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[綜合討論] KMS - 五大職業新分支 Cygnus Knights 集中帖 ` [ 資料多, 小心卡 ]

[複製鏈接]
發表於 30-10-2008 16:40:19 | 顯示全部樓層 |閱讀模式
綜合職業影片 - 官網介紹
http://cygnus.maplestory.nexon.com/MapleStory/Page/Gnx.aspx?URL=Cygnus/Multimedia/Movie01

官方解除99999上限






暫時職業頂封等級系120

NPC


시그너스


신수


나인하트

 
미하일


오즈


이리나

 
이카르트

 
호크아이


프란시스

Mob


인형사
Level: 35
HP: 20000
MP: 120
Physical Attack: 130
Physical Defense: 50
Magic Attack: 120
Magic Defense: 60
Auto-Aggro: 1
Avoid: 10
Speed: -30
KB: 2000
Boss: 1

Skills: HP/MP regen, Psycho/Seduced, Seal

技能為自動獲得 , 吾洗用技能書增加

Skill icons changed





















圖片來源 : spadow.wordpress.com、Southperry、Extractor、insoya及ayumilove

Soul Master ( 光之戰士/靈魂戰士 )


'Soul Master', based on the existing champion as the champion and boasts a powerful
offense and strength, not a warrior, but they only use the test geommaneul soul with
the spirit of light to put the sword to be used.







Soul Warrior

First Job - 소울마스터의 기본

Skill list - Max HP Increase, Iron Body, Power Strike, Slash Blast, Sprite Summon (Same as striker, different skill effect)



Second Job - 소울마스터의 길

Skill list - Sword Mastery, Sword Booster, Final Attack (Active, not passive), Rage, Soul Blade, Soul Runner (looks like Dash?)

The new Final Attack here has a timer and uses the Sword Booster effect to allow the use of Final Attack.

파이널 어택 - Final Attack
Description: 일정 확률로 공격 스킬이 사용된 후 연속 공격이 발동된다. 다만 반드시 한 손 검, 혹은 두 손 검을 들었을 경우에만 발동된다. 필요 스킬 : 소드 마스터리 3레벨 이상.
Max Level: 30

Level 01: MP - 12 / 2% Probability / 105% Damage / 155 seconds
Level 02: MP - 12 / 4% Probability / 110% Damage / 160 seconds
Level 03: MP - 12 / 6% Probability / 115% Damage / 165 seconds
Level 04: MP - 12 / 8% Probability / 120% Damage / 170 seconds
Level 05: MP - 12 / 10% Probability / 125% Damage / 175 seconds
Level 06: MP - 12 / 12% Probability / 130% Damage / 180 seconds
Level 07: MP - 12 / 14% Probability / 135% Damage / 185 seconds
Level 08: MP - 12 / 16% Probability / 140% Damage / 190 seconds
Level 09: MP - 12 / 18% Probability / 145% Damage / 195 seconds
Level 10: MP - 12 / 20% Probability / 150% Damage / 200 seconds
Level 11: MP - 24 / 22% Probability / 155% Damage / 205 seconds
Level 12: MP - 24 / 24% Probability / 160% Damage / 210 seconds
Level 13: MP - 24 / 26% Probability / 165% Damage / 215 seconds
Level 14: MP - 24 / 28% Probability / 170% Damage / 220 seconds
Level 15: MP - 24 / 30% Probability / 175% Damage / 225 seconds
Level 16: MP - 24 / 32% Probability / 180% Damage / 230 seconds
Level 17: MP - 24 / 34% Probability / 185% Damage / 235 seconds
Level 18: MP - 24 / 36% Probability / 190% Damage / 240 seconds
Level 19: MP - 24 / 38% Probability / 195% Damage / 245 seconds
Level 20: MP - 24 / 40% Probability / 200% Damage / 250 seconds
Level 21: MP - 36 / 42% Probability / 205% Damage / 255 seconds
Level 22: MP - 36 / 44% Probability / 210% Damage / 260 seconds
Level 23: MP - 36 / 46% Probability / 215% Damage / 265 seconds
Level 24: MP - 36 / 48% Probability / 220% Damage / 270 seconds
Level 25: MP - 36 / 50% Probability / 225% Damage / 275 seconds
Level 26: MP - 36 / 52% Probability / 230% Damage / 280 seconds
Level 27: MP - 36 / 54% Probability / 235% Damage / 285 seconds
Level 28: MP - 36 / 56% Probability / 240% Damage / 290 seconds
Level 29: MP - 36 / 58% Probability / 245% Damage / 295 seconds
Level 30: MP - 36 / 60% Probability / 250% Damage / 300 seconds

-> 소울 블레이드 - Soul Blade ( 靈魂旋風波 )
Description: 눈에 보이지 않는 소울을 형상화시켜 적에게 날린다.
Max Level: 30

Level 01: MP - 15 / 135% Damage / 3 Enemies / 350 range
Level 02: MP - 15 / 140% Damage / 3 Enemies / 350 range
Level 03: MP - 15 / 145% Damage / 3 Enemies / 350 range
Level 04: MP - 15 / 150% Damage / 3 Enemies / 350 range
Level 05: MP - 15 / 155% Damage / 3 Enemies / 350 range
Level 06: MP - 15 / 160% Damage / 3 Enemies / 350 range
Level 07: MP - 15 / 165% Damage / 3 Enemies / 350 range
Level 08: MP - 15 / 170% Damage / 3 Enemies / 350 range
Level 09: MP - 15 / 175% Damage / 3 Enemies / 350 range
Level 10: MP - 15 / 180% Damage / 3 Enemies / 350 range
Level 11: MP - 20 / 155% Damage / 4 Enemies / 350 range
Level 12: MP - 20 / 160% Damage / 4 Enemies / 350 range
Level 13: MP - 20 / 165% Damage / 4 Enemies / 350 range
Level 14: MP - 20 / 170% Damage / 4 Enemies / 350 range
Level 15: MP - 20 / 175% Damage / 4 Enemies / 350 range
Level 16: MP - 20 / 180% Damage / 4 Enemies / 350 range
Level 17: MP - 20 / 185% Damage / 4 Enemies / 350 range
Level 18: MP - 20 / 190% Damage / 4 Enemies / 350 range
Level 19: MP - 20 / 195% Damage / 4 Enemies / 350 range
Level 20: MP - 20 / 200% Damage / 4 Enemies / 350 range
Level 21: MP - 25 / 175% Damage / 5 Enemies / 350 range
Level 22: MP - 25 / 180% Damage / 5 Enemies / 350 range
Level 23: MP - 25 / 185% Damage / 5 Enemies / 350 range
Level 24: MP - 25 / 190% Damage / 5 Enemies / 350 range
Level 25: MP - 25 / 195% Damage / 5 Enemies / 350 range
Level 26: MP - 25 / 200% Damage / 5 Enemies / 350 range
Level 27: MP - 25 / 205% Damage / 5 Enemies / 350 range
Level 28: MP - 25 / 210% Damage / 5 Enemies / 350 range
Level 29: MP - 25 / 215% Damage / 5 Enemies / 350 range
Level 30: MP - 25 / 220% Damage / 5 Enemies / 350 range

UPDATA:
Level 30: MP - 25 / 180% Damage / 5 Enemies / 350 range

Ball



소울 러너 - Soul Runner
Description: 소울의 힘을 받아 순간적으로 빠르게 이동한다.
Fiel's Note: For every level, it also states "일정 거리 이동". Sounds similar to Teleport?
Max Level: 10

Level 01: MP - 60
Level 02: MP - 55
Level 03: MP - 50
Level 04: MP - 45
Level 05: MP - 40
Level 06: MP - 35
Level 07: MP - 30
Level 08: MP - 25
Level 09: MP - 20
Level 10: MP - 15

Third Job - 소울마스터의 모든 것

Skill list - Improving MP Recovery, Combo Attack (Stronger), Panic (nerfed), Coma (nerfed), Brandish (slight nerf), Advanced Combo (nerfed), Soul Blow, Soul Charge

It's strange how Combo Attack works with this job. The damage percentages for Combo Attack and Adv. Combo are swapped. So Combo Attack says the damage goes up to 200% for the first five orbs, then up to 120% for the last five. This is the exact opposite of how Crusaders and Heroes operate. Furthermore, Combo Attack and Adv. Combo attack are only 20 levels each.

Combo Attack
Description: 콤보를 쌓을 수 있는 상태가 되며 공격할 때마다 콤보카운터가 올라가 피니쉬어택을 사용할 수 있다. 콤보카운터의 최대는 5이며 데미지는 콤보 카운터가 3일때가 기준이다.
Max Level: 20

Level 01: MP - 25 / 105% Damage / 120 Seconds / 3 orbs
Level 02: MP - 25 / 110% Damage / 120 Seconds / 3 orbs
Level 03: MP - 25 / 115% Damage / 120 Seconds / 3 orbs
Level 04: MP - 25 / 120% Damage / 120 Seconds / 3 orbs
Level 05: MP - 25 / 125% Damage / 140 Seconds / 3 orbs
Level 06: MP - 25 / 130% Damage / 140 Seconds / 3 orbs
Level 07: MP - 25 / 135% Damage / 140 Seconds / 3 orbs
Level 08: MP - 25 / 140% Damage / 140 Seconds / 4 orbs
Level 09: MP - 25 / 145% Damage / 160 Seconds / 4 orbs
Level 10: MP - 25 / 150% Damage / 160 Seconds / 4 orbs
Level 11: MP - 35 / 155% Damage / 160 Seconds / 4 orbs
Level 12: MP - 35 / 160% Damage / 160 Seconds / 4 orbs
Level 13: MP - 35 / 165% Damage / 180 Seconds / 4 orbs
Level 14: MP - 35 / 170% Damage / 180 Seconds / 4 orbs
Level 15: MP - 35 / 175% Damage / 180 Seconds / 5 orbs
Level 16: MP - 35 / 180% Damage / 180 Seconds / 5 orbs
Level 17: MP - 35 / 185% Damage / 200 Seconds / 5 orbs
Level 18: MP - 35 / 190% Damage / 200 Seconds / 5 orbs
Level 19: MP - 35 / 195% Damage / 200 Seconds / 5 orbs
Level 20: MP - 35 / 200% Damage / 200 Seconds / 5 orbs

Adv. Combo
Description: 최대 콤보 카운터 수가 10으로 증가하고 일정 확률로 콤보 카운트가 2개씩 충전된다. 콤보 어택을 마스터해야만 스킬을 올릴 수 있다.
Pre-req: Combo Attack level 20
Max Level: 20

Level 01: Damage 101% / 11% Probability for 2 orbs / 6 orbs
Level 02: Damage 102% / 12% Probability for 2 orbs / 6 orbs
Level 03: Damage 103% / 13% Probability for 2 orbs / 6 orbs
Level 04: Damage 104% / 14% Probability for 2 orbs / 6 orbs
Level 05: Damage 105% / 15% Probability for 2 orbs / 7 orbs
Level 06: Damage 106% / 16% Probability for 2 orbs / 7 orbs
Level 07: Damage 107% / 17% Probability for 2 orbs / 7 orbs
Level 08: Damage 108% / 18% Probability for 2 orbs / 7 orbs
Level 09: Damage 109% / 19% Probability for 2 orbs / 8 orbs
Level 10: Damage 110% / 20% Probability for 2 orbs / 8 orbs
Level 11: Damage 111% / 21% Probability for 2 orbs / 8 orbs
Level 12: Damage 112% / 22% Probability for 2 orbs / 8 orbs
Level 13: Damage 113% / 23% Probability for 2 orbs / 9 orbs
Level 14: Damage 114% / 24% Probability for 2 orbs / 9 orbs
Level 15: Damage 115% / 25% Probability for 2 orbs / 9 orbs
Level 16: Damage 116% / 26% Probability for 2 orbs / 9 orbs
Level 17: Damage 117% / 27% Probability for 2 orbs / 10 orbs
Level 18: Damage 118% / 28% Probability for 2 orbs / 10 orbs
Level 19: Damage 119% / 29% Probability for 2 orbs / 10 orbs
Level 20: Damage 120% / 30% Probability for 2 orbs / 10 orbs

Panic
Description: 적 하나에게 공격을 가한다. 다만 검을 장비하고 있고 콤보카운터가 올라간 상태에서만 사용이 가능하다.
Pre-req: Combo Attack level 1
Max Level: 20

