又有一個BUG
西馬
條西馬 HP 90+20 AT (10+1)+4
法西馬 HP 91+0 AT (10+0)+4
其他CIV記得有D HP111 AT14, 有D HP110 AT15..
MUST BE 3.25 版, 我[4P]和一個叫verb[6P]的人玩[死剩2個]時發現的問題\\
AND 希望 FFA 的威 AT+6~8, HP變回400, 使之更有效
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AND 今天我突發奇想...如果不同合法可以有不同的能力會點...
Idea 1 ...合法的問題
E.G. 威 = 艾+哥人+條 => HP400 AT20+2 DE 5+3/5+4
= 艾+阿提+E.豹 => HP250 AT(20+20)+4 DE 5+3/5+4
觸發...[用boolean]
If
[艾=1 and 哥人=1 and 條=1] then
"use body figure 1 ... Hp400 At 20"
else if [艾=1 and 阿提=1 and E.豹=1] then
"use body figure 2..Hp250 At 20+20"
else nothing will produced.
即是如果你用修改器放一隻威在出兵口是沒有兵出, 我相信渡有人會傻到合2次威去改.
Advantages
-加高生物多樣性...用多D石合會勁D
-進化出來好像是同種, 但有能力上的差別
Disadvantages
-好亂...邊記到這多種合法...
-整果個煩死
第2個IDEA
金可以點用 + 解決送Q問題
有樣東西...Kill Ratio , make use of it [我唔知我的KILL RATIO是否那一個, 我指的是自己Q-自己UNIT LOSS]
金用來加攻, 加血, 買石, 買木etc...
做法如下
If kill ratio=25 then gaia gives 50 gold to player X and close this trigger. [怕唔CLOSE會 自己LOOP]
重複洗Q.Ratio 冇用...哈哈...高Q都冇用!!!
另外 Kill ratio <-500 就加血得唔得呢!!!
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奇想3..又記到啦[加左分先打] [呃下分GE....]
Qs = Power of your unit.
Qs are proportional to the power of the unit...
That is, a higher Q unit will have a higher power on your unit.
We should make the unit not to powerful at first, but for kills increases, power increases and so the player can kill others.
e.g. william, at first he got Hp400 and At20, for 800Qs, each unit will have 20hp 2At for with-slight unit and 40Hp 5At for others, so this time william becomes 440Hp 20+5 At
Sample for this system:
Qs ... for with-slight unit , for others, for siege unit
200Qs ... 5Hp................... 10Hp.......... 20Hp
300Qs ... 8Hp.................10Hp,1At........20Hp
400Qs....10Hp................10Hp, 2At.......20Hp
600Qs....10Hp, 1At.........15Hp, 3At.......30Hp, 1At [Cannonmans has 20more Hp bonus]
700Qs...======+160Hp for all unit[done]======
800Qs...20Hp,2At...........40Hp, 5At.......40Hp, 1At[Cannonman...20Hp+]
900Qs...======+8At for all unit [done]======
1000Qs..30Hp,3At..........40Hp,8At........50Hp,2At[Cannonman...30Hp+]
1100Qs..40Hp,3At..........50Hp,10At......50Hp,2At[Cannonman...30Hp+]
1200Qs
[para] 40Hp,6AT............50Hp, 12At.....50Hp,2At[Cannonman...30Hp+]
[non-para] 40Hp, 3At.....50Hp, 10AQt...50Hp,2At[Cannonman...30Hp+]
1300Qs.40Hp,6AT............50Hp, 12At.....50Hp,2At[Cannonman...30Hp+] [para is dead]
1400Qs.40Hp,6AT............50Hp, 12At.....50Hp,2At[Cannonman...30Hp+]
Lower will have the bonus fewer after 800Qs
Idea 4...爆塔加怏出兵...
你爆左果30秒出到幾多兵呢? 10隻, 20隻?
建議爆左就有D defense bonus such that players are not easily be defeated
Idea 5.
被圍會點....
If no. of units in base>160 then self-unit will have" 5Hp damage/3s, others will have 15Hp/3s" trigger for 3 minutes
after 3 minutes , check the demand again.
Idea 6:stuffs
6.1 ... add E.wagon ..... using 1400 stones and 4 units are used : E. Long bowman., E Spanish Can., E Wagon, Hussan
Hp 250 At 20 De 1+1/4+1..... Slight 6+3
6.2 ... Cobra=another Lv7 unit
6.3 ... add units for sudden attack like E. Turkish Cannonman = Turkish Cannonman + E. Leapordman + H. Horse Archer
Hp 40 At 40 De1/1 Slight 8
6.4 ... Bugs still found and I have discover a lot. Please check carefully.....
6.5 ... The Hero Cannonman should be changed back to Cannon unit.
6.6 ... Can you do something like this? If I use trap for n times, my soldier will have ability loss for n/2 Hp.
6.7 ... I hope we can write Evolution in C++/ other programming language....Hope we can do that
可能有人話我天馬行空,可能有人話我膠, 但我肯定地話你地聽...這是行的, 唔信可以試試
I use English for part of the passage has the reason behind that some guys cannot be understood even try their best to check the dict. and I know authors are alll good in english...
[ 本帖最後由 小莓。改 於 27-7-2008 15:41 編輯 ] |