'Soul Master', based on the existing champion as the champion and boasts a powerful
offense and strength, not a warrior, but they only use the test geommaneul soul with
the spirit of light to put the sword to be used.
Soul Warrior
First Job - 소울마스터의 기본
Skill list - Max HP Increase, Iron Body, Power Strike, Slash Blast, Sprite Summon (Same as striker, different skill effect)
Second Job - 소울마스터의 길
Skill list - Sword Mastery, Sword Booster, Final Attack (Active, not passive), Rage, Soul Blade, Soul Runner (looks like Dash?)
The new Final Attack here has a timer and uses the Sword Booster effect to allow the use of Final Attack.
소울 러너 - Soul Runner Description: 소울의 힘을 받아 순간적으로 빠르게 이동한다. Fiel's Note: For every level, it also states "일정 거리 이동". Sounds similar to Teleport? Max Level: 10
It's strange how Combo Attack works with this job. The damage percentages for Combo Attack and Adv. Combo are swapped. So Combo Attack says the damage goes up to 200% for the first five orbs, then up to 120% for the last five. This is the exact opposite of how Crusaders and Heroes operate. Furthermore, Combo Attack and Adv. Combo attack are only 20 levels each.
Level 01: MP - 12 / HP - 15 / 84% Damage / 32% Probability to Stun for 2 seconds / 130 range
Level 02: MP - 12 / HP - 15 / 88% Damage / 34% Probability to Stun for 2 seconds / 130 range
Level 03: MP - 12 / HP - 15 / 92% Damage / 36% Probability to Stun for 2 seconds / 130 range
Level 04: MP - 12 / HP - 15 / 96% Damage / 38% Probability to Stun for 2 seconds / 130 range
Level 05: MP - 12 / HP - 15 / 100% Damage / 40% Probability to Stun for 2 seconds / 130 range
Level 06: MP - 12 / HP - 15 / 104% Damage / 42% Probability to Stun for 2 seconds / 130 range
Level 07: MP - 12 / HP - 15 / 108% Damage / 44% Probability to Stun for 2 seconds / 130 range
Level 08: MP - 12 / HP - 15 / 112% Damage / 46% Probability to Stun for 2 seconds / 130 range
Level 09: MP - 12 / HP - 15 / 116% Damage / 48% Probability to Stun for 2 seconds / 130 range
Level 10: MP - 12 / HP - 15 / 120% Damage / 50% Probability to Stun for 2 seconds / 130 range
Level 11: MP - 19 / HP - 20 / 124% Damage / 52% Probability to Stun for 3 seconds / 140 range
Level 12: MP - 19 / HP - 20 / 128% Damage / 54% Probability to Stun for 3 seconds / 140 range
Level 13: MP - 19 / HP - 20 / 132% Damage / 56% Probability to Stun for 3 seconds / 140 range
Level 14: MP - 19 / HP - 20 / 136% Damage / 58% Probability to Stun for 3 seconds / 140 range
Level 15: MP - 19 / HP - 20 / 140% Damage / 60% Probability to Stun for 3 seconds / 140 range
Level 16: MP - 19 / HP - 20 / 144% Damage / 62% Probability to Stun for 3 seconds / 140 range
Level 17: MP - 19 / HP - 20 / 148% Damage / 64% Probability to Stun for 3 seconds / 140 range
Level 18: MP - 19 / HP - 20 / 152% Damage / 66% Probability to Stun for 3 seconds / 140 range
Level 19: MP - 19 / HP - 20 / 156% Damage / 68% Probability to Stun for 3 seconds / 140 range
Level 20: MP - 19 / HP - 20 / 160% Damage / 70% Probability to Stun for 3 seconds / 140 range
Soul Charge has the same bonuses every level as Holy Charge, except Soul Charge is non-elemental.
Soul Charge
skill
1st Job:
- Improving Max HP Increase
- Iron Body
- Power Strike
- Slash Blast
- Soul
2nd job:
- Sword Mastery
- Sword Booster
- Final Attack
- Rage
- Soul Blade
- Soul Runner
3rd job: - Improving MP Recovery
- Combo Attack
- Panic
- Coma
- Brandish
- Advanced Combo Attack
- Soul Blow
- Soul Charge
召喚獸 加速既野,似二段跳 遠攻技,好似Striker招鯊魚咁.
Flame Wizard ( 火之魔法師 )
'Flame wizard' high intelligence and the horsepower of fire among the most powerful
wizard with the spirit of fire, the magic of a wizard are used. Department of a wide
range of fire and fire magic, as well as to see a monster, a monster hit of the property,
they will be a bigger change.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Magician
Unfortunately, there are no strings available for this job, so I have to do a lot of guessing. Because of this some of the skills do not make sense to me at this point. I will try to explain as much as I can. Skill List - Improving Max MP Increase, Magic Guard (nerfed), Magic Armor, Magic Claw, Sprite summon (same stats as striker, different effect, fire elemental) First Job
Flame Mastery Level: 10 | Type: Supportive
Level 1: MP - 11 / Basic attack 10/ W.DEF +10 / M.DEF +10 for 105 Seconds
Level 2: MP - 11 / Basic attack 11 / W.DEF +10 / M.DEF +10 for 110 Seconds
Level 3: MP - 12 / Basic attack 11 / W.DEF +10 / M.DEF +10 for 115 Seconds
Level 4: MP - 12 / Basic attack 12 / W.DEF +10 / M.DEF +10 for 120 Seconds
Level 5: MP - 13 / Basic attack 12 / W.DEF +10 / M.DEF +10 for 125 Seconds
Level 6: MP - 13 / Basic attack 13 / W.DEF +15 / M.DEF +15 for 130 Seconds
Level 7: MP - 14 / Basic attack 13 / W.DEF +15 / M.DEF +15 for 135 Seconds
Level 8: MP - 14 / Basic attack 14 / W.DEF +15 / M.DEF +15 for 140 Seconds
Level 9: MP - 15 / Basic attack 14 / W.DEF +15 / M.DEF +15 for 145 Seconds
Level 10: MP - 15 / Basic attack 15 / W.DEF +15 / M.DEF +15 for 150 Seconds
Level 11: MP - 16 / Basic attack 15 / W.DEF +20 / M.DEF +20 for 155 Seconds
Level 12: MP - 16 / Basic attack 16 / W.DEF +20 / M.DEF +20 for 160 Seconds
Level 13: MP - 17 / Basic attack 16 / W.DEF +20 / M.DEF +20 for 165 Seconds
Level 14: MP - 17 / Basic attack 17 / W.DEF +20 / M.DEF +20 for 170 Seconds
Level 15: MP - 18 / Basic attack 17 / W.DEF +20 / M.DEF +20 for 175 Seconds
Level 16: MP - 18 / Basic attack 18 / W.DEF +25 / M.DEF +25 for 180 Seconds
Level 17: MP - 19 / Basic attack 18 / W.DEF +25 / M.DEF +25 for 185 Seconds
Level 18: MP - 19 / Basic attack 19 / W.DEF +25 / M.DEF +25 for 190 Seconds
Level 19: MP - 20 / Basic attack 19 / W.DEF +25 / M.DEF +25 for 195 Seconds
Level 20: MP - 20 / Basic attack 20 / W.DEF +25 / M.DEF +25 for 200 Seconds Magic Guard (buffed) Mastery Level: 10 | Type: Supportive
Level 1: MP -6; Replace 8% of HP damage as MP for 150 seconds.