Level 01: MP - 10 / 150% Damage
Level 02: MP - 10 / 171% Damage
Level 03: MP - 10 / 184% Damage
Level 04: MP - 10 / 194% Damage
Level 05: MP - 10 / 203% Damage
Level 06: MP - 10 / 212% Damage
Level 07: MP - 10 / 220% Damage
Level 08: MP - 10 / 228% Damage
Level 09: MP - 10 / 235% Damage
Level 10: MP - 10 / 242% Damage
Level 11: MP - 17 / 248% Damage
Level 12: MP - 17 / 255% Damage
Level 13: MP - 17 / 261% Damage
Level 14: MP - 17 / 267% Damage
Level 15: MP - 17 / 273% Damage
Level 16: MP - 17 / 279% Damage
Level 17: MP - 17 / 285% Damage
Level 18: MP - 17 / 290% Damage
Level 19: MP - 17 / 296% Damage
Level 20: MP - 17 / 301% Damage

Coma
Description: 주변의 적에게 기절상태 공격을 가한다. 다만 검을 장비하고 있고 콤보카운터가 올라간 상태에서만 사용이 가능하다.
Pre-req: Combo Attack level 1
Max Level: 20

Level 01: MP - 12 / HP - 15 / 84% Damage / 32% Probability to Stun for 2 seconds / 130 range
Level 02: MP - 12 / HP - 15 / 88% Damage / 34% Probability to Stun for 2 seconds / 130 range
Level 03: MP - 12 / HP - 15 / 92% Damage / 36% Probability to Stun for 2 seconds / 130 range
Level 04: MP - 12 / HP - 15 / 96% Damage / 38% Probability to Stun for 2 seconds / 130 range
Level 05: MP - 12 / HP - 15 / 100% Damage / 40% Probability to Stun for 2 seconds / 130 range
Level 06: MP - 12 / HP - 15 / 104% Damage / 42% Probability to Stun for 2 seconds / 130 range
Level 07: MP - 12 / HP - 15 / 108% Damage / 44% Probability to Stun for 2 seconds / 130 range
Level 08: MP - 12 / HP - 15 / 112% Damage / 46% Probability to Stun for 2 seconds / 130 range
Level 09: MP - 12 / HP - 15 / 116% Damage / 48% Probability to Stun for 2 seconds / 130 range
Level 10: MP - 12 / HP - 15 / 120% Damage / 50% Probability to Stun for 2 seconds / 130 range
Level 11: MP - 19 / HP - 20 / 124% Damage / 52% Probability to Stun for 3 seconds / 140 range
Level 12: MP - 19 / HP - 20 / 128% Damage / 54% Probability to Stun for 3 seconds / 140 range
Level 13: MP - 19 / HP - 20 / 132% Damage / 56% Probability to Stun for 3 seconds / 140 range
Level 14: MP - 19 / HP - 20 / 136% Damage / 58% Probability to Stun for 3 seconds / 140 range
Level 15: MP - 19 / HP - 20 / 140% Damage / 60% Probability to Stun for 3 seconds / 140 range
Level 16: MP - 19 / HP - 20 / 144% Damage / 62% Probability to Stun for 3 seconds / 140 range
Level 17: MP - 19 / HP - 20 / 148% Damage / 64% Probability to Stun for 3 seconds / 140 range
Level 18: MP - 19 / HP - 20 / 152% Damage / 66% Probability to Stun for 3 seconds / 140 range
Level 19: MP - 19 / HP - 20 / 156% Damage / 68% Probability to Stun for 3 seconds / 140 range
Level 20: MP - 19 / HP - 20 / 160% Damage / 70% Probability to Stun for 3 seconds / 140 range

-> Brandish
Description: 눈 앞에 있는 적 여러명을 두번 공격한다.
Max Level: 30

Level 01: MP - 16 / 115% Damage / 1 Enemy
Level 02: MP - 16 / 120% Damage / 1 Enemy
Level 03: MP - 16 / 125% Damage / 1 Enemy
Level 04: MP - 16 / 130% Damage / 1 Enemy
Level 05: MP - 16 / 135% Damage / 1 Enemy
Level 06: MP - 16 / 140% Damage / 1 Enemy
Level 07: MP - 16 / 145% Damage / 1 Enemy
Level 08: MP - 16 / 150% Damage / 1 Enemy
Level 09: MP - 16 / 155% Damage / 1 Enemy
Level 10: MP - 16 / 160% Damage / 1 Enemy
Level 11: MP - 24 / 164% Damage / 2 Enemies
Level 12: MP - 24 / 168% Damage / 2 Enemies
Level 13: MP - 24 / 172% Damage / 2 Enemies
Level 14: MP - 24 / 176% Damage / 2 Enemies
Level 15: MP - 24 / 180% Damage / 2 Enemies
Level 16: MP - 24 / 184% Damage / 2 Enemies
Level 17: MP - 24 / 188% Damage / 2 Enemies
Level 18: MP - 24 / 192% Damage / 2 Enemies
Level 19: MP - 24 / 196% Damage / 2 Enemies
Level 20: MP - 24 / 200% Damage / 2 Enemies

소울 블로우 - Soul Blow
Description: 소울의 힘을 땅으로 스며들게 하여 다수의 적을 공격한다.
Fiel's Note: The attack range on this move is huge. lt.x-> -400, lt.y-> -160, rb.x-> 30, rb.y-> 30
Max Level: 30

Level 01: MP - 15 / 15% Damage / 3 Enemies
Level 02: MP - 15 / 17% Damage / 3 Enemies
Level 03: MP - 15 / 19% Damage / 3 Enemies
Level 04: MP - 15 / 21% Damage / 3 Enemies
Level 05: MP - 15 / 25% Damage / 3 Enemies
Level 06: MP - 15 / 27% Damage / 4 Enemies
Level 07: MP - 15 / 29% Damage / 4 Enemies
Level 08: MP - 15 / 31% Damage / 4 Enemies
Level 09: MP - 15 / 33% Damage / 4 Enemies
Level 10: MP - 15 / 35% Damage / 4 Enemies
Level 11: MP - 25 / 37% Damage / 5 Enemies
Level 12: MP - 25 / 39% Damage / 5 Enemies
Level 13: MP - 25 / 41% Damage / 5 Enemies
Level 14: MP - 25 / 43% Damage / 5 Enemies
Level 15: MP - 25 / 45% Damage / 5 Enemies
Level 16: MP - 25 / 47% Damage / 6 Enemies
Level 17: MP - 25 / 49% Damage / 6 Enemies
Level 18: MP - 25 / 51% Damage / 6 Enemies
Level 19: MP - 25 / 53% Damage / 6 Enemies
Level 20: MP - 25 / 55% Damage / 6 Enemies
Level 21: MP - 35 / 57% Damage / 7 Enemies
Level 22: MP - 35 / 59% Damage / 7 Enemies
Level 23: MP - 35 / 61% Damage / 7 Enemies
Level 24: MP - 35 / 63% Damage / 7 Enemies
Level 25: MP - 35 / 65% Damage / 7 Enemies
Level 26: MP - 35 / 67% Damage / 8 Enemies
Level 27: MP - 35 / 69% Damage / 8 Enemies
Level 28: MP - 35 / 71% Damage / 8 Enemies
Level 29: MP - 35 / 73% Damage / 8 Enemies
Level 30: MP - 35 / 75% Damage / 8 Enemies

Soul Charge has the same bonuses every level as Holy Charge, except Soul Charge is non-elemental.

Soul Charge



skill

1st Job:
- Improving Max HP Increase
-
Iron Body
- Power Strike
- Slash Blast
- Soul

2nd job:
- Sword Mastery
- Sword Booster
- Final Attack
- Rage
- Soul Blade
- Soul Runner

3rd job:
- Improving MP Recovery
- Combo Attack
- Panic
- Coma
- Brandish
- Advanced Combo Attack
- Soul Blow
- Soul Charge


召喚獸

加速既野,似二段跳

遠攻技,好似Striker招鯊魚咁.





Flame Wizard ( 火之魔法師 )

'Flame wizard' high intelligence and the horsepower of fire among the most powerful
wizard with the spirit of fire, the magic of a wizard are used. Department of a wide
range of fire and fire magic, as well as to see a monster, a monster hit of the property,
they will be a bigger change.







Magician

1st Job
- Improving Max MP Increase
- Magic Guard (buffed)
- Magic Armor
- Magic Claw
- Flame (same stats as striker’s lightning, fire elemental effect)
2nd Job
- Meditation
- Slow
- Fire Arrow (weakened)
- Teleport
- Magic Booster
- MP Eater?
- Heal (fire elemental, weakened)
3rd Job
- Partial Resistance (strengthened)
- Elemental Amplification
- Seal, Meteor
- Fire Demon (weakened)
- Poison Myst
- Fire / Poison Composition

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Magician
Unfortunately, there are no strings available for this job, so I have to do a lot of guessing. Because of this some of the skills do not make sense to me at this point. I will try to explain as much as I can.
Skill List - Improving Max MP Increase, Magic Guard (nerfed), Magic Armor, Magic Claw, Sprite summon (same stats as striker, different effect, fire elemental)
First Job


