			enablenpc "Tire#race02_4_1";
			enablenpc "Tire#race02_4_2";
			enablenpc "Tire#race02_4_3";
			enablenpc "Tire#race02_4_4";
			enablenpc "Tire#race02_4_5";
			enablenpc "Tire#race02_4_6";
		}
	}
	//-------------------------------------------------------------
	// Monster No. 5, Deviruchi
	//-------------------------------------------------------------
	set .@fifthline,rand(1,70);
	if ((.@fifthline > 0) && (.@fifthline < 11)) {
		set $@mon_r02_luk5,.@fifthline;
		enablenpc "Luk#race02_5_5";
		set .@fifthtired,rand(50,60);
		if (.@fifthtired > 49) && (.@fifthtired < 61) {
			set $@mon_r02_tire5,.@fifthtired;
			enablenpc "Tire#race02_5_1";
		}
	}
	else if ((.@fifthline > 10) && (.@fifthline < 31)) {
		set $@mon_r02_luk5,.@fifthline;
		enablenpc "Luk#race02_5_5";
		set .@fifthtired,rand(40,60);
		if (.@fifthtired > 49) && (.@fifthtired < 61) {
			set $@mon_r02_tire5,.@fifthtired;
			enablenpc "Tire#race02_5_1";
		}
		else {
			set $@mon_r02_tire5,.@fifthtired;
			enablenpc "Tire#race02_5_1";
			enablenpc "Tire#race02_5_2";
		}
	}
	else if ((.@fifthline > 20) && (.@fifthline < 41)) {
		set $@mon_r02_luk5,.@fifthline;
		enablenpc "Luk#race02_5_1";
		set .@fifthtired,rand(30,50);
		if (.@fifthtired > 39) && (.@fifthtired < 51) {
			set $@mon_r02_tire5,.@fifthtired;
			enablenpc "Tire#race02_5_1";
			enablenpc "Tire#race02_5_2";
		}
		else {
			set $@mon_r02_tire5,.@fifthtired;
			enablenpc "Tire#race02_5_1";
			enablenpc "Tire#race02_5_2";
			enablenpc "Tire#race02_5_3";
		}
	}
	else if ((.@fifthline > 40) && (.@fifthline < 51)) {
		set $@mon_r02_luk5,.@fifthline;
		enablenpc "Luk#race02_5_1";
		enablenpc "Luk#race02_5_2";
		set .@fifthtired,rand(20,40);
		if (.@fifthtired > 29) && (.@fifthtired < 41) {
			set $@mon_r02_tire5,.@fifthtired;
			enablenpc "Tire#race02_5_1";
			enablenpc "Tire#race02_5_2";
			enablenpc "Tire#race02_5_3";
		}
		else {
			set $@mon_r02_tire5,.@fifthtired;
			enablenpc "Tire#race02_5_1";
			enablenpc "Tire#race02_5_2";
			enablenpc "Tire#race02_5_3";
			enablenpc "Tire#race02_5_4";
		}
	}
	else if ((.@fifthline > 50) && (.@fifthline < 61)) {
		set $@mon_r02_luk5,.@fifthline;
		enablenpc "Luk#race02_5_1";
		enablenpc "Luk#race02_5_2";
		enablenpc "Luk#race02_5_3";
		set .@fifthtired,rand(10,30);
		if (.@fifthtired > 19) && (.@fifthtired < 31) {
			set $@mon_r02_tire5,.@fifthtired;
			enablenpc "Tire#race02_5_1";
			enablenpc "Tire#race02_5_2";
			enablenpc "Tire#race02_5_3";
			enablenpc "Tire#race02_5_4";
		}
		else {
			set $@mon_r02_tire5,.@fifthtired;
			enablenpc "Tire#race02_5_1";
			enablenpc "Tire#race02_5_2";
			enablenpc "Tire#race02_5_3";
			enablenpc "Tire#race02_5_4";
			enablenpc "Tire#race02_5_5";
		}
	}
	else if ((.@fifthline > 60) && (.@fifthline < 71)) {
		set $@mon_r02_luk5,.@fifthline;
		enablenpc "Luk#race02_5_1";
		enablenpc "Luk#race02_5_2";
		enablenpc "Luk#race02_5_3";
		enablenpc "Luk#race02_5_4";
		set .@fifthtired,rand(0,20);
		if (.@fifthtired > 9) && (.@fifthtired < 21) {
			set $@mon_r02_tire5,.@fifthtired;
			enablenpc "Tire#race02_5_1";
			enablenpc "Tire#race02_5_2";
			enablenpc "Tire#race02_5_3";
			enablenpc "Tire#race02_5_4";
			enablenpc "Tire#race02_5_5";
		}
		else {
			set $@mon_r02_tire5,.@fifthtired;
			enablenpc "Tire#race02_5_1";
			enablenpc "Tire#race02_5_2";
			enablenpc "Tire#race02_5_3";
			enablenpc "Tire#race02_5_4";
			enablenpc "Tire#race02_5_5";
			enablenpc "Tire#race02_5_6";
		}
	}
	else {
		set $@mon_r02_luk5,.@fifthline;
		enablenpc "Luk#race02_5_1";
		enablenpc "Luk#race02_5_2";
		enablenpc "Luk#race02_5_3";
		enablenpc "Luk#race02_5_4";
		set .@fifthtired,rand(0,20);
		if (.@fifthtired > 9) && (.@fifthtired < 21) {
			set $@mon_r02_tire5,.@fifthtired;
			enablenpc "Tire#race02_5_1";
			enablenpc "Tire#race02_5_2";
			enablenpc "Tire#race02_5_3";
			enablenpc "Tire#race02_5_4";
			enablenpc "Tire#race02_5_5";
		}
		else {
			set $@mon_r02_tire5,.@fifthtired;
			enablenpc "Tire#race02_5_1";
			enablenpc "Tire#race02_5_2";
			enablenpc "Tire#race02_5_3";
			enablenpc "Tire#race02_5_4";
			enablenpc "Tire#race02_5_5";
			enablenpc "Tire#race02_5_6";
		}
	}
	//-------------------------------------------------------------
	// Monster No. 6, Baphomet Jr.
	//-------------------------------------------------------------
	set .@sixthline,rand(1,70);
	if ((.@sixthline > 0) && (.@sixthline < 11)) {
		set $@mon_r02_luk6,.@sixthline;
		enablenpc "Luk#race02_6_5";
		enablenpc "Luk#race02_6_6";
		set .@sixthtired,rand(50,60);
		if (.@sixthtired > 49) && (.@sixthtired < 61) {
			set $@mon_r02_tire6,.@sixthtired;
			enablenpc "Tire#race02_6_1";
		}
	}
	else if ((.@sixthline > 10) && (.@sixthline < 31)) {
		set $@mon_r02_luk6,.@sixthline;
		enablenpc "Luk#race02_6_5";
		set .@sixthtired,rand(40,60);
		if (.@sixthtired > 49) && (.@sixthtired < 61) {
			set $@mon_r02_tire6,.@sixthtired;
			enablenpc "Tire#race02_6_1";
		}
		else {
			set $@mon_r02_tire6,.@sixthtired;
			enablenpc "Tire#race02_6_1";
			enablenpc "Tire#race02_6_2";
		}
	}
	else if ((.@sixthline > 20) && (.@sixthline < 41)) {
		set $@mon_r02_luk6,.@sixthline;
		enablenpc "Luk#race02_6_1";
		set .@sixthtired,rand(30,50);
		if (.@sixthtired > 39) && (.@sixthtired < 51) {
			set $@mon_r02_tire6,.@sixthtired;
			enablenpc "Tire#race02_6_1";
			enablenpc "Tire#race02_6_2";
		}
		else {
			set $@mon_r02_tire6,.@sixthtired;
			enablenpc "Tire#race02_6_1";
			enablenpc "Tire#race02_6_2";
			enablenpc "Tire#race02_6_3";
		}
	}
	else if ((.@sixthline > 40) && (.@sixthline < 51)) {
		set $@mon_r02_luk6,.@sixthline;
		enablenpc "Luk#race02_6_1";
		enablenpc "Luk#race02_6_2";
		set .@sixthtired,rand(20,40);
		if (.@sixthtired > 29) && (.@sixthtired < 41) {
			set $@mon_r02_tire6,.@sixthtired;
			enablenpc "Tire#race02_6_1";
			enablenpc "Tire#race02_6_2";
			enablenpc "Tire#race02_6_3";
		}
		else {
			set $@mon_r02_tire6,.@sixthtired;
			enablenpc "Tire#race02_6_1";
			enablenpc "Tire#race02_6_2";
			enablenpc "Tire#race02_6_3";
			enablenpc "Tire#race02_6_4";
		}
	}
	else if ((.@sixthline > 50) && (.@sixthline < 61)) {
		set $@mon_r02_luk6,.@sixthline;
		enablenpc "Luk#race02_6_1";
		enablenpc "Luk#race02_6_2";
		enablenpc "Luk#race02_6_3";
		set .@sixthtired,rand(10,30);
		if (.@sixthtired > 19) && (.@sixthtired < 31) {
			set $@mon_r02_tire6,.@sixthtired;
			enablenpc "Tire#race02_6_1";
			enablenpc "Tire#race02_6_2";
			enablenpc "Tire#race02_6_3";
			enablenpc "Tire#race02_6_4";
		}
		else {
			set $@mon_r02_tire6,.@sixthtired;
			enablenpc "Tire#race02_6_1";
			enablenpc "Tire#race02_6_2";
			enablenpc "Tire#race02_6_3";
			enablenpc "Tire#race02_6_4";
			enablenpc "Tire#race02_6_5";
		}
	}
	else if ((.@sixthline > 60) && (.@sixthline < 71)) {
		set $@mon_r02_luk6,.@sixthline;
		enablenpc "Luk#race02_6_1";
		enablenpc "Luk#race02_6_2";
		enablenpc "Luk#race02_6_3";
		enablenpc "Luk#race02_6_4";
		set .@sixthtired,rand(0,20);
		if (.@sixthtired > 9) && (.@sixthtired < 21) {
			set $@mon_r02_tire6,.@sixthtired;
			enablenpc "Tire#race02_6_1";
			enablenpc "Tire#race02_6_2";
			enablenpc "Tire#race02_6_3";
			enablenpc "Tire#race02_6_4";
			enablenpc "Tire#race02_6_5";
		}
		else {
			set $@mon_r02_tire6,.@sixthtired;
			enablenpc "Tire#race02_6_1";
			enablenpc "Tire#race02_6_2";
			enablenpc "Tire#race02_6_3";
			enablenpc "Tire#race02_6_4";
			enablenpc "Tire#race02_6_5";
			enablenpc "Tire#race02_6_6";
		}
	}
	else {
		set $@mon_r02_luk6,.@sixthline;
		enablenpc "Luk#race02_6_1";
		enablenpc "Luk#race02_6_2";
		enablenpc "Luk#race02_6_3";
		enablenpc "Luk#race02_6_4";
		set .@sixthtired,rand(0,20);
		if (.@sixthtired > 9) && (.@sixthtired < 21) {
			set $@mon_r02_tire6,.@sixthtired;
			enablenpc "Tire#race02_6_1";
			enablenpc "Tire#race02_6_2";
			enablenpc "Tire#race02_6_3";
			enablenpc "Tire#race02_6_4";
			enablenpc "Tire#race02_6_5";
		}
		else {
			set $@mon_r02_tire6,.@sixthtired;
			enablenpc "Tire#race02_6_1";
			enablenpc "Tire#race02_6_2";
			enablenpc "Tire#race02_6_3";
			enablenpc "Tire#race02_6_4";
			enablenpc "Tire#race02_6_5";
			enablenpc "Tire#race02_6_6";
		}
	}
	end;