Level 2: MP -6; Replace 16% of HP damage as MP for 200 seconds.
Level 3: MP -8; Replace 24% of HP damage as MP for 250 seconds.
Level 4: MP -8; Replace 32% of HP damage as MP for 300 seconds.
Level 5: MP -10; Replace 40% of HP damage as MP for 350 seconds.
Level 6: MP -10; Replace 48% of HP damage as MP for 400 seconds.
Level 7: MP -12; Replace 56% of HP damage as MP for 450 seconds.
Level 8: MP -12; Replace 64% of HP damage as MP for 500 seconds.
Level 9: MP -14; Replace 72% of HP damage as MP for 550 seconds.
Level 10: MP -14; Replace 80% of HP damage as MP for 600 seconds. Improving Max MP Increase Mastery Level: 10 | Type: Passive
Level 1: If Level UP, +2 more; if AP applied, +1 more on top on MaxMP
Level 2: If Level UP, +4 more; if AP applied, +2 more on top on MaxMP
Level 3: If Level UP, +6 more; if AP applied, +3 more on top on MaxMP
Level 4: If Level UP, +8 more; if AP applied, +4 more on top on MaxMP
Level 5: If Level UP, +10 more; if AP applied, +5 more on top on MaxMP
Level 6: If Level UP, +12 more; if AP applied, +6 more on top on MaxMP
Level 7: If Level UP, +14 more; if AP applied, +7 more on top on MaxMP
Level 8: If Level UP, +16 more; if AP applied, +8 more on top on MaxMP
Level 9: If Level UP, +18 more; if AP applied, +9 more on top on MaxMP
Level 10: If Level UP, +20 more; if AP applied, +10 more on top on MaxMP Magic Claw Mastery Level: 20 | Type: Active
Level 1: MP -10 / Basic attack 11 x 2 Hit / Mastery 15%
Level 2: MP -10 / Basic attack 12 x 2 Hit / Mastery 15%
Level 3: MP -10 / Basic attack 13 x 2 Hit / Mastery 20%
Level 4: MP -10 / Basic attack 14 x 2 Hit / Mastery 20%
Level 5: MP -11 / Basic attack 16 x 2 Hit / Mastery 25%
Level 6: MP -11 / Basic attack 17 x 2 Hit / Mastery 25%
Level 7: MP -11 / Basic attack 18 x 2 Hit / Mastery 30%
Level 8: MP -12 / Basic attack 20 x 2 Hit / Mastery 30%
Level 9: MP -12 / Basic attack 21 x 2 Hit / Mastery 35%
Level 10: MP -13 / Basic attack 23 x 2 Hit / Mastery 35%
Level 11: MP -13 / Basic attack 24 x 2 Hit / Mastery 40%
Level 12: MP -14 / Basic attack 26 x 2 Hit / Mastery 40%
Level 13: MP -14 / Basic attack 27 x 2 Hit / Mastery 45%
Level 14: MP -15 / Basic attack 29 x 2 Hit / Mastery 45%
Level 15: MP -15 / Basic attack 30 x 2 Hit / Mastery 50%
Level 16: MP -16 / Basic attack 32 x 2 Hit / Mastery 50%
Level 17: MP -17 / Basic attack 34 x 2 Hit / Mastery 55%
Level 18: MP -18 / Basic attack 36 x 2 Hit / Mastery 55%
Level 19: MP -19 / Basic attack 38 x 2 Hit / Mastery 60%
Level 20: MP -20 / Basic attack 40 x 2 Hit / Mastery 60%
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fire Wizard
The Flame Magician’s Fire Arrow is the same as the F/P’s Fire Arrow except the FM’s is limited to 20 levels. Skill List - Meditation, Slow, Fire Arrow (weakened), Teleport, Magic Booster, MP Eater?, Heal (fire elemental, weakened) Second Job Flame Heal / Fire Pillar / Fire Heal Mastery Level: 20 | Type: Active | Elemental Attribute: Fire
Level 1: MP - 10 / Basic attack +22 / 6 Enemies / Recovery rate 15%
Level 2: MP - 10 / Basic attack +24 / 6 Enemies / Recovery rate 15%
Level 3: MP - 10 / Basic attack +26 / 6 Enemies / Recovery rate 20%
Level 4: MP - 10 / Basic attack +28 / 6 Enemies / Recovery rate 20%
Level 5: MP - 10 / Basic attack +30 / 6 Enemies / Recovery rate 25%
Level 6: MP - 20 / Basic attack +32 / 6 Enemies / Recovery rate 25%
Level 7: MP - 20 / Basic attack +34 / 6 Enemies / Recovery rate 30%
Level 8: MP - 20 / Basic attack +36 / 6 Enemies / Recovery rate 30%
Level 9: MP - 20 / Basic attack +38 / 6 Enemies / Recovery rate 35%
Level 10: MP - 20 / Basic attack +40 / 6 Enemies / Recovery rate 35%
Level 11: MP - 30 / Basic attack +42 / 6 Enemies / Recovery rate 40%
Level 12: MP - 30 / Basic attack +44 / 6 Enemies / Recovery rate 40%
Level 13: MP - 30 / Basic attack +46 / 6 Enemies / Recovery rate 45%
Level 14: MP - 30 / Basic attack +48 / 6 Enemies / Recovery rate 45%
Level 15: MP - 30 / Basic attack +50 / 6 Enemies / Recovery rate 50%
Level 16: MP - 40 / Basic attack +52 / 6 Enemies / Recovery rate 50%
Level 17: MP - 40 / Basic attack +54 / 6 Enemies / Recovery rate 55%
Level 18: MP - 40 / Basic attack +56 / 6 Enemies / Recovery rate 55%
Level 19: MP - 40 / Basic attack +58 / 6 Enemies / Recovery rate 60%
Level 20: MP - 40 / Basic attack +60 / 6 Enemies / Recovery rate 60% Effect & Hit
Fiel’s Note: Hits 6 enemies at all level, just like the regular heal (*fire element). Limited to 20 levels.
