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發表於 14-2-2008 03:56:27
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6、官方F.A.Q.
(Copy From Warcraft III: Frozen Throne 官網)
How much does Warcraft® III: The Frozen Throne™ cost?
Warcraft III: The Frozen Throne retails for approximately $35.00.
What is the ESRB® rating for Warcraft III?
Warcraft III: The Frozen Throne has been rated Teen by the ESRB®.
What exactly is new about Warcraft III: The Frozen Throne?
 | One new Hero per race, each possessing powerful spells and magical abilities specifically designed to enhance each race |  |  | A host of new units, each equipped with new abilities and spells, giving players the opportunity to create diverse strategic and tactical forms of combat |  |  | 3 new tilesets featuring extraordinary new lands to explore, complete with numerous creeps and critters to wage war upon |  |  | Player-built shops, unique for each race, equipped with items carefully designed to improve and aid the units of every race |  |  | Neutral buildings, which will provide players with numerous new upgrades, items and abilities |  |  | Neutral Heroes, available for recruitment by all players, that can supplement and strengthen a player's army with all new spells and abilities |  |  | An advanced world editor that allows players to create their own custom campaigns, complete with cut-scenes and voiceovers |  |  | Many new multiplayer maps |  |  | Expanded multiplayer options over Battle.net� including multiple new game types, clan and tournament support
| What are some of the gameplay improvements you have made in Warcraft III: The Frozen Throne?
-Upgrades and units can be queued in the same queue chain.
-Buildings can now be queued.
-A graphic placeholder will be displayed to notify where a building is planning on being placed after the command to queue the building has been given.
-When using Ally settings, the colors for player, enemies and allies now properly adjust in the world frame.
-We have also added a third mini-map "ally" filter to change the colors displayed for allies in the mini-map.
-Mini-map filters can now "remember" your preferences so you no longer have to toggle them on or off in every game.
-A Creep Camp mini-map filter has been added. When used, a graphic will be displayed on the mini-map to represent the location of a creep camp.
-Improved defeat conditions will fix "hide the farm" types of strategies
-An "Occupied" graphic has been added for burrows, Goblin Zeppelins, Entangled Gold Mines, etc. to let players know how many units are currently occupying a structure or transport right away.
-Hero icons for allied players will now be displayed on your console if an ally drops or shares unit control with you
-Handicaps - you can now set your units to have fewer hit points.
-Flying Unit Improvements: We have turned off collision detection for flying units so that they can now easily pass through each other and allows air units to move about more smoothly than before. We have also added "separation behavior" so air units will break out of clusters once they reach a destination.
-Upgrade alerts will now include text messages that display which upgrades have been completed
- AI strategies have been improved. The AI will now follow specific build orders (mass casters, mass gargoyles, etc) and will choose a different amount of heroes per game.
-You can display the Health Bars of units and buildings on screen by holding down the Alt key. "[" can be used to display the Health Bars for only your (friendly) units and buildings only, and "]" can be used to display the Health Bars for only your enemy units and buildings (and hostile neutral units as well)
-Players can now quickly reply to the last "tell" command received by using the " /r " command while in Battle.net.
-Waypoints will now have a graphic to display on the world frame as well as the mini-map.
-Players can now place more waypoints than before.
-Shops have been given an improved interface which will now allow you to select which hero or unit is purchasing items, units or services from them. We also added the ability to see the inventory of the shopping hero when the shop is selected and added the ability to sell items back to shops.
-Many units can now carry items after researching the backpack upgrade at your town hall. Researching this upgrade will allow normal units to store and transport items for your Heroes.
-Any unit can now interact with neutral buildings. Note that only units with an inventory can purchase an item from a shop.
-Improved Balance system - New damage types and armor types have been added along with modifications made to many existing units. This will expand the amount of strategic possibilities available to players familiar with Warcraft III: Reign of Chaos.
-Improved Item Drop System - The system for items dropped by a creep has been improved and will generally improve the play balance of items in the game.
-Replays now have a new auto-camera option.
-Upkeep unit caps have been raised and allow you to train more units before entering into either low upkeep or high upkeep
-A new resource indicator will be displayed for players who have a teammate leave in the middle of a game. The indicator will appear in the top right corner of your screen and will allow you to see what the allied army's current resources are.
-Players can now transfer resources to the allied army of a teammate who left the game.
-We have added new "Power-up" Hero Items.