OnDisable:
	disablenpc "TrapGlobal#race02";
	donpcevent "starting#race02_1::OnDisable";
	donpcevent "starting#race02_2::OnDisable";
	donpcevent "starting#race02_3::OnDisable";
	donpcevent "starting#race02_4::OnDisable";
	donpcevent "starting#race02_5::OnDisable";
	donpcevent "starting#race02_6::OnDisable";
	end;
}

p_track02,56,38,0	script	starting#race02_1	-1,0,0,{
	end;

OnInit:
	disablenpc "starting#race02_1";
	end;

OnDisable:
	disablenpc "starting#race02_1";
	disablenpc "Luk#race02_1_1";
	disablenpc "Luk#race02_1_2";
	disablenpc "Luk#race02_1_3";
	disablenpc "Luk#race02_1_4";
	disablenpc "Luk#race02_1_5";
	disablenpc "Luk#race02_1_6";
	disablenpc "Tire#race02_1_1";
	disablenpc "Tire#race02_1_2";
	disablenpc "Tire#race02_1_3";
	disablenpc "Tire#race02_1_4";
	disablenpc "Tire#race02_1_5";
	disablenpc "Tire#race02_1_6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 11) {
		sc_start SC_WALKSPEED,5000,60;
	}
	else if (.@start > 10) && (.@start < 21) {
		sc_start SC_WALKSPEED,5000,70;
	}
	else if (.@start > 20) && (.@start < 31) {
		sc_start SC_WALKSPEED,5000,80;
	}
	else if (.@start > 30) && (.@start < 41) {
		sc_start SC_WALKSPEED,5000,90;
	}
	else if (.@start > 40) && (.@start < 51) {
		sc_start SC_WALKSPEED,5000,100;
	}
	else if (.@start > 50) && (.@start < 61) {
		sc_start SC_WALKSPEED,5000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,5000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,5000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,5000,140;
	}
	else {
		sc_start SC_WALKSPEED,5000,150;
	}
	end;
}

p_track02,33,38,0	script	Luk#race02_1_1	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_1_1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,37,38,0	script	Luk#race02_1_2	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_1_2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,53,38,0	script	Luk#race02_1_3	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_1_3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,45,38,0	script	Luk#race02_1_4	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_1_4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,49,38,0	script	Luk#race02_1_5	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_1_5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track02,41,38,0	script	Luk#race02_1_6	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_1_6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track02,43,38,0	script	Tire#race02_1_1	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_1_1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,39,38,0	script	Tire#race02_1_2	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_1_2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,35,38,0	script	Tire#race02_1_3	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_1_3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,55,38,0	script	Tire#race02_1_4	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_1_4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,51,38,0	script	Tire#race02_1_5	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_1_5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,47,38,0	script	Tire#race02_1_6	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_1_6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,56,36,0	script	starting#race02_2	-1,0,0,{
	end;

OnInit:
	disablenpc "starting#race02_2";
	end;

OnDisable:
	disablenpc "starting#race02_2";
	disablenpc "Luk#race02_2_1";
	disablenpc "Luk#race02_2_1";
	disablenpc "Luk#race02_2_1";
	disablenpc "Luk#race02_2_4";
	disablenpc "Luk#race02_2_5";
	disablenpc "Luk#race02_2_6";
	disablenpc "Tire#race02_2_1";
	disablenpc "Tire#race02_2_2";
	disablenpc "Tire#race02_2_3";
	disablenpc "Tire#race02_2_4";
	disablenpc "Tire#race02_2_5";
	disablenpc "Tire#race02_2_6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 11) {
		sc_start SC_WALKSPEED,5000,60;
	}
	else if (.@start > 10) && (.@start < 21) {
		sc_start SC_WALKSPEED,5000,70;
	}
	else if (.@start > 20) && (.@start < 31) {
		sc_start SC_WALKSPEED,5000,80;
	}
	else if (.@start > 30) && (.@start < 41) {
		sc_start SC_WALKSPEED,5000,90;
	}
	else if (.@start > 40) && (.@start < 51) {
		sc_start SC_WALKSPEED,5000,100;
	}
	else if (.@start > 50) && (.@start < 61) {
		sc_start SC_WALKSPEED,5000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,5000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,5000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,5000,140;
	}
	else {
		sc_start SC_WALKSPEED,5000,150;
	}
	end;
}

p_track02,33,36,0	script	Luk#race02_2_1	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_2_1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,37,36,0	script	Luk#race02_2_2	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_2_2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,53,36,0	script	Luk#race02_2_3	-1,0,0,{
OnInit:
	disablenpc "Luk#race02_2_3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,45,36,0	script	Luk#race02_2_4	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_2_4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,49,36,0	script	Luk#race02_2_5	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_2_5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track02,41,36,0	script	Luk#race02_2_6	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_2_6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track02,43,36,0	script	Tire#race02_2_1	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_2_1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,39,36,0	script	Tire#race02_2_2	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_2_2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,35,36,0	script	Tire#race02_2_3	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_2_3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,55,36,0	script	Tire#race02_2_4	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_2_4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,51,36,0	script	Tire#race02_2_5	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_2_5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,47,36,0	script	Tire#race02_2_6	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_2_6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,56,34,0	script	starting#race02_3	-1,0,0,{
	end;

OnInit:
	disablenpc "starting#race02_3";
	end;

OnDisable:
	disablenpc "starting#race02_3";
	disablenpc "Luk#race02_3_1";
	disablenpc "Luk#race02_3_2";
	disablenpc "Luk#race02_3_3";
	disablenpc "Luk#race02_3_4";
	disablenpc "Luk#race02_3_5";
	disablenpc "Luk#race02_3_6";
	disablenpc "Tire#race02_3_1";
	disablenpc "Tire#race02_3_2";
	disablenpc "Tire#race02_3_3";
	disablenpc "Tire#race02_3_4";
	disablenpc "Tire#race02_3_5";
	disablenpc "Tire#race02_3_6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 11) {
		sc_start SC_WALKSPEED,5000,60;
	}
	else if (.@start > 10) && (.@start < 21) {
		sc_start SC_WALKSPEED,5000,70;
	}
	else if (.@start > 20) && (.@start < 31) {
		sc_start SC_WALKSPEED,5000,80;
	}
	else if (.@start > 30) && (.@start < 41) {
		sc_start SC_WALKSPEED,5000,90;
	}
	else if (.@start > 40) && (.@start < 51) {
		sc_start SC_WALKSPEED,5000,100;
	}
	else if (.@start > 50) && (.@start < 61) {
		sc_start SC_WALKSPEED,5000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,5000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,5000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,5000,140;
	}
	else {
		sc_start SC_WALKSPEED,5000,150;
	}
	end;
}

p_track02,33,34,0	script	Luk#race02_3_1	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_3_1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,37,34,0	script	Luk#race02_3_2	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_3_2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,53,34,0	script	Luk#race02_3_3	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_3_3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,45,34,0	script	Luk#race02_3_4	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_3_4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,49,34,0	script	Luk#race02_3_5	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_3_5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track02,41,34,0	script	Luk#race02_3_6	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_3_6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track02,43,34,0	script	Tire#race02_3_1	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_3_1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,39,34,0	script	Tire#race02_3_2	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_3_2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,35,34,0	script	Tire#race02_3_3	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_3_3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,55,34,0	script	Tire#race02_3_4	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_3_4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,51,34,0	script	Tire#race02_3_5	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_3_5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,47,34,0	script	Tire#race02_3_6	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_3_6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,56,32,0	script	starting#race02_4	-1,0,0,{
	end;

