tsz00123123123 發表於 1-12-2007 12:52:32

多謝晒wor~~~~~正game

snoopy11hk 發表於 4-12-2007 00:11:39

我想問下用老_ 果 D 人
我果隻唔知點解 install 完, 見到 Rise of Nations 個 字, 但係入唔到去個 game 入面
有咩方法可以玩 ar
THX

千翼 發表於 4-12-2007 18:53:15

原帖由 snoopy11hk 於 4-12-2007 00:11 發表 http://www.nakuz.com/bbs/images/common/back.gif
我想問下用老_ 果 D 人
我果隻唔知點解 install 完, 見到 Rise of Nations 個 字, 但係入唔到去個 game 入面
有咩方法可以玩 ar
THX

你裝左破解未?:o

snoopy11hk 發表於 4-12-2007 21:12:27

to 千翼 :

破解??
我係 CD 度揾唔到...
:'( :'(

zsteve 發表於 8-12-2007 21:04:57

回復 #1 千翼 的帖子

ccccccccccccccc

61727146 發表於 12-12-2007 23:16:07

點解千5人口個個下載點一禁入去會彈左個網出黎=.=
<?xml version="1.0" ?>
- <!--edited with XML Spy v4.4 U (http://www.xmlspy.com) by Scott Lewis (Big Huge Games)
-->
- <!-- ==================================================
-->
- <!--
-->
- <!-- RULES.XML - Rise of Nations - Copyright (c) 2003 Big Huge Games Inc.
-->
- <!--
-->
- <!-- ==================================================
-->
- <!--
-->
- <!--edited with XMLSPY v5 rel. 2 U (http://www.xmlspy.com) by XMLSPY 5 Professional Ed. Release 2 (Big Huge Games)
-->
- <!-- NO LOCALIZATION
-->
- <ROOT>
- <!-- LOCALIZATION: Do NOT translate below. These are lookups.
-->
- <CONSTANTS>
- <!--
-->
- <!-- Map distances and speeds are specified as multiples or fractions of a "tile" (aka "TCoord") . A farm is 4 TCoords wide, or 1 WCoord wide.
-->
- <!-- so smaller denominators make larger distances/faster speeds. "0" denom specifies
-->
- <!-- no distance/speed. Largest denominator allowed is 192.
-->
- <!-- Times are specified in "frames" or fifteenths of seconds (so 75 = five seconds at "normal" 1:1 speed).
-->
- <!--
-->
<UNIT_FORMATION_SPACING value="1/16 tile (calibration for unit spacing in formations)" />
<UNIT_MOVE_SPEED value="1/192 tile (granularity for unit movement speeds)" />
<UNIT_TURN_SPEED value="1/1 rate (master control for unit turn speed)" />
<UNIT_PACK_TURN_BONUS value="2x (units turn faster when packed)" />
<UNIT_BLOCK_RADIUS value="1 UCoord (master calibration for unit blocking)" />
<UNIT_GUY_SPACING value="1/16 tile (calibration for spacing within a foot unit)" />
<UNIT_RESPOND_RANGE value="12 tiles: distance units normally look for enemies to attack, or whatever. (BR 12/20/2002-- turned this up now that defensive has its own)" />
<UNIT_DEFENSIVE_RESPOND_RANGE value="4 tiles (This seems to keep people from blindly wandering into as many forts, while still letting the melee units respond reasonably)" />
<SHIP_DEFENSIVE_RESPOND_RANGE value="8 tiles (Ships need a better respond range so fire ships won't just sit there)" />
<UNIT_GUARD_RESPOND_RANGE value="8 tiles (BR 1/16/2003 -- figured this should be smaller than 12)" />
<UNIT_BUILD_RESPOND_RANGE value="12 tiles" />
<UNIT_GATHER_RESPOND_RANGE value="32 tiles" />
<AIRCRAFT_RESPOND_RANGE value="10 tiles (BR 1/16/2003 -- made this smaller so that planes don't go wandering all over the place into air defenses)" />
<BOMBER_RESPOND_RANGE value="12 tiles" />
