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發表於 15-7-2009 11:22:34
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本帖最後由 General_Henry 於 15-7-2009 11:34 編輯
需要修改一下這個問題:
nomygf 發表於 15-7-2009 11:17 
any suggestions for that? i can't think of one so i rarely activate that.
(a way to edit is to remove that function)\\
btw, come up with an idea
Spawn (strengthened conquistador) : off,loop //activated by function, deactivates normal one
-timer (5)
-create object (conq)
-increase object HP(conq*)
-increase object AP(conq*)
-task object (conq*)
-activate trigger (excessive kill)
excessive kill : off,not loop
-timer (3) //3 seconds to get away
-remove object(conq) : Area //so nothing could get more than 1 power up.
btw, should the "excessive kill" timer be set to 3 or 4? |
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