OnInit:
	disablenpc "starting#race02_4";
	end;

OnEnable:
	enablenpc "starting#race02_4";
	end;

OnDisable:
	disablenpc "starting#race02_4";
	disablenpc "Luk#race02_4_1";
	disablenpc "Luk#race02_4_2";
	disablenpc "Luk#race02_4_3";
	disablenpc "Luk#race02_4_4";
	disablenpc "Luk#race02_4_5";
	disablenpc "Luk#race02_4_6";
	disablenpc "Tire#race02_4_1";
	disablenpc "Tire#race02_4_2";
	disablenpc "Tire#race02_4_3";
	disablenpc "Tire#race02_4_4";
	disablenpc "Tire#race02_4_5";
	disablenpc "Tire#race02_4_6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 11) {
		sc_start SC_WALKSPEED,5000,60;
	}
	else if (.@start > 10) && (.@start < 21) {
		sc_start SC_WALKSPEED,5000,70;
	}
	else if (.@start > 20) && (.@start < 31) {
		sc_start SC_WALKSPEED,5000,80;
	}
	else if (.@start > 30) && (.@start < 41) {
		sc_start SC_WALKSPEED,5000,90;
	}
	else if (.@start > 40) && (.@start < 51) {
		sc_start SC_WALKSPEED,5000,100;
	}
	else if (.@start > 50) && (.@start < 61) {
		sc_start SC_WALKSPEED,5000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,5000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,5000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,5000,140;
	}
	else {
		sc_start SC_WALKSPEED,5000,150;
	}
	end;
}

p_track02,33,32,0	script	Luk#race02_4_1	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_4_1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,37,32,0	script	Luk#race02_4_2	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_4_2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,53,32,0	script	Luk#race02_4_3	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_4_3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,45,32,0	script	Luk#race02_4_4	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_4_4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,49,32,0	script	Luk#race02_4_5	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_4_5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track02,41,32,0	script	Luk#race02_4_6	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_4_6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track02,43,32,0	script	Tire#race02_4_1	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_4_1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,39,32,0	script	Tire#race02_4_2	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_4_2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,35,32,0	script	Tire#race02_4_3	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_4_3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,55,32,0	script	Tire#race02_4_4	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_4_4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,51,32,0	script	Tire#race02_4_5	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_4_5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,47,32,0	script	Tire#race02_4_6	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_4_6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,56,30,0	script	starting#race02_5	-1,0,0,{
	end;

OnInit:
	disablenpc "starting#race02_5";
	end;

OnEnable:
	enablenpc "starting#race02_5";
	end;

OnDisable:
	disablenpc "starting#race02_5";
	disablenpc "Luk#race02_5_1";
	disablenpc "Luk#race02_5_2";
	disablenpc "Luk#race02_5_3";
	disablenpc "Luk#race02_5_4";
	disablenpc "Luk#race02_5_5";
	disablenpc "Luk#race02_5_6";
	disablenpc "Tire#race02_5_1";
	disablenpc "Tire#race02_5_2";
	disablenpc "Tire#race02_5_3";
	disablenpc "Tire#race02_5_4";
	disablenpc "Tire#race02_5_5";
	disablenpc "Tire#race02_5_6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 11) {
		sc_start SC_WALKSPEED,5000,60;
	}
	else if (.@start > 10) && (.@start < 21) {
		sc_start SC_WALKSPEED,5000,70;
	}
	else if (.@start > 20) && (.@start < 31) {
		sc_start SC_WALKSPEED,5000,80;
	}
	else if (.@start > 30) && (.@start < 41) {
		sc_start SC_WALKSPEED,5000,90;
	}
	else if (.@start > 40) && (.@start < 51) {
		sc_start SC_WALKSPEED,5000,100;
	}
	else if (.@start > 50) && (.@start < 61) {
		sc_start SC_WALKSPEED,5000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,5000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,5000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,5000,140;
	}
	else {
		sc_start SC_WALKSPEED,5000,150;
	}
	end;
}

p_track02,33,30,0	script	Luk#race02_5_1	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_5_1";
	end;

OnEnable:
	enablenpc "Luk#race02_5_1";
	end;

OnDisable:
	disablenpc "Luk#race02_5_1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,37,30,0	script	Luk#race02_5_2	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_5_2";
	end;

OnEnable:
	enablenpc "Luk#race02_5_2";
	end;

OnDisable:
	disablenpc "Luk#race02_5_2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,53,30,0	script	Luk#race02_5_3	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_5_3";
	end;

OnEnable:
	enablenpc "Luk#race02_5_3";
	end;

OnDisable:
	disablenpc "Luk#race02_5_3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,45,30,0	script	Luk#race02_5_4	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_5_4";
	end;

OnEnable:
	enablenpc "Luk#race02_5_4";
	end;

OnDisable:
	disablenpc "Luk#race02_5_4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,49,30,0	script	Luk#race02_5_5	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_5_5";
	end;

OnEnable:
	enablenpc "Luk#race02_5_5";
	end;

OnDisable:
	disablenpc "Luk#race02_5_5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track02,41,30,0	script	Luk#race02_5_6	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_5_6";
	end;

OnEnable:
	enablenpc "Luk#race02_5_6";
	end;

OnDisable:
	disablenpc "Luk#race02_5_6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track02,43,30,0	script	Tire#race02_5_1	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_5_1";
	end;

OnEnable:
	enablenpc "Tire#race02_5_1";
	end;

OnDisable:
	disablenpc "Tire#race02_5_1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,39,30,0	script	Tire#race02_5_2	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_5_2";
	end;

OnEnable:
	enablenpc "Tire#race02_5_2";
	end;

OnDisable:
	disablenpc "Tire#race02_5_2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,35,30,0	script	Tire#race02_5_3	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_5_3";
	end;

OnEnable:
	enablenpc "Tire#race02_5_3";
	end;

OnDisable:
	disablenpc "Tire#race02_5_3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,55,30,0	script	Tire#race02_5_4	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_5_4";
	end;

OnEnable:
	enablenpc "Tire#race02_5_4";
	end;

OnDisable:
	disablenpc "Tire#race02_5_4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,51,30,0	script	Tire#race02_5_5	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_5_5";
	end;

OnEnable:
	enablenpc "Tire#race02_5_5";
	end;

OnDisable:
	disablenpc "Tire#race02_5_5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,47,30,0	script	Tire#race02_5_6	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_5_6";
	end;

OnEnable:
	enablenpc "Tire#race02_5_6";
	end;

OnDisable:
	disablenpc "Tire#race02_5_6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,56,28,0	script	starting#race02_6	-1,0,0,{
	end;

OnInit:
	disablenpc "starting#race02_6";
	end;

OnEnable:
	enablenpc "starting#race02_6";
	end;

OnDisable:
	disablenpc "starting#race02_6";
	disablenpc "Luk#race02_6_1";
	disablenpc "Luk#race02_6_2";
	disablenpc "Luk#race02_6_3";
	disablenpc "Luk#race02_6_4";
	disablenpc "Luk#race02_6_5";
	disablenpc "Luk#race02_6_6";
	disablenpc "Tire#race02_6_1";
	disablenpc "Tire#race02_6_2";
	disablenpc "Tire#race02_6_3";
	disablenpc "Tire#race02_6_4";
	disablenpc "Tire#race02_6_5";
	disablenpc "Tire#race02_6_6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 11) {
		sc_start SC_WALKSPEED,5000,60;
	}
	else if (.@start > 10) && (.@start < 21) {
		sc_start SC_WALKSPEED,5000,70;
	}
	else if (.@start > 20) && (.@start < 31) {
		sc_start SC_WALKSPEED,5000,80;
	}
	else if (.@start > 30) && (.@start < 41) {
		sc_start SC_WALKSPEED,5000,90;
	}
	else if (.@start > 40) && (.@start < 51) {
		sc_start SC_WALKSPEED,5000,100;
	}
	else if (.@start > 50) && (.@start < 61) {
		sc_start SC_WALKSPEED,5000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,5000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,5000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,5000,140;
	}
	else {
		sc_start SC_WALKSPEED,5000,150;
	}
	end;
}

p_track02,33,28,0	script	Luk#race02_6_1	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_6_1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,37,28,0	script	Luk#race02_6_2	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_6_2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,53,28,0	script	Luk#race02_6_3	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_6_3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,45,28,0	script	Luk#race02_6_4	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_6_4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_WALKSPEED,10000,110;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_WALKSPEED,10000,120;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_WALKSPEED,10000,130;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_WALKSPEED,10000,140;
	}
	else {
		sc_start SC_WALKSPEED,10000,150;
	}
	end;
}

p_track02,49,28,0	script	Luk#race02_6_5	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_6_5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track02,41,28,0	script	Luk#race02_6_6	-1,0,0,{
	end;