According to my friend Howie, the heal only affects party member, not including yourself. MP Eater Mastery Level: 20 | Type: Passive
MP Eater is ridiculously broken. I won’t even bother to post a skill tree.
It’s 20 levels maximum. For each level, +5% of your damage also restores your MP.
So this means at level 20, 100% of your damage is restored to MP.
There is no probability listed, so it’s an assumed 100% probability. How broken, right? Magic Booster Mastery Level: 20 | Type: Supportive
Level 1: HP -58 / MP -53 / Casting speed +1 / 10 Seconds
Level 2: HP -56 / MP -51 / Casting speed +1 / 20 Seconds
Level 3: HP -54 / MP -49 / Casting speed +1 / 30 Seconds
Level 4: HP -52 / MP -47 / Casting speed +1 / 40 Seconds
Level 5: HP -50 / MP -45 / Casting speed +1 / 50 Seconds
Level 6: HP -48 / MP -43 / Casting speed +1 / 60 Seconds
Level 7: HP -46 / MP -41 / Casting speed +1 / 70 Seconds
Level 8: HP -44 / MP -39 / Casting speed +1 / 80 Seconds
Level 9: HP -42 / MP -37 / Casting speed +1 / 90 Seconds
Level 10: HP -40 / MP -35 / Casting speed +1 / 100 Seconds
Level 11: HP -39 / MP -34 / Casting speed +2 / 110 Seconds
Level 12: HP -38 / MP -33 / Casting speed +2 / 120 Seconds
Level 13: HP -37 / MP -32 / Casting speed +2 / 130 Seconds
Level 14: HP -36 / MP -31 / Casting speed +2 / 140 Seconds
Level 15: HP -35 / MP -30 / Casting speed +2 / 150 Seconds
Level 16: HP -34 / MP -29 / Casting speed +2 / 160 Seconds
Level 17: HP -33 / MP -28 / Casting speed +2 / 170 Seconds
Level 18: HP -32 / MP -27 / Casting speed +2 / 180 Seconds
Level 19: HP -31 / MP -26 / Casting speed +2 / 190 Seconds
Level 20: HP -30 / MP -25 / Casting speed +2 / 200 Seconds Teleport Mastery Leve: 20 | Type: Supportive/Active
Level 1: MP -60 / Teleport with 130 in distance
Level 2: MP -57 / Teleport with 130 in distance
Level 3: MP -54 / Teleport with 130 in distance
Level 4: MP -51 / Teleport with 130 in distance
Level 5: MP -48 / Teleport with 130 in distance
Level 6: MP -45 / Teleport with 130 in distance
Level 7: MP -42 / Teleport with 130 in distance
Level 8: MP -39 / Teleport with 130 in distance
Level 9: MP -36 / Teleport with 130 in distance
Level 10: MP -33 / Teleport with 130 in distance
Level 11: MP -31 / Teleport with 132 in distance
Level 12: MP -29 / Teleport with 134 in distance
Level 13: MP -27 / Teleport with 136 in distance
Level 14: MP -25 / Teleport with 138 in distance
Level 15: MP -23 / Teleport with 140 in distance
Level 16: MP -21 / Teleport with 142 in distance
Level 17: MP -19 / Teleport with 144 in distance
Level 18: MP -17 / Teleport with 146 in distance
Level 19: MP -15 / Teleport with 148 in distance
Level 20: MP -13 / Teleport with 150 in distance Meditation Mastery Level: 20 | Type: Supportive
Level 1: MP -10 / M.ATK +1 / 10 seconds
Level 2: MP -10 / M.ATK +2 / 20 seconds
Level 3: MP -10 / M.ATK +3 / 30 seconds
Level 4: MP -10 / M.ATK +4 / 40 seconds
Level 5: MP -10 / M.ATK +5 / 50 seconds
Level 6: MP -10 / M.ATK +6 / 60 seconds
Level 7: MP -10 / M.ATK +7 / 70 seconds
Level 8: MP -10 / M.ATK +8 / 80 seconds
Level 9: MP -10 / M.ATK +9 / 90 seconds
Level 10: MP -10 / M.ATK +10 / 100 seconds
Level 11: MP -20 / M.ATK +11 / 110 seconds
Level 12: MP -20 / M.ATK +12 / 120 seconds
Level 13: MP -20 / M.ATK +13 / 130 seconds
Level 14: MP -20 / M.ATK +14 / 140 seconds
Level 15: MP -20 / M.ATK +15 / 150 seconds
Level 16: MP -20 / M.ATK +16 / 160 seconds
Level 17: MP -20 / M.ATK +17 / 170 seconds
Level 18: MP -20 / M.ATK +18 / 180 seconds
Level 19: MP -20 / M.ATK +19 / 190 seconds
