#include #include #define MIN_AFK_TIME 30 // I use this incase stupid admins accidentally set mp_afktime to something silly. #define WARNING_TIME 15 // Start warning the user this many seconds before they are about to be kicked. #define CHECK_FREQ 5 // This is also the warning message frequency. new g_oldangles[33][3] new g_afktime[33] new bool:g_spawned[33] = {true, ...} public plugin_init() { register_plugin("AFK Kicker","1.0b","Cheesy Peteza") register_cvar("afk_version", "1.0b", FCVAR_SERVER|FCVAR_EXTDLL|FCVAR_SPONLY) register_cvar("mp_afktime", "60") // Spec people AFK longer than this time register_cvar("mp_spec_time", "30") // Kick people Spec longer than this time register_cvar("mp_afkminplayers", "8") // Only spec AFKs when there is atleast this many players on the server register_cvar("mp_spec_minplayers", "28") // Only kick Specs when there is atleast this many players on the server set_task(float(CHECK_FREQ),"checkPlayers",_,_,_,"b") register_event("ResetHUD", "playerSpawned", "be") } public checkPlayers() { for (new i = 1; i <= get_maxplayers(); i++) { if (is_user_alive(i) && is_user_connected(i) && !is_user_bot(i) && !is_user_hltv(i) && g_spawned[i]) { new newangle[3] get_user_origin(i, newangle) if ( newangle[0] == g_oldangles[i][0] && newangle[1] == g_oldangles[i][1] && newangle[2] == g_oldangles[i][2] ) { g_afktime[i] += CHECK_FREQ check_afktime(i) } else { g_oldangles[i][0] = newangle[0] g_oldangles[i][1] = newangle[1] g_oldangles[i][2] = newangle[2] g_afktime[i] = 0 } } if (!is_user_alive(i) && is_user_connected(i) && !is_user_bot(i) && !is_user_hltv(i) && g_spawned[i]) { if ( get_user_team (i) == CS_TEAM_SPECTATOR ) { g_afktime[i] += CHECK_FREQ check_afktime(i) } } } return PLUGIN_HANDLED } check_afktime(id) { new numplayers = get_playersnum() new minplayers = get_cvar_num("mp_afkminplayers") new specafk = get_cvar_num("mp_spec_time") new specminplayer = get_cvar_num("mp_spec_minplayers") if (numplayers >= minplayers) { new maxafktime = get_cvar_num("mp_afktime") if (maxafktime < MIN_AFK_TIME) { log_amx("cvar mp_afktime %i is too low. Minimum value is %i.", maxafktime, MIN_AFK_TIME) maxafktime = MIN_AFK_TIME set_cvar_num("mp_afktime", MIN_AFK_TIME) } if ( maxafktime-WARNING_TIME <= g_afktime[id] < maxafktime) { new timeleft = maxafktime - g_afktime[id] client_print(id, print_chat, "[AFK Kicker] 如果你在伺服不動 %i 秒以上便會自動踢出本伺服", timeleft) } else if (g_afktime[id] > maxafktime) { user_kill(id) client_print(id, print_chat, "[AFK Kicker] 你因為不動 %i 秒而轉到了旁觀者", maxafktime) g_afktime[id] = 0 cs_set_user_team (id,3) } else if (g_afktime[id] > specafk && cs_get_user_team (id) == CS_TEAM_SPECTATOR && specminplayer >= numplayers){ new name[32] get_user_name(id, name, 31) client_print(0, print_chat, "[AFK Kicker] 玩家 %s 因為伺服器人數達到 %s 人而閒置 %i 秒而被踢出", specminplayer, name, specafk) log_amx("%s was kicked for being AFK longer than %i seconds", name, maxafktime) server_cmd("kick #%d ^"因伺服器人數達到 %s 人而閒置 %i 秒而被伺服器踢出^"", specminplayer, get_user_userid(id), specafk) } } } public client_connect(id) { g_afktime[id] = 0 return PLUGIN_HANDLED } public client_putinserver(id) { g_afktime[id] = 0 return PLUGIN_HANDLED } public playerSpawned(id) { g_spawned[id] = false new sid[1] sid[0] = id set_task(0.75, "delayedSpawn",_, sid, 1) // Give the player time to drop to the floor when spawning return PLUGIN_HANDLED } public delayedSpawn(sid[]) { get_user_origin(sid[0], g_oldangles[sid[0]]) g_spawned[sid[0]] = true return PLUGIN_HANDLED }