-In-game chat messages now display who will be the recipient(s) (All, Allies, a specific player, etc.)
-Buildings can now be assigned to a single hotkey and can be "tabbed" through just as unit subgroups can be.
-Battle.net: New Icons for players to earn including tournament icons. We have also adjusted the number of wins necessary to earn icons.
-Battle.net: Players can now filter custom games to only show game types they want to play.
-Battle.net: Players can now select their icon from icons they have unlocked. They can also see how many wins are required for each icon.
-Battle.net: Players can now veto a limited number of maps using the thumbs up/down system.
-Observers can now use mini-map pings to alert others.
-A new type of Observer has been added called the "Referee." He/She will be able to chat with the Players in the game.
-Improved Creep AI.
-Players can now modify their hot keys.
-Certain Items now have cooldowns allowing for reusable items that were previously expendable and even new types of items
-Town Portals can now be "aimed" to a particular area around the town hall. Players can also double-click on the Town Portal Scroll to travel to the highest upgraded town hall.
-Rally points can now be given waypoints to avoid running into creep camps while rallying new units.
-Improved item drop balance
-Units "following" other units will now attack instead of standing idly by when nearby allied units are attacked.
-Heroes channeling a spell will not stop casting the spell when a group containing this hero is given a new command. The Hero must be individually selected in order to be given another command.
-Battle.net Players can alt-tab while searching for a game. Once a game has been found, the game will automatically multi-task a player back to Warcraft III: The Frozen Throne.
-The Night Elf Huntress' Sentinel will now display a colored square near it to indicate who owns the Sentinel.
-Undead Acolytes and Night Elf Wisps that are rallied to an incomplete Entangled or Haunted Gold Mine will now automatically begin to mine once the structure is completed.
What features will Warcraft III: The Frozen Throne offer to help support clans?
In Warcraft III: The Frozen Throne, players will be able to create clans of 10 to 100 members. Many different levels of membership will be supported, and clans will have their own chat channels, ladder, and special icons indicating the rank of each member. Additionally, clan members will have a special tag listed beside their names on Battle.net that indicates which clan they belong to. Additional clan features will also be added after the game launches. More information about clan support is also available at www.battle.net.
Can you tell us more about how tournaments will work?
All Frozen Throne players will be able to participate in fully automated tournaments that will run at regular intervals on Battle.net. Each tournament will consist of a preliminary round and an elimination round in which the top 16 players from the preliminary round play each other to determine a single winner. In addition to participating in tournaments to experience a new and exciting style of competition on Battle.net, players can also compete for prestige and for special tournament icons. More information about tournaments is also available at www.battle.net.
Do you need the original Warcraft III CD after you have installed Warcraft III: The Frozen Throne?
You will only need the original Warcraft III: Reign of Chaos CD to play the original Warcraft III campaigns. Otherwise, you will only need to use your Warcraft III: The Frozen Throne CD once the expansion set is installed.
How many CDs will Warcraft III: The Frozen Throne require?
Warcraft III: The Frozen Throne will ship on one CD.
Does Warcraft III: The Frozen Throne have its own CD Key?
Yes.
For what languages will Warcraft III be localized?
Warcraft III: The Frozen Throne will be available in English, Korean, German, French, Spanish, Italian, Polish, Russian, Czech, traditional Chinese (for release in Taiwan), simplified Chinese (for release in the People's Republic of China), and Japanese.
Does Warcraft III: The Frozen Throne offer hotkey customization?
Yes, users can create a custom text file to enable hotkey customization in the Frozen Throne. The file need only include entries indicating which features that users would like to change the hotkeys for and what they渇 like the new hotkeys to be. A readme file explaining this process in more detail will be included with the retail version of the game.
Will Warcraft III: The Frozen Throne offer a GUI for the hotkey customization?
We do not currently have any plans to incorporate a GUI for hotkey customization. As the readme file will explain, customizing hotkeys will be a relatively straightforward procedure.
Are there any new sounds for existing units?
There will be a number of new units, each with a variety of entertaining, never-before-heard responses, but we will not be modifying the original Warcraft III units� sounds for the expansion set.
Are there new creeps and critters?
Yes, there will be many new creeps and critters to wage war on.
官方網站:
Warcraft III
Warcfaft III - Frozen Throne
Blizzard Entertainment
[ 本帖最後由 hkopenc045507 於 14-2-2008 13:38 編輯 ] |
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