// <Skill id>,<Cast>,<Delay (optional)>
//
// Cast:  0 - everything affects the skill's cast time
//        1 - skill's cast time is not affected by dex
//        2 - skill's cast time is not affected by statuses (Suffragium, etc)
//        4 - skill's cast time is not affected by item bonuses (equip, cards)
//
// Delay: 0 - everything affects the skill's delay
//        1 - skill's delay is not affected by dex
//        2 - skill's delay is not affected by Magic Strings / Bragi
//        4 - skill's delay is not affected by item bonuses (equip, cards)
//
// Note: Values are bit fields, add them up to combine their effects.
// Note: Delay setting '1' only makes sense when delay_dependon_dex is enabled.
// Example: 46,1,1 = Double Strafe's cast time and delay is not affected by dex.

136,0,2		//tY
263,0,2		//X
272,0,2		//sx
273,0,2		//rsرj
334,0,1
335,0,1
336,1		//QA
366,7		//]OWT
370,1		//rws
371,0,2		//ꮱ
372,0,2		//𵴱Y
394,0,2		//qbûR
403,7		//tŪN
//408,1		//ڷRz
409,1		//ڷQz
410,1		//_Шӳo
482,7		//Y
462,7		//ͩ
496,7		//est
497,7		//est
498,7		//est
512,7		//ʨBﴭ
1014,7		//˨q
10010,3		//UF԰RO
10011,3		//_|O
10012,6		//_|O
10013,7		//Is