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音樂檔放法:
1.3不明
1.4及2.5版放進W:\CS\cstrike\sound\zombie中
2.1與2.3及2.4放進W:\CS\cstrike\sound\zombie_swarm中
MDL放法:
名字叫zombie_swarm及zombiemeㄉ放進W:\CS\cstrike\models\player中
其他的都放進W:\CS\cstrike\models裡
AMXX放法:
amxx插件存放位置:X:\CS\cstrike\addons\amxmodx\plugins
sam檔存放位置:X:\CS\cstrike\addons\amxmodx\scripting
modle存放位置:X:\CS\cstrike\models
加入amxx名稱的文字檔位置:X:\CS\cstrike\addons\amxmodx\configs\plugins.cfg
而sma檔參數就是CVARs
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1.3感染版介紹:
完法不太清楚...只知道一群玩家中有一人是喪屍...要所有人變成殭屍才算勝利...喪屍沒再指定時間內讓所有人便喪屍就算任務失敗
適用版本:1.75以下
HELP指令:按Y打zombie
還有2個指令如下但不知其功能:
say stuck - unstucks you if you got stuck due to random spawning
say flashlight - turns on powerful flashlight
因為本人家D AMXX版本不相容...只好由玩家來體會了!
需要啟動的modules:
amxmodx
amxmisc
cstrike
fun
engine
fakemeta
fakemeta_stocks
作者介紹:
Copyleft 2006
Plugin thread httpforums.alliedmods.netshowthread.phpt=40556
ZOMBIE MOD
==========
Description
This mod is basically an almost total rewrite of the Zombie Mod made by Apophis.
It has a few more features, and a few removed features that I felt were useless
and too hard to maintain.
It's designed for player vs. player fighting, not bot vs. player or anything else.
At the beginning of the round, all players are transferred to CT. When the round
begins, everyone is teleported to random locations across the map. Also, one player
is turned into a zombie, who then tries to find and transform humans into zombies.
The round ends when all players are zombies, or all zombies are dead.
Note Random spawning uses a totally different method than the version made by apophis.
Instead of gathering spawns from players walking around, this version picks a random
point on the map, then searches upward until it finds an empty space. It then checks
around if there's anything dangerous or could make a player stuck, and if not puts them
there. Due to this, there is not 5 or so rounds needed before random spawning happens,
but the spawning is slightly less accurate. To compensate for this, I added a client
command, say stuck, to teleport them to another random spot. This method was done
in an effort to reduce resource consumption, although I haven't benchmarked the two
plugins against each other.
需要的聲音檔:
scientistscream01.wav
scientistscream02.wav
scientistscream03.wav
scientistscream04.wav
scientistscream05.wav
scientistscream06.wav
scientistscream07.wav
scientistscream08.wav
scientistscream09.wav
weaponsknife_hit1.wav
weaponsknife_hit2.wav
weaponsknife_hit3.wav
weaponsknife_hit4.wav
zombieclaw_strike1.wav
zombieclaw_strike2.wav
zombieclaw_strike3.wav
weaponsknife_slash1.wav
weaponsknife_slash2.wav
zombiezo_attack1.wav
zombiezo_attack2.wav
CVARs:
p_Zombie = register_cvar(amx_zombie,1)-------------------------------------------------------喪屍插件是否開啟1=是0=否
p_TransTime = register_cvar(amx_zombie_transtime,1)------------------------------------轉變時間(一定要轉到1)
p_Health = register_cvar(amx_zombie_health,500)------------------------------------------喪失血量
p_Speed = register_cvar(amx_zombie_speed,140)------------------------------------------喪屍速度
p_Flashlight = register_cvar(amx_zombie_flashlight,1)---------------------------------------手電筒是否開啟1=是0=否
p_FlashlightR = register_cvar(amx_zombie_flashlight_r,255)-------------------------------手電筒的紅色元素
p_FlashlightG = register_cvar(amx_zombie_flashlight_g,255)------------------------------手電筒的綠色元素
p_FlashlightB = register_cvar(amx_zombie_flashlight_b,255)------------------------------手電筒的藍色元素
register_cvar(amx_zombie_model,modelsplayerzombiezombie.mdl)----------------------喪屍人物模組路徑
amx_zombie_randomspawn","0"--------------------------------------------------------------------分配玩家到不同地點(一定要調0)
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[ 本帖最後由 hihi9850 於 30-4-2008 07:46 編輯 ] |
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