 Prometheus 0.13 by Avalanche
Prometheus endows hostages with the ability to duck through small spaces, climb up ladders, take fall damage, and use doors to get to their leader. Take a look at the videos to see.

Ducking and climbing on cs_assault, ducking on cs_militia (video framerate: good)
Ducking, climbing, and fall damage on cs_assault, cs_militia, and cs_siege (video framerate: poor)

Cvars

    * hostage_can_duck (default 1) - if hostages can duck or not.
    * hostage_climb_speed (default 256.0) - the speed at which hostages climb ladders. use 0.0 to disable hostage ladder climbing.
    * hostage_directional_ladders (default 1) - if hostages use smart ladder direction calculations to aid in climbing. disable only on maps that have awkward ladders which the hostages just can't seem to climb (I've only observed this on cs_backalley).
    * hostage_fall_damage (default 1.0) - the fall damage scale that hostages take (so 0.5 would be half damage, for example). use 0.0 to disable hostage fall damage. also note that hostage fall damage (with a scale of 1.0) tends to be just a little bit less than player fall damage.
    * hostage_fall_penalty (default 1) - if players lose money for damaging hostages through fall damage, and if it adds to their mp_hostagepenalty count when they kill a hostage through fall damage.
    * hostage_use_door_distance (default 64.0) - if a door is between a hostage and his leader, the maximum distance that the hostage can be from the door to attempt to open it.


Modules Required

    * Cstrike
    * Fakemeta


Notes

    * Does not work on Condition Zero!
    * Thanks to GHW_Chronic for his get_speed_vector!
    * This doesn't change the fact that hostages are just all-around stupid. Trying to navigate some vents or climb a crazy ladder with all four hostages can be tricky sometimes.

