General_Henry 發表於 15-7-2009 11:22:34

本帖最後由 General_Henry 於 15-7-2009 11:34 編輯

需要修改一下這個問題:
nomygf 發表於 15-7-2009 11:17 http://www.nakuz.com/bbs/images/common/back.gif

any suggestions for that? i can't think of one so i rarely activate that.

(a way to edit is to remove that function)\\


btw, come up with an idea


Spawn (strengthened conquistador) : off,loop   //activated by function, deactivates normal one
-timer (5)
-create object (conq)
-increase object HP(conq*)
-increase object AP(conq*)
-task object (conq*)
-activate trigger (excessive kill)

excessive kill : off,not loop
-timer (3)    //3 seconds to get away
-remove object(conq) : Area    //so nothing could get more than 1 power up.

btw, should the "excessive kill" timer be set to 3 or 4?

nomygf 發表於 15-7-2009 14:16:57

本帖最後由 nomygf 於 16-7-2009 09:14 編輯

加入一個移除物品的效果在建立之前就可以,

Trigger 1 (looping is on)
(What conditions to you set for)
Effect - Remove Object - Area A - Player 2
Effect - Create Object - Area A - Player 2
Effect - increase object AP/HP

General_Henry 發表於 16-7-2009 16:02:12

本帖最後由 General_Henry 於 16-7-2009 16:03 編輯

加入一個移除物品的效果在建立之前就可以,

Trigger 1 (looping is on)
(What conditions to you set for)
Effect - Remove Object - Area A - Player 2
Effect - Create Object - Area A - Player 2
Effect - inc ...
nomygf 發表於 15-7-2009 14:16 http://www.nakuz.com/bbs/images/common/back.gif

it won't work for me, so i stick to the trigger mechanism i propsed.

a fixed version but the new mechanism isn't extremely stable(and the pace of creating new Red soldiers is slower), but anyway it eliminated the bug

play v1c(fixed) if you think this file is inferior
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