General_Henry 發表於 13-7-2009 11:55:01

Wall Builders 2009 v1c

本帖最後由 General_Henry 於 13-7-2009 13:59 編輯

Download

http://www.filefront.com/14029787/Wall%20Builders%202009-version%201c%28fixed%29.scx


Hello all, after a long break from AOC, i'm back to the world of scenarios again, i couldn't resist to resume scenario editing as it's always my favourite thing to do in AOC.

I have decided to edit Wall Builders(for those don't know, an old game) to solve known problems and further improve gameplay, i adopted a very systematical approach in the new set of triggers to make the parameters easier to edit.

How to play:

   This is a game where player 2 (hunter) have to prevent the other players from destroying his wonder, which is located at the end of the "runway" of the map. The only way to stop those barbaric villigers is to kill them!

   To accomplish your goal as those villigers, it would be essential to build walls and castles to delay the hunter while you advance to your objective. An additional option is to produce soldiers to assist you.

      As a last reminder, the hunter (player 2) receive reinforcements for free with a cap, which would increase with number of players. So more players means more fierce hunter!

Suggested Civs :
Hunter(p2)- Mongols/Celts
Villigers(p1,3-7)- Spanish/Byzantines

Settings:
Resources - Standard
Reveal Map- Full Visible/Revealed
Speed- Fast
Victory: Conquest
Teams : default
Lock-Teams: On

I would thank if some enthusiasists help translate my post, or even, the scenario, to Chinese.

西門 發表於 13-7-2009 14:46:11

a.a 我改過的劇出現了

西門 發表於 13-7-2009 15:12:24

幫你Translate 一下 How to play, 不過其實之前已經post 過類似

P2 係Hunter(即係俗稱的鬼), 任務係阻止1,3-8p 去到目的地破壞世界奇觀(位於路的盡頭), 阻止方法只有一個(殺曬所有敵方Unit)

相對的, Runner (村民) 就是去到相的地破壞世界奇觀. 而村民需要不停在後路建造 箭塔,牆,城堡等建築物 阻慢Hunter 的追殺

建議文明:
Hunter (蒙古,塞爾特)
Runner (西班牙, 拜占庭)
地圖設定:
資源 - 標準
顯示地圖- 全地圖
速度- 快
勝利條件: 武力征服
隊伍 : 預設
鎖定隊伍: 開

Lwl 發表於 13-7-2009 17:56:46

有d像竹林村逃

西門 發表於 13-7-2009 18:18:30

呢隻game 係03年產物, 有人抄唔出奇

我要咀咀 發表於 13-7-2009 21:03:32

本帖最後由 我要咀咀 於 13-7-2009 21:04 編輯

還有我絕對不會抄人, 竹林村是香港灰浩原創的/3\........

General_Henry 發表於 14-7-2009 09:25:21

本帖最後由 General_Henry 於 14-7-2009 09:28 編輯

a.a 我改過的劇出現了
西門 發表於 13-7-2009 14:46 http://www.nakuz.com/bbs/images/common/back.gif


did i miss you in the credits? anyway thx for translating


@#4
地图的灵感有可能会重复,没啥好惊奇的。 (i get the file on zone)



regards,

General_Henry (badneibours)

西門 發表於 14-7-2009 16:47:39




did i miss you in the credits? anyway thx for translating


@#4
地图的灵感有可能会重复,没啥好惊奇的。 (i get the file on zone)



regards,

General_Henry (badneibours) ...
General_Henry 發表於 14-7-2009 09:25 http://www.nakuz.com/bbs/images/common/back.gif

我當年的ID 是Simon4, 主要修改是建立捷徑。 當然,當年的技術很爛XD

General_Henry 發表於 15-7-2009 10:59:37

本帖最後由 General_Henry 於 15-7-2009 11:09 編輯



我當年的ID 是Simon4, 主要修改是建立捷徑。 當然,當年的技術很爛XD
西門 發表於 14-7-2009 16:47

nice to see you again, i do give credits the the instructions pages, the unfortunately closure of zone bring an end to that combined project. And i ceased to play AOC after that, of course.

i do take out the "捷徑" in my new edit (sorry~^_^" but still there's some 残骸 left), instead i put in something better(IMHO) instead.



v1c should be really playable except some balance problems (i tried 1v1 , but it's too difficult for prey because of the trebuchets, i almost killed the wonder though)

the rules are here:

2 players (1v1) - 40 Conq, 10 Rams, 25 Petards - Start Time 210s

3 players (1v2) - 60 Conq, 15 Rams, 30 Petards - Start Time 170s, +700 wonder hp

4 players - 80 Conq, 20 Rams, 40 Petards - Start Time 130s, +1500 wonder hp

5 players - 100 Conq, 30 Rams, 50 Petards - Start Time 100s, +2500 wonder hp

6 players - 100 Conq, 40 Rams, 55 Petards - Start Time 80s, +3500 wonder hp

7 players - 100 Conq, 45 Rams, 60 Petards - Start Time 70s, +4500 wonder hp

8 players - 100 Conq, 50 Rams, 65 Petards - Start Time 60s, +5500 wonder hp


changelog
v1c
- added dynamic start time and population limit(p2)
- removed quick pass, replaced with forward spawn points for p2
- fixed some bugged triggers
- disabled trebuchets for preys
- super-mameluke is disabled


v1c->v1c(fixed)
- added spawn mute for Hunter(p2), solve the annoying spawn sound(due to some triggers) to a degree
- fixed the last area hay stack not disappearing bug
- fixed Rams not activating spawn points bug
- player numbers now affects wonder HP


please give feedbacks.

nomygf 發表於 15-7-2009 11:17:23

需要修改一下這個問題:
頁: [1] 2
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