Level 20: MP -20 / M.ATK +20 / 200 seconds Slow Mastery Level: 20 | Type: Supportive/Active
Level 1: MP -8 / Speed -2 / 2 Seconds
Level 2: MP -8 / Speed -4 / 4 Seconds
Level 3: MP -8 / Speed -6 / 6 Seconds
Level 4: MP -8 / Speed -8 / 8 Seconds
Level 5: MP -8 / Speed -10 / 10 Seconds
Level 6: MP -8 / Speed -12 / 12 Seconds
Level 7: MP -8 / Speed -14 / 14 Seconds
Level 8: MP -8 / Speed -16 / 16 Seconds
Level 9: MP -8 / Speed -18 / 18 Seconds
Level 10: MP -8 / Speed -20 / 20 Seconds
Level 11: MP -16 / Speed -22 / 22 Seconds
Level 12: MP -16 / Speed -24 / 24 Seconds
Level 13: MP -16 / Speed -26 / 26 Seconds
Level 14: MP -16 / Speed -28 / 28 Seconds
Level 15: MP -16 / Speed -30 / 30 Seconds
Level 16: MP -16 / Speed -32 / 32 Seconds
Level 17: MP -16 / Speed -34 / 34 Seconds
Level 18: MP -16 / Speed -36 / 36 Seconds
Level 19: MP -16 / Speed -38 / 38 Seconds
Level 20: MP -16 / Speed -40 / 40 Seconds Fire Arrow Mastery Level: 20 | Type: Active
Level 1: MP -14 / Basic attack 34 / Mastery 15%
Level 2: MP -14 / Basic attack 38 / Mastery 15%
Level 3: MP -14 / Basic attack 42 / Mastery 20%
Level 4: MP -14 / Basic attack 46 / Mastery 20%
Level 5: MP -14 / Basic attack 50 / Mastery 25%
Level 6: MP -14 / Basic attack 54 / Mastery 25%
Level 7: MP -14 / Basic attack 58 / Mastery 30%
Level 8: MP -14 / Basic attack 62 / Mastery 30%
Level 9: MP -14 / Basic attack 66 / Mastery 35%
Level 10: MP -14 / Basic attack 70 / Mastery 35%
Level 11: MP -28 / Basic attack 74 / Mastery 40%
Level 12: MP -28 / Basic attack 78 / Mastery 40%
Level 13: MP -28 / Basic attack 82 / Mastery 45%
Level 14: MP -28 / Basic attack 86 / Mastery 45%
Level 15: MP -28 / Basic attack 90 / Mastery 50%
Level 16: MP -28 / Basic attack 94 / Mastery 50%
Level 17: MP -28 / Basic attack 98 / Mastery 55%
Level 18: MP -28 / Basic attack 102 / Mastery 55%
Level 19: MP -28 / Basic attack 106 / Mastery 60%
Level 20: MP -28 / Basic attack 110 / Mastery 60%
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fire Archmage
Flame Magician’s Fire Demon is the same as the fourth job Fire Demon except it is limited to 20 levels. Skill List - partial resistance (strengthened), Elemental Amplification, Seal, Meteor, Fire Demon (weakened), Poison Myst, F/P Compo Third Job Partial Resistance Mastery Level: 20 | Type: Passive
Fiel’s Note: It’s unclear what elements this skill works for. Is it just Fire or is it Fire and Poison?
Level 01: Resistance 23%
Level 02: Resistance 26%
Level 03: Resistance 29%
Level 04: Resistance 32%
Level 05: Resistance 35%
Level 06: Resistance 38%
Level 07: Resistance 41%
Level 08: Resistance 44%
Level 09: Resistance 47%
Level 10: Resistance 50%
Level 11: Resistance 52%
Level 12: Resistance 54%
Level 13: Resistance 56%
Level 14: Resistance 58%
Level 15: Resistance 60%
Level 16: Resistance 62%
Level 17: Resistance 64%
Level 18: Resistance 66%
Level 19: Resistance 68%
Level 20: Resistance 70%
Windbreaker ( 風之弓手 )
'Wind breaker' by using the arrows are the archers who are attacking from a
distance. They use wind energy to a wider variety of activities gongryeok
hameun into a hero and a hero, of course, also can be used only to use a
powerful bow to skills.
Windbreaker first job - 윈드브레이커의 기본
Windbreakers are part of the Cygnus bowman class only allowed to use bows.
First Job skills - Bowman's crit, Eye of the Amazon, Focus (strengthened), Double Shot, Wind Sprite (same bonuses as all other sprites)
C-Focus is only strengthened in that it takes 10 levels to master it, but gives the same bonuses as T-Focus at the max level of the skill. Furthermore, C-Focus has no skill pre-requisites.
