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發表於 27-5-2010 11:36:44
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本帖最後由 MU7C_Ronaldo 於 27-5-2010 11:54 編輯
通常都係叫lootshare points 唔係potential, 不過都冇錯...
係每日drop 10%, 不過如果成日冇log in就唔會drop (唔係太清錯一日既定義sor)
係我某個Slayer clan 個forum 搵到 Mod Ash post O係 RSOF 既 quote:
Mod Ash
Jagex Mod
14-Dec-2009 09:37:02
I've spoken to the Jmod who wrote the lootshare system. It seems we originally didn't announce very much detail of how its math works. Anyway, here's a bit more info...
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1. Does LootShare Go by 24hrs of Game-play or by each 24hr day go's bye?
Roughly speaking, 24hr day goes by.
Suppose I have 10000 lootshare points on Sunday.
The first time I log in on Monday, it'll be reduced by 10% to 9000.
The first time I log in on Tuesday, it'll be reduced by 10% to 8100.
Etc.
If I don't log in on Monday, the first time I log in on Tuesday it'll be reduced by 10% twice, taking it to 8100 immediately.
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2. How Does CoinShare Effect you later on when you change to LootShare teams?
how does it count when you get a rare drop on CoinShare?
When an item is dropped...
... via lootshare, members of the group get lootshare points. One lucky person is given the item, and their lootshare points are reduced by its value.
... via coinshare, members of the group get coins. Their lootshare points are not affected.
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3. Why Do Players with no Loot-Share normaly get the rare drop?
Each drop is *most likely* to go to the player with the highest number of lootshare points. However everyone in the group has a chance of getting every drop.
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6. What is the rate of LSP lOST each day how much Coins?
When not being used.
10% of whatever you've got. See my answer to question 1 for more details.
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4. how does a large drop affect LSP, Does it merely reset at 0 or go negative as widely rumuored?
It goes negative.
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5. On a duo 120m hilt, how much would the person who doesnt recieve it, how much lsp would he get?
Let %X = value of items being dropped.
Let %N = number of people in the lootshare.
Each player gets (%X / %N) lootshare points.
One person then has %X lootshare points deducted from their total, and they get the drop.
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6. If there really is negative LSP, is it only negative to an extent?
RuneScape's numbers always have caps if they try to go too high or too low.
We set the system to warn us if a player ever gets HALF-WAY to the maximum or minimum caps. These warnings haven't been coming up, so I'm pretty confident that no-one's ever gone anywhere near the caps.
所以應該係 divided by "number of people in the lootshare." 而唔係 number of people who missed the drop"
即係話如果duo miss drop, 係 GE value/ 2, 而唔係 GE value/1 |
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