先改DOTA,再改兵堡
先改DOTA,再改兵堡
手田水口廿卜 發表於 30-12-2012 22:35 http://www.nakuz.com/bbs/images/common/back.gif
兵堡看來已有惡人接手…
DOTA其實我也有計劃過…
有SPEED之前的作品可供參考嗎?
小稻 發表於 30-12-2012 20:24 http://www.nakuz.com/bbs/images/common/back.gif
參考﹕http://www.nakuz.com/bbs/viewthread.php?tid=4392449&extra=page%3D1
這個好像不是村逃,
但我確定他希望徵人一起製作劇情和經常拉人玩村逃「SPEED村逃連開.6P當鬼.另徵一起組團玩.要的去論壇報名 」,
只是未知道他對AOFE有沒有興趣。
參考﹕
這個好像不是村逃,
但我確定他希望徵人一起製作劇情和經常拉人玩村逃「SPEED村逃連開.6P當鬼.另 ...
進化強手 發表於 30-12-2012 23:52 http://www.nakuz.com/bbs/images/common/back.gif
我諗佢既職能可能同我Overleap左,我同佢都似係想諗多過想做既人(舉例,evo係西門諗小門做)
If we can manage to acknowledge all our friends, the community (at least in this forum) can pote ...
小稻 發表於 30-12-2012 21:30 http://www.nakuz.com/bbs/images/common/back.gifbut here is the problem, since we don't got as much people as we did, we cannot expect that it would be easy to gather 8 players each game. this is problematic to a lot of multiplayer scenarios (especially for escape-and-catch type of game)
now if i'm going to do a new version of evolution, i will totally remake it from scratch. should i make it for 4v4? impossible due to the above reason..... what about 2v2v2v2? FFA? ho, i don't know. but it's important because it greatly affects the balancing of evo, like in the old day when 4v4 is stupid because evo is not balanced with 4v4.
參考﹕
這個好像不是村逃,
但我確定他希望徵人一起製作劇情和經常拉人玩村逃「SPEED村逃連開.6P當鬼.另 ...
進化強手 發表於 30-12-2012 23:52 http://www.nakuz.com/bbs/images/common/back.gif
他的劇是我幫改的:L
but here is the problem, since we don't got as much people as we did, we cannot expect that it would ...
小門 發表於 31-12-2012 15:35 http://www.nakuz.com/bbs/images/common/back.gif
看到你有意去做EVO的新版確實高興,
始終我的帝國是從進化論走過來的^ ^
還是建議你先做2@4(最熱門),
地形參考3,4,
但兵種平衡大概要重做(可以找我測試,我可以提供些許意見)。
若你同意的話,
完成後嘗試宣傳到內地和台灣,
以增加玩家人數和反饋度。
看到你有意去做EVO的新版確實高興,
始終我的帝國是從進化論走過來的^ ^
還是建議你先做2@4(最熱門),
...
進化強手 發表於 31-12-2012 16:29 http://www.nakuz.com/bbs/images/common/back.gif
你不如去做版主:lol:
http://www.nakuz.com/bbs/forumdisplay.php?fid=254
看到你有意去做EVO的新版確實高興,
始終我的帝國是從進化論走過來的^ ^
還是建議你先做2@4(最熱門),
...
進化強手 發表於 31-12-2012 16:29 http://www.nakuz.com/bbs/images/common/back.gif
actually i've tried that before, but failed=.=
2@4 is popular yes, but if we can't get too many people together, like most of the time it could only be 2@3 or 2@2, it would be pointless.
so i'm thinking, should i just focus the new version on FFA instead..... it will still support 2@4, but the balancing stuff will be focused on FFA
本帖最後由 進化強手 於 31-12-2012 19:31 編輯
你不如去做版主
手田水口廿卜 發表於 31-12-2012 17:16 http://www.nakuz.com/bbs/images/common/back.gif
虛名而且:lol:
actually i've tried that before, but failed=.=
2@4 is popular yes, but if we can't get too many p ...
小門 發表於 31-12-2012 18:04 http://www.nakuz.com/bbs/images/common/back.gif
恩,
先以FFA為中心好了,
像3,4般可以根據隊伍設定而轉換玩法,
日後再不斷調整。