Flame
Mastery Level: 10 | Type: Supportive
Level 1: MP - 11 / Basic attack 10/ W.DEF +10 / M.DEF +10 for 105 Seconds
Level 2: MP - 11 / Basic attack 11 / W.DEF +10 / M.DEF +10 for 110 Seconds
Level 3: MP - 12 / Basic attack 11 / W.DEF +10 / M.DEF +10 for 115 Seconds
Level 4: MP - 12 / Basic attack 12 / W.DEF +10 / M.DEF +10 for 120 Seconds
Level 5: MP - 13 / Basic attack 12 / W.DEF +10 / M.DEF +10 for 125 Seconds
Level 6: MP - 13 / Basic attack 13 / W.DEF +15 / M.DEF +15 for 130 Seconds
Level 7: MP - 14 / Basic attack 13 / W.DEF +15 / M.DEF +15 for 135 Seconds
Level 8: MP - 14 / Basic attack 14 / W.DEF +15 / M.DEF +15 for 140 Seconds
Level 9: MP - 15 / Basic attack 14 / W.DEF +15 / M.DEF +15 for 145 Seconds
Level 10: MP - 15 / Basic attack 15 / W.DEF +15 / M.DEF +15 for 150 Seconds
Level 11: MP - 16 / Basic attack 15 / W.DEF +20 / M.DEF +20 for 155 Seconds
Level 12: MP - 16 / Basic attack 16 / W.DEF +20 / M.DEF +20 for 160 Seconds
Level 13: MP - 17 / Basic attack 16 / W.DEF +20 / M.DEF +20 for 165 Seconds
Level 14: MP - 17 / Basic attack 17 / W.DEF +20 / M.DEF +20 for 170 Seconds
Level 15: MP - 18 / Basic attack 17 / W.DEF +20 / M.DEF +20 for 175 Seconds
Level 16: MP - 18 / Basic attack 18 / W.DEF +25 / M.DEF +25 for 180 Seconds
Level 17: MP - 19 / Basic attack 18 / W.DEF +25 / M.DEF +25 for 185 Seconds
Level 18: MP - 19 / Basic attack 19 / W.DEF +25 / M.DEF +25 for 190 Seconds
Level 19: MP - 20 / Basic attack 19 / W.DEF +25 / M.DEF +25 for 195 Seconds
Level 20: MP - 20 / Basic attack 20 / W.DEF +25 / M.DEF +25 for 200 Seconds
Magic Guard (buffed)
Mastery Level: 10 | Type: Supportive
Level 1: MP -6; Replace 8% of HP damage as MP for 150 seconds.
Level 2: MP -6; Replace 16% of HP damage as MP for 200 seconds.
Level 3: MP -8; Replace 24% of HP damage as MP for 250 seconds.
Level 4: MP -8; Replace 32% of HP damage as MP for 300 seconds.
Level 5: MP -10; Replace 40% of HP damage as MP for 350 seconds.
Level 6: MP -10; Replace 48% of HP damage as MP for 400 seconds.
Level 7: MP -12; Replace 56% of HP damage as MP for 450 seconds.
Level 8: MP -12; Replace 64% of HP damage as MP for 500 seconds.
Level 9: MP -14; Replace 72% of HP damage as MP for 550 seconds.
Level 10: MP -14; Replace 80% of HP damage as MP for 600 seconds.
Improving Max MP Increase
Mastery Level: 10 | Type: Passive
Level 1: If Level UP, +2 more; if AP applied, +1 more on top on MaxMP
Level 2: If Level UP, +4 more; if AP applied, +2 more on top on MaxMP
Level 3: If Level UP, +6 more; if AP applied, +3 more on top on MaxMP
Level 4: If Level UP, +8 more; if AP applied, +4 more on top on MaxMP
Level 5: If Level UP, +10 more; if AP applied, +5 more on top on MaxMP
Level 6: If Level UP, +12 more; if AP applied, +6 more on top on MaxMP
Level 7: If Level UP, +14 more; if AP applied, +7 more on top on MaxMP
Level 8: If Level UP, +16 more; if AP applied, +8 more on top on MaxMP
Level 9: If Level UP, +18 more; if AP applied, +9 more on top on MaxMP
Level 10: If Level UP, +20 more; if AP applied, +10 more on top on MaxMP
Magic Claw
Mastery Level: 20 | Type: Active
Level 1: MP -10 / Basic attack 11 x 2 Hit / Mastery 15%
Level 2: MP -10 / Basic attack 12 x 2 Hit / Mastery 15%
Level 3: MP -10 / Basic attack 13 x 2 Hit / Mastery 20%
Level 4: MP -10 / Basic attack 14 x 2 Hit / Mastery 20%
Level 5: MP -11 / Basic attack 16 x 2 Hit / Mastery 25%
Level 6: MP -11 / Basic attack 17 x 2 Hit / Mastery 25%
Level 7: MP -11 / Basic attack 18 x 2 Hit / Mastery 30%
Level 8: MP -12 / Basic attack 20 x 2 Hit / Mastery 30%
Level 9: MP -12 / Basic attack 21 x 2 Hit / Mastery 35%
Level 10: MP -13 / Basic attack 23 x 2 Hit / Mastery 35%
Level 11: MP -13 / Basic attack 24 x 2 Hit / Mastery 40%
Level 12: MP -14 / Basic attack 26 x 2 Hit / Mastery 40%
Level 13: MP -14 / Basic attack 27 x 2 Hit / Mastery 45%
Level 14: MP -15 / Basic attack 29 x 2 Hit / Mastery 45%
Level 15: MP -15 / Basic attack 30 x 2 Hit / Mastery 50%
Level 16: MP -16 / Basic attack 32 x 2 Hit / Mastery 50%
Level 17: MP -17 / Basic attack 34 x 2 Hit / Mastery 55%
Level 18: MP -18 / Basic attack 36 x 2 Hit / Mastery 55%
Level 19: MP -19 / Basic attack 38 x 2 Hit / Mastery 60%
Level 20: MP -20 / Basic attack 40 x 2 Hit / Mastery 60%
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Fire Wizard
The Flame Magician’s Fire Arrow is the same as the F/P’s Fire Arrow except the FM’s is limited to 20 levels.
Skill List - Meditation, Slow, Fire Arrow (weakened), Teleport, Magic Booster, MP Eater?, Heal (fire elemental, weakened)
Second Job
Flame Heal / Fire Pillar / Fire Heal
Mastery Level: 20 | Type: Active | Elemental Attribute: Fire
Level 1: MP - 10 / Basic attack +22 / 6 Enemies / Recovery rate 15%
Level 2: MP - 10 / Basic attack +24 / 6 Enemies / Recovery rate 15%
Level 3: MP - 10 / Basic attack +26 / 6 Enemies / Recovery rate 20%
Level 4: MP - 10 / Basic attack +28 / 6 Enemies / Recovery rate 20%
Level 5: MP - 10 / Basic attack +30 / 6 Enemies / Recovery rate 25%
Level 6: MP - 20 / Basic attack +32 / 6 Enemies / Recovery rate 25%
Level 7: MP - 20 / Basic attack +34 / 6 Enemies / Recovery rate 30%
Level 8: MP - 20 / Basic attack +36 / 6 Enemies / Recovery rate 30%
Level 9: MP - 20 / Basic attack +38 / 6 Enemies / Recovery rate 35%
Level 10: MP - 20 / Basic attack +40 / 6 Enemies / Recovery rate 35%
Level 11: MP - 30 / Basic attack +42 / 6 Enemies / Recovery rate 40%
Level 12: MP - 30 / Basic attack +44 / 6 Enemies / Recovery rate 40%
Level 13: MP - 30 / Basic attack +46 / 6 Enemies / Recovery rate 45%
Level 14: MP - 30 / Basic attack +48 / 6 Enemies / Recovery rate 45%
Level 15: MP - 30 / Basic attack +50 / 6 Enemies / Recovery rate 50%
Level 16: MP - 40 / Basic attack +52 / 6 Enemies / Recovery rate 50%
Level 17: MP - 40 / Basic attack +54 / 6 Enemies / Recovery rate 55%
Level 18: MP - 40 / Basic attack +56 / 6 Enemies / Recovery rate 55%
Level 19: MP - 40 / Basic attack +58 / 6 Enemies / Recovery rate 60%
Level 20: MP - 40 / Basic attack +60 / 6 Enemies / Recovery rate 60%
Effect & Hit
Fiel’s Note: Hits 6 enemies at all level, just like the regular heal (*fire element). Limited to 20 levels.
According to my friend Howie, the heal only affects party member, not including yourself.


MP Eater
Mastery Level: 20 | Type: Passive
MP Eater is ridiculously broken. I won’t even bother to post a skill tree.
It’s 20 levels maximum. For each level, +5% of your damage also restores your MP.
So this means at level 20, 100% of your damage is restored to MP.
There is no probability listed, so it’s an assumed 100% probability. How broken, right?
Magic Booster
Mastery Level: 20 | Type: Supportive
Level 1: HP -58 / MP -53 / Casting speed +1 / 10 Seconds
Level 2: HP -56 / MP -51 / Casting speed +1 / 20 Seconds
Level 3: HP -54 / MP -49 / Casting speed +1 / 30 Seconds
Level 4: HP -52 / MP -47 / Casting speed +1 / 40 Seconds
Level 5: HP -50 / MP -45 / Casting speed +1 / 50 Seconds
Level 6: HP -48 / MP -43 / Casting speed +1 / 60 Seconds
Level 7: HP -46 / MP -41 / Casting speed +1 / 70 Seconds
Level 8: HP -44 / MP -39 / Casting speed +1 / 80 Seconds
Level 9: HP -42 / MP -37 / Casting speed +1 / 90 Seconds
Level 10: HP -40 / MP -35 / Casting speed +1 / 100 Seconds
Level 11: HP -39 / MP -34 / Casting speed +2 / 110 Seconds
Level 12: HP -38 / MP -33 / Casting speed +2 / 120 Seconds
Level 13: HP -37 / MP -32 / Casting speed +2 / 130 Seconds
Level 14: HP -36 / MP -31 / Casting speed +2 / 140 Seconds
Level 15: HP -35 / MP -30 / Casting speed +2 / 150 Seconds
Level 16: HP -34 / MP -29 / Casting speed +2 / 160 Seconds
Level 17: HP -33 / MP -28 / Casting speed +2 / 170 Seconds
Level 18: HP -32 / MP -27 / Casting speed +2 / 180 Seconds
Level 19: HP -31 / MP -26 / Casting speed +2 / 190 Seconds
Level 20: HP -30 / MP -25 / Casting speed +2 / 200 Seconds
Teleport
Mastery Leve: 20 | Type: Supportive/Active
Level 1: MP -60 / Teleport with 130 in distance
Level 2: MP -57 / Teleport with 130 in distance
Level 3: MP -54 / Teleport with 130 in distance
Level 4: MP -51 / Teleport with 130 in distance
Level 5: MP -48 / Teleport with 130 in distance
Level 6: MP -45 / Teleport with 130 in distance
Level 7: MP -42 / Teleport with 130 in distance
Level 8: MP -39 / Teleport with 130 in distance
Level 9: MP -36 / Teleport with 130 in distance
Level 10: MP -33 / Teleport with 130 in distance
Level 11: MP -31 / Teleport with 132 in distance
Level 12: MP -29 / Teleport with 134 in distance
Level 13: MP -27 / Teleport with 136 in distance
Level 14: MP -25 / Teleport with 138 in distance
Level 15: MP -23 / Teleport with 140 in distance
Level 16: MP -21 / Teleport with 142 in distance
Level 17: MP -19 / Teleport with 144 in distance
Level 18: MP -17 / Teleport with 146 in distance
Level 19: MP -15 / Teleport with 148 in distance
Level 20: MP -13 / Teleport with 150 in distance
Meditation
Mastery Level: 20 | Type: Supportive
Level 1: MP -10 / M.ATK +1 / 10 seconds
Level 2: MP -10 / M.ATK +2 / 20 seconds
Level 3: MP -10 / M.ATK +3 / 30 seconds
Level 4: MP -10 / M.ATK +4 / 40 seconds
Level 5: MP -10 / M.ATK +5 / 50 seconds
Level 6: MP -10 / M.ATK +6 / 60 seconds
Level 7: MP -10 / M.ATK +7 / 70 seconds
Level 8: MP -10 / M.ATK +8 / 80 seconds
Level 9: MP -10 / M.ATK +9 / 90 seconds
Level 10: MP -10 / M.ATK +10 / 100 seconds
Level 11: MP -20 / M.ATK +11 / 110 seconds
Level 12: MP -20 / M.ATK +12 / 120 seconds
Level 13: MP -20 / M.ATK +13 / 130 seconds
Level 14: MP -20 / M.ATK +14 / 140 seconds
Level 15: MP -20 / M.ATK +15 / 150 seconds
Level 16: MP -20 / M.ATK +16 / 160 seconds
Level 17: MP -20 / M.ATK +17 / 170 seconds
Level 18: MP -20 / M.ATK +18 / 180 seconds
Level 19: MP -20 / M.ATK +19 / 190 seconds
Level 20: MP -20 / M.ATK +20 / 200 seconds
Slow
Mastery Level: 20 | Type: Supportive/Active
Level 1: MP -8 / Speed -2 / 2 Seconds
Level 2: MP -8 / Speed -4 / 4 Seconds
Level 3: MP -8 / Speed -6 / 6 Seconds
Level 4: MP -8 / Speed -8 / 8 Seconds
Level 5: MP -8 / Speed -10 / 10 Seconds
Level 6: MP -8 / Speed -12 / 12 Seconds
Level 7: MP -8 / Speed -14 / 14 Seconds
Level 8: MP -8 / Speed -16 / 16 Seconds
Level 9: MP -8 / Speed -18 / 18 Seconds
Level 10: MP -8 / Speed -20 / 20 Seconds
Level 11: MP -16 / Speed -22 / 22 Seconds
Level 12: MP -16 / Speed -24 / 24 Seconds
Level 13: MP -16 / Speed -26 / 26 Seconds
Level 14: MP -16 / Speed -28 / 28 Seconds
Level 15: MP -16 / Speed -30 / 30 Seconds
Level 16: MP -16 / Speed -32 / 32 Seconds
Level 17: MP -16 / Speed -34 / 34 Seconds
Level 18: MP -16 / Speed -36 / 36 Seconds
Level 19: MP -16 / Speed -38 / 38 Seconds
Level 20: MP -16 / Speed -40 / 40 Seconds
Fire Arrow
Mastery Level: 20 | Type: Active
Level 1: MP -14 / Basic attack 34 / Mastery 15%
Level 2: MP -14 / Basic attack 38 / Mastery 15%
Level 3: MP -14 / Basic attack 42 / Mastery 20%
Level 4: MP -14 / Basic attack 46 / Mastery 20%
Level 5: MP -14 / Basic attack 50 / Mastery 25%
Level 6: MP -14 / Basic attack 54 / Mastery 25%
Level 7: MP -14 / Basic attack 58 / Mastery 30%
Level 8: MP -14 / Basic attack 62 / Mastery 30%
Level 9: MP -14 / Basic attack 66 / Mastery 35%
Level 10: MP -14 / Basic attack 70 / Mastery 35%
Level 11: MP -28 / Basic attack 74 / Mastery 40%
Level 12: MP -28 / Basic attack 78 / Mastery 40%
Level 13: MP -28 / Basic attack 82 / Mastery 45%
Level 14: MP -28 / Basic attack 86 / Mastery 45%
Level 15: MP -28 / Basic attack 90 / Mastery 50%
Level 16: MP -28 / Basic attack 94 / Mastery 50%
Level 17: MP -28 / Basic attack 98 / Mastery 55%
Level 18: MP -28 / Basic attack 102 / Mastery 55%
Level 19: MP -28 / Basic attack 106 / Mastery 60%
Level 20: MP -28 / Basic attack 110 / Mastery 60%
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Fire Archmage
Flame Magician’s Fire Demon is the same as the fourth job Fire Demon except it is limited to 20 levels.
Skill List - partial resistance (strengthened), Elemental Amplification, Seal, Meteor, Fire Demon (weakened), Poison Myst, F/P Compo
Third Job
Partial Resistance
Mastery Level: 20 | Type: Passive
Fiel’s Note: It’s unclear what elements this skill works for. Is it just Fire or is it Fire and Poison?

