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- Version: 4.3-beta1 (Mar 06, 2009)* Customization settings can now be edited externally, recompiling is no longer needed (zombieplague.ini file)* Attributes for zombie classes and extra items can now be edited externally, recompiling is no longer needed (zp_zombieclasses.ini and zp_extraitems.ini files)* Added support for multiple random zombie models (at last!)* Added global zombie models override setting (to have all zombies use the same set of models regardless of class)* Added CVARs to toggle respawning (deathmatch) on rounds other than infection* Added CVAR to separately toggle Survivor's unlimited ammo* Added CVAR to separately toggle Nemesis' knockback and set its multiplier* Respawn: admin command and natives now allowed on all rounds* Turn into Zombie/Human: admin command and natives now allowed on all rounds* Turn into Nemesis/Survivor: admin command and natives now allowed on all rounds* Added natives to force a player to turn into a Nemesis/Survivor* Added native to retrieve a user's zombie class for the next infection* Added forward for when users gets unfrozen (frostnades)* Added support for registering extra items for Survivors and Nemesis* Survivor and Nemesis are now allowed to buy custom extra items available for them* When the last player from a team disconnects and he/she was a Survivor/Nemesis, the player chosen to keep the round going will now have its health set according to the amount of remaining players, instead of full HP (to keep the round balance)* Fixed another Polish ML typo causing a string formatting error (that should be the last of them)* Fixed bug where if a player's team changed twice in a short amount of time the team update message wouldn't be sent to clients (due to a task accidentally being removed)
http://forums.alliedmods.net/attachment.php?attachmentid=38359&d=1236363072 |
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