   
 
_пõbonusָ

 
 
  
  

 


skill n,x; n̖ xSLV 

bonus bStr,n; STR+n 
bonus bAgi,n; AGI+n 
bonus bVit,n; VIT+n 
bonus bInt,n; INT+n 
bonus bDex,n; DEX+n 
bonus bLuk,n; LUK+n 

bonus bMaxHP,n; HP+n 
bonus bMaxSP,n; SP+n 
bonus bMaxHPrate,n; HP+n% 
bonus bMaxSPrate,n; SP+n% 
bonus bAtk,n; +n 
bonus bAtk2,n; 2+n 
bonus bDef,n; +n 
bonus bHit,n; +n 
bonus bBaseAtk,n; +n 
bonus bMatk,n; ħ1+nħ2+n 
bonus bMatk1,n; ħ1+n 
bonus bMatk2,n; ħ2+n 
bonus bMdef,n; ħ+n 
bonus bMatkRate,n; ħ+n% 
bonus bCritical,n; ؚ+n 
bonus bCriticalRate,n; ؚC+n% 
bonus bFlee,n; ر+n 
bonus bFlee2,n; ȫر+n 
bonus bSpeed,n; Ƅٶ+n 
bonus bAspd,n; ٶ+n 
bonus bSpeedRate,n; Ƅٶn%(ߵȼm) 
bonus bAspdRate,n; ٶn%(ߵȼm) 
bonus bAtkRange,n; +n 
bonus bCastrate,n; ԁrg+n% 
bonus bUseSPrate,n; SPM+n% 
bonus bHPrecovRate,n; HPȻ+n%(ܿͳȥ) 
bonus bSPrecovRate,n; SPȻ+n%(ܿͳȥ) 
bonus bDoubleRate,n; p+n%(oҕ ߵȼm) 
bonus bDoubleAddRate,n; p+n%(oҕ) 
bonus bCriticalDef,n; й+n% 
bonus bNearAtkDef,n; xēpn%pp(ħc塢ȥ) 
bonus bLongAtkDef,n; hxēpn%pp(ħc塢ȥ) 
bonus bIgnoreDefRace,n; nN匦ڷoҕp 
0,o1,2,3,ֲ4,x5,~ؐ6,ħ7,8,ʹ9,10,I11,I(ͨĹ) 
bonus bIgnoreDefEle,n; nԌڷoҕp 
0,o1,ˮ2,3,4,L5,6,ʥ7,8,9, 
bonus bAtkEle,n; nČԽo 
0,o1,ˮ2,3,4,L5,6,ʥ7,8,9, 
bonus bDefEle,n; nČԽo 
0,o1,ˮ2,3,4,L5,6,ʥ7,8,9, 

bonus bAtkRate +n% 
bonus bSpeedAddRate Ƅٶ+n% 
bonus bAspdAddRate ٶ+n% 
bonus bMagicAtkDef ħēpn%pp 
bonus bMiscAtkDef MISC()ēpn%pp 
bonus bIgnoreMDefEle nԌħoҕp 
0,o1,ˮ2,3,4,L5,6,ʥ7,8,9, 
bonus bIgnoreMDefRace nN匦ħoҕp 
0,o1,2,3,ֲ4,x5,~ؐ6,ħ7,8,ʹ9,10,I11,I(ͨĹ) 
bonus bPerfectHitRate,n; йʴ_+n%(ߵȼm) 
bonus bPerfectHitAddRate,n; йʴ_+n% 
bonus bGetZenyNum,n; ꮅrX(nߵȼm)SCn%+1 
bonus bAddGetZenyNum,n; ꮅrX SCn%+1 
bonus bRestartFullRecover,n; ͻ˕rHPcSPȫ(n˼o) 
bonus bNoCastCancel,n; ܱȡ(n˼o) 
bonus bNoSizeFix,n; ĴСaн(n˼o) 
bonus bNoMagicDamage,n; ħpн(n˼o) 
bonus bNoWeaponDamage,n; pн(n˼o) 
bonus bNoGemStone,n; ʹÕrʯ(no˼)
bonus bDefRatioAtk,n; ķӴڽoēp(oҕ no˼) 


bonus2 bAddEff,Eff_Blind,n; n%ڰЧ 
bonus2 bAddEff,Eff_Sleep,n; n%˯Ч 
bonus2 bAddEff,Eff_Poison,n; n%Ч 
bonus2 bAddEff,Eff_Freeze,n; n%Ч 
bonus2 bAddEff,Eff_Silence,n; n%ĬЧ 
bonus2 bAddEff,Eff_Stan,n; n%ѣЧ 
bonus2 bAddEff,Eff_Curse,n; n%{Ч 
bonus2 bAddEff,Eff_Confusion,n; n%yЧ 
bonus2 bAddEff,Eff_Stone,n; n%ʯЧ 

bonus2 bResEff,Eff_Blind,n; ڰ+n% 
bonus2 bResEff,Eff_Sleep,n; ˯+n% 
bonus2 bResEff,Eff_Poison,n; +n% 
bonus2 bResEff,Eff_Freeze,n; +n% 
bonus2 bResEff,Eff_Silence,n; a+n% 
bonus2 bResEff,Eff_Stan,n; ѣ+n% 
bonus2 bResEff,Eff_Curse,n; {+n% 
bonus2 bResEff,Eff_Confusion,n; y+n% 
bonus2 bResEff,Eff_Stone,n; ʯ+n% 

bonus2 bAddSize,n,x; nСx%ēp׷() 
0,С1,2, 
bonus2 bAddRace,n,x; nNx%ēp׷() 
0,o1,2,3,ֲ4,x5,~ؐ6,ħ7,8,ʹ9,10,I11,I(ͨĹ) 
bonus2 bSubRace,n,x; nNpx%pp() 
0,o1,2,3,ֲ4,x5,~ؐ6,ħ7,8,ʹ9,10,I11,I(ͨĹ) 
bonus2 bAddEle,n,x; nx%ēp׷() 
0,o1,ˮ2,3,4,L5,6,ʥ7,8,9, 
bonus2 bSubEle,n,x; nԓpx%p(ħpp) 
0,o1,ˮ2,3,4,L5,6,ʥ7,8,9, 

bonus bMagicAddEle,n,x; nx%ēp׷(ħ) 
0,o1,ˮ2,3,4,L5,6,ʥ7,8,9, 
bonus bMagicAddRace,n,x; nNx%ēp׷(ħ) 
0,o1,2,3,ֲ4,x5,~ؐ6,ħ7,8,ʹ9,10,I11,I(ͨĹ) 
bonus bMagicSubRace,n,x; nNħpx%p 
0,o1,2,3,ֲ4,x5,~ؐ6,ħ7,8,ʹ9,10,I11,I(ͨĹ) 
bonus bAddDamageClass,n,x; ȼnĹx%ēp׷()nIx%ēp׷ 
bonus bAddMagicDamageClass,n,x; ȼnĹx%ħp׷ӡnIx%ħp׷ 
bonus bAddMonsterDropItem,n,x;ꮅƷnCʼx%(cﱩƷoPϵ) 

bAddDamageClassbAddMagicDamageClassbAddMonsterDropItem 10*ֵ,10*oҕ. 

O:bCriticalbAtkElebHitbAddElebAddRacebAddSizebAddEffoҕ. 

 
 

 
 
 
 
   
 