Level 01: Resistance 23%
Level 02: Resistance 26%
Level 03: Resistance 29%
Level 04: Resistance 32%
Level 05: Resistance 35%
Level 06: Resistance 38%
Level 07: Resistance 41%
Level 08: Resistance 44%
Level 09: Resistance 47%
Level 10: Resistance 50%
Level 11: Resistance 52%
Level 12: Resistance 54%
Level 13: Resistance 56%
Level 14: Resistance 58%
Level 15: Resistance 60%
Level 16: Resistance 62%
Level 17: Resistance 64%
Level 18: Resistance 66%
Level 19: Resistance 68%
Level 20: Resistance 70%

Element Amplification
Mastery Level: 20 | Type: Supportive
Level 1: MP -105% / M.ATK +102%
Level 2: MP -110% / M.ATK +104%
Level 3: MP -115% / M.ATK +106%
Level 4: MP -120% / M.ATK +108%
Level 5: MP -125% / M.ATK +110%
Level 6: MP -130% / M.ATK +111%
Level 7: MP -135% / M.ATK +112%
Level 8: MP -140% / M.ATK +113%
Level 9: MP -145% / M.ATK +114%
Level 10: MP -150% / M.ATK +115%
Level 11: MP -155% / M.ATK +116%
Level 12: MP -160% / M.ATK +117%
Level 13: MP -165% / M.ATK +118%
Level 14: MP -170% / M.ATK +119%
Level 15: MP -175% / M.ATK +120%
Level 16: MP -180% / M.ATK +121%
Level 17: MP -185% / M.ATK +122%
Level 18: MP -190% / M.ATK +123%
Level 19: MP -195% / M.ATK +124%
Level 20: MP -200% / M.ATK +125%

Seal
Mastery Level: 20 | Type: Supportive
Level 1: MP -12 / 38% Success rate / 10 Seconds
Level 2: MP -12 / 41% Success rate / 11 Seconds
Level 3: MP -12 / 44% Success rate / 11 Seconds
Level 4: MP -12 / 47% Success rate / 12 Seconds
Level 5: MP -12 / 50% Success rate / 12 Seconds
Level 6: MP -18 / 53% Success rate / 13 Seconds
Level 7: MP -18 / 56% Success rate / 13 Seconds
Level 8: MP -18 / 59% Success rate / 14 Seconds
Level 9: MP -18 / 62% Success rate / 14 Seconds
Level 10: MP -18 / 65% Success rate / 15 Seconds
Level 11: MP -24 / 68% Success rate / 15 Seconds
Level 12: MP -24 / 71% Success rate / 16 Seconds
Level 13: MP -24 / 74% Success rate / 16 Seconds
Level 14: MP -24 / 77% Success rate / 17 Seconds
Level 15: MP -24 / 80% Success rate / 17 Seconds
Level 16: MP -30 / 83% Success rate / 18 Seconds
Level 17: MP -30 / 86% Success rate / 18 Seconds
Level 18: MP -30 / 89% Success rate / 19 Seconds
Level 19: MP -30 / 92% Success rate / 19 Seconds
Level 20: MP -30 / 95% Success rate / 20 Seconds

Meteor
Mastery Level: 20 | Type: Active | Elemental Attribute: Fire
Level 1: MP -2100 / Basic attack 310 / 15 Enemies
Level 2: MP -2200 / Basic attack 320 / 15 Enemies
Level 3: MP -2300 / Basic attack 330 / 15 Enemies
Level 4: MP -2400 / Basic attack 340 / 15 Enemies
Level 5: MP -2500 / Basic attack 350 / 15 Enemies
Level 6: MP -2600 / Basic attack 360 / 15 Enemies
Level 7: MP -2700 / Basic attack 370 / 15 Enemies
Level 8: MP -2800 / Basic attack 380 / 15 Enemies
Level 9: MP -2900 / Basic attack 390 / 15 Enemies
Level 10: MP -3000 / Basic attack 400 / 15 Enemies
Level 11: MP -3100 / Basic attack 410 / 15 Enemies
Level 12: MP -3200 / Basic attack 420 / 15 Enemies
Level 13: MP -3300 / Basic attack 430 / 15 Enemies
Level 14: MP -3400 / Basic attack 440 / 15 Enemies
Level 15: MP -3500 / Basic attack 450 / 15 Enemies
Level 16: MP -3600 / Basic attack 460 / 15 Enemies
Level 17: MP -3700 / Basic attack 470 / 15 Enemies
Level 18: MP -3800 / Basic attack 480 / 15 Enemies
Level 19: MP -3900 / Basic attack 490 / 15 Enemies
Level 20: MP -4000 / Basic attack 500 / 15 Enemies

Ifrit
Mastery Level: 20 | Type: Supportive | Elemental Attribute: Fire
Level 1: MP -13 / Basic attack 183 / 25 Seconds
Level 2: MP -16 / Basic attack 186 / 30 Seconds
Level 3: MP -19 / Basic attack 189 / 35 Seconds
Level 4: MP -22 / Basic attack 192 / 40 Seconds
Level 5: MP -25 / Basic attack 195 / 45 Seconds
Level 6: MP -28 / Basic attack 198 / 50 Seconds
Level 7: MP -31 / Basic attack 201 / 55 Seconds
Level 8: MP -34 / Basic attack 204 / 60 Seconds
Level 9: MP -37 / Basic attack 207 / 65 Seconds
Level 10: MP -40 / Basic attack 210 / 70 Seconds
Level 11: MP -43 / Basic attack 214 / 75 Seconds
Level 12: MP -46 / Basic attack 218 / 80 Seconds
Level 13: MP -49 / Basic attack 222 / 85 Seconds
Level 14: MP -52 / Basic attack 226 / 90 Seconds
Level 15: MP -55 / Basic attack 230 / 95 Seconds
Level 16: MP -58 / Basic attack 234 / 100 Seconds
Level 17: MP -61 / Basic attack 238 / 105 Seconds
Level 18: MP -64 / Basic attack 242 / 110 Seconds
Level 19: MP -67 / Basic attack 246 / 115 Seconds
Level 20: MP -70 / Basic attack 250 / 120 Seconds

Fire Curtain
Mastery Level: 30 | Type: Supporitve/Active | Elemental Attribute: Fire
Level 1: MP -21 / Basic attack 22 / 51% Probability / 4 Seconds
Level 2: MP -22 / Basic attack 24 / 52% Probability / 4 Seconds
Level 3: MP -23 / Basic attack 26 / 53% Probability / 4 Seconds
Level 4: MP -24 / Basic attack 28 / 54% Probability / 8 Seconds
Level 5: MP -25 / Basic attack 30 / 55% Probability / 8 Seconds
Level 6: MP -26 / Basic attack 32 / 56% Probability / 8 Seconds
Level 7: MP -27 / Basic attack 34 / 57% Probability / 12 Seconds
Level 8: MP -28 / Basic attack 36 / 58% Probability / 12 Seconds
Level 9: MP -29 / Basic attack 38 / 59% Probability / 12 Seconds
Level 10: MP -30 / Basic attack 40 / 60% Probability / 16 Seconds
Level 11: MP -31 / Basic attack 42 / 61% Probability / 16 Seconds
Level 12: MP -32 / Basic attack 44 / 62% Probability / 16 Seconds
Level 13: MP -33 / Basic attack 46 / 63% Probability / 20 Seconds
Level 14: MP -34 / Basic attack 48 / 64% Probability / 20 Seconds
Level 15: MP -35 / Basic attack 50 / 65% Probability / 20 Seconds
Level 16: MP -36 / Basic attack 52 / 66% Probability / 24 Seconds
Level 17: MP -37 / Basic attack 54 / 67% Probability / 24 Seconds
Level 18: MP -38 / Basic attack 56 / 68% Probability / 24 Seconds
Level 19: MP -39 / Basic attack 58 / 69% Probability / 28 Seconds
Level 20: MP -40 / Basic attack 60 / 70% Probability / 28 Seconds
Level 21: MP -41 / Basic attack 62 / 71% Probability / 28 Seconds
Level 22: MP -42 / Basic attack 64 / 72% Probability / 32 Seconds
Level 23: MP -43 / Basic attack 66 / 73% Probability / 32 Seconds
Level 24: MP -44 / Basic attack 68 / 74% Probability / 32 Seconds
Level 25: MP -45 / Basic attack 70 / 75% Probability / 36 Seconds
Level 26: MP -46 / Basic attack 72 / 76% Probability / 36 Seconds
Level 27: MP -47 / Basic attack 74 / 77% Probability / 36 Seconds
Level 28: MP -48 / Basic attack 76 / 78% Probability / 40 Seconds
Level 29: MP -49 / Basic attack 78 / 79% Probability / 40 Seconds
Level 30: MP -50 / Basic attack 80 / 80% Probability / 40 Seconds

Fire Strike
Mastery Level: 30 | Type: Active | Elemental Attribute: Fire
Level 1: MP -14 / Basic attack 82 / Mastery 15%
Level 2: MP -14 / Basic attack 84 / Mastery 15%
Level 3: MP -14 / Basic attack 86 / Mastery 15%
Level 4: MP -14 / Basic attack 88 / Mastery 20%
Level 5: MP -14 / Basic attack 90 / Mastery 20%
Level 6: MP -14 / Basic attack 92 / Mastery 20%
Level 7: MP -14 / Basic attack 94 / Mastery 25%
Level 8: MP -14 / Basic attack 96 / Mastery 25%
Level 9: MP -14 / Basic attack 98 / Mastery 25%
Level 10: MP -20 / Basic attack 100 / Mastery 30%
Level 11: MP -20 / Basic attack 102 / Mastery 30%
Level 12: MP -20 / Basic attack 104 / Mastery 30%
Level 13: MP -20 / Basic attack 106 / Mastery 35%
Level 14: MP -20 / Basic attack 108 / Mastery 35%
Level 15: MP -20 / Basic attack 110 / Mastery 35%
Level 16: MP -20 / Basic attack 112 / Mastery 40%
Level 17: MP -20 / Basic attack 114 / Mastery 40%
Level 18: MP -20 / Basic attack 116 / Mastery 40%
Level 19: MP -20 / Basic attack 118 / Mastery 45%
Level 20: MP -20 / Basic attack 120 / Mastery 45%
Level 21: MP -26 / Basic attack 121 / Mastery 45%
Level 22: MP -26 / Basic attack 122 / Mastery 50%
Level 23: MP -26 / Basic attack 123 / Mastery 50%
Level 24: MP -26 / Basic attack 124 / Mastery 50%
Level 25: MP -26 / Basic attack 125 / Mastery 55%
Level 26: MP -26 / Basic attack 126 / Mastery 55%
Level 27: MP -26 / Basic attack 127 / Mastery 55%
Level 28: MP -26 / Basic attack 128 / Mastery 60%
Level 29: MP -26 / Basic attack 129 / Mastery 60%
Level 30: MP -26 / Basic attack 130 / Mastery 60%

Windbreaker ( 風之弓手 )

'Wind breaker' by using the arrows are the archers who are attacking from a
distance. They use wind energy to a wider variety of activities gongryeok
hameun into a hero and a hero, of course, also can be used only to use a
powerful bow to skills.



Windbreaker first job - 윈드브레이커의 기본

Windbreakers are part of the Cygnus bowman class only allowed to use bows.

First Job skills - Bowman's crit, Eye of the Amazon, Focus (strengthened), Double Shot, Wind Sprite (same bonuses as all other sprites)

C-Focus is only strengthened in that it takes 10 levels to master it, but gives the same bonuses as T-Focus at the max level of the skill. Furthermore, C-Focus has no skill pre-requisites.