OnInit:
	disablenpc "Luk#race02_6_6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_STUN,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_STUN,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_STUN,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_STUN,4000,0;
	}
	end;
}

p_track02,43,28,0	script	Tire#race02_6_1	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_6_1";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,39,28,0	script	Tire#race02_6_2	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_6_2";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,35,28,0	script	Tire#race02_6_3	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_6_3";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,55,28,0	script	Tire#race02_6_4	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_6_4";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,51,28,0	script	Tire#race02_6_5	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_6_5";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

p_track02,47,28,0	script	Tire#race02_6_6	-1,0,0,{
	end;

OnInit:
	disablenpc "Tire#race02_6_6";
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start > 0) && (.@start < 61) {
		sc_start SC_SLEEP,1000,0;
	}
	else if (.@start > 60) && (.@start < 71) {
		sc_start SC_SLEEP,2000,0;
	}
	else if (.@start > 70) && (.@start < 81) {
		sc_start SC_SLEEP,3000,0;
	}
	else if (.@start > 80) && (.@start < 91) {
		sc_start SC_SLEEP,4000,0;
	}
	end;
}

//============================================================
// NPCs for Redeeming Price Medals (Einbroch and Hugel)
//============================================================
ein_in01,85,208,5	script	p#repay01	854,{
	if (ein_medal01 < 1) {
		mes "[p]";
		mes "ڰڰڡA";
		mes "fSh[ɶF!!";
		mes "@oh}~nXӡA";
		mes "on~nOA";
		mes "oɭԦӪݪ!!!";
		next;
		select("?");
		mes "[p]";
		mes "ڬODb̩ť쪺oA";
		mes "bqoow@M ̻B̡A";
		mes "@yH̸֩ӪpA";
		mes "ťbӧ";
		mes "iHo쪺P̡A";
		mes "N]tۨӪݩO";
		next;
		mes "[p]";
		mes "unӪݪ!!";
		mes "]|oǨSΪoK";
		mes "nps";
		next;
		mes "[p]";
		mes "FQoݤ]F\hHh߰ݡA";
		mes "̫٬OS ue...";
		next;
		if (countitem(7515) > 0) {
			mes "["+ strcharinfo(0) +"]";
			mes "аݡAAPO o...";
			next;
			mes "[p]";
			mes "? ? AӬO!!";
			mes "аݨӼPiiHکO?";
			mes "unӪܡA";
			mes "npsoKsͲA";
			mes "N|}~X{F";
			next;
			callsub S_Reward;
			end;
		}
		else {
			mes "[p]";
			mes "If you ever get any medal,";
			mes "can you give some to me?";
			close;
		}
	}
	else if ((ein_medal01 > 499) && (ein_medal01 < 1000)) {
		if (checkweight(1201,1) == 0) {
			mes "[p]";
			mes "Don't you feel tired";
			mes "when you're carrying so many items with you?";
			mes "Slow your pace and ";
			mes "be relax once in a while.";
			close;
		}
		mes "[p]";
		mes "Oh! You're here just in time!";
		mes "After we have gathered the required metal";
		mes "from the the medal that you have given to us,";
		mes "we have used the substance to get a result for the research!!!";
		mes "We have managed to use it to create";
		mes "a very light yet sturdy armor.";
		next;
		mes "[p]";
		mes "Look at this Glittering Clothes!";
		mes "We have managed to get this ";
		mes "thanks to your help.";
		next;
		mes "[p]";
		mes "So, according to what we've promised,";
		mes "when a result is obtained from the research,";
		mes "we'll give it to you as a token of gratitude.";
		mes "Can you please take this?";
		next;
		switch(select("Thank you, I will treasure it carefully:For better research result...")) {
		case 1:
			callsub S_BonusReward,500,2319;
			end;
		case 2:
			mes "["+ strcharinfo(0) +"]";
			mes "No, it's fine.";
			mes "There're still a lot of faulty items here.";
			mes "If you work harder,";
			mes "you might be able to ";
			mes "get better results.";
			next;
			mes "[p]";
			mes "You're right.";
			mes "There are so many items for me to study";
			mes "and use it in my research...";
			mes "I will try to work harder!!!";
			next;
			mes "[p]";
			mes "However, no matter how many medals you have gathered,";
			mes "it's still not enough to be made ";
			mes "as the research materials...";
			next;
		}
		if (countitem(7515) > 0) {
			mes "[p]";
			mes "Although the member of our factory ";
			mes "had been trying to gather the medal from that village,";
			mes "we still haven't received any good news...";
			mes "I feel so ashamed...";
			mes "Can you help me if you ";
			mes "have some additional medals?";
			next;
			callsub S_Reward;
			end;
		}
		else {
			mes "[p]";
			mes "If you ever get any medal,";
			mes "can you give some to me?";
			close;
		}
	}
	else if ((ein_medal01 > 999) && (ein_medal01 < 1500)) {
		if (checkweight(1201,1) == 0) {
			mes "[p]";
			mes "Don't you feel tired ";
			mes "when you're carrying so many items with you?";
			mes "Slow your pace and ";
			mes "be relax once in a while.";
			close;
		}
		mes "[p]";
		mes "!!! AӪOɭ!";
		mes "qAصڪP";
		mes "q̭ѨݭnݫA";
		mes "ΨѨsG!!!";
		mes "XF}";
		mes "ݩZҤF";
		next;
		mes "[p]";
		mes "uoǬsGO";
		mes "_IaͪU";
		next;
		mes "[p]";
		mes "ҥHӤewA";
		mes "sGXlɡA";
		mes "|⨺ӦG§MwA";
		mes "ЧAi_UO?";
		next;
		switch(select("§AAڷ|nnϥΪ:iiHOO?:FnsG...")) {
		case 1:
			mes "[p]";
			mes "|ݩʤ";
			mes "аݧAn@өO?";
			next;
			switch(select("ݩ:aݩ:ݩ:ݩ")) {
			case 1:
				callsub S_BonusReward,1000,2345;
				end;
			case 2:
				callsub S_BonusReward,1000,2351;
				end;
			case 3:
				callsub S_BonusReward,1000,2349;
				end;
			case 4:
				callsub S_BonusReward,1000,2347;
				end;
			}
		case 2:
			mes "[p]";
			mes "What? Other results means...";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "The clothes you made last time...";
			next;
			mes "[p]";
			mes "Oh! You're referring to Glittering Clothes!";
			mes "Ok then, here's the item you want.";
			mes "Thanks to you, ";
			mes "we're able to achieve great success in the research.";
			next;
			mes "[p]";
			mes "We'll work harder";
			mes "to achieve greater result";
			mes "in the future!";
			next;
			mes "[p]";
			mes "Here, please accept ";
			mes "this Glittering Clothes.";
			next;
			switch(select("Do not accept:Accept")) {
			case 1:
				mes "["+ strcharinfo(0) +"]";
				mes "Wait, I have changed my mind.";
				mes "Can I take it next time? ";
				next;
				mes "[p]";
				mes "Oh? It's ok for me...";
				mes "You can take it anytime. ";
				mes "So, please come again when you feel that you need it.";
				close;
			case 2:
				mes "[p]";
				mes "Thank you!";
				mes "If you were free, ";
				mes "please help us again next time.";
				set ein_medal01,gift500;
				getitem 2319,1; //Glittering_Clothes
				close;
			}
		case 3:
			mes "["+ strcharinfo(0) +"]";
			mes "No, it's fine.";
			mes "There're still a lot of faulty items here.";
			mes "If you work harder,";
			mes "you might be able to ";
			mes "get better results.";
			next;
			mes "[p]";
			mes "You're right.";
			mes "There are so many items for me to study";
			mes "and use it in my research...";
			mes "I will try to work harder!!!";
			next;
			mes "[p]";
			mes "However, no matter how many medals you have gathered,";
			mes "it's still not enough to be made ";
			mes "as the research materials...";
			next;
			break;
		}
		if (countitem(7515) > 0) {
			mes "[p]";
			mes "Although the member of our factory ";
			mes "had been trying to gather the medal from that village,";
			mes "we still haven't received any good news...";
			mes "I feel so ashamed...";
			mes "Can you help me if you ";
			mes "have some additional medals?";
			next;
			callsub S_Reward;
			end;
		}
		else {
			mes "[p]";
			mes "If you ever get any medal,";
			mes "can you give some to me?";
			close;
		}
	}
	else if (ein_medal01 > 1499) {
		if (checkweight(1201,1) == 0) {
			mes "[p]";
			mes "Don't you feel tired ";
			mes "when you're carrying so many items with you?";
			mes "Slow your pace and ";
			mes "be relax once in a while.";
			close;
		}
		mes "[p]";
		mes "Oh! You're here just in time!";
		mes "After we have gathered the required metal";
		mes "from the the medal that you have given to us,";
		mes "we have used the substance to get a result for the research!!!";
		mes "We have been able to create";
		mes "some level 4 weapons!!!!!!";
		next;
		mes "[p]";
		mes "We have managed to get this ";
		mes "thanks to your help.";
		next;
		mes "[p]";
		mes "So, according to what we've promised,";
		mes "when a result is obtained from the research,";
		mes "we'll give it to you as a token of gratitude.";
		mes "Can you please take this?";
		next;
		switch(select("§AAڷ|nnϥΪ:iiHOO?")) {
		case 1:
			mes "[p]";
			mes "I will give you anything you want.";
			mes "What do you want?";
			next;
			switch(select("uC:C:C:::}::ѥ::b:M:@l:־")) {
			case 1:
				mes "[p]";
				mes "@ӳiHA";
				mes "ЧA";
				mes "AQnFa";
				next;
				switch(select("ddC:]uC :suC:}ҵuC:RuC:dbuC:}ҵu@:еuC:pM:ܧεuC:FuC:uC _:FuC:SuC:AGuC:uC:԰uC:BuC:")) {
				case 1:
					callsub S_BonusReward,1500,13002;
					end;
				case 2:
					callsub S_BonusReward,1500,1237;
					end;
				case 3:
					callsub S_BonusReward,1500,13001;
					end;
				case 4:
					callsub S_BonusReward,1500,1225;
					end;
				case 5:
					callsub S_BonusReward,1500,1231;