Windbreaker Second Job - 윈드브레이커의 기술
Second Job skills - Bow Mastery, Bow Booster, Final Attack (again, active and not passive - also comes with new skill effect), Soul Arrow, Mortal Blow, Storm Breath, and Wind Walk
Here's the new Final Attack skill effect:
님프의 숨결 (Storm Breath) Description: 근접해 있는 적에게 데미지를 주면서 멀리 넉백을 시킨다. Fiel's Note: This skill only affects the side which you are facing. It does not affect any mobs behind you. Max Level: 20
Level 01: MP - 8 / 65% Damage / 43% Probability to knockback / 3 Mobs / 150 knockback range / 230% Range
Level 02: MP - 8 / 70% Damage / 46% Probability to knockback / 3 Mobs / 150 knockback range / 230% Range
Level 03: MP - 8 / 75% Damage / 49% Probability to knockback / 3 Mobs / 150 knockback range / 230% Range
Level 04: MP - 8 / 80% Damage / 52% Probability to knockback / 3 Mobs / 150 knockback range / 230% Range
Level 05: MP - 8 / 85% Damage / 55% Probability to knockback / 3 Mobs / 150 knockback range / 230% Range
Level 06: MP - 14 / 90% Damage / 58% Probability to knockback / 4 Mobs / 150 knockback range / 230% Range
Level 07: MP - 14 / 95% Damage / 61% Probability to knockback / 4 Mobs / 150 knockback range / 230% Range
Level 08: MP - 14 / 100% Damage / 64% Probability to knockback / 4 Mobs / 150 knockback range / 230% Range
Level 09: MP - 14 / 105% Damage / 67% Probability to knockback / 4 Mobs / 150 knockback range / 230% Range
Level 10: MP - 14 / 110% Damage / 70% Probability to knockback / 4 Mobs / 150 knockback range / 230% Range
Level 11: MP - 20 / 115% Damage / 73% Probability to knockback / 5 Mobs / 150 knockback range / 230% Range
Level 12: MP - 20 / 120% Damage / 76% Probability to knockback / 5 Mobs / 150 knockback range / 230% Range
Level 13: MP - 20 / 125% Damage / 79% Probability to knockback / 5 Mobs / 150 knockback range / 230% Range
Level 14: MP - 20 / 130% Damage / 82% Probability to knockback / 5 Mobs / 150 knockback range / 230% Range
Level 15: MP - 20 / 135% Damage / 85% Probability to knockback / 5 Mobs / 150 knockback range / 230% Range
Level 16: MP - 26 / 140% Damage / 88% Probability to knockback / 6 Mobs / 150 knockback range / 230% Range
Level 17: MP - 26 / 145% Damage / 91% Probability to knockback / 6 Mobs / 150 knockback range / 230% Range
Level 18: MP - 26 / 150% Damage / 94% Probability to knockback / 6 Mobs / 150 knockback range / 230% Range
Level 19: MP - 26 / 155% Damage / 97% Probability to knockback / 6 Mobs / 150 knockback range / 230% Range
Level 20: MP - 26 / 160% Damage / 100% Probability to knockback / 6 Mobs / 150 knockback range / 230% Range
C-Arrow Rain was strengthened to have the same bonuses as T-Arrow Rain level 30 but with a max level of 20. The MP cost is marginally higher ([C] 30 vs. [T] 28) at maximum level.
C-Hurricane has the same bonuses every level as T-Hurricane, but C-Hurricane is limited to 20 levels. This makes C-Hurricane at 80% damage for 8 MP per arrow.
C-Advanced Bow Mastery is limited to level 20 compared to the T-Advanced Bow Mastery's maximum of 30 levels. This gives C-Advanced Bow Mastery an effective 80% mastery.
매그넘 샷 (Magnum Shot) Description: 다수의 적에게 강력한 한 방 공격을 한다. 알바트로스 변신 중에만 사용할 수 있다. Fiel's Note: This skill has no charge up time associated with it, but using the skill requires you to stand still for 1.1 seconds. Pre-requisite: 1 point in Albatross Max Level: 20
윈드 샷 (Wind Shot) Description: 바람에 흩날리듯 화살 세 개를 날려 적에게 데미지를 준다. 알바트로스 변신 중에만 사용할 수 있다. Fiel's Note: This skill attacks three times in rapid succession. So whatever damage percentage you see, multiply it by three for the effective damage. This skill requires you to stand still for 1.26 seconds. Pre-requisite: 1 point in Albatross Max Level: 20
Night Walker ( 暗之盜賊 )
'Night Walker' to the recognition that by using the fast and powerful gongryeok recognition
of the enemy in the dark but with the spirit of its properties poison attack will be stronger.
First Job - 나이트워커 입문서
First Job Moves - Nimble Body (strengthened), Keen Eyes, Disorder (strengthened), Dark Sight (strengthened), Lucky 7, Sprite
C-Nimble Body, C-Disorder, and C-Dark Sight are all similar. They give level traditional level 20 bonuses at level 10.
Second Job - 나이트워커 가이드
Second Job skills - Star Mastery, Assassin's Crit, Claw Booster, Haste, Flash Jump, Sudden Attack, Vampire.