Windbreaker Second Job - 윈드브레이커의 기술

Second Job skills - Bow Mastery, Bow Booster, Final Attack (again, active and not passive - also comes with new skill effect), Soul Arrow, Mortal Blow, Storm Breath, and Wind Walk

Here's the new Final Attack skill effect:



님프의 숨결 (Storm Breath)
Description: 근접해 있는 적에게 데미지를 주면서 멀리 넉백을 시킨다.
Fiel's Note: This skill only affects the side which you are facing. It does not affect any mobs behind you.
Max Level: 20

Level 01: MP - 8 / 65% Damage / 43% Probability to knockback / 3 Mobs / 150 knockback range / 230% Range
Level 02: MP - 8 / 70% Damage / 46% Probability to knockback / 3 Mobs / 150 knockback range / 230% Range
Level 03: MP - 8 / 75% Damage / 49% Probability to knockback / 3 Mobs / 150 knockback range / 230% Range
Level 04: MP - 8 / 80% Damage / 52% Probability to knockback / 3 Mobs / 150 knockback range / 230% Range
Level 05: MP - 8 / 85% Damage / 55% Probability to knockback / 3 Mobs / 150 knockback range / 230% Range
Level 06: MP - 14 / 90% Damage / 58% Probability to knockback / 4 Mobs / 150 knockback range / 230% Range
Level 07: MP - 14 / 95% Damage / 61% Probability to knockback / 4 Mobs / 150 knockback range / 230% Range
Level 08: MP - 14 / 100% Damage / 64% Probability to knockback / 4 Mobs / 150 knockback range / 230% Range
Level 09: MP - 14 / 105% Damage / 67% Probability to knockback / 4 Mobs / 150 knockback range / 230% Range
Level 10: MP - 14 / 110% Damage / 70% Probability to knockback / 4 Mobs / 150 knockback range / 230% Range
Level 11: MP - 20 / 115% Damage / 73% Probability to knockback / 5 Mobs / 150 knockback range / 230% Range
Level 12: MP - 20 / 120% Damage / 76% Probability to knockback / 5 Mobs / 150 knockback range / 230% Range
Level 13: MP - 20 / 125% Damage / 79% Probability to knockback / 5 Mobs / 150 knockback range / 230% Range
Level 14: MP - 20 / 130% Damage / 82% Probability to knockback / 5 Mobs / 150 knockback range / 230% Range
Level 15: MP - 20 / 135% Damage / 85% Probability to knockback / 5 Mobs / 150 knockback range / 230% Range
Level 16: MP - 26 / 140% Damage / 88% Probability to knockback / 6 Mobs / 150 knockback range / 230% Range
Level 17: MP - 26 / 145% Damage / 91% Probability to knockback / 6 Mobs / 150 knockback range / 230% Range
Level 18: MP - 26 / 150% Damage / 94% Probability to knockback / 6 Mobs / 150 knockback range / 230% Range
Level 19: MP - 26 / 155% Damage / 97% Probability to knockback / 6 Mobs / 150 knockback range / 230% Range
Level 20: MP - 26 / 160% Damage / 100% Probability to knockback / 6 Mobs / 150 knockback range / 230% Range




윈드워크 (Wind Walk)
Description: 스톰의 힘을 이용하여 잠시 동안 자신의 몸을 적에게 숨긴다. 윈드워크 상태에서 공격을 하게 되면 추가 데미지를 줄 수 있다.
Max Level: 10

Level 01: Drains 6 MP per 10 seconds / Speed -18 / 103% Damage
Level 02: Drains 7 MP per 10 seconds / Speed -16 / 106% Damage
Level 03: Drains 8 MP per 10 seconds / Speed -14 / 109% Damage
Level 04: Drains 9 MP per 10 seconds / Speed -12 / 112% Damage
Level 05: Drains 10 MP per 10 seconds / Speed -10 / 115% Damage
Level 06: Drains 11 MP per 20 seconds / Speed -8 / 118% Damage
Level 07: Drains 12 MP per 20 seconds / Speed -6 / 121% Damage
Level 08: Drains 13 MP per 20 seconds / Speed -4 / 124% Damage
Level 09: Drains 14 MP per 20 seconds / Speed -2 / 127% Damage
Level 10: Drains 15 MP per 20 seconds / Speed -0 / 130% Damage





Windbreaker third job - 윈드브레이커의 길

Third job skills - Arrow Rain (Strengthened), Strafe, Hurricane (weakened), Advanced Bow Mastery (weakened), Puppet, Albatross, Magnum Shot, Wind Shot, Thrust

C-Arrow Rain was strengthened to have the same bonuses as T-Arrow Rain level 30 but with a max level of 20. The MP cost is marginally higher ([C] 30 vs. [T] 28) at maximum level.

C-Hurricane has the same bonuses every level as T-Hurricane, but C-Hurricane is limited to 20 levels. This makes C-Hurricane at 80% damage for 8 MP per arrow.

C-Advanced Bow Mastery is limited to level 20 compared to the T-Advanced Bow Mastery's maximum of 30 levels. This gives C-Advanced Bow Mastery an effective 80% mastery.

알바트로스 (Albatross)
Description: 활을 자유자재로 사용할 수 있었던 영웅인 알바트로스로 변신을 한다.
Max Level: 10

Level 01: MP - 25 / 120 Seconds / +12 MDEF & WDEF / +40 Speed / +20 Jump / 300 Seconds cooldown
Level 02: MP - 30 / 120 Seconds / +14 MDEF & WDEF / +40 Speed / +20 Jump / 290 Seconds cooldown
Level 03: MP - 35 / 120 Seconds / +16 MDEF & WDEF / +40 Speed / +20 Jump / 280 Seconds cooldown
Level 04: MP - 40 / 120 Seconds / +18 MDEF & WDEF / +40 Speed / +20 Jump / 270 Seconds cooldown
Level 05: MP - 45 / 120 Seconds / +20 MDEF & WDEF / +40 Speed / +20 Jump / 260 Seconds cooldown
Level 06: MP - 50 / 120 Seconds / +22 MDEF & WDEF / +40 Speed / +20 Jump / 250 Seconds cooldown
Level 07: MP - 55 / 120 Seconds / +24 MDEF & WDEF / +40 Speed / +20 Jump / 240 Seconds cooldown
Level 08: MP - 60 / 120 Seconds / +26 MDEF & WDEF / +40 Speed / +20 Jump / 230 Seconds cooldown
Level 09: MP - 65 / 120 Seconds / +28 MDEF & WDEF / +40 Speed / +20 Jump / 220 Seconds cooldown
Level 10: MP - 70 / 120 Seconds / +30 MDEF & WDEF / +40 Speed / +20 Jump / 210 Seconds cooldown


매그넘 샷 (Magnum Shot)
Description: 다수의 적에게 강력한 한 방 공격을 한다. 알바트로스 변신 중에만 사용할 수 있다.
Fiel's Note: This skill has no charge up time associated with it, but using the skill requires you to stand still for 1.1 seconds.
Pre-requisite: 1 point in Albatross
Max Level: 20

Level 01: MP - 15 / 360% Damage / 3 Mobs
Level 02: MP - 15 / 370% Damage / 3 Mobs
Level 03: MP - 15 / 380% Damage / 3 Mobs
Level 04: MP - 15 / 390% Damage / 3 Mobs
Level 05: MP - 15 / 400% Damage / 3 Mobs
Level 06: MP - 20 / 410% Damage / 4 Mobs
Level 07: MP - 20 / 420% Damage / 4 Mobs
Level 08: MP - 20 / 430% Damage / 4 Mobs
Level 09: MP - 20 / 440% Damage / 4 Mobs
Level 10: MP - 20 / 450% Damage / 4 Mobs
Level 11: MP - 25 / 460% Damage / 5 Mobs
Level 12: MP - 25 / 470% Damage / 5 Mobs
Level 13: MP - 25 / 480% Damage / 5 Mobs
Level 14: MP - 25 / 490% Damage / 5 Mobs
Level 15: MP - 25 / 500% Damage / 5 Mobs
Level 16: MP - 30 / 510% Damage / 6 Mobs
Level 17: MP - 30 / 520% Damage / 6 Mobs
Level 18: MP - 30 / 530% Damage / 6 Mobs
Level 19: MP - 30 / 540% Damage / 6 Mobs
Level 20: MP - 30 / 550% Damage / 6 Mobs





윈드 샷 (Wind Shot)
Description: 바람에 흩날리듯 화살 세 개를 날려 적에게 데미지를 준다. 알바트로스 변신 중에만 사용할 수 있다.
Fiel's Note: This skill attacks three times in rapid succession. So whatever damage percentage you see, multiply it by three for the effective damage. This skill requires you to stand still for 1.26 seconds.
Pre-requisite: 1 point in Albatross
Max Level: 20

Level 01: MP - 18 / 160% Damage
Level 02: MP - 18 / 170% Damage
Level 03: MP - 18 / 180% Damage
Level 04: MP - 18 / 190% Damage
Level 05: MP - 18 / 200% Damage
Level 06: MP - 23 / 210% Damage
Level 07: MP - 23 / 220% Damage
Level 08: MP - 23 / 230% Damage
Level 09: MP - 23 / 240% Damage
Level 10: MP - 23 / 250% Damage
Level 11: MP - 28 / 260% Damage
Level 12: MP - 28 / 270% Damage
Level 13: MP - 28 / 280% Damage
Level 14: MP - 28 / 290% Damage
Level 15: MP - 28 / 300% Damage
Level 16: MP - 33 / 310% Damage
Level 17: MP - 33 / 320% Damage
Level 18: MP - 33 / 330% Damage
Level 19: MP - 33 / 340% Damage
Level 20: MP - 33 / 350% Damage




轉帖至 extractor 无双々星

概述:使用弓作爲武器,總體上丢棄了大多數無用技能,集合了很多職業技能的特點,下面一一介紹

一轉:

丢棄了斷魂箭,精準箭,增加了風精靈
強力箭(LV20):與普通弓手完全一樣
遠程箭(LV8):與普通弓手完全一樣
集中術(LV10):要求遠程箭等級5,滿級10級,加20點命中和回避,跟普通弓手20級技能效果一樣
二連射(LV20):跟普通弓手完全一樣
風精靈(LV20):LV1消耗MP11,持續時間105秒,物理攻擊21,增加物理和魔法防禦10點
               LV20消耗MP20,持續時間200秒,物理攻擊40,增加物理和魔法防禦25點

二轉:

丢棄了強弓,爆炸箭,改造了終極弓,增加了風之呼吸,風之遁

精準弓(LV20):跟普通弓手完全一樣
快速箭(LV20):要求精準弓等級5,跟普通弓手完全一樣
終極弓(LV30):要求精準弓等級3
            LV1消耗MP12,持續時間155秒,百分之2幾率追加一支105%攻擊的箭
                  LV30消耗MP36,持續時間300秒,百分之60幾率追加一支250%攻擊的箭
無形箭(LV20):要求快速弓等級5,跟普通弓手完全一樣
疾風步(LV20):跟普通弓手完全一樣
風之呼吸(LV20):使用風的力量擊飛身前的怪物,近身可使用,範圍X:(-230,0)Y:(-90,0)
             LV1消耗MP8,攻擊身前的3個以下怪物,造成傷害65%,以43%的幾率擊飛怪物
             LV20消耗MP26,攻擊身前的6個以下怪物,造成傷害160%,以100%的幾率擊飛怪物
風之遁(LV10):一定時間内隐身使怪物不發現自己,攻擊可直接解除隐身,隐身後第一次攻擊增加
             LV1消耗MP6,持續時間10秒,速度-18,隐身後攻擊輸出103%
             LV10消耗MP15,持續時間20秒,速度不變,隐身後攻擊輸出130%

三轉:
丢棄了召喚獸,烈火箭,保留了四連箭,替身術,疾風步,引進暴風箭雨,沒有會心,增加精靈變身,風破箭和風連射
感覺掃射和暴風重複,神射手用的是精準弓的圖标,以後可能會改動

箭雨(LV20):LV20與普通弓手LV30完全一樣
四連箭(LV30):跟普通弓手完全一樣
暴風箭(LV20):滿級LV20攻擊80%
弓術精通(LV20):要求精準弓等級20,滿級LV20加熟練度14,攻擊7
替身術(LV20):跟普通弓手完全一樣
精靈變身(LV10):在一定時間内變化成擅長射箭的風精靈,可以使用一些特别的技能
             LV1消耗MP25,持續時間120秒,增加物理和魔法防禦12,速度40,跳躍20,冷卻時間300秒
             LV10消耗MP70,持續時間120秒,增加物理和魔法防禦30,速度40,跳躍20,冷卻時間210秒3 T3 [
風破箭(LV20):要求精靈變身等級1,需要在精靈變身狀态下使用,攻擊前方的多個怪物,可近身攻擊
            LV1消耗MP15,攻擊前方的3個以下怪物,造成360%傷害
            LV20消耗MP30,攻擊前方的6個以下怪物,造成550%傷害
風連射(LV20):要求精靈變身等級1,需要在精靈變身狀态下使用,攻擊前方的單個怪物,可近身攻擊
            LV1消耗MP18,攻擊怪物三次,造成單箭160%傷害
            LV20消耗MP30,攻擊怪物三次,造成單箭350%傷害

Night Walker ( 暗之盜賊 )

'Night Walker' to the recognition that by using the fast and powerful gongryeok recognition
of the enemy in the dark but with the spirit of its properties poison attack will be stronger.