					end;
				case 6:
					callsub S_BonusReward,1500,1224;
					end;
				case 7:
					callsub S_BonusReward,1500,1230;
					end;
				case 8:
					callsub S_BonusReward,1500,1236;
					end;
				case 9:
					callsub S_BonusReward,1500,1229;
					end;
				case 10:
					callsub S_BonusReward,1500,1235;
					end;
				case 11:
					callsub S_BonusReward,1500,1223;
					end;
				case 12:
					callsub S_BonusReward,1500,1232;
					end;
				case 13:
					callsub S_BonusReward,1500,1234;
					end;
				case 14:
					callsub S_BonusReward,1500,1227;
					end;
				case 15:
					callsub S_BonusReward,1500,1241;
					end;
				case 16:
					callsub S_BonusReward,1500,1242;
					end;
				case 17:
					callsub S_BonusReward,1500,1228;
					end;
				case 18:
					callsub S_BonusReward,1500,1223;
					end;
				case 19:
					break;
				}
				break;
			case 2:
				mes "[p]";
				mes "You can choose whichever unit you like.";
				mes "Please select";
				mes "the item that you desire.";
				next;
				switch(select("hbyM:tC P:C I:⤧C:PмC:QżC:FM:ۤC:C }:gC:PC:]M ]:FC:")) {
				case 1:
					callsub S_BonusReward,1500,1130;
					end;
				case 2:
					callsub S_BonusReward,1500,1141;
					end;
				case 3:
					callsub S_BonusReward,1500,1138;
					end;
				case 4:
					callsub S_BonusReward,1500,1140;
					end;
				case 5:
					callsub S_BonusReward,1500,1148;
					end;
				case 6:
					callsub S_BonusReward,1500,1134;
					end;
				case 7:
					callsub S_BonusReward,1500,1131;
					end;
				case 8:
					callsub S_BonusReward,1500,1137;
					end;
				case 9:
					callsub S_BonusReward,1500,1132;
					end;
				case 10:
					callsub S_BonusReward,1500,1135;
					end;
				case 11:
					callsub S_BonusReward,1500,1136;
					end;
				case 12:
					callsub S_BonusReward,1500,1139;
					end;
				case 13:
					callsub S_BonusReward,1500,1133;
					end;
				case 14:
					break;
				}
				break;
			case 3:
				mes "[p]";
				mes "You can choose whichever unit you like.";
				mes "Please select";
				mes "the item that you desire.";
				next;
				switch(select("sC:M Q]:WM :FC:C:jC:C:")) {
				case 1:
					callsub S_BonusReward,1500,1166;
					end;
				case 2:
					callsub S_BonusReward,1500,1165;
					end;
				case 3:
					callsub S_BonusReward,1500,1164;
					end;
				case 4:
					callsub S_BonusReward,1500,1167;
					end;
				case 5:
					callsub S_BonusReward,1500,1169;
					end;
				case 6:
					callsub S_BonusReward,1500,1168;
					end;
				case 7:
					callsub S_BonusReward,1500,1170;
					end;
				case 8:
					break;
				}
				break;
			case 4:
				mes "[p]";
				mes "You can choose whichever unit you like.";
				mes "Please select";
				mes "the item that you desire.";
				next;
				switch(select("JܥS:٭:ѨϤ::tF:ǯS:d:F:")) {
				case 1:
					callsub S_BonusReward,1500,1364;
					end;
				case 2:
					callsub S_BonusReward,1500,1369;
					end;
				case 3:
					callsub S_BonusReward,1500,1366;
					end;
				case 4:
					callsub S_BonusReward,1500,1363;
					end;
				case 5:
					callsub S_BonusReward,1500,1365;
					end;
				case 6:
					callsub S_BonusReward,1500,1367;
					end;
				case 7:
					callsub S_BonusReward,1500,1395;
					end;
				case 8:
					callsub S_BonusReward,1500,1368;
					end;
				case 9:
					break;
				}
				break;
			case 5:
				mes "[p]";
				mes "You can choose whichever unit you like.";
				mes "Please select";
				mes "the item that you desire.";
				next;
				switch(select(":t QrP:Ȫ::] w: N:")) {
				case 1:
					callsub S_BonusReward,1500,1524;
					end;
				case 2:
					callsub S_BonusReward,1500,1528;
					end;
				case 3:
					callsub S_BonusReward,1500,1525;
					end;
				case 4:
					callsub S_BonusReward,1500,1523;
					end;
				case 5:
					callsub S_BonusReward,1500,1526;
					end;
				case 6:
					callsub S_BonusReward,1500,1527;
					end;
				case 7:
					break;
				}
				break;
			case 6:
				mes "[p]";
				mes "You can choose whichever unit you like.";
				mes "Please select";
				mes "the item that you desire.";
				next;
				switch(select("s餧}:sl:KѨϤ}:Qj:")) {
				case 1:
					callsub S_BonusReward,1500,1719;
					end;
				case 2:
					callsub S_BonusReward,1500,1724;
					end;
				case 3:
					callsub S_BonusReward,1500,1720;
					end;
				case 4:
					callsub S_BonusReward,1500,1722;
					end;
				case 5:
					break;
				}
				break;
			case 7:
				mes "[p]";
				mes "You can choose whichever unit you like.";
				mes "Please select";
				mes "the item that you desire.";
				next;
				switch(select("l:jŮv:")) {
				case 1:
					callsub S_BonusReward,1500,1616;
					end;
				case 2:
					callsub S_BonusReward,1500,1473;
					end;
				case 3:
					break;
				}
				break;
			case 8:
				mes "[p]";
				mes "You can choose whichever unit you like.";
				mes "Please select";
				mes "the item that you desire.";
				next;
				switch(select("s:w:O:ˤ:")) {
				case 1:
					callsub S_BonusReward,1500,1559;
					end;
				case 2:
					callsub S_BonusReward,1500,1557;
					end;
				case 3:
					callsub S_BonusReward,1500,1558;
					end;
				case 4:
					callsub S_BonusReward,1500,1561;
					end;
				case 5:
					break;
				}
				break;
			case 9:
				mes "[p]";
				mes "You can choose whichever unit you like.";
				mes "Please select";
				mes "the item that you desire.";
				next;
				switch(select("[:aF:襧:]O:s:tu:׺S:F:I:F:F:")) {
				case 1:
					callsub S_BonusReward,1500,1474;
					end;
				case 2:
					callsub S_BonusReward,1500,1414;
					end;
				case 3:
					callsub S_BonusReward,1500,1413;
					end;
				case 4:
					callsub S_BonusReward,1500,1415;
					end;
				case 5:
					callsub S_BonusReward,1500,1469;
					end;
				case 6:
					callsub S_BonusReward,1500,1470;
					end;
				case 7:
					callsub S_BonusReward,1500,1467;
					end;
				case 8:
					callsub S_BonusReward,1500,1468;
					end;
				case 9:
					callsub S_BonusReward,1500,1466;
					end;
				case 10:
					callsub S_BonusReward,1500,1416;
					end;
				case 11:
					callsub S_BonusReward,1500,1471;
					end;
				case 12:
					break;
				}
				break;
			case 10:
				mes "[p]";
				mes "You can choose whichever unit you like.";
				mes "Please select";
				mes "the item that you desire.";
				next;
				switch(select("b:宱b:cb:")) {
				case 1:
					callsub S_BonusReward,1500,1261;
					end;
				case 2:
					callsub S_BonusReward,1500,1265;
					end;
				case 3:
					callsub S_BonusReward,1500,1263;
					end;
				case 4:
					break;
				}
				break;
			case 11:
				mes "[p]";
				mes "You can choose whichever unit you like.";
				mes "Please select";
				mes "the item that you desire.";
				next;
				switch(select("d[:M {:FM:")) {
				case 1:
					callsub S_BonusReward,1500,1815;
					end;
				case 2:
					callsub S_BonusReward,1500,1814;
					end;
				case 3:
					callsub S_BonusReward,1500,1813;
					end;
				case 4:
					break;
				}
				break;
			case 12:
				mes "[p]";
				mes "You can choose whichever unit you like.";
				mes "Please select";
				mes "the item that you desire.";
				next;
				switch(select("Ӥb@l:r@ :Qb@:@ :k@l:")) {
				case 1:
					callsub S_BonusReward,1500,1962;
					end;
				case 2:
					callsub S_BonusReward,1500,1963;
					end;
				case 3:
					callsub S_BonusReward,1500,1969;
					end;
				case 4:
					callsub S_BonusReward,1500,1964;
					end;
				case 5:
					callsub S_BonusReward,1500,1970;
					end;
				case 6:
					break;
				}
				break;
			case 13:
				mes "[p]";
				mes "You can choose whichever unit you like.";
				mes "Please select";
				mes "the item that you desire.";
				next;
				switch(select("\]:qlNL:")) {
				case 1:
					callsub S_BonusReward,1500,1918;
					end;
				case 2:
					callsub S_BonusReward,1500,1913;
					end;
				case 3:
					break;
				}
				break;
			}
			break;
		case 2:
			mes "[p]";
			mes "Something else...";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "The one you made last time...";
			next;
			mes "[p]";
			mes "Oh, that one!!";
			mes "Here, there they are,";
			mes "Which item do you desire?";
			next;
			switch(select("Glittering Clothes:Flame Sprits Armor:Earth Sprits Armor:Wind Sprits Armor:Water Sprits Armor:")) {
			case 1:
				callsub S_BonusReward,500,2319;
				end;
			case 2:
				callsub S_BonusReward,1000,2345;
				end;
			case 3:
				callsub S_BonusReward,1000,2351;
				end;
			case 4:
				callsub S_BonusReward,1000,2349;
				end;
			case 5:
				callsub S_BonusReward,1000,2347;
				end;
			case 6:
				break;
			}
			break;
		}
	}
	else {
		mes "[p]";
		mes "Oh, how are you?";
		mes "I have been making good use";
		mes "of the medal that you gave me";
		mes "but with so many faulty product around";
		mes "it's really hard to";
		mes "save any of it for future use...";
		next;
		if (countitem(7515) > 0) {
			mes "[p]";
			mes "Although the member of our factory ";
			mes "had been trying to gather the medal from that village,";
			mes "we still haven't received any good news...";
			mes "I feel so ashamed...";
			mes "Can you help me if you ";
			mes "have some additional medals?";
			next;
			callsub S_Reward;
			end;
		}
		else {
			mes "[p]";
			mes "If you ever get any medal,";
			mes "can you give some to me?";
			close;
		}
	}
	close;