Vampire Description: 다수의 적에게 데미지를 주고 준 데미지의 일부를 흡수하여 HP를 회복한다. 한 번에 캐릭터의 최대 HP 1/2이상, 몬스터의 최대 HP 이상은 흡수할 수 없다. Fiel's Note: I know the description here seems way too similar to an Assassin's Drain skill. Well, it drains too, but it's much more powerful than that. It attacks six enemies four times each at all levels. Ten percent of the damage you do acts as your drain. The hitbox for this skill is roughly equal on both sides (so 200% range means 200 pixels to the left and 200 to the right), but the skill does not attack below you. Max Level: 20
포이즌 봄 (Poison Sling) Description: 독구름을 만들어 내는 폭탄을 던진다. 독구름 범위 내의 몬스터는 지속적으로 독 데미지를 입는다. Fiel's Note: This move works very similar to a Pirate's Grenade. You charge up Poison Sling. The longer you charge it, the further the grenade will fly. On impact, the grenade explodes doing 200% damage and releases a purple poison cloud. You have full freedom of movement while charging. Max Level: 30
Level 01: MP - 21 / 4 seconds / 41% Probability / 110% Range
Level 02: MP - 22 / 4 seconds / 42% Probability / 110% Range
Level 03: MP - 23 / 4 seconds / 43% Probability / 110% Range
Level 04: MP - 24 / 8 seconds / 44% Probability / 120% Range
Level 05: MP - 25 / 8 seconds / 45% Probability / 120% Range
Level 06: MP - 26 / 8 seconds / 46% Probability / 120% Range
Level 07: MP - 27 / 12 seconds / 47% Probability / 130% Range
Level 08: MP - 28 / 12 seconds / 48% Probability / 130% Range
Level 09: MP - 29 / 12 seconds / 49% Probability / 130% Range
Level 10: MP - 30 / 16 seconds / 50% Probability / 140% Range
Level 11: MP - 31 / 16 seconds / 51% Probability / 140% Range
Level 12: MP - 32 / 16 seconds / 52% Probability / 140% Range
Level 13: MP - 33 / 20 seconds / 53% Probability / 150% Range
Level 14: MP - 34 / 20 seconds / 54% Probability / 150% Range
Level 15: MP - 35 / 20 seconds / 55% Probability / 150% Range
Level 16: MP - 36 / 24 seconds / 56% Probability / 160% Range
Level 17: MP - 37 / 24 seconds / 57% Probability / 160% Range
Level 18: MP - 38 / 24 seconds / 58% Probability / 160% Range
Level 19: MP - 39 / 28 seconds / 59% Probability / 170% Range
Level 20: MP - 40 / 28 seconds / 60% Probability / 170% Range
Level 21: MP - 41 / 28 seconds / 61% Probability / 170% Range
Level 22: MP - 42 / 32 seconds / 62% Probability / 180% Range
Level 23: MP - 43 / 32 seconds / 63% Probability / 180% Range
Level 24: MP - 44 / 32 seconds / 64% Probability / 180% Range
Level 25: MP - 45 / 36 seconds / 65% Probability / 190% Range
Level 26: MP - 46 / 36 seconds / 66% Probability / 190% Range
Level 27: MP - 47 / 36 seconds / 67% Probability / 190% Range
Level 28: MP - 48 / 40 seconds / 68% Probability / 200% Range
Level 29: MP - 49 / 40 seconds / 69% Probability / 200% Range
Level 30: MP - 50 / 40 seconds / 70% Probability / 200% Range
Striker
‘Striker’ in terms of the gongryeok chesul with Which is similar to the crowds begins, but adds that the spirit of lightning suddenly Property to hameun of the attack, and of course with lightning in the instance is more powerful attack.
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Striker First Job
The first job here is the exact same as the base Pirate class with one exception - Double Fire is exchanged for a summoning skill called Lightning.
半月踢 效果像帶電的一樣,實際無雷屬性
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd Job - Striker’s Guide
Here’s where things start to get a little crazy. The Striker obtains skills earlier than the base Pirate class, obtaining 3rd job moves in the second job. However, these skills are considerably weaker than their 3rd job counterparts because they are received one job earlier. Any skill which is weaker than its typical counterpart I will label “(weaker)” and delineate the skill below. Available Skills
Improving Max HP increase | Knuckle Booster | Knuckle Mastery | Lightning Charge.
Screw Punch | Instantaneous (weaker) | Energy Buster (weaker)
Before I go over how Lightning Charge works, I will discuss how Instantaneous and Energy Buster are weaker than their counterparts. Energy Buster is simple. Instead of 30 levels, the skill can only reach a maximum level of 20 while having the same bonuses for each level as the original skill. Instantaneous is completely different per level, so here are the instantaneous skill levels:
Instantaneous - Striker
Every attack, energy recovers at a certain rate. When the energy is fully charged, body attack effects and stance effects enable automatically and the character can use skills that require energy. Legend: Dur. - Duration | sec - seconds | Dmg - Damage | ATK - Attack | ACC - Accuracy
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Master Level: 20 | Type: Active
Level 01: Dur. 31 sec / Avoid +1 / ACC +1 / Charge Rate 75% / Dmg 43% / 11% Probability / ATK +0
Level 02: Dur. 32 sec / Avoid +2 / ACC +2 / Charge Rate 80% / Dmg 46% / 12% Probability / ATK +11
Level 03: Dur. 33 sec / Avoid +3 / ACC +3 / Charge Rate 85% / Dmg 49% / 13% Probability / ATK +11
Level 04: Dur. 34 sec / Avoid +4 / ACC +4 / Charge Rate 90% / Dmg 52% / 14% Probability / ATK +12
Level 05: Dur. 35 sec / Avoid +5 / ACC +5 / Charge Rate 95% / Dmg 55% / 15% Probability / ATK +12
Level 06: Dur. 36 sec / Avoid +6 / ACC +6 / Charge Rate 100% / Dmg 58% / 16% Probability / ATK +13
Level 07: Dur. 37 sec / Avoid +7 / ACC +7 / Charge Rate 105% / Dmg 61% / 17% Probability / ATK +13
Level 08: Dur. 38 sec / Avoid +8 / ACC +8 / Charge Rate 110% / Dmg 64% / 18% Probability / ATK +14
Level 09: Dur. 39 sec / Avoid +9 / ACC +9 / Charge Rate 115% / Dmg 67% / 19% Probability / ATK +14
Level 10: Dur. 40 sec / Avoid +10 / ACC +10 / Charge Rate 120% / Dmg 70% / 20% Probability / ATK +15
Level 11: Dur. 41 sec / Avoid +11 / ACC +11 / Charge Rate 125% / Dmg 73% / 21% Probability / ATK +15
Level 12: Dur. 42 sec / Avoid +12 / ACC +12 / Charge Rate 130% / Dmg 76% / 22% Probability / ATK +16
Level 13: Dur. 43 sec / Avoid +13 / ACC +13 / Charge Rate 135% / Dmg 79% / 23% Probability / ATK +16
Level 14: Dur. 44 sec / Avoid +14 / ACC +14 / Charge Rate 140% / Dmg 82% / 24% Probability / ATK +17
Level 15: Dur. 45 sec / Avoid +15 / ACC +15 / Charge Rate 145% / Dmg 85% / 25% Probability / ATK +17
Level 16: Dur. 46 sec / Avoid +16 / ACC +16 / Charge Rate 150% / Dmg 88% / 26% Probability / ATK +18
Level 17: Dur. 47 sec / Avoid +17 / ACC +17 / Charge Rate 155% / Dmg 91% / 27% Probability / ATK +18
Level 18: Dur. 48 sec / Avoid +18 / ACC +18 / Charge Rate 160% / Dmg 94% / 28% Probability / ATK +19
Level 19: Dur. 49 sec / Avoid +19 / ACC +19 / Charge Rate 165% / Dmg 97% / 29% Probability / ATK +19
Level 20: Dur. 50 sec / Avoid +20 / ACC +20 / Charge Rate 170% / Dmg 100%/ 30% Probability / ATK+20
Lightning Charge
Imbue the power of lightning into your weapon. (Elemental Attribute: Lightning)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 3rd Job - Striker’s Road Available Skills:
Critical Punch (Bowman’s Critical) | Energy Drain | Wind Booster | Shark Wave
Shockwave (weakened) | Fist (weakened) | Transform (strengthened)
I know many of you may be sad at the weakened skills, but remember that you have an elemental advantage over the Pirate class as well as bonuses from the parent. If you fight with elemental advantage, you will easily outdamage (almost) any pirate you meet.