First Job - 나이트워커 입문서

First Job Moves - Nimble Body (strengthened), Keen Eyes, Disorder (strengthened), Dark Sight (strengthened), Lucky 7, Sprite

C-Nimble Body, C-Disorder, and C-Dark Sight are all similar. They give level traditional level 20 bonuses at level 10.

Second Job - 나이트워커 가이드

Second Job skills - Star Mastery, Assassin's Crit, Claw Booster, Haste, Flash Jump, Sudden Attack, Vampire.

Vampire
Description: 다수의 적에게 데미지를 주고 준 데미지의 일부를 흡수하여 HP를 회복한다. 한 번에 캐릭터의 최대 HP 1/2이상, 몬스터의 최대 HP 이상은 흡수할 수 없다.
Fiel's Note: I know the description here seems way too similar to an Assassin's Drain skill. Well, it drains too, but it's much more powerful than that. It attacks six enemies four times each at all levels. Ten percent of the damage you do acts as your drain. The hitbox for this skill is roughly equal on both sides (so 200% range means 200 pixels to the left and 200 to the right), but the skill does not attack below you.
Max Level: 20

Level 01: MP - 16 / 11% Damage / 110% Range
Level 02: MP - 16 / 12% Damage / 110% Range
Level 03: MP - 16 / 13% Damage / 110% Range
Level 04: MP - 16 / 14% Damage / 120% Range
Level 05: MP - 16 / 15% Damage / 120% Range
Level 06: MP - 16 / 16% Damage / 120% Range
Level 07: MP - 16 / 17% Damage / 130% Range
Level 08: MP - 16 / 18% Damage / 130% Range
Level 09: MP - 16 / 19% Damage / 130% Range
Level 10: MP - 16 / 20% Damage / 140% Range
Level 11: MP - 32 / 21% Damage / 140% Range
Level 12: MP - 32 / 22% Damage / 140% Range
Level 13: MP - 32 / 23% Damage / 150% Range
Level 14: MP - 32 / 24% Damage / 150% Range
Level 15: MP - 32 / 25% Damage / 150% Range
Level 16: MP - 32 / 26% Damage / 160% Range
Level 17: MP - 32 / 27% Damage / 160% Range
Level 18: MP - 32 / 28% Damage / 160% Range
Level 19: MP - 32 / 29% Damage / 170% Range
Level 20: MP - 32 / 30% Damage / 170% Range


서든 어택 (Sudden Attack)
Description: 다크 사이트를 사용한 상태에서 스킬을 사용하여 적에게 데미지를 줄 때 추가 데미지를 준다. 스킬을 사용하는 순간 다크 사이트는 해제 된다.
Pre-requisite: 3 points in Dark Sight
Max Level: 10

Level 01: Damage 103%
Level 02: Damage 106%
Level 03: Damage 109%
Level 04: Damage 112%
Level 05: Damage 115%
Level 06: Damage 118%
Level 07: Damage 121%
Level 08: Damage 124%
Level 09: Damage 127%
Level 10: Damage 130%

Third Job - 나이트워커의 길

Third job skills - Shadow Partner, Shadow Web, Avenger, Alchemist, Venomous Star, Triple Throw, Poison Sling

雙飛斬 技能效果圖 看上去像帶毒的,其實無屬性


포이즌 봄 (Poison Sling)
Description: 독구름을 만들어 내는 폭탄을 던진다. 독구름 범위 내의 몬스터는 지속적으로 독 데미지를 입는다.
Fiel's Note: This move works very similar to a Pirate's Grenade. You charge up Poison Sling. The longer you charge it, the further the grenade will fly. On impact, the grenade explodes doing 200% damage and releases a purple poison cloud. You have full freedom of movement while charging.
Max Level: 30

Level 01: MP - 21 / 4 seconds / 41% Probability / 110% Range
Level 02: MP - 22 / 4 seconds / 42% Probability / 110% Range
Level 03: MP - 23 / 4 seconds / 43% Probability / 110% Range
Level 04: MP - 24 / 8 seconds / 44% Probability / 120% Range
Level 05: MP - 25 / 8 seconds / 45% Probability / 120% Range
Level 06: MP - 26 / 8 seconds / 46% Probability / 120% Range
Level 07: MP - 27 / 12 seconds / 47% Probability / 130% Range
Level 08: MP - 28 / 12 seconds / 48% Probability / 130% Range
Level 09: MP - 29 / 12 seconds / 49% Probability / 130% Range
Level 10: MP - 30 / 16 seconds / 50% Probability / 140% Range
Level 11: MP - 31 / 16 seconds / 51% Probability / 140% Range
Level 12: MP - 32 / 16 seconds / 52% Probability / 140% Range
Level 13: MP - 33 / 20 seconds / 53% Probability / 150% Range
Level 14: MP - 34 / 20 seconds / 54% Probability / 150% Range
Level 15: MP - 35 / 20 seconds / 55% Probability / 150% Range
Level 16: MP - 36 / 24 seconds / 56% Probability / 160% Range
Level 17: MP - 37 / 24 seconds / 57% Probability / 160% Range
Level 18: MP - 38 / 24 seconds / 58% Probability / 160% Range
Level 19: MP - 39 / 28 seconds / 59% Probability / 170% Range
Level 20: MP - 40 / 28 seconds / 60% Probability / 170% Range
Level 21: MP - 41 / 28 seconds / 61% Probability / 170% Range
Level 22: MP - 42 / 32 seconds / 62% Probability / 180% Range
Level 23: MP - 43 / 32 seconds / 63% Probability / 180% Range
Level 24: MP - 44 / 32 seconds / 64% Probability / 180% Range
Level 25: MP - 45 / 36 seconds / 65% Probability / 190% Range
Level 26: MP - 46 / 36 seconds / 66% Probability / 190% Range
Level 27: MP - 47 / 36 seconds / 67% Probability / 190% Range
Level 28: MP - 48 / 40 seconds / 68% Probability / 200% Range
Level 29: MP - 49 / 40 seconds / 69% Probability / 200% Range
Level 30: MP - 50 / 40 seconds / 70% Probability / 200% Range

Striker

‘Striker’ in terms of the gongryeok chesul with Which is similar to the crowds begins, but adds that the spirit of lightning suddenly Property to hameun of the attack, and of course with lightning in the instance is more powerful attack.











Striker

1st Job
- Lightning
2nd Job
- Improving Max HP increase
- Knuckle Booster
- Knuckle Mastery
- Screw Punch
- Instantaneous (weaker)
- Energy Buster (weaker)
- Lightning Charge.
3rd Job
- Critical Punch (Bowman’s crit)
- Energy Drain
- Transform (strengthened)
- Shockwave (weakened)
- Fist (weakened)
- Wind Booster
- Shark Wave

Striker ScreenShot In-Game



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Striker
First Job
The first job here is the exact same as the base Pirate class with one exception - Double Fire is exchanged for a summoning skill called Lightning.

-> Lightning

    Summon a Sprite that defends you. It increases the defense of the caster, and attacks nearby enemies.
    Master Level: 20 | Type: Active
    Level 01: MP - 11 / 105 seconds / 21 Attack Power / WDEF +10 / MDEF +10
    Level 02: MP - 11 / 110 seconds / 22 Attack Power / WDEF +10 / MDEF +10
    Level 03: MP - 12 / 115 seconds / 23 Attack Power / WDEF +10 / MDEF +10
    Level 04: MP - 12 / 120 seconds / 24 Attack Power / WDEF +10 / MDEF +10
    Level 05: MP - 13 / 125 seconds / 25 Attack Power / WDEF +10 / MDEF +10
    Level 06: MP - 13 / 130 seconds / 26 Attack Power / WDEF +15 / MDEF +15
    Level 07: MP - 14 / 135 seconds / 27 Attack Power / WDEF +15 / MDEF +15
    Level 08: MP - 14 / 140 seconds / 28 Attack Power / WDEF +15 / MDEF +15
    Level 09: MP - 15 / 145 seconds / 29 Attack Power / WDEF +15 / MDEF +15
    Level 10: MP - 15 / 150 seconds / 30 Attack Power / WDEF +15 / MDEF +15
    Level 11: MP - 16 / 155 seconds / 31 Attack Power / WDEF +20 / MDEF +20
    Level 12: MP - 16 / 160 seconds / 32 Attack Power / WDEF +20 / MDEF +20
    Level 13: MP - 17 / 165 seconds / 33 Attack Power / WDEF +20 / MDEF +20
    Level 14: MP - 17 / 170 seconds / 34 Attack Power / WDEF +20 / MDEF +20
    Level 15: MP - 18 / 175 seconds / 35 Attack Power / WDEF +20 / MDEF +20
    Level 16: MP - 18 / 180 seconds / 36 Attack Power / WDEF +25 / MDEF +25
    Level 17: MP - 19 / 185 seconds / 37 Attack Power / WDEF +25 / MDEF +25
    Level 18: MP - 19 / 190 seconds / 38 Attack Power / WDEF +25 / MDEF +25
    Level 19: MP - 20 / 195 seconds / 39 Attack Power / WDEF +25 / MDEF +25
    Level 20: MP - 20 / 200 seconds / 40 Attack Power / WDEF +25 / MDEF +25

快動作 滿級LV20—>LV10,技能效果不變
百裂拳 效果像帶電的一樣,實際無雷屬性


半月踢
效果像帶電的一樣,實際無雷屬性


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd Job - Striker’s Guide
Here’s where things start to get a little crazy. The Striker obtains skills earlier than the base Pirate class, obtaining 3rd job moves in the second job. However, these skills are considerably weaker than their 3rd job counterparts because they are received one job earlier. Any skill which is weaker than its typical counterpart I will label “(weaker)” and delineate the skill below.
Available Skills
Improving Max HP increase | Knuckle Booster | Knuckle Mastery | Lightning Charge.
Screw Punch | Instantaneous (weaker) | Energy Buster (weaker)
Before I go over how Lightning Charge works, I will discuss how Instantaneous and Energy Buster are weaker than their counterparts. Energy Buster is simple. Instead of 30 levels, the skill can only reach a maximum level of 20 while having the same bonuses for each level as the original skill. Instantaneous is completely different per level, so here are the instantaneous skill levels:

Instantaneous - Striker

    Every attack, energy recovers at a certain rate. When the energy is fully charged, body attack effects and stance effects enable automatically and the character can use skills that require energy.
    Legend: Dur. - Duration | sec - seconds | Dmg - Damage | ATK - Attack | ACC - Accuracy

