"GameModes"
{
	"coop"
	{
		"base"		"coop"
		"maxplayers"	"4"
		
		"x360ctx"	"0"
		"x360matchrule"		"0"
		"x360presence"		"5"
		"x360presence:"
		{
			"network:offline"	"11"
			"play:commentary"	"3"
			"play:credits"		"2"
		}

		"hasdifficulty"		"1"
	}

	"realism"
	{
		"base"		"realism"
		"maxplayers"    "4"	// realism
		"x360ctx"	"6"
		"x360matchrule"		"0"
		"x360presence"		"5"

		"hasdifficulty"		"1"

		// set base gamemode convars first, then the current gamemode
		convar {
			sv_disable_glow_survivors 1
			sv_disable_glow_faritems 1
			sv_rescue_disabled 1
			z_non_head_damage_factor_multiplier 0.5
			z_head_damage_causes_wounds 1
			z_use_next_difficulty_damage_factor 1
			z_witch_always_kills 1
		}

	}

	"survival"
	{
		"base"		"survival"
		"maxplayers"    "4"	// survival
		"x360ctx"	"3"
		"x360matchrule"		"2"
		"x360matchruleteam"	"3"
		"x360presence"		"9"

		"singlechapter"		"1"
	}

	"versus"
	{
		"base"		"versus"
		"maxplayers"    "8"	// versus
		"x360ctx"	"1"
		"x360matchrule"		"1"
		"x360matchruleteam"	"3"
		"x360presence"		"7"

		"playercontrolledzombies"	"1"

		convar
		{
			"z_scrimmage_creep_delay" 0
			"z_scrimmage_creep_rate" 100
			"z_spawn_safety_range" 200
			"tongue_miss_delay" 3
			"tongue_hit_delay" 15
			"tongue_dropping_to_ground_time" 0.5
			"tongue_los_forgiveness_time" 1.5
			"tongue_no_progress_choke_early_delay" 1.0
			"z_pounce_stumble_radius" 160
			"z_pounce_damage_interrupt" 150
			"z_hunter_limit" 2
			"z_smoker_limit" 2
			"z_max_stagger_duration" 0.9
			"sv_alltalk" 0
			"z_ghost_los_expected_progress" 2000
			"tongue_choke_damage_amount" 5
			"tongue_break_from_damage_amount" 300

			// these are 360 only convar changes, if you prefix with 360_, they'll
			// get set on 360 and dedicated for 360
			"360_z_mega_mob_size" 25
			"360_z_mob_spawn_max_size" 18
			"360_z_versus_wandering_density" 0.026
		}
	}

	"scavenge"
	{
		"base"		"scavenge"
		"maxplayers"    "8"	// scavenge
		"x360ctx"	"4"
		"x360matchrule"		"4"
		"x360matchruleteam"	"5"
		"x360presence"		"9"

		"singlechapter"		"1"
		"hasroundlimit"		"1"

		"playercontrolledzombies"	"1"

		convar
		{
			"z_scrimmage_creep_delay" 0
			"z_scrimmage_creep_rate" 100
			"z_spawn_safety_range" 200
			"tongue_miss_delay" 3
			"tongue_hit_delay" 15
			"tongue_dropping_to_ground_time" 0.5
			"tongue_los_forgiveness_time" 1.5
			"tongue_no_progress_choke_early_delay" 1.0
			"z_pounce_stumble_radius" 160
			"z_pounce_damage_interrupt" 150
			"z_hunter_limit" 2
			"z_smoker_limit" 2
			"z_max_stagger_duration" 0.9
			"sv_alltalk" 0
			"z_ghost_los_expected_progress" 2000
			"tongue_choke_damage_amount" 5
			"tongue_break_from_damage_amount" 300

			// these are 360 only convar changes, if you prefix with 360_, they'll
			// get set on 360 and dedicated for 360
			"360_z_mega_mob_size" 25
			"360_z_mob_spawn_max_size" 18
			"360_z_versus_wandering_density" 0.026
		}
	}
	
	"chainsaws" 
	{
		"base"		"coop"
		"maxplayers"    "4"
		"achievementindex"	"3"
		"x360ctx"	"1"
		"dlcmask"	"0x0000000000000002"
	}
	
	"firstmanout" //not working
	{
		"base"		"coop"
		"maxplayers"    "4"
		"achievementindex"	"4"
		"x360ctx"	"2"
		"dlcmask"	"0x0000000000000002"
	}
	