Anyway, let’s go over the strengthening of Transform Transform
Transform for 120 seconds. Usable Skills: Shock Wave, Knuckle Booster, Energy Buster, Energy Drain, Maple Warrior, Awakening, Wind Booster, Time Reef. So the Striker gets Super Transform cooldowns as the regular Transform. Cool. Transform provides Speed +40 and Jump +40
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Blessing of the Sprite | Lightning | Lightning Charge | Critical Punch | Spark | Shark Wave Lightning
Summon a Sprite that defends you. It increases the defense of the caster, and attacks nearby enemies. Lightning Charge
Imbues the Lightning element to a Knuckle for a set amount of time. Critical Punch
Critical attacks become possible with a certain chance. Spark
Adds extra attack(s) with the Lightning Sprite’s power. Enemies near the enemy attacked take damage simultaneously. Shark Wave
Damage multiple enemies in front.
Game-Related
The recruitment for the Order of Cygnus has started.
You can create an Order character via the Mr. Goldstein NPC.
The requirement to become an Order member is to have a character over level 30.
If you register for the recruitment for Order members, a new Order character, Nobless(pronounced No-bu-le-su), is created.
You can check after logging out in the character selection window.
- The highest level is 120.
- For every level up, AP is increased by 6.
The Order of Cygnus is formed as seen below.
When getting the 1st job advancement at level 10, you can become an Apprentice Knight.
At level 10, you can choose one of the following Knights.
Soul Master
A swordsman with the Light Sprite. Turns the power of the Sprite into a soul form,
and imbues it within the sword to use it.
Flame Wizard
A magician with the Fire Sprite. Amplifies the power of the Sprite with magic to wield it.
Wind Breaker
A bowman with the Wind Sprite. Loads the power of the Sprite into the bow to shoot powerful arrows.
Nightwalker
A thief with the Darkness Sprite. Not only is the power of the Sprite used,
but is capable of handling powerful poison.
Striker
A pirate with the Lightning Sprite. Awakens the entire body with the power of the Sprite,
and uses powerful bodily skills. You can only advance to the Striker job.
When the testing for the Striker is over, the other jobs are planned to be added.
Techniques of Noblesse
This job is the same as the basic Beginner class. The only exception is the skill “Blessing of the Sprite” Blessing of the Sprite
Buff up the character using the power of the sprite. Every time aconnected character’s level rises 10, 1 skill point goes up. The childhere can go up to level 20 because the parent can reach level 200.However, the parent’s skill tree looks much different. Since the childcan only go up to level 120, the parent can only attain as high aslevel 12 in this skill. Since all other skills for the child are thesame as a typical Beginner, I will not bother going over them.
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Master Level: 20 | Type: Active
Level 01: Physical Attack +1 / Magic Attack +2 / ACC + 1 / Avoid + 1
Level 02: Physical Attack +2 / Magic Attack +3 / ACC + 2 / Avoid + 2
Level 03: Physical Attack +3 / Magic Attack +5 / ACC + 3 / Avoid + 3
Level 04: Physical Attack +4 / Magic Attack +6 / ACC + 4 / Avoid + 4
Level 05: Physical Attack +5 / Magic Attack +8 / ACC + 5 / Avoid + 5
Level 06: Physical Attack +6 / Magic Attack +9 / ACC + 6 / Avoid + 6
Level 07: Physical Attack +7 / Magic Attack +11 / ACC + 7 / Avoid + 7
Level 08: Physical Attack +8 / Magic Attack +12 / ACC + 8 / Avoid + 8
Level 09: Physical Attack +9 / Magic Attack +14 / ACC + 9 / Avoid + 9
Level 10: Physical Attack +10 / Magic Attack +15 / ACC + 10 / Avoid + 10
Level 11: Physical Attack +11 / Magic Attack +17 / ACC + 11 / Avoid + 11
Level 12: Physical Attack +12 / Magic Attack +18 / ACC + 12 / Avoid + 12
Level 13: Physical Attack +13 / Magic Attack +20 / ACC + 13 / Avoid + 13
Level 14: Physical Attack +14 / Magic Attack +21 / ACC + 14 / Avoid + 14
Level 15: Physical Attack +15 / Magic Attack +23 / ACC + 15 / Avoid + 15
Level 16: Physical Attack +16 / Magic Attack +24 / ACC + 16 / Avoid + 16
Level 17: Physical Attack +17 / Magic Attack +26 / ACC + 17 / Avoid + 17
Level 18: Physical Attack +18 / Magic Attack +27 / ACC + 18 / Avoid + 18
Level 19: Physical Attack +19 / Magic Attack +29 / ACC + 19 / Avoid + 19
Level 20: Physical Attack +20 / Magic Attack +30 / ACC + 20 / Avoid + 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1st job - Introduction to Striker
The first job here is the exact same as the base Pirate class with oneexception - Double Fire is exchanged for a summoning skill calledLightning. Lightning
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 2nd Job - Striker’s Guide
Here’s where things start to get a little crazy. The Striker obtainsskills earlier than the base Pirate class, obtaining 3rd job moves inthe second job. However, these skills are considerably weaker thantheir 3rd job counterparts because they are received one job earlier.Any skill which is weaker than its typical counterpart I will label“(weaker)” and delineate the skill below. Available Skills
Improving Max HP increase | Knuckle Booster | Knuckle Mastery | Lightning Charge.
