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UserPatch 20120216-060846
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Introduction
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Welcome! This is a feature and bug-fix update for Age of Empires II:
The Conquerors Expansion. Its primary focus is to correct several 
long existing issues with the game, the AI system, compatibility, 
and related elements. This update will not enable no-cd gameplay and 
requires a valid, existing installation of Age of Empires II: The 
Conquerors Expansion v1.0c.

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New Core Features
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- Game version identifier changed to v1.1
- Mirror player civilizations with the new Team Random option
- Restored games can now be recorded in all game modes
- Windowed mode library support by Veg and menopem
- All available resolutions, including widescreen, are selectable
- Uncontrollable game view scrolling bug has been fixed
- Toggle always-on-top with F7 and background mode with F8
- Vote panel/serial sync bug has been fixed for multiplayer
- Random map scripts can be used directly in the scenario editor
- Blank maps can now be generated using all standard terrains
- Additional full map print options for higher resolutions
- Population limit options have been extended up to 250
- Ungrouped AI players will not ally themselves against humans
- AIs are selectable in multiplayer games (only host needs AIs)
- Multiplayer games can be started with only AI players
- AIs can assign guards for specific units and buildings
- AIs can now construct docks on Nomad maps and along ice
- Boar hunting is now fixed and operational for AIs
- AIs can build multiple buildings simultaneously
- Buildings destroyed mid-construction can be rebuilt by AIs
- Building cancellation is now configurable by AIs
- Cancelled buildings are only rebuilt if requested
- Construction is now possible after a wonder is placed
- AIs will now close wall openings created by lumberjacks
- Villagers will now repair damaged buildings and siege weapons
- All AI villagers no longer rush to destroy towers
- Setting sn-attack-winning-player-factor to 0 will not crash
- Trade carts will travel across shallows to other markets
- AI unit spreading can be controlled in multiplayer mode
- Hero units can now be used by AIs as scouts for exploration
- AIs can construct lumber and mining camps in close proximity
- Gaia units and buildings can now be converted by AI explorers
- Coop play against custom AIs in multiplayer is now possible
- Idle sheep will now gather at the town center on Nomad maps
- Simultaneous messages from AIs now appear in the right color
- AIs can now gather resources using up to 250 villagers
- Pseudo-random number generator algorithm has been improved
- AIs can choose to attack with the patrol attack system
- Players can survey the map after a single player game ends
- AIs can now specify which player to target for attacks
- Siege onagers can target trees after saving a chapter
- AIs can request gatherers to drop resources at any time
- Scouts will now circle the home town center before departing
- Relics will be distributed to other monasteries as needed
- Unpacked trebuchets will no longer be ignored by units
- Building gather points will not damage adjacent enemy units
- Idle villager button will no longer focus on enemy scouts
- Explored and All Visible states are fixed in recordings
- MP3 audio files with id3v2 tags can now be used in the game
- Screenshots will be saved as png images if GDI+ is available
- M3U playlists can be used for the game's background music
- Flares are now larger and more bold on the mini-map display

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Notes for RMS Scripters
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- Inform AIs about your custom map with "ai_info_map_type"
- Command must be placed under the <PLAYER_SETUP> section
- Format: ai_info_map_type inConstMapName
- Values for MapName:
   ARABIA, ARCHIPELAGO, ARENA, BALTIC, BLACK_FOREST, 
   COASTAL, CONTINENTAL, CRATER_LAKE, FORTRESS, GHOST_LAKE, 
   GOLD_RUSH, HIGHLAND, ISLANDS, MEDITERRANEAN, MIGRATION, 
   MONGOLIA, NOMAD, OASIS, RIVERS, SALT_MARSH, SCANDANAVIA, 
   TEAM_ISLANDS, YUCATAN, CUSTOM
- Modify object resources with "resource_delta"
- Command must be placed under "create_object"
- Format: resource_delta inConstDelta
- Values for Delta: -32768 to 32767

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Notes for AI Scripters
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- Please visit http://forums.aiscripters.com/ for more detail
- See the demo AI (UserPatchConst.per) for required defconsts
- Check the Strategic Number Reference (Reference.html)
- AIs now have a 2000 rule limit, increased from 1000
- Shared string table increased to 5000 to avoid errors
- AIs now have 512 goals for data storage and 50 timers
- Attack specific objects with sn-special-attack-type2
- The default for sn-task-ungrouped-soldiers is now off (0)
- All facts that compare data can use the enhanced compareOps
- New extended facts and actions for rules (see below for details)
- New player identifiers for rules: target-player and focus-player
- New object identifiers exclusively for unit counting purposes
- New UP-VERSION-1.1 #load symbol to detect the update version
- New UP-AVAILABLE #load symbol to generally detect the update
- New TURBO-RANDOM-MAP and ALL-TECHS-ENABLED #load symbols

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Before Running SetupAoC.exe
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- For non-standard installs, run from the "Age of Empires II" folder
- Close the game to ensure that the files are accessible
- Features that are tested and recommended are checked by default
- Hold the Ctrl key when clicking Install for only 1.0c-safe updates
- Saved games and recordings from 1.0c are not compatible with 1.1

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SetupAoC.exe Command Parameters
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- SetupAoC.exe -i: Upgrade to v1.1
- SetupAoC.exe -c: Enhance v1.0c
- SetupAoC.exe -u: Uninstall
- Add -s to start the game afterward
- Add -v to bypass the version check

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System Requirements
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- Age of Empires II: The Conquerors Expansion v1.0c
- User permissions to modify age2_x1.exe
- Please see the included Guide.html for assistance

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Window Feature Notes
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- Download wndmode: http://veg.slutsk.net/aoe/wndmode.zip
- Extract wndmode.dll into the "age2_x1" folder
- Install the "Window library support" feature
- Thanks to menopem (d3dhook): http://www.geocities.jp/menopem/
- Thanks to Veg (wndmode): http://vrublevsky.org/
- Press F7 to toggle displaying the window on top of other windows
- Press F8 to toggle running even when the window is not focused

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Playlist Feature Notes
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- Create a music.m3u playlist file in the "Sound" folder
- This file should be in either ANSI or UTF-8 format
- Press F6 to manually switch to the next track

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Get More Information
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- Updates: http://userpatch.aiscripters.net/
- Scripts: http://forums.aiscripters.com/