S_Reward:
	switch(select("na:n")) {
	case 1:
		mes "[p]";
		mes "uAu?!!!!!";
		mes "oӷP§AաA";
		mes "]oݤSSTYA";
		mes "unϥγoӪ";
		mes "NͲXn~";
		next;
		mes "[p]";
		mes "I need to give you something as a reward.";
		mes "What should I give you...";
		next;
		switch(select("bH᪺gW@U:b¾~Щһ@Ǧn:~sɤOӬ:߰ݬsii")) {
		case 1:
			mes "[p]";
			mes "Hmmm...This is nothing important.";
			mes "Anyway, let me pray for your safety";
			mes "and hopefully it will be helpful";
			mes "for your future adventure!";
			next;
			mes "[p]";
			mes "Hmmmm.....Hahaha!!!";
			emotion e_omg,1;
			emotion e_omg;
			next;
			mes "[p]";
			mes "Phew, that's it.";
			mes "I pray that your future will be blessed";
			mes "with safety and happiness.";
			delitem 7515,1; //_P
			if (BaseLevel < 21) {
				getexp 150,0;
			}
			else if ((BaseLevel > 20) && (BaseLevel < 31)) {
				getexp 300,0;
			}
			else if ((BaseLevel > 30) && (BaseLevel < 41)) {
				getexp 2000,0;
			}
			else if ((BaseLevel > 40) && (BaseLevel < 51)) {
				getexp 8000,0;
			}
			else if ((BaseLevel > 50) && (BaseLevel < 61)) {
				getexp 25000,0;
			}
			else if ((BaseLevel > 60) && (BaseLevel < 71)) {
				getexp 47000,0;
			}
			else if ((BaseLevel > 70) && (BaseLevel < 81)) {
				getexp 55000,0;
			}
			else {
				getexp 65000,0;
			}
			close;
		case 2:
			mes "[p]";
			mes "Hmmm...This is nothing important.";
			mes "Anyway, let me pray for your safety";
			mes "and hopefully it will be helpful";
			mes "for your future adventure!";
			next;
			mes "[p]";
			mes "Hmmmm.....Hahaha!!!";
			emotion e_omg,1;
			emotion e_omg;
			next;
			mes "[p]";
			mes "Phew, that's it.";
			mes "I pray that your future will be blessed";
			mes "with safety and happiness.";
			delitem 7515,1; //_P
			if (Upper != 2 && Class < Job_SuperNovice) {
				if (BaseJob == Job_Novice) {
					getexp 0,30;
				}
				else if (((BaseJob >= Job_Swordman) && (BaseJob <= Job_Thief)) || (Class == Job_Taekwon)) {
					if (JobLevel < 11) {
						getexp 0,50;
					}
					else if ((JobLevel > 10) && (JobLevel < 21)) {
						getexp 0,250;
					}
					else if ((JobLevel > 20) && (JobLevel < 31)) {
						getexp 0,1500;
					}
					else if ((JobLevel > 30) && (JobLevel < 41)) {
						getexp 0,7000;
					}
					else {
						getexp 0,20000;
					}
				}
				else if ((BaseJob >= Job_Knight) && (BaseJob <= Job_Crusader2)) {
					if (JobLevel < 11) {
						getexp 0,80;
					}
					else if ((JobLevel > 10) && (JobLevel < 21)) {
						getexp 0,2000;
					}
					else if ((JobLevel > 20) && (JobLevel < 31)) {
						getexp 0,10000;
					}
					else if ((JobLevel > 30) && (JobLevel < 41)) {
						getexp 0,25000;
					}
					else {
						getexp 0,38000;
					}
				}
			}
			else if (Upper == 2) {
				if (Class == Job_Novice_High) {
					getexp 0,40;
				}
				else if ((Class >= Job_Swordman_High) && (Class <= Job_Thief_High)) {
					if (JobLevel < 11) {
						getexp 0,65;
					}
					else if ((JobLevel > 10) && (JobLevel < 21)) {
						getexp 0,300;
					}
					else if ((JobLevel > 20) && (JobLevel < 31)) {
						getexp 0,2500;
					}
					else if ((JobLevel > 30) && (JobLevel < 41)) {
						getexp 0,10000;
					}
					else {
						getexp 0,25000;
					}
				}
				else if ((Class >= Job_Lord_Knight) && (Class <= Job_Paladin_2)) {
					if (JobLevel < 11) {
						getexp 0,150;
					}
					else if ((JobLevel > 10) && (JobLevel < 21)) {
						getexp 0,2200;
					}
					else if ((JobLevel > 20) && (JobLevel < 31)) {
						getexp 0,13000;
					}
					else if ((JobLevel > 30) && (JobLevel < 41)) {
						getexp 0,27000;
					}
					else if ((JobLevel > 40) && (JobLevel < 51)) {
						getexp 0,38000;
					}
					else {
						getexp 0,40000;
					}
				}
			}
			else {
				if (JobLevel < 11) {
					getexp 0,50;
				}
				else if ((JobLevel > 10) && (JobLevel < 21)) {
					getexp 0,250;
				}
				else if ((JobLevel > 20) && (JobLevel < 31)) {
					getexp 0,1500;
				}
				else if ((JobLevel > 30) && (JobLevel < 41)) {
					getexp 0,7000;
				}
				else if ((JobLevel > 40) && (JobLevel < 51)) {
					getexp 0,20000;
				}
				else if ((JobLevel > 50) && (JobLevel < 61)) {
					getexp 0,30000;
				}
				else {
					getexp 0,38000;
				}
			}
			close;
		case 3:
			mes "[p]";
			mes "What? ";
			mes "Are you trying to give it to me for free?";
			mes "That's great...";
			mes "I'm really grateful to you...";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Please use this in your research.";
			mes "I'll come for the reward";
			mes "when you manage to get a good result in your research.";
			next;
			mes "[p]";
			mes "Oh, you're so kind.";
			mes "I'm so grateful to you.";
			mes "I will listen to you and ";
			mes "work harder in my research";
			mes "to achieve great results!!!";
			mes "I'll pay my gratitude when I am successful in my research.";
			next;
			mes "[p]";
			mes "аݧA൹ڴXөO?";
			next;
			switch(select("Aa:... oˤl?:ڧܥDNF")) {
			case 1:
				mes "[p]";
				mes "z!? uAu§A!!";
				mes "즳sG ڤ@w|!!!";
				mes "_Iaͪ";
				next;
				mes "[p]";
				mes "oɭԧڤӭno!!";
				mes "ӡAsڡAs!!!";
				set .@medals,countitem(7515);
				delitem 7515,.@medals; //_P
				set ein_medal01,ein_medal01+.@medals;
				close;
			case 2:
				mes "[p]";
				mes "How many are you going to give it to me?";
				mes "Please set it below 100, ok?";
				next;
				while(1) {
					input .@input;
					if (.@input == 0) {
						mes "[p]";
						mes "Are you going to give them to me for real?";
						mes "Or are you trying to joke with me?";
						close;
					}
					else if (.@input < 0 || .@input > 100) {
						mes "[p]";
						mes "Please set the amount below 100.";
						next;
					}
					else {
						break;
					}
				}
				if (countitem(7515) < .@input) {
					mes "[p]";
					mes "Huh? Looks like you don't have enough medal.";
					mes "Oh, you've gone too far.";
					emotion e_heh;
					close;
				}
				else {
					mes "[p]";
					mes "Thank you!!!";
					mes "Thanks for the medal that you give me.";
					mes "I will try my best to do the research";
					mes "and achieve a great success one day!";
					mes "Please wait for me!!!";
					delitem 7515,.@input; //_P
					set ein_medal01,ein_medal01+.@input;
					close;
				}
			case 3:
				mes "[p]";
				mes "Oh, so that's what happened...";
				mes "If you change your mind,";
				mes "I am counting on you to help me.";
				close;
			}
			delitem 7515,1; //_P
			set ein_medal01,1;
			close;
		case 4:
			if (ein_medal01 == 0) {
				mes "[p]";
				mes "Phew...There still isn't any progress.";
				mes "If I can get that medal...";
				mes "Wooowoooo...";
				close;
			}
			else {
				mes "[p]";
				mes "However,until then...";
				mes "I still haven't made any progress";
				mes "However, we still have ^FF0000"+ ein_medal01 +"^000000unit(s) Marvelous Medal";
				mes "given by Mr./Miss "+ strcharinfo(0) +".";
				mes "We will use it carefully.";
				close;
			}
		}
	case 2:
		mes "[p]";
		mes "Oh, is that so...";
		mes "If you ever change your mind,";
		mes "I hope yo will be willing to help me.";
		emotion e_sob;
		close;
	}