	"fourswordsmen" 
	{
		"base"		"coop"
		"maxplayers"    "4"
		"achievementindex"	"5"
		"x360ctx"	"3"
		"dlcmask"	"0x0000000000000002"
	}
	
	"hardcore" 
	{
		"base"		"coop"
		"maxplayers"    "4"
		"achievementindex"	"6"
		"x360ctx"	"4"
		"dlcmask"	"0x0000000000000002"
	}
	
	"headshotonly" 
	{
		"base"		"coop"
		"maxplayers"    "4"
		"achievementindex"	"7"
		"x360ctx"	"5"
		"dlcmask"	"0x0000000000000002"
	}
	
	"lastmanonearth" 
	{
		"base"		"coop"
		"maxplayers"    "4"
		"achievementindex"	"8"
		"x360ctx"	"6"
		"dlcmask"	"0x0000000000000002"
	}
	
	"m60s" 
	{
		"base"		"coop"
		"maxplayers"    "4"
		"achievementindex"	"9"
		"x360ctx"	"7"
		"dlcmask"	"0x0000000000000002"
		convar {
			sv_infinite_primary_ammo 1
		}
	}
	
	"maxspecials" 
	{
		"base"		"survival"
		"maxplayers"    "4"
		"achievementindex"	"10"
		"x360ctx"	"8"
		"dlcmask"	"0x0000000000000002"
	}

	"mutation3" 
	{
		"base"		"coop"
		"maxplayers"    "4"
		"achievementindex"	"11"
		"x360ctx"	"9"
		"dlcmask"	"0x0000000000000002"
		convar {
			pain_pills_decay_rate 0.27
		}
	}

	"mutation9" 
	{
		"base"		"coop"
		"maxplayers"    "4"
		"achievementindex"	"12"
		"x360ctx"	"10"
		"dlcmask"	"0x0000000000000002"
	}

	"mutation12" 
	{
		"base"		"versus"
		"maxplayers"    "8"
		"achievementindex"	"13"
		"playercontrolledzombies"	"1"
		"x360ctx"	"11"
		"dlcmask"	"0x0000000000000002"

		convar {
			sv_disable_glow_survivors 1
			sv_disable_glow_faritems 1
			sv_rescue_disabled 1
			z_non_head_damage_factor_multiplier 0.5
			z_head_damage_causes_wounds 1
			z_use_next_difficulty_damage_factor 1
			z_witch_always_kills 1
		}
	}

	"mutation13" //Linear Scavenge
	{
		"base"		"scavenge"
		"maxplayers"    "8"
		"achievementindex"	"14"
		"playercontrolledzombies"	"1"
		"x360ctx"	"12"
		"dlcmask"	"0x0000000000000002"
	}
	
	"nohealthversus" 
	{
		"base"		"versus"
		"maxplayers"    "8"
		"achievementindex"	"15"
		"playercontrolledzombies"	"1"
		"x360ctx"	"13"
		"dlcmask"	"0x0000000000000002"
	}
	
	"realismversus" 
	{
		"base"		"versus"
		"maxplayers"    "8"
		"achievementindex"	"16"
		"playercontrolledzombies"	"1"
		"x360ctx"	"14"
		"dlcmask"	"0x0000000000000002"

		convar {
			sv_disable_glow_survivors 1
			sv_disable_glow_faritems 1
			sv_rescue_disasbled 1
			z_non_head_damage_factor_multiplier 0.5
			z_head_damage_causes_wounds 1
			z_use_next_difficulty_damage_factor 1
			z_witch_always_kills 1
		}
	}
	
	"ultrarealism" //broken
	{
		"base"		"coop"
		"maxplayers"    "4"
		"achievementindex"	"17"
		"x360ctx"	"14"
		"dlcmask"	"0x0000000000000002"
		
		"hasdifficulty"		"1"

		// set base gamemode convars first, then the current gamemode
		convar
		{
			sv_disable_glow_survivors 1
			sv_disable_glow_faritems 1
			sv_rescue_disabled 1
			z_non_head_damage_factor_multiplier 0.5
			z_head_damage_causes_wounds 1
			z_use_next_difficulty_damage_factor 1
			z_witch_always_kills 1
		}
	}
	
