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樓主: 千翼

[策略模擬] [BT]歷史與即時戰略的完美配合-王國的興起:政權保護戰(正常人口補丁+免CD下載)

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發表於 1-12-2007 12:52:32 | 顯示全部樓層
多謝晒wor~~~~~正game
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發表於 4-12-2007 00:11:39 | 顯示全部樓層
我想問下用老_ 果 D 人
我果隻唔知點解 install 完, 見到 Rise of Nations 個 字, 但係入唔到去個 game 入面
有咩方法可以玩 ar
THX
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 樓主| 發表於 4-12-2007 18:53:15 | 顯示全部樓層
原帖由 snoopy11hk 於 4-12-2007 00:11 發表
我想問下用老_ 果 D 人
我果隻唔知點解 install 完, 見到 Rise of Nations 個 字, 但係入唔到去個 game 入面
有咩方法可以玩 ar
THX


你裝左破解未?
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發表於 4-12-2007 21:12:27 | 顯示全部樓層

to 千翼 :

破解??
我係 CD 度揾唔到...
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發表於 8-12-2007 21:04:57 | 顯示全部樓層

回復 #1 千翼 的帖子

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發表於 12-12-2007 23:16:07 | 顯示全部樓層
點解千5人口個個下載點一禁入去會彈左個網出黎=.=
<?xml version="1.0" ?>
- <!--  edited with XML Spy v4.4 U (http://www.xmlspy.com) by Scott Lewis (Big Huge Games)
  -->
- <!-- ==================================================
  -->
- <!--
  -->
- <!-- RULES.XML - Rise of Nations - Copyright (c) 2003 Big Huge Games Inc.
  -->
- <!--
  -->
- <!-- ==================================================
  -->
- <!--
  -->
- <!--  edited with XMLSPY v5 rel. 2 U (http://www.xmlspy.com) by XMLSPY 5 Professional Ed. Release 2 (Big Huge Games)
  -->
- <!-- NO LOCALIZATION
  -->
- <ROOT>
- <!-- LOCALIZATION: Do NOT translate below. These are lookups.
  -->
- <CONSTANTS>
- <!--
  -->
- <!-- Map distances and speeds are specified as multiples or fractions of a "tile" (aka "TCoord") . A farm is 4 TCoords wide, or 1 WCoord wide.
  -->
- <!-- so smaller denominators make larger distances/faster speeds. "0" denom specifies
  -->
- <!-- no distance/speed. Largest denominator allowed is 192.
  -->
- <!-- Times are specified in "frames" or fifteenths of seconds (so 75 = five seconds at "normal" 1:1 speed).
  -->
- <!--
  -->
  <UNIT_FORMATION_SPACING value="1/16 tile (calibration for unit spacing in formations)" />
  <UNIT_MOVE_SPEED value="1/192 tile (granularity for unit movement speeds)" />
  <UNIT_TURN_SPEED value="1/1 rate (master control for unit turn speed)" />
  <UNIT_PACK_TURN_BONUS value="2x (units turn faster when packed)" />
  <UNIT_BLOCK_RADIUS value="1 UCoord (master calibration for unit blocking)" />
  <UNIT_GUY_SPACING value="1/16 tile (calibration for spacing within a foot unit)" />
  <UNIT_RESPOND_RANGE value="12 tiles: distance units normally look for enemies to attack, or whatever. (BR 12/20/2002-- turned this up now that defensive has its own)" />
  <UNIT_DEFENSIVE_RESPOND_RANGE value="4 tiles (This seems to keep people from blindly wandering into as many forts, while still letting the melee units respond reasonably)" />
  <SHIP_DEFENSIVE_RESPOND_RANGE value="8 tiles (Ships need a better respond range so fire ships won't just sit there)" />
  <UNIT_GUARD_RESPOND_RANGE value="8 tiles (BR 1/16/2003 -- figured this should be smaller than 12)" />
  <UNIT_BUILD_RESPOND_RANGE value="12 tiles" />
  <UNIT_GATHER_RESPOND_RANGE value="32 tiles" />
  <AIRCRAFT_RESPOND_RANGE value="10 tiles (BR 1/16/2003 -- made this smaller so that planes don't go wandering all over the place into air defenses)" />
