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[轉] 新l4d Mod Bioh4zard 2 Campaign

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發表於 22-2-2009 17:07:49 | 顯示全部樓層 |閱讀模式
BIOHAZARD 2 CAMPAIGN


Logo coming soon ' BIOH4ZARD 2'
"Their Party has just been...cancelled"

VERSUS AND CO-OP CAMPAIGN - 5 CHAPTERS

STORY
Thecampaign places the four survivors on the abadoned streets of racooncity after a truck crashes into your car. You head on foot to thepolice station in hope of rescue. Upon entering the station you recievehelp from an injured cop who points you in the direction of the sewersto escape the infested city, however the 4 survivors soon end updiscovering the reason behind the infection when they come across a topsecret high tech research facility by the 'Umbrella' corperation.

MAPS

1. - Racoon City - Trek through the abandoned Streets and head for the police station.

Begin your journey here...

Discover the Abandoned Streets

Gear up at the Gun Shop

Head through the alleys


Ammo here!

Almost There!


NEW

2. - Racoon City Police Department (RPD)
The station has been overrun, any injured survivors left help guide you to a escape route through the sewers.

Watch the doors, windows, watch your back

Find the power cord and close these shutters!

"I don't think this barricade held out"

TANK FIGHT 23/12/08
THIS TANK MADE ONE HELL OF A MESS!
Heyguys, i had these lying in my Screenshots directory, thought you mightlike a look at the new 'cop room' area that is almost complete, butstill WIP. I fought a tank as it spawned outside and busted through thewindows (it had to crouch so we may have to redo them again?)
Anyway, the pictures tell the story





(Chair Texture not finished (The blue thing!))

===========================================================================================

NEW Station Shots!
PLEASE READ BEFORE YOU JUDGE THESE SCREENSHOTS!
Thesescreenshots show unfinished work, you may notice unalligned textures,wierd looking textures and oddly placed models. Do not worry! They areall in the process of being developed!

Here is the NEW stairwellthat i have been working on for the last day or two. This was the stateof the map when 'PetBird' passed it onto me.
- Yeah..great! "Make it better" he says
SO I DID!





RESCUE CLOSET - DARK ROOM


2ND Floor


Early East Wing Waiting Room (2F)


Breakable Conference Room Wall - For those pesky tank fights!


You may notice THERE ARE MODELS MISSING! THERE ARE NO WINDOW FRAMES! Don't panic! All WIP

===============================================================================================

All RPD shots are still in the process of being sorted out, compiled on fast VRAD and nothing special really added YET!

NEW UPDATE 30TH JANUARY 2008!!! - "PARKING LOT FINALE"

Hereare some BRAND NEW screenshots of the almost 100% completed parkingarea. I Started working on it today at about 1PM, finished by 7:30pm.Not bad..Not bad at all! Anyway, the situation here is as follows:

The parking lot has 3 main entrances. Infected can pour from within the basement and out of the door (blue glowing one)
Thereis also a breakable shutter at one side that they can break through,there is also a vent in the roof so they can drop down on you. The ventlinks into 4 rooms surrounding the parking area. The finale is that youtake the clutch off the van and push it by standing behind it, it makesa screeching noise (or maybe alarms i dont know yet) and that causesthe panic event, the truck will only continue to move if you stand nearit. Once the truck moves, you can get access to the safe room (DogKennels) which lead to the sewers, there is also access to the prisonarea, although its mainly for infected to spawn, but there are stillsome pretty details there!

ENOUGH JABBER! SCREENSHOTS NOW!

Ack! Zombies!

Exit blocked...

What now?

Chill'in by the fridge

Why tanks shouldnt park cars


Get out of the way, we've got bigger fish to fry!

Safe House!


Ruf ruf

Ben...where did he go?

Agh!

RAWR!

3. Sewers / Waste Disposal Facility
TBA

4. - Laboratory - Part 1
TBA
5. - Laboratory finale
Can the 4 survivors escape on the train to safety?

DETAILS

The first level gives you a limited RE Style of weaponry. See HIGHLIGHTS section for details.

Usingthe entity for ammo / guns i have limited the count to 1. Thereforewhen you enter the gunshop and find a shotgun on the floor, IT IS THEONLY ONE. You must work as a team and decide who gets the gun. You willalso find a UZI and 1 or 2 pistols along the way. You must 'share' theguns accordingly between your team mates.

Re-Spawn closets located off course from the map as to add roaming and added danger

Say Wha?
PLEASENOTE : These screenshots may show purple textures, strange purple brickwalls etc due to some texture issues. Sometimes the game seems tocompile the brick walls fine, but this should all be sorted when theSDK is released. Please do not let this put you off, all buildings aremainly just 'place holders' you may see BIG BLOCK buildings, but theyare only temporary whilst i lock the skybox in place.


好想玩呀
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發表於 22-2-2009 17:15:04 | 顯示全部樓層
有新圖玩?![[onion_60]]
期待中~~~
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發表於 22-2-2009 19:35:23 | 顯示全部樓層
生化危機= =
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發表於 22-2-2009 19:43:15 | 顯示全部樓層
new map@@?

本人唔sick雞腸 幾時有呀@@?
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發表於 23-2-2009 01:05:01 | 顯示全部樓層
依個同l4d 無咩分別.... 係唔係map 黎的...
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發表於 23-2-2009 01:13:36 | 顯示全部樓層
本帖最後由 cheungemerson 於 23-2-2009 01:28 編輯

有玩過生化危機2, 就絕對覺得呢d場景似曾相識

明顯作者仲努力緊, 除左街道, 警察局, 佢仲會整埋下水道, 實驗室




佢有樣野仲做得好好, 就係RE式限制槍械, 真係要畀個Good

佢舉左個例子, 街道果度有間槍械店, 果度只有支散彈, 大家要決定邊個負責拎
沿途再走會有一支UZI和 一兩支手槍


呢個mod ( map ), 應該係咁

Start --> 街道 --> 警局 --> 停車場 --> 下水道 --> 廢料廠 --> 實驗室part 1 --> 實驗室 part 2 --> finish

當然, 唔排除停車場之後果幾個場景會再分part
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發表於 23-2-2009 01:23:00 | 顯示全部樓層
嘩....期待中
希望快d有啦
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 樓主| 發表於 23-2-2009 18:31:38 | 顯示全部樓層
佢而家搞到第4關

1,2,3都完成了=]
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發表於 24-2-2009 00:34:54 | 顯示全部樓層
有玩過生化危機2, 就絕對覺得呢d場景似曾相識

明顯作者仲努力緊, 除左街道, 警察局, 佢仲會整埋下水道, 實驗室




佢有樣野仲做得好好, 就係RE式限制槍械, 真係要畀個Good

佢舉左個例子, 街道果度有間槍械店, 果 ...
cheungemerson 發表於 23-2-2009 01:13


好懷舊..重記得個陣重係小學..


必玩..
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發表於 24-2-2009 11:13:31 | 顯示全部樓層
好想快d玩到....我覺得佢地好有心機~~
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