    .
    Master Level: 20 | Type: Active
    Level 01: Dur. 31 sec / Avoid +1 / ACC +1 / Charge Rate 75% / Dmg 43% / 11% Probability / ATK +0
    Level 02: Dur. 32 sec / Avoid +2 / ACC +2 / Charge Rate 80% / Dmg 46% / 12% Probability / ATK +11
    Level 03: Dur. 33 sec / Avoid +3 / ACC +3 / Charge Rate 85% / Dmg 49% / 13% Probability / ATK +11
    Level 04: Dur. 34 sec / Avoid +4 / ACC +4 / Charge Rate 90% / Dmg 52% / 14% Probability / ATK +12
    Level 05: Dur. 35 sec / Avoid +5 / ACC +5 / Charge Rate 95% / Dmg 55% / 15% Probability / ATK +12
    Level 06: Dur. 36 sec / Avoid +6 / ACC +6 / Charge Rate 100% / Dmg 58% / 16% Probability / ATK +13
    Level 07: Dur. 37 sec / Avoid +7 / ACC +7 / Charge Rate 105% / Dmg 61% / 17% Probability / ATK +13
    Level 08: Dur. 38 sec / Avoid +8 / ACC +8 / Charge Rate 110% / Dmg 64% / 18% Probability / ATK +14
    Level 09: Dur. 39 sec / Avoid +9 / ACC +9 / Charge Rate 115% / Dmg 67% / 19% Probability / ATK +14
    Level 10: Dur. 40 sec / Avoid +10 / ACC +10 / Charge Rate 120% / Dmg 70% / 20% Probability / ATK +15
    Level 11: Dur. 41 sec / Avoid +11 / ACC +11 / Charge Rate 125% / Dmg 73% / 21% Probability / ATK +15
    Level 12: Dur. 42 sec / Avoid +12 / ACC +12 / Charge Rate 130% / Dmg 76% / 22% Probability / ATK +16
    Level 13: Dur. 43 sec / Avoid +13 / ACC +13 / Charge Rate 135% / Dmg 79% / 23% Probability / ATK +16
    Level 14: Dur. 44 sec / Avoid +14 / ACC +14 / Charge Rate 140% / Dmg 82% / 24% Probability / ATK +17
    Level 15: Dur. 45 sec / Avoid +15 / ACC +15 / Charge Rate 145% / Dmg 85% / 25% Probability / ATK +17
    Level 16: Dur. 46 sec / Avoid +16 / ACC +16 / Charge Rate 150% / Dmg 88% / 26% Probability / ATK +18
    Level 17: Dur. 47 sec / Avoid +17 / ACC +17 / Charge Rate 155% / Dmg 91% / 27% Probability / ATK +18
    Level 18: Dur. 48 sec / Avoid +18 / ACC +18 / Charge Rate 160% / Dmg 94% / 28% Probability / ATK +19
    Level 19: Dur. 49 sec / Avoid +19 / ACC +19 / Charge Rate 165% / Dmg 97% / 29% Probability / ATK +19
    Level 20: Dur. 50 sec / Avoid +20 / ACC +20 / Charge Rate 170% / Dmg 100%/ 30% Probability / ATK+20

Lightning Charge
    Imbue the power of lightning into your weapon. (Elemental Attribute: Lightning)

    Master Level: 20 | Type: Active
    Level 01: MP - 25 / 101% Damage / 12 seconds / 2.5% elemental bonus
    Level 02: MP - 25 / 102% Damage / 19 seconds / 5.0% elemental bonus
    Level 03: MP - 25 / 103% Damage / 26 seconds / 7.5% elemental bonus
    Level 04: MP - 25 / 104% Damage / 33 seconds / 10.0% elemental bonus
    Level 05: MP - 25 / 105% Damage / 40 seconds / 12.5% elemental bonus
    Level 06: MP - 25 / 106% Damage / 47 seconds / 15.0% elemental bonus
    Level 07: MP - 25 / 107% Damage / 54 seconds / 17.5% elemental bonus
    Level 08: MP - 25 / 108% Damage / 61 seconds / 20.0% elemental bonus
    Level 09: MP - 25 / 109% Damage / 68 seconds / 22.5% elemental bonus
    Level 10: MP - 25 / 110% Damage / 75 seconds / 25.0% elemental bonus
    Level 11: MP - 30 / 111% Damage / 82 seconds / 27.5% elemental bonus
    Level 12: MP - 30 / 112% Damage / 89 seconds / 30.0% elemental bonus
    Level 13: MP - 30 / 113% Damage / 96 seconds / 32.5% elemental bonus
    Level 14: MP - 30 / 114% Damage / 103 seconds / 35.0% elemental bonus
    Level 15: MP - 30 / 115% Damage / 110 seconds / 37.5% elemental bonus
    Level 16: MP - 30 / 116% Damage / 116 seconds / 40.0% elemental bonus
    Level 17: MP - 30 / 117% Damage / 122 seconds / 42.5% elemental bonus
    Level 18: MP - 30 / 118% Damage / 128 seconds / 45.0% elemental bonus
    Level 19: MP - 30 / 119% Damage / 134 seconds / 47.5% elemental bonus
    Level 20: MP - 30 / 120% Damage / 140 seconds / 50.0% elemental bonus
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3rd Job - Striker’s Road
Available Skills:
Critical Punch (Bowman’s Critical) | Energy Drain | Wind Booster | Shark Wave
Shockwave (weakened) | Fist (weakened) | Transform (strengthened)
I know many of you may be sad at the weakened skills, but remember that you have an elemental advantage over the Pirate class as well as bonuses from the parent. If you fight with elemental advantage, you will easily outdamage (almost) any pirate you meet.
Anyway, let’s go over the strengthening of Transform
Transform
    Transform for 120 seconds. Usable Skills: Shock Wave, Knuckle Booster, Energy Buster, Energy Drain, Maple Warrior, Awakening, Wind Booster, Time Reef. So the Striker gets Super Transform cooldowns as the regular Transform. Cool. Transform provides Speed +40 and Jump +40

    Master Level: 20 | Type: Active
    Level 01: WDEF +4 / MDEF +4 / 510 second cooldown
    Level 02: WDEF +8 / MDEF +8 / 480 second cooldown
    Level 03: WDEF +12 / MDEF +12 / 450 second cooldown
    Level 04: WDEF +16 / MDEF +16 / 420 second cooldown
    Level 05: WDEF +20 / MDEF +20 / 390 second cooldown
    Level 06: WDEF +24 / MDEF +24 / 360 second cooldown
    Level 07: WDEF +28 / MDEF +28 / 330 second cooldown
    Level 08: WDEF +32 / MDEF +32 / 300 second cooldown
    Level 09: WDEF +36 / MDEF +36 / 270 second cooldown
    Level 10: WDEF +40 / MDEF +40 / 240 second cooldown


Shockwave
    Inflicts damage to monsters by striking strongly on the ground. You can only use this skill in the form of transform or super transform.
    .
    Master Level: 20 | Type: Active
    Level 01: MP - 18 / 270% Damage / 3 Enemies
    Level 02: MP - 18 / 290% Damage / 3 Enemies
    Level 03: MP - 18 / 310% Damage / 3 Enemies
    Level 04: MP - 18 / 330% Damage / 3 Enemies
    Level 05: MP - 18 / 350% Damage / 3 Enemies
    Level 06: MP - 22 / 370% Damage / 4 Enemies
    Level 07: MP - 22 / 390% Damage / 4 Enemies
    Level 08: MP - 22 / 410% Damage / 4 Enemies
    Level 09: MP - 22 / 430% Damage / 4 Enemies
    Level 10: MP - 22 / 450% Damage / 4 Enemies
    Level 11: MP - 26 / 470% Damage / 5 Enemies
    Level 12: MP - 26 / 490% Damage / 5 Enemies
    Level 13: MP - 26 / 510% Damage / 5 Enemies
    Level 14: MP - 26 / 530% Damage / 5 Enemies
    Level 15: MP - 26 / 550% Damage / 5 Enemies
    Level 16: MP - 30 / 570% Damage / 6 Enemies
    Level 17: MP - 30 / 590% Damage / 6 Enemies
    Level 18: MP - 30 / 610% Damage / 6 Enemies
    Level 19: MP - 30 / 630% Damage / 6 Enemies
    Level 20: MP - 30 / 650% Damage / 6 Enemies

Fist
    Attack the enemy close to the character 6 times, quickly. (Similar to 4th Job Viper Skill)
    .
    Master Level: 30 | Type: Active
    Level 01: MP - 21 / 94% Damage
    Level 02: MP - 21 / 98% Damage
    Level 03: MP - 22 / 102% Damage
    Level 04: MP - 22 / 106% Damage
    Level 05: MP - 23 / 110% Damage
    Level 06: MP - 23 / 114% Damage
    Level 07: MP - 24 / 118% Damage
    Level 08: MP - 24 / 122% Damage
    Level 09: MP - 25 / 126% Damage
    Level 10: MP - 25 / 130% Damage
    Level 11: MP - 26 / 134% Damage
    Level 12: MP - 26 / 138% Damage
    Level 13: MP - 27 / 142% Damage
    Level 14: MP - 27 / 146% Damage
    Level 15: MP - 28 / 150% Damage
    Level 16: MP - 28 / 154% Damage
    Level 17: MP - 29 / 158% Damage
    Level 18: MP - 29 / 162% Damage
    Level 19: MP - 30 / 166% Damage
    Level 20: MP - 30 / 170% Damage

Spark
    Adds extra attack(s) with the Lightning Sprite’s power. Enemies near the enemy attacked take damage simultaneously within 200 range. (Elemental Atribute: Lightning)
    .
    Master Level: 20 | Type: Active
    Level 01: MP - 11 / 82% Damage / 50 seconds / Attacks 2 enemies
    Level 02: MP - 12 / 84% Damage / 60 seconds / Attacks 2 enemies
    Level 03: MP - 13 / 86% Damage / 70 seconds / Attacks 2 enemies
    Level 04: MP - 14 / 88% Damage / 80 seconds / Attacks 2 enemies
    Level 05: MP - 15 / 90% Damage / 90 seconds / Attacks 2 enemies
    Level 06: MP - 16 / 92% Damage / 100 seconds / Attacks 2 enemies
    Level 07: MP - 17 / 94% Damage / 110 seconds / Attacks 2 enemies
    Level 08: MP - 18 / 96% Damage / 120 seconds / Attacks 2 enemies
    Level 09: MP - 19 / 98% Damage / 130 seconds / Attacks 2 enemies
    Level 10: MP - 20 / 100% Damage / 140 seconds / Attacks 2 enemies
    Level 11: MP - 21 / 102% Damage / 150 seconds / Attacks 3 enemies
    Level 12: MP - 22 / 104% Damage / 160 seconds / Attacks 3 enemies
    Level 13: MP - 23 / 106% Damage / 170 seconds / Attacks 3 enemies
    Level 14: MP - 24 / 108% Damage / 180 seconds / Attacks 3 enemies
    Level 15: MP - 25 / 110% Damage / 190 seconds / Attacks 3 enemies
    Level 16: MP - 26 / 112% Damage / 200 seconds / Attacks 3 enemies
    Level 17: MP - 27 / 114% Damage / 210 seconds / Attacks 3 enemies
    Level 18: MP - 28 / 116% Damage / 220 seconds / Attacks 3 enemies
    Level 19: MP - 29 / 118% Damage / 230 seconds / Attacks 3 enemies
    Level 20: MP - 30 / 120% Damage / 240 seconds / Attacks 3 enemies

Shark Wave
    Damage multiple enemies in front. [600 range]

    Master Level: 30 | Type: Active
    Level 01: MP - 15 / 125% Damage / 4 enemies
    Level 02: MP - 15 / 130% Damage / 4 enemies
    Level 03: MP - 15 / 135% Damage / 4 enemies
    Level 04: MP - 15 / 140% Damage / 4 enemies
    Level 05: MP - 15 / 145% Damage / 4 enemies
    Level 06: MP - 15 / 150% Damage / 4 enemies
    Level 07: MP - 15 / 155% Damage / 4 enemies
    Level 08: MP - 15 / 160% Damage / 4 enemies
    Level 09: MP - 15 / 165% Damage / 4 enemies
    Level 10: MP - 15 / 170% Damage / 4 enemies
    Level 11: MP - 25 / 175% Damage / 5 enemies
    Level 12: MP - 25 / 180% Damage / 5 enemies
    Level 13: MP - 25 / 185% Damage / 5 enemies
    Level 14: MP - 25 / 190% Damage / 5 enemies
    Level 15: MP - 25 / 195% Damage / 5 enemies
    Level 16: MP - 25 / 200% Damage / 5 enemies
    Level 17: MP - 25 / 205% Damage / 5 enemies
    Level 18: MP - 25 / 210% Damage / 5 enemies
    Level 19: MP - 25 / 215% Damage / 5 enemies
    Level 20: MP - 25 / 220% Damage / 5 enemies
    Level 21: MP - 35 / 225% Damage / 6 enemies
    Level 22: MP - 35 / 230% Damage / 6 enemies
    Level 23: MP - 35 / 235% Damage / 6 enemies
    Level 24: MP - 35 / 240% Damage / 6 enemies
    Level 25: MP - 35 / 245% Damage / 6 enemies
    Level 26: MP - 35 / 250% Damage / 6 enemies
    Level 27: MP - 35 / 255% Damage / 6 enemies
    Level 28: MP - 35 / 260% Damage / 6 enemies
    Level 29: MP - 35 / 265% Damage / 6 enemies
    Level 30: MP - 35 / 270% Damage / 6 enemies
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Blessing of the Sprite | Lightning | Lightning Charge | Critical Punch | Spark | Shark Wave
Lightning
Summon a Sprite that defends you. It increases the defense of the caster, and attacks nearby enemies.
Lightning Charge
Imbues the Lightning element to a Knuckle for a set amount of time.
Critical Punch
Critical attacks become possible with a certain chance.
Spark
Adds extra attack(s) with the Lightning Sprite’s power. Enemies near the enemy attacked take damage simultaneously.
Shark Wave
Damage multiple enemies in front.







