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This plugin is an AMX Mod X port of T(+)rget's Chickenmod: Rebirth AMX plugin, which can be found here: http://djeyl.net/forum/index.php?showtopic=39888
由 T(+)rget's AMX 版本 改變:
* 清除翻譯資訊
* Boolean cstrike_running 回復名稱為 cs_running
* 使用 get_configsdir() 代替 hardcoded path
* 改變 AMX natives 為 AMX Mod X natives
* 改變 some client_print() 信息為 console_print()
* 加入 FakeMeta 內出現的 emit 音效 , 追蹤路線 , 和設定模組
* 加入 plugin_modules()
使用方法:
Admin commands:
say /chickenmenu - 打開小雞插件菜單 [FoR 管理員]
amx_chicken <*|@1,2,3|player> - 轉變全部玩家, 隊伍, 或者個別玩家為雞仔
amx_unchicken <*|@1,2,3|player> - turns all players, a team, or a single player back into a human
玩家命令:
say /chickenme - 轉變為雞仔.
say /unchickenme - 變回人類.
伺服器指令:
c_chicken - 運作後就像amx_chicken, 但能使用其他的plugins
c_unchicken - 運作後就像like amx_unchicken, 能使用其他的plugins
支持類型/幫助:
為查詢注重 Chickenmod: 再生, 進入[查看]
AMX論壇和發問在連結 (進入後你還需要註冊): http://djeyl.net/forum/index.php?showtopic=39888
↑以上我不是賣論壇廣告
如你發現有Bug, 請發問在AMX論壇.
If you use AMX Mod X, but need support in something unrelated to bug reports or installation, please post in the AMX thread.
Edit: Should now work for czero.
If the chicken models aren't showing up at all, you need to set the client-side cvar cl_minmodels to 0. Do this by typing "cl_minmodels 0" in console.
If the chicken models show up for the first round someone is a chicken, but then change back to human models afterwards, you are probably running a poorly written plugin that resets everyone's models at the end of the round. The fault lies within that plugin, since ChickenMod: Rebirth has been tested thoroughly and certainly works correctly.
The download file is now KWo's updated version, which fixes the hitboxes and adds multilingual support. This version should work with AMXx 1.60 and the latest ATAC. I also added the models/sounds into the download, which vittu was kind enough to repost.
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[雞仔插件] "冇圖"
(下載地址在附件)
砍了檔請通知我 !
[ 本帖最後由 夜-神-月 於 3-8-2008 07:09 編輯 ] |
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