  <BOMBER_RESPOND_RANGE value="12 tiles" />
  <TARGET_RADIUS value="1/2 tile (calibration for target sizes)" />
  <MILITARY_TRANSPORT_BONUS value="0 speed bonus for transports per military tech" />
  <RANGE_INACCURACY value="1/100 -percent per # tiles" />
  <HEIGHT_INCREMENT value="200 z (whatever that means, I don't think it's in TCoords)" />
  <HEIGHT_BONUS value="10% per increment" />
  <FLANK_BONUS value="50% per level of flank (max bonus is twice this number)" />
  <CAVALRY_FLANK_BONUS value="40% (of base flank bonus)" />
  <VEHICLE_FLANK_BONUS value="33% (of base flank bonus)" />
  <ROCKY_MODIFIER value="2/3 (light infantry in rocks)" />
  <OVERKILL_FRAMES value="30 (unit hit twice or more w/in this time period receives attenuated damage from second and subsequent hits). Does not apply to damage from buildings." />
  <OVERKILL_DAMAGE value="1/3" />
  <ENTRENCHMENT_MODIFIER value="2/3" />
  <RIVER_MODIFIER value="2/1 (units take more damage in rivers)" />
  <RECAPTURE_CITY_MODIFIER value="2/1" />
  <ONE_AGE_DOWN value="15%" />
  <TWO_AGES_DOWN value="20%" />
  <THREE_AGES_DOWN value="50%" />
  <FOUR_AGES_DOWN value="60%" />
  <FIVE_AGES_DOWN value="70%" />
  <UNIT_TRAIN_DISTANCE value="3/2 tile" />
  <UNIT_TRAIN_MAX_DISTANCE value="5/2 tile" />
  <BOAT_TRAIN_DISTANCE value="3/2 tile" />
  <BOAT_TRAIN_MAX_DISTANCE value="8 tile" />
  <BOAT_GARRISON_MAX_DISTANCE value="3 tile" />
  <UNIT_BOARD_DISTANCE value="3/1 tile" />
  <UNIT_DISEMBARK_DISTANCE value="3/1 tile" />
  <AIR_UNIT_MANA_RECHARGE value="2 craft per frame" />
  <MAX_AIRCRAFT_PER_CARRIER value="7" />
  <MAX_AIRCRAFT_PER_AIRBASE value="10" />
  <DOCK_RADIUS value="12 tiles" />
  <MINE_RADIUS value="6 tiles" />
  <WOODCUTTER_RADIUS value="8 tiles" />
  <FORT_UPGRADE_TERR entry0="2" entry1="4" entry2="6" entry3="9" />
  <TEMPLE_UPGRADE_TERR entry0="2" entry1="4" entry2="6" entry3="9" entry4="12" />
  <CIVIC_UPGRADE_TERR entry0="0" entry1="1" entry2="2" entry3="4" entry4="6" entry5="8" entry6="11" entry7="14" />
  <CAPITAL_TERRITORY_BONUS value="6" />
  <CITY_UPGRADE_TERR entry0="0" entry1="3" entry2="6" />
  <FORT_TERRITORY_MULTIPLIER value="4" />
  <CITY_TERRITORY_MULTIPLIER value="4" />
  <TERRITORY_BASE value="24 tiles" />
  <TERRITORY_LIMIT_BASE value="44 tiles" />
  <TERRITORY_LIMIT_CIVIC value="4 tiles" />
  <TERRITORY_LIMIT_CITY value="4 tiles" />
  <TERRITORY_DEN value="5" />
  <TERRITORY_NUM value="11 (Numerator + (CityorFortMultiplier * BorderBonuses))/Denominator" />
  <CITY_CENTER_RADIUS value="20 tiles" />
  <CITY_CENTER_POP_RADIUS value="4 tiles" />
  <CITY_CAPTURE_RADIUS value="10 tiles" />
  <CITY_SPACING value="24 Tiles" />
  <RELAX_CITY_SPACING value="6 Tiles" />
  <FIRST_CITY_NEAR_COAST value="16 Tiles" />
  <FORT_SPACING value="12 Tiles" />
...............................
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發表於 21-12-2007 21:12:52 | 顯示全部樓層
thx 隻game好好玩呀><
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發表於 30-12-2007 21:13:02 | 顯示全部樓層
;P  very thx你.....
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發表於 1-1-2008 21:44:22 | 顯示全部樓層
這遊戲真的好玩
我之前玩到都不睡覺了呢
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發表於 15-1-2008 15:08:51 | 顯示全部樓層
我想知點入地圖
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