	"versussurvival" // Versus Survival
	{
		"base"		"survival"
		"maxplayers"    "8"
		"achievementindex"	"18"
		"playercontrolledzombies"	"1"
		"x360ctx"	"16"
		"dlcmask"	"0x0000000000000002"
		convar
		{
			"z_scrimmage_creep_delay" 0
			"z_scrimmage_creep_rate" 100
			"z_spawn_safety_range" 200
			"tongue_miss_delay" 3
			"tongue_hit_delay" 15
			"tongue_dropping_to_ground_time" 0.5
			"tongue_los_forgiveness_time" 1.5
			"tongue_no_progress_choke_early_delay" 1.0
			"z_pounce_stumble_radius" 160
			"z_pounce_damage_interrupt" 150
			"z_hunter_limit" 2
			"z_smoker_limit" 2
			"z_max_stagger_duration" 0.9
			"sv_alltalk" 0
			"z_ghost_los_expected_progress" 2000
			"tongue_choke_damage_amount" 5
			"tongue_break_from_damage_amount" 300

			// these are 360 only convar changes, if you prefix with 360_, they'll
			// get set on 360 and dedicated for 360
			"360_z_mega_mob_size" 25
			"360_z_mob_spawn_max_size" 18
			"360_z_versus_wandering_density" 0.026
		}
	}
	
	"viptarget" //Vip Target
	{
		"base"		"versus"
		"maxplayers"    "8"
		"achievementindex"	"19"
		"playercontrolledzombies"	"1"
		"x360ctx"	"17"
		"dlcmask"	"0x0000000000000002"
		convar
		{
			"z_scrimmage_creep_delay" 0
			"z_scrimmage_creep_rate" 100
			"z_spawn_safety_range" 200
			"tongue_miss_delay" 3
			"tongue_hit_delay" 15
			"tongue_dropping_to_ground_time" 0.5
			"tongue_los_forgiveness_time" 1.5
			"tongue_no_progress_choke_early_delay" 1.0
			"z_pounce_stumble_radius" 160
			"z_pounce_damage_interrupt" 150
			"z_hunter_limit" 2
			"z_smoker_limit" 2
			"z_max_stagger_duration" 0.9
			"sv_alltalk" 0
			"z_ghost_los_expected_progress" 2000
			"tongue_choke_damage_amount" 5
			"tongue_break_from_damage_amount" 300

			// these are 360 only convar changes, if you prefix with 360_, they'll
			// get set on 360 and dedicated for 360
			"360_z_mega_mob_size" 25
			"360_z_mob_spawn_max_size" 18
			"360_z_versus_wandering_density" 0.026
		}
	}

	"madness"
	{
		"base"		"realism"
		"maxplayers"    "4"
		"achievementindex"	"20"
		"x360ctx"	"18"
		"dlcmask"	"0x0000000000000002"
		
		"hasdifficulty"		"1"

		// set base gamemode convars first, then the current gamemode
		convar
		{
			sv_cheats 1
			z_speed 200
			z_spawn_mobs_behind_chance 33
			z_mob_spawn_min_size 50
			z_mob_spawn_max_size 80
			z_mob_population_density 4
			z_spawn_speed 80
			z_common_limit 90
			z_mega_mob_size 90
			z_mob_spawn_min_interval_normal 1
			z_mob_spawn_max_interval_normal 3
			z_max_blood_scale 10
			director_no_bosses 1
			director_no_specials 1
			z_respawn_interval 1
			director_panic_forever 1
			z_attack_incapacitated_damage 500
			r_raindensity 20
			director_adrenaline_density 0
			director_ammo_density 12
			director_defibrillator_density 12
			director_melee_weapon_density 24
			director_molotov_density 0
			director_pain_pill_density 12
			director_pipe_bomb_density 0
			director_pistol_density 2
			director_super_weapon_density 1
			director_upgradepack_density 0
			director_vomitjar_density 0
			sb_max_team_melee_weapons 4
			
			wait 20
			director_force_panic_event
			sv_cheats 0
		}
	}

	"versuscoop"
	{
		"base"	"coop"
		"maxplayers"	"8"
		"achievementindex"	"21"
		"playercontrolledzombies"	"1"
		"x360ctx"	"19"
		"dlcmask"	"0x0000000000000002"
		
		convar
		{
			sb_all_bot_team 1
		}
	}

	"realismscavenge"
	{
		"base"		"scavenge"
		"maxplayers"    "8"
		"achievementindex"	"22"
		"x360ctx"	"20"
		"dlcmask"	"0x0000000000000002"
		
		"hasdifficulty"		"1"

		// set base gamemode convars first, then the current gamemode
		convar
		{
			sv_disable_glow_survivors 1
			sv_disable_glow_faritems 1
			sv_rescue_disabled 1
			z_non_head_damage_factor_multiplier 0.5
			z_head_damage_causes_wounds 1
			z_use_next_difficulty_damage_factor 1
			z_witch_always_kills 1
		}
	}
}