<TARGET_RADIUS value="1/2 tile (calibration for target sizes)" />
<MILITARY_TRANSPORT_BONUS value="0 speed bonus for transports per military tech" />
<RANGE_INACCURACY value="1/100 -percent per # tiles" />
<HEIGHT_INCREMENT value="200 z (whatever that means, I don't think it's in TCoords)" />
<HEIGHT_BONUS value="10% per increment" />
<FLANK_BONUS value="50% per level of flank (max bonus is twice this number)" />
<CAVALRY_FLANK_BONUS value="40% (of base flank bonus)" />
<VEHICLE_FLANK_BONUS value="33% (of base flank bonus)" />
<ROCKY_MODIFIER value="2/3 (light infantry in rocks)" />
<OVERKILL_FRAMES value="30 (unit hit twice or more w/in this time period receives attenuated damage from second and subsequent hits). Does not apply to damage from buildings." />
<OVERKILL_DAMAGE value="1/3" />
<ENTRENCHMENT_MODIFIER value="2/3" />
<RIVER_MODIFIER value="2/1 (units take more damage in rivers)" />
<RECAPTURE_CITY_MODIFIER value="2/1" />
<ONE_AGE_DOWN value="15%" />
<TWO_AGES_DOWN value="20%" />
<THREE_AGES_DOWN value="50%" />
<FOUR_AGES_DOWN value="60%" />
<FIVE_AGES_DOWN value="70%" />
<UNIT_TRAIN_DISTANCE value="3/2 tile" />
<UNIT_TRAIN_MAX_DISTANCE value="5/2 tile" />
<BOAT_TRAIN_DISTANCE value="3/2 tile" />
<BOAT_TRAIN_MAX_DISTANCE value="8 tile" />
<BOAT_GARRISON_MAX_DISTANCE value="3 tile" />
<UNIT_BOARD_DISTANCE value="3/1 tile" />
<UNIT_DISEMBARK_DISTANCE value="3/1 tile" />
<AIR_UNIT_MANA_RECHARGE value="2 craft per frame" />
<MAX_AIRCRAFT_PER_CARRIER value="7" />
<MAX_AIRCRAFT_PER_AIRBASE value="10" />
<DOCK_RADIUS value="12 tiles" />
<MINE_RADIUS value="6 tiles" />
<WOODCUTTER_RADIUS value="8 tiles" />
<FORT_UPGRADE_TERR entry0="2" entry1="4" entry2="6" entry3="9" />
<TEMPLE_UPGRADE_TERR entry0="2" entry1="4" entry2="6" entry3="9" entry4="12" />
<CIVIC_UPGRADE_TERR entry0="0" entry1="1" entry2="2" entry3="4" entry4="6" entry5="8" entry6="11" entry7="14" />
<CAPITAL_TERRITORY_BONUS value="6" />
<CITY_UPGRADE_TERR entry0="0" entry1="3" entry2="6" />
<FORT_TERRITORY_MULTIPLIER value="4" />
<CITY_TERRITORY_MULTIPLIER value="4" />
<TERRITORY_BASE value="24 tiles" />
<TERRITORY_LIMIT_BASE value="44 tiles" />
<TERRITORY_LIMIT_CIVIC value="4 tiles" />
<TERRITORY_LIMIT_CITY value="4 tiles" />
<TERRITORY_DEN value="5" />
<TERRITORY_NUM value="11 (Numerator + (CityorFortMultiplier * BorderBonuses))/Denominator" />
<CITY_CENTER_RADIUS value="20 tiles" />
<CITY_CENTER_POP_RADIUS value="4 tiles" />
<CITY_CAPTURE_RADIUS value="10 tiles" />
<CITY_SPACING value="24 Tiles" />
<RELAX_CITY_SPACING value="6 Tiles" />
<FIRST_CITY_NEAR_COAST value="16 Tiles" />
<FORT_SPACING value="12 Tiles" />
...............................

帥气︴駿爺 發表於 21-12-2007 21:12:52

thx 隻game好好玩呀><

kaming199 發表於 30-12-2007 21:13:02

;Pvery thx你.....

orazio 發表於 1-1-2008 21:44:22

這遊戲真的好玩
我之前玩到都不睡覺了呢

y4861157 發表於 15-1-2008 15:08:51

我想知點入地圖:'(
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