S_BonusReward:
	mes "["+ strcharinfo(0) +"]";
	mes "I'm relieve that the research result";
	mes "is better than expected.";
	mes "Well then, I will put it to good use.";
	next;
	mes "[p]";
	mes "I should be the one who say thank you";
	mes "for you have helped me to achieve";
	mes "great research result.";
	mes "I will work harder";
	mes "to achieve greater results";
	mes "in the future.";
	next;
	mes "[p]";
	mes "Here, please accept ";
	mes "this "+getitemname(getarg(1))+".";
	next;
	switch(select("Do not accept:Accept")) {
	case 1:
		mes "["+ strcharinfo(0) +"]";
		mes "Wait, I have changed my mind.";
		mes "Can I take it next time? ";
		next;
		mes "[p]";
		mes "Oh? It's ok for me...";
		mes "You can take it anytime. ";
		mes "So, please come again when you feel that you need it.";
		close;
	case 2:
		mes "[p]";
		mes "ӧڭnn¤~ڡA";
		mes "e{FjsG";
		mes "uP§AA";
		mes "[VO";
		mes "IXnG";
		mes "ӺɤO";
		set ein_medal01,ein_medal01-getarg(0);
		getitem getarg(1),1;
		close;
	}

}
	
hugel,71,83,4	script	u	900,{
	if (checkweight(1201,1) == 0) {
		mes "- Please wait for a while!! -";
		mes "- You're carrying too many items-";
		mes "- and you won't be able to receive any item now.-";
		mes "- Please take off some of your loads-";
		mes "- and come for the challenge again.-";
		close;
	}
	mes "[u]";
	mes "AnܡAo̬OAҾ֦PIӫ~aA";
	mes "ھڶǨһDAFo̤~䥦a]ݭnPˤlڡA";
	mes "]O...ub쪺Sݨӻs@AYOaSݨD";
	next;
	mes "[u]";
	mes "nb̭n򬡥μPơAOۤvnܪƱA";
	mes "аݭnNPIӫ~?";
	next;
	switch(select("nI:I")) {
	case 1:
		if (checkweight(909,550) == 0) {
			mes "[u]";
			mes "AtqwgLF";
			mes "ЧSΪFM@MAӧa";
			close;
		}
		else {
			mes "[u]";
			mes "аݭnIXөO?";
			next;
			switch(select("1:3:7:8:16:25:42:59")) {
			case 1:
				mes "[u]";
				mes "μP1ӥiIئpUA";
				mes "ЧAܧAQnاa";
				next;
				switch(select("ǹpl 2:ĪPl 2:LԪG 1:]kPF5:ֲĤ 4")) {
				case 1:
					if (countitem(7515) < 1) {
						mes "[u]";
						mes "ȤHAAnѰOaFFAo̬OIPaڡA";
						mes "ЧAaӼPn";
						close;
					}
					else {
						mes "[u]";
						mes "¥{~";
						mes "HᦳݭnAӧڧa!";
						delitem 7515,1; //_P
						getitem 520,2; //Leaflet_Of_Hinal
						close;
					}
				case 2:
					if (countitem(7515) < 1) {
						mes "[u]";
						mes "ȤHAAnѰOaFFAo̬OIPaڡA";
						mes "ЧAaӼPn";
						close;
					}
					else {
						mes "[u]";
						mes "¥{~";
						mes "HᦳݭnAӧڧa!";
						delitem 7515,1; //_P
						getitem 521,2; //Leaflet_Of_Aloe
						close;
					}
				case 3:
					if (countitem(7515) < 1) {
						mes "[u]";
						mes "ȤHAAnѰOaFFAo̬OIPaڡA";
						mes "ЧAaӼPn";
						close;
					}
					else {
						mes "[u]";
						mes "¥{~";
						mes "HᦳݭnAӧڧa!";
						delitem 7515,1; //_P
						getitem 522,1; //Fruit_Of_Mastela
						close;
					}
				case 4:
					if (countitem(7515) < 1) {
						mes "[u]";
						mes "ȤHAAnѰOaFFAo̬OIPaڡA";
						mes "ЧAaӼPn";
						close;
					}
					else {
						mes "[u]";
						mes "¥{~";
						mes "HᦳݭnAӧڧa!";
						delitem 7515,1; //_P
						getitem 1061,5; //Starsand_Of_Witch
						close;
					}
				case 5:
					if (countitem(7515) < 1) {
						mes "[u]";
						mes "ȤHAAnѰOaFFAo̬OIPaڡA";
						mes "ЧAaӼPn";
						close;
					}
					else {
						mes "[u]";
						mes "¥{~";
						mes "HᦳݭnAӧڧa!";
						delitem 7515,1; //_P
						getitem 545,4; //Red_Slim_Potion
						close;
					}
				}
			case 2:
				mes "[u]";
				mes "μP3ӥiIئpUA";
				mes "ЧAܧAQnاa";
				next;
				switch(select(" 1:t 6")) {
				case 1:
					if (countitem(7515) < 3) {
						mes "[u]";
						mes "ȤHAAnѰOaFFAo̬OIPaڡA";
						mes "ЧAaӼPn";
						close;
					}
					else {
						mes "[u]";
						mes "¥{~";
						mes "HᦳݭnAӧڧa!";
						delitem 7515,3; //_P
						getitem 526,1; //Royal_Jelly
						close;
					}
				case 2:
					if (countitem(7515) < 3) {
						mes "[u]";
						mes "ȤHAAnѰOaFFAo̬OIPaڡA";
						mes "ЧAaӼPn";
						close;
					}
					else {
						mes "[u]";
						mes "¥{~";
						mes "HᦳݭnAӧڧa!";
						delitem 7515,3; //_P
						getitem 523,6; //Holy_Water
						close;
					}
				}
			case 3:
				mes "[u]";
				mes "μP7ӥiIئpUA";
				mes "ЧAܧAQnاa";
				next;
				switch(select("氮Ul 1:Ͻc 1")) {
				case 1:
					if (countitem(7515) < 7) {
						mes "[u]";
						mes "ȤHAAnѰOaFFAo̬OIPaڡA";
						mes "ЧAaӼPn";
						close;
					}
					else {
						mes "[u]";
						mes "¥{~";
						mes "HᦳݭnAӧڧa!";
						delitem 7515,7; //_P
						getitem 12130,1; //Cookie_Bag
						close;
					}
				case 2:
					if (countitem(7515) < 7) {
						mes "ȤHAAnѰOaFFAo̬OIPaڡA";
						mes "ЧAaӼPn";
						close;
					}
					else {
						mes "[u]";
						mes "¥{~";
						mes "HᦳݭnAӧڧa!";
						delitem 7515,7; //_P
						getitem 12110,1; //First_Aid_Kit
						close;
					}
				}
			case 4:
				mes "[u]";
				mes "μP8ӥiIئpUA";
				mes "ЧAܧAQnاa";
				next;
				select("§c 1");
				if (countitem(7515) < 8) {
					mes "[u]";
					mes "ȤHAAnѰOaFFAo̬OIPaڡA";
					mes "ЧAaӼPn";
					close;
				}
				else {
					mes "[u]";
					mes "¥{~";
					mes "HᦳݭnAӧڧa!";
					delitem 7515,8; //_P
					getitem 644,1; //Gift_Box
					close;
				}
			case 5:
				mes "[u]";
				mes "μP16ӥiIئpUA";
				mes "ЧAܧAQnاa";
				next;
				select("cl 1");
				if (countitem(7515) < 16) {
					mes "[u]";
					mes "ȤHAAnѰOaFFAo̬OIPaڡA";
					mes "ЧAaӼPn";
					close;
				}
				else {
					mes "[u]";
					mes "¥{~";
					mes "HᦳݭnAӧڧa!";
					delitem 7515,16; //_P
					getitem 603,1; //Old_Blue_Box
					close;
				}
			case 6:
				mes "[u]";
				mes "μP25ӥiIئpUA";
				mes "ЧAܧAQnاa";
				next;
				select("}i§§ 1");
				if (countitem(7515) < 25) {
					mes "[u]";
					mes "ȤHAAnѰOaFFAo̬OIPaڡA";
					mes "ЧAaӼPn";
					close;
				}
				else {
					mes "[u]";
					mes "¥{~";
					mes "HᦳݭnAӧڧa!";
					delitem 7515,25; //_P
					getitem 12105,1; //Set_Of_Taiming_Item
					close;
				}
			case 7:
				mes "[u]";
				mes "μP42ӥiIئpUA";
				mes "ЧAܧAQnاa";
				next;
				select("c 1");
				if (countitem(7515) < 42) {
					mes "[u]";
					mes "ȤHAAnѰOaFFAo̬OIPaڡA";
					mes "ЧAaӼPn";
					close;
				}
				else {
					mes "[u]";
					mes "¥{~";
					mes "HᦳݭnAӧڧa!";
					delitem 7515,42; //_P
					getitem 617,1; //Old_Violet_Box
					close;
				}
			case 8:
				mes "[u]";
				mes "μP59ӥiIئpUA";
				mes "ЧAܧAQnاa";
				next;
				select("iQcl 1");
				if (countitem(7515) < 59) {
					mes "[u]";
					mes "ȤHAAnѰOaFFAo̬OIPaڡA";
					mes "ЧAaӼPn";
					close;
				}
				else {
					mes "[u]";
					mes "¥{~";
					mes "HᦳݭnAӧڧa!";
					delitem 7515,59; //_P
					getitem 12109,1; //Poring_Box
					close;
				}
			}
		}
	case 2:
		mes "[u]";
		mes "ihγ~ӨϥΡAЧAQMAӧa";
		close;
	}
}

