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[禁止修改] 死守Warrior defence 17-0 完成 (4/9)!

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發表於 4-8-2006 20:08:41 | 顯示全部樓層 |閱讀模式
大家好...
我係死守個原作者 tony
因為生活問題(中六日日補課..||),所以將wd棄置左成年,好對唔住
話時我琴日上msn,simon hi我同我講攪左個wd 15.1既版本
先令我記番起wd-__-
跟住就上來nakuz睇睇啦,發現原來wd比人改到......
所以,我就想整番個正式冇bug統一版(反正終於有幾日得閒冇野做....) !~

我想係度收集下意見
15.1改左既bug我都已經知道同改好
依家想睇下有乜..15.1仲有既bug
同埋有咩更不為人知既bug
同埋wd既玩家盡可能比d意見
或者對wd既睇法等等
等我攪既時候盡可能做到最final~~
_______________________________________________________________________

Warrior defence 17-0
http://hk.geocities.com/tonyaustore/wd.zip

Bugs fixed and new items added in version 16 :

1.New item Magic stoneization
2.New item Super ranged cannon
3.New item Seawall
4.New item Super armoy soldier

5.Fixed 1 bug of alchemist
6.Fixed 2 bugs of population blocking
  (1.Population blocking trigger don't block the production of ships  2.Trigger error )
7.Fixed the problem that orange units might attack the alchemists
8.Fixed trigger error of villager transfer

9.New teleport item : villagers in gold mine area 1 can be transferred to area 2
10.Alchemist earn per minute is lowen to 200 gold instead of 300 gold
11.Ultimate gold source is amended to "80000 gold - 2000 gold per minute"
12.Players are not allowed to buy big hp/ap item before level 3
13.The front line of the battlefield is moved back for 3 space
14.Players own 1800 gold instead of 1400 gold at the begining

15.Extreme easy mode is added
16.Fixed the bug that players can produce 0hp units with ghost soldier bug
18.(中文)文明包括英國,中國,阿茲特克,法籣克,薩拉森以及塞爾特於遊戲開始研發文明科技


整整下竟然整到17-0
雖然本來係16-7先岩,但數字太零丁
況且e個板本可能係final version,所以個version no.都應該好睇d
version name依然係tonyau..
個game話花心血,其實又唔多..(都係好彩有program唔洗太自己做)
但用既時間真係唔少,至少由整至到完成用左..其實有1年幾既時間
事情係咁,當初想有個有大戰feel既game(靈感來自lord of ring電影)
所以就開始整
但整整下做左其他野(玩一個online game),同時我果時仲未有個program,trigger一大堆,做到五十幾已經冇再做
之後,過左一年,其實我再開始整果陣已經係會考溫書時期
但係溫書始終要娛樂,有幸又諗番起個game
式逄得到program相助,每日1個鐘左右,隻game係1個月內完成左
其實整game真係好開心,過程有時係幾悶
但係有時整整下自己封測,發覺個game load得順,成功感不由而來
特別係真係完成到玩到而人地又讚個game好玩既時候
果種開心感覺難以形容
..好地地有感而發講左一堆唔知咩野,有d似我aoc劇作家生涯既總結咁-.-..
唉講起繼續講-.-,當初第一次整劇係其實,改造人地個rpg,個劇名好似係burdhexxx算唔知點串,係個德國佬整
已經係5年前既事,果個劇雖然簡單,但我可以講,絕對係aoc rpg既始祖之一
我d rpg完全由e個rpg啟發出來
根住幾個月後,終於自己開始整劇,第一個劇,話時話,廢到似乜咁
個劇太大,裝飾亦太華麗,因為我果時唔知裝飾亦太華麗係一大大大忌
有感而發,講左一堆冇乜組織既野....唔好意思
其實係暑假冇野做期當,我學識左作曲
講真,有時d創造力抒發唔到出來(冇用aoc作劇),真係好..唔舒服,所以就..作曲
d 歌(其實係音)係度 http://hk.geocities.com/tonyaustore/tonyausong.zip
...點講呢,當係我臨走放低既野啦
我所有既劇之集合 http://hk.geocities.com/tonyaustore/scx.zip

版主(simon-.-)可以將e個帖放低喇....