Screw Punch | Instantaneous (weaker) | Energy Buster (weaker)
Before I go over how Lightning Charge works, I will discuss howInstantaneous and Energy Buster are weaker than their counterparts.Energy Buster is simple. Instead of 30 levels, the skill can only reacha maximum level of 20 while having the same bonuses for each level asthe original skill. Instantaneous is completely different per level, sohere are the instantaneous skill levels: Instantaneous - Striker
Every attack, energy recovers at a certain rate. When the energy isfully charged, body attack effects and stance effects enableautomatically and the character can use skills that require energy. Legend: Dur. - Duration | sec - seconds | Dmg - Damage | ATK - Attack | ACC - Accuracy
.
Master Level: 20 | Type: Active
Level 01: Dur. 31 sec / Avoid +1 / ACC +1 / Charge Rate 75% / Dmg 43% / 11% Probability / ATK +0
Level 02: Dur. 32 sec / Avoid +2 / ACC +2 / Charge Rate 80% / Dmg 46% / 12% Probability / ATK +11
Level 03: Dur. 33 sec / Avoid +3 / ACC +3 / Charge Rate 85% / Dmg 49% / 13% Probability / ATK +11
Level 04: Dur. 34 sec / Avoid +4 / ACC +4 / Charge Rate 90% / Dmg 52% / 14% Probability / ATK +12
Level 05: Dur. 35 sec / Avoid +5 / ACC +5 / Charge Rate 95% / Dmg 55% / 15% Probability / ATK +12
Level 06: Dur. 36 sec / Avoid +6 / ACC +6 / Charge Rate 100% / Dmg 58% / 16% Probability / ATK +13
Level 07: Dur. 37 sec / Avoid +7 / ACC +7 / Charge Rate 105% / Dmg 61% / 17% Probability / ATK +13
Level 08: Dur. 38 sec / Avoid +8 / ACC +8 / Charge Rate 110% / Dmg 64% / 18% Probability / ATK +14
Level 09: Dur. 39 sec / Avoid +9 / ACC +9 / Charge Rate 115% / Dmg 67% / 19% Probability / ATK +14
Level 10: Dur. 40 sec / Avoid +10 / ACC +10 / Charge Rate 120% / Dmg 70% / 20% Probability / ATK +15
Level 11: Dur. 41 sec / Avoid +11 / ACC +11 / Charge Rate 125% / Dmg 73% / 21% Probability / ATK +15
Level 12: Dur. 42 sec / Avoid +12 / ACC +12 / Charge Rate 130% / Dmg 76% / 22% Probability / ATK +16
Level 13: Dur. 43 sec / Avoid +13 / ACC +13 / Charge Rate 135% / Dmg 79% / 23% Probability / ATK +16
Level 14: Dur. 44 sec / Avoid +14 / ACC +14 / Charge Rate 140% / Dmg 82% / 24% Probability / ATK +17
Level 15: Dur. 45 sec / Avoid +15 / ACC +15 / Charge Rate 145% / Dmg 85% / 25% Probability / ATK +17
Level 16: Dur. 46 sec / Avoid +16 / ACC +16 / Charge Rate 150% / Dmg 88% / 26% Probability / ATK +18
Level 17: Dur. 47 sec / Avoid +17 / ACC +17 / Charge Rate 155% / Dmg 91% / 27% Probability / ATK +18
Level 18: Dur. 48 sec / Avoid +18 / ACC +18 / Charge Rate 160% / Dmg 94% / 28% Probability / ATK +19
Level 19: Dur. 49 sec / Avoid +19 / ACC +19 / Charge Rate 165% / Dmg 97% / 29% Probability / ATK +19
Level 20: Dur. 50 sec / Avoid +20 / ACC +20 / Charge Rate 170% / Dmg 100%/ 30% Probability / ATK+20
I know many of you may be sad at the weakened skills, but remember that you have an elemental advantage over the Pirate class as well as bonuses from the parent. If you fight with elemental advantage, you will easily outdamage (almost) any pirate you meet.
Anyway, let’s go over the strengthening of Transform
Transform Transform for 120 seconds. Usable Skills: Shock Wave, Knuckle Booster, Energy Buster, Energy Drain, Maple Warrior, Awakening, Wind Booster, Time Reef. So the Striker gets Super Transform cooldowns as the regular Transform. Cool. Transform provides Speed +40 and Jump +40
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Master Level: 20 | Type: Active
Level 01: WDEF +4 / MDEF +4 / 510 second cooldown
Level 02: WDEF +8 / MDEF +8 / 480 second cooldown
Level 03: WDEF +12 / MDEF +12 / 450 second cooldown
Level 04: WDEF +16 / MDEF +16 / 420 second cooldown
Level 05: WDEF +20 / MDEF +20 / 390 second cooldown
Level 06: WDEF +24 / MDEF +24 / 360 second cooldown
Level 07: WDEF +28 / MDEF +28 / 330 second cooldown
Level 08: WDEF +32 / MDEF +32 / 300 second cooldown
Level 09: WDEF +36 / MDEF +36 / 270 second cooldown
Level 10: WDEF +40 / MDEF +40 / 240 second cooldown