//============================================================
// ]ɶ] NPC
//============================================================
airplane,246,47,1	script	ڳ#decoy01	878,{
	mes "[ڳ]";
	mes "bqoow @M";
	mes "gݡA";
	mes "@ӤQHQѪA";
	mes "aOnVsϮa";
	mes "uih~쪺A";
	mes "Nڳo˪H";
	next;
	mes "[ڳ]";
	mes "bĲH̪}BA";
	mes "٨Soi";
	mes "۳\hnCA";
	mes "䤤@ӴNO]ɶ]C";
	next;
	mes "[ڳ]";
	mes "bCӪH";
	mes "|{uӪ̼PA";
	mes "ڻPƫܵ}";
	mes "Oo쪺ݰ";
	next;
	mes "[ڳ]";
	mes "ڦbQoS";
	mes "||bOaϥΡA";
	mes "ҥHQ⥦e㭵ùJuth";
	next;
	mes "[ڳ]";
	mes "pA]|nhܡA";
	mes "ѥ[@UvɦpO?";
	mes "]OӤӨIR";
	mes "]SinF";
	close;
}

hugel,85,93,5	script	d}#dummy01	866,{
	mes "[d}]";
	mes "ڬO̪Wa";
	mes "٬O ]ɶ]";
	next;
	mes "[d}]";
	mes "]ӶmUF]SnCA";
	mes "@ѵL᪺~";
	mes "ݨpĤḻad";
	mes "vɮɡANҵoF";
	mes "]ɶ]Il";
	next;
	mes "[d}]";
	mes "]ɶ] vɳ";
	mes "b7IV";
	mes "ۦvDܡA";
	mes "|@ӳ_ӪsC";
	mes "NbsC~ڡA";
	mes "iH߰ݦb񪺷Rd֥S̪";
	mes "L̷|Ai";
	next;
	mes "[d}]";
	mes "}lɰ@ӳªC";
	mes "~@vɡA";
	mes "L{boFdMv޳B";
	mes "}lJOO";
	next;
	mes "[d}]";
	mes "YAıoܵL᪺ nnh@O?";
	close;
}

p_track02,32,45,3	script	IǪ 𮧪H#double	755,{
	mes "[IǪ 𮧪H]";
	mes "HH......o......";
	mes "... oӪר̾ڳoӳt";
	mes "qLɩҮӪɶA";
	mes "M6d2d";
	mes "iJIvӽL..............";
	mes "..HHHH...ҥH.. HH";
	next;
	mes "[" + strcharinfo(0) + "]";
	mes "...а......?";
	next;
	mes "[IǪ 𮧪H]";
	mes "!! nڻ!!";
	mes "|ڭpX!!!!!";
	specialeffect EF_CLAYMORE;
	emotion e_an;
	close;
}

p_track02,69,31,1	script	KK ´#dou	726,{
	if ($@mon_time_2_2 == 0) {
		mes "[KK ´]";
		mes "... HH...";
		mes "o@@wn\...";
		mes "owgOĴX";
		emotion e_sob;
		next;
		mes "[KK ´]";
		mes "аݧAO_D";
		mes "uӪ̩oPA";
		mes "OHW}ݩҰƹ?";
		mes "ڬOq㭵ùJut";
		mes "FsӪݤ~Өo̪...";
		mes "ڹoبƱܨSⴤ~~~ HHH";
		next;
		mes "[KK ´]";
		mes "...pѤUP...";
		mes "i_eutO...";
		mes " OA";
		mes "Ĥ@H ڬObr...";
		emotion e_swt2;
		close;
	}
	else {
		mes "[KK ´]";
		mes "]! ~]!";
		mes "FڪsAFP";
		mes "~]ڰڰڰڰڰڰڰ!!!";
		emotion e_korea;
		close;
	}
}

p_track02,53,45,3	script	ڭөʪ Mh#double	733,{
	mes "[ڭөʪ Mh]";
	mes "? Heڭ̦L?";
	mes " ިhFA";
	mes "L]ɶ]?";
	mes "L]ɶ]?";
	mes "ۤvҿw]ӮɡA";
	mes "骺HĹoӪH";
	mes "R@MsЫȦpO?";
	next;
	mes "[ڭөʪ Mh]";
	mes "ܽͨo̫KA";
	mes "b c--̼w[ ùJ";
	mes "ҳܹL aĬԯS";
	mes "uO̦nsڡA";
	mes "iOڭ̪OħLY";
	mes "ڬOD`wȦ檺";
	next;
	mes "[ڭөʪ Mh]";
	mes "ݼˤlA]O@_IarA";
	mes "Xۦ~ɭԦh~A";
	mes "WsD]|W[";
	mes "ݥ@ɪڡA";
	mes "٦Oɦh~a!";
	emotion e_no1;
	close;
}

p_track01,27,47,5	script	ܾKs kH#single	853,{
	mes "[nb Lkl]";
	mes "AKKK...";
	mes "o@ڤ@w|q!";
	mes "jA";
	mes "o@n@dOA";
	mes "n@dЧAqqݡA";
	mes "na! o@No@a!";
	next;
	mes "[" + strcharinfo(0) + "]";
	mes "...а......?";
	next;
	mes "[nb Lkl]";
	mes "]! ֤@I]!!";
	mes "o@@wn Ĥ@WiӰ!";
	mes "jAjAKKKK";
	close;
}

p_track01,69,31,1	script	KK ´#single	107,{
	mes "[KK ´]";
	mes "... KK..";
	mes "o@@wn\...";
	mes "owgOĴX";
	next;
	mes "[KK ´]";
	mes "аݧAO_D";
	mes "uӪ̩oPA";
	mes "OHW}ݩҰƹ?";
	mes "ť㭵ùJut";
	mes "FsӪݥbMoөOA";
	mes "ڬF˦ۨӴM ҥHNӨo̤F...";
	next;
	mes "[KK ´]";
	mes "... @XA......";
	mes "...pѤUP...";
	mes "i_NڰeutO...";
	mes " OA";
	mes "Ĥ@H ڬObr...";
	next;
	mes "[KK ´]";
	mes "צ檺̫ αoF";
	mes "]ݤ쨺ӵG...";
	close;
}

p_track01,45,42,3	script	۵ob kH#sin	881,{
	mes "[۵ob kH]";
	mes "...";
	mes "A]OӪ";
	mes "]ɶ]?";
	mes "ڬObȦ椤";
	mes "QYӤHeUnoP";
	mes "ҥH~|Өo̪";
	next;
	mes "[۵ob kH]";
	mes "iOAAݰڡA";
	mes "ڤwgAo̪F100hFA";
	mes "{b";
	mes "٨SĹL@";
	next;
	mes "[۵ob kH]";
	mes "ӾvWYD6";
	mes "]nĹ@~a?";
	mes "oOIܹL?";
	mes "ڲqӤH@w٦b̵کOA";
	mes "AsګLNO?";
	close;
}