[ Last edited by tonyweter on 2006-9-4 at 01:00 AM ]
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發表於 4-8-2006 21:18:40 | 顯示全部樓層
Originally posted by tonyweter at 2006-8-4 20:08:
大家好...
我係死守個原作者 tony
因為生活問題(中六日日補課..||),所以將wd棄置左成年,好對唔住
話時我琴日上msn,simon hi我同我講攪左個wd 15.1既版本
先令我記番起wd-__-
跟住就上來nakuz睇睇啦,發現原來 ...


一個BUG (我想不到如何FIX = =):
卡兵(尤以 1-1的2 )
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發表於 4-8-2006 21:46:10 | 顯示全部樓層
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發表於 4-8-2006 21:50:02 | 顯示全部樓層
試過一次,打哈羅德個到..因為1p棄佐,佢唔沖上黎...應該屬於[卡兵]
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發表於 4-8-2006 21:51:18 | 顯示全部樓層
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發表於 4-8-2006 21:53:45 | 顯示全部樓層
Originally posted by 29 at 2006-8-4 21:51:
重有唔知點解有時1p棄左
8p會跟住棄埋

8p棄,兵照出
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發表於 4-8-2006 21:59:26 | 顯示全部樓層
呢個版而家最重要係卡兵問題~
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發表於 4-8-2006 22:01:50 | 顯示全部樓層
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發表於 4-8-2006 22:11:16 | 顯示全部樓層
打英文快好多所以我用英文好了

13-2 o既bug有:

1. Alchemist system trigger 2A1, 3A1, 4A1, 5A1, 6A1, 7A1 set as player one
2. Alchemist system trigger 4A9 deactivate 5A8 instead of 4A8
3. Harald spells as Harold
4. Elite Throwing Axeman spells as Eilte Throwing Axeman
5. There the line before death line doesn't kill P1-P7's units nor damage them.
6. When Battlefield villagers transfer to Trading Carts, they just block the place where they come out.
7. By placing units with 180 hp on the spot where units come out and buy a Ghost Soilder,
    you can create multi-Ghost-Soldiers.
8. When player three has 200 military units, a hay stack is created to prevent him/her from buying any more units, but wasn't removed when the military population drops under 199.
9. Players can buy ships after the military population reached 200.
10. Player seven's hero is 55HP in the begining.
11. The Machine Gun can pass the Death Line without being distoryed by chance.
12. The distribution of enermy is pretty uneven............
13. Lagging may cause enermy to stop and kill Player's Alchemist.
14. Some units at Shop is not converted to GAIA, which make player one start with a higher military population.
15. The relic still read "Player who bought "60000 gold for 1200 gold/min."" which it is changed to 88888 gold for 4444 gold/min.

我記得其它o既話再加

15-1 bug:
1. Elite mispelled as Eilte in some units, Harald misspells as Harold
2. You can buy six RFSWP.
3. When Battlefield villagers transfer to Trading Carts, they just block the place where they come out.
4. If a villager and a unit is placed in the box where villager transfer to Trade cart and miner, BOTH units are removed
5. Some units at Shop is not converted to GAIA, which make player one start with a higher military population.
6. Players can buy ships after the military population reached 200.
7. When player three has 200 military units, a hay stack is created to prevent him/her from buying any more units, but wasn't removed when the military population drops under 199.
8. Alchemist system trigger 4A9 deactivate 5A8 instead of 4A8
9. The Machine Gun can pass the Death Line without being distoryed by chance.
10. Some units at Shop is not converted to GAIA, which make player one start with a higher military population.

意見: Cancel all Change view effects, they increased the chance of crash a lot. Increase the difficulty when hardest is chosen, since the effect is not distintive when advanced to higher level.

Originally posted by 29 at 2006-8-4 21:46:
村果度可唔可以+採木同肉架...


以前有, 但事實係極少人用

[ Last edited by [H]bunbunbunbun on 2006-8-4 at 10:38 PM ]
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發表於 5-8-2006 12:31:46 | 顯示全部樓層
Originally posted by 29 at 2006-8-4 22:01:

8p棄=嬴  

你唔試過8p棄only
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