圖片分享













[ 本帖最後由 =羊= 於 13-12-2008 13:53 編輯 ]
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發表於 30-10-2008 17:00:09 | 顯示全部樓層
Game-Related
The recruitment for the Order of Cygnus has started.
You can create an Order character via the Mr. Goldstein NPC.
The requirement to become an Order member is to have a character over level 30.
If you register for the recruitment for Order members, a new Order character, Nobless(pronounced No-bu-le-su), is created.

You can check after logging out in the character selection window.
- The highest level is 120.
- For every level up, AP is increased by 6.

The Order of Cygnus is formed as seen below.
When getting the 1st job advancement at level 10, you can become an Apprentice Knight.
At level 10, you can choose one of the following Knights.

Soul Master
A swordsman with the Light Sprite. Turns the power of the Sprite into a soul form,
and imbues it within the sword to use it.
Flame Wizard
A magician with the Fire Sprite. Amplifies the power of the Sprite with magic to wield it.
Wind Breaker
A bowman with the Wind Sprite. Loads the power of the Sprite into the bow to shoot powerful arrows.
Nightwalker
A thief with the Darkness Sprite. Not only is the power of the Sprite used,
but is capable of handling powerful poison.
Striker
A pirate with the Lightning Sprite. Awakens the entire body with the power of the Sprite,
and uses powerful bodily skills. You can only advance to the Striker job.
When the testing for the Striker is over, the other jobs are planned to be added.




[ 本帖最後由 =羊= 於 15-11-2008 11:44 編輯 ]

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發表於 30-10-2008 17:04:37 | 顯示全部樓層

striker技能,轉 credit to southperry.net

cstiker技能詳解

Techniques of Noblesse
This job is the same as the basic Beginner class. The only exception is the skill “Blessing of the Sprite”
Blessing of the Sprite
    Buff up the character using the power of the sprite. Every time aconnected character’s level rises 10, 1 skill point goes up. The childhere can go up to level 20 because the parent can reach level 200.However, the parent’s skill tree looks much different. Since the childcan only go up to level 120, the parent can only attain as high aslevel 12 in this skill. Since all other skills for the child are thesame as a typical Beginner, I will not bother going over them.
    .
    Master Level: 20 | Type: Active
    Level 01: Physical Attack +1 / Magic Attack +2 / ACC + 1 / Avoid + 1
    Level 02: Physical Attack +2 / Magic Attack +3 / ACC + 2 / Avoid + 2
    Level 03: Physical Attack +3 / Magic Attack +5 / ACC + 3 / Avoid + 3
    Level 04: Physical Attack +4 / Magic Attack +6 / ACC + 4 / Avoid + 4
    Level 05: Physical Attack +5 / Magic Attack +8 / ACC + 5 / Avoid + 5
    Level 06: Physical Attack +6 / Magic Attack +9 / ACC + 6 / Avoid + 6
    Level 07: Physical Attack +7 / Magic Attack +11 / ACC + 7 / Avoid + 7
    Level 08: Physical Attack +8 / Magic Attack +12 / ACC + 8 / Avoid + 8
    Level 09: Physical Attack +9 / Magic Attack +14 / ACC + 9 / Avoid + 9
    Level 10: Physical Attack +10 / Magic Attack +15 / ACC + 10 / Avoid + 10
    Level 11: Physical Attack +11 / Magic Attack +17 / ACC + 11 / Avoid + 11
    Level 12: Physical Attack +12 / Magic Attack +18 / ACC + 12 / Avoid + 12
    Level 13: Physical Attack +13 / Magic Attack +20 / ACC + 13 / Avoid + 13
    Level 14: Physical Attack +14 / Magic Attack +21 / ACC + 14 / Avoid + 14
    Level 15: Physical Attack +15 / Magic Attack +23 / ACC + 15 / Avoid + 15
    Level 16: Physical Attack +16 / Magic Attack +24 / ACC + 16 / Avoid + 16
    Level 17: Physical Attack +17 / Magic Attack +26 / ACC + 17 / Avoid + 17
    Level 18: Physical Attack +18 / Magic Attack +27 / ACC + 18 / Avoid + 18
    Level 19: Physical Attack +19 / Magic Attack +29 / ACC + 19 / Avoid + 19
    Level 20: Physical Attack +20 / Magic Attack +30 / ACC + 20 / Avoid + 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
1st job - Introduction to Striker
The first job here is the exact same as the base Pirate class with oneexception - Double Fire is exchanged for a summoning skill calledLightning.
Lightning
    Summon a Sprite that defends you. It increases the defense of the caster, and attacks nearby enemies.
    .
    Master Level: 20 | Type: Active
    Level 01: MP - 11 / 105 seconds / 21 Attack Power / WDEF +10 / MDEF +10
    Level 02: MP - 11 / 110 seconds / 22 Attack Power / WDEF +10 / MDEF +10
    Level 03: MP - 12 / 115 seconds / 23 Attack Power / WDEF +10 / MDEF +10
    Level 04: MP - 12 / 120 seconds / 24 Attack Power / WDEF +10 / MDEF +10
    Level 05: MP - 13 / 125 seconds / 25 Attack Power / WDEF +10 / MDEF +10
    Level 06: MP - 13 / 130 seconds / 26 Attack Power / WDEF +15 / MDEF +15
    Level 07: MP - 14 / 135 seconds / 27 Attack Power / WDEF +15 / MDEF +15
    Level 08: MP - 14 / 140 seconds / 28 Attack Power / WDEF +15 / MDEF +15
    Level 09: MP - 15 / 145 seconds / 29 Attack Power / WDEF +15 / MDEF +15
    Level 10: MP - 15 / 150 seconds / 30 Attack Power / WDEF +15 / MDEF +15
    Level 11: MP - 16 / 155 seconds / 31 Attack Power / WDEF +20 / MDEF +20
    Level 12: MP - 16 / 160 seconds / 32 Attack Power / WDEF +20 / MDEF +20
    Level 13: MP - 17 / 165 seconds / 33 Attack Power / WDEF +20 / MDEF +20
    Level 14: MP - 17 / 170 seconds / 34 Attack Power / WDEF +20 / MDEF +20
    Level 15: MP - 18 / 175 seconds / 35 Attack Power / WDEF +20 / MDEF +20
    Level 16: MP - 18 / 180 seconds / 36 Attack Power / WDEF +25 / MDEF +25
    Level 17: MP - 19 / 185 seconds / 37 Attack Power / WDEF +25 / MDEF +25
    Level 18: MP - 19 / 190 seconds / 38 Attack Power / WDEF +25 / MDEF +25
    Level 19: MP - 20 / 195 seconds / 39 Attack Power / WDEF +25 / MDEF +25
    Level 20: MP - 20 / 200 seconds / 40 Attack Power / WDEF +25 / MDEF +25
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
2nd Job - Striker’s Guide
Here’s where things start to get a little crazy. The Striker obtainsskills earlier than the base Pirate class, obtaining 3rd job moves inthe second job. However, these skills are considerably weaker thantheir 3rd job counterparts because they are received one job earlier.Any skill which is weaker than its typical counterpart I will label“(weaker)” and delineate the skill below.
Available Skills
Improving Max HP increase | Knuckle Booster | Knuckle Mastery | Lightning Charge.
Screw Punch | Instantaneous (weaker) | Energy Buster (weaker)
Before I go over how Lightning Charge works, I will discuss howInstantaneous and Energy Buster are weaker than their counterparts.Energy Buster is simple. Instead of 30 levels, the skill can only reacha maximum level of 20 while having the same bonuses for each level asthe original skill. Instantaneous is completely different per level, sohere are the instantaneous skill levels:
Instantaneous - Striker
    Every attack, energy recovers at a certain rate. When the energy isfully charged, body attack effects and stance effects enableautomatically and the character can use skills that require energy.
    Legend: Dur. - Duration | sec - seconds | Dmg - Damage | ATK - Attack | ACC - Accuracy

    .
    Master Level: 20 | Type: Active
    Level 01: Dur. 31 sec / Avoid +1 / ACC +1 / Charge Rate 75% / Dmg 43% / 11% Probability / ATK +0
    Level 02: Dur. 32 sec / Avoid +2 / ACC +2 / Charge Rate 80% / Dmg 46% / 12% Probability / ATK +11
    Level 03: Dur. 33 sec / Avoid +3 / ACC +3 / Charge Rate 85% / Dmg 49% / 13% Probability / ATK +11
    Level 04: Dur. 34 sec / Avoid +4 / ACC +4 / Charge Rate 90% / Dmg 52% / 14% Probability / ATK +12
    Level 05: Dur. 35 sec / Avoid +5 / ACC +5 / Charge Rate 95% / Dmg 55% / 15% Probability / ATK +12
    Level 06: Dur. 36 sec / Avoid +6 / ACC +6 / Charge Rate 100% / Dmg 58% / 16% Probability / ATK +13
    Level 07: Dur. 37 sec / Avoid +7 / ACC +7 / Charge Rate 105% / Dmg 61% / 17% Probability / ATK +13
    Level 08: Dur. 38 sec / Avoid +8 / ACC +8 / Charge Rate 110% / Dmg 64% / 18% Probability / ATK +14
    Level 09: Dur. 39 sec / Avoid +9 / ACC +9 / Charge Rate 115% / Dmg 67% / 19% Probability / ATK +14
    Level 10: Dur. 40 sec / Avoid +10 / ACC +10 / Charge Rate 120% / Dmg 70% / 20% Probability / ATK +15
    Level 11: Dur. 41 sec / Avoid +11 / ACC +11 / Charge Rate 125% / Dmg 73% / 21% Probability / ATK +15
    Level 12: Dur. 42 sec / Avoid +12 / ACC +12 / Charge Rate 130% / Dmg 76% / 22% Probability / ATK +16
    Level 13: Dur. 43 sec / Avoid +13 / ACC +13 / Charge Rate 135% / Dmg 79% / 23% Probability / ATK +16
    Level 14: Dur. 44 sec / Avoid +14 / ACC +14 / Charge Rate 140% / Dmg 82% / 24% Probability / ATK +17
    Level 15: Dur. 45 sec / Avoid +15 / ACC +15 / Charge Rate 145% / Dmg 85% / 25% Probability / ATK +17
    Level 16: Dur. 46 sec / Avoid +16 / ACC +16 / Charge Rate 150% / Dmg 88% / 26% Probability / ATK +18
    Level 17: Dur. 47 sec / Avoid +17 / ACC +17 / Charge Rate 155% / Dmg 91% / 27% Probability / ATK +18
    Level 18: Dur. 48 sec / Avoid +18 / ACC +18 / Charge Rate 160% / Dmg 94% / 28% Probability / ATK +19
    Level 19: Dur. 49 sec / Avoid +19 / ACC +19 / Charge Rate 165% / Dmg 97% / 29% Probability / ATK +19
    Level 20: Dur. 50 sec / Avoid +20 / ACC +20 / Charge Rate 170% / Dmg 100%/ 30% Probability / ATK+20
.
Lightning Charge
    Imbue the power of lightning into your weapon. (Elemental Attribute: Lightning)
    .
    Master Level: 20 | Type: Active
    Level 01: MP - 25 / 101% Damage / 12 seconds / 2.5% elemental bonus
    Level 02: MP - 25 / 102% Damage / 19 seconds / 5.0% elemental bonus
    Level 03: MP - 25 / 103% Damage / 26 seconds / 7.5% elemental bonus
    Level 04: MP - 25 / 104% Damage / 33 seconds / 10.0% elemental bonus
    Level 05: MP - 25 / 105% Damage / 40 seconds / 12.5% elemental bonus
    Level 06: MP - 25 / 106% Damage / 47 seconds / 15.0% elemental bonus
    Level 07: MP - 25 / 107% Damage / 54 seconds / 17.5% elemental bonus
    Level 08: MP - 25 / 108% Damage / 61 seconds / 20.0% elemental bonus
    Level 09: MP - 25 / 109% Damage / 68 seconds / 22.5% elemental bonus
    Level 10: MP - 25 / 110% Damage / 75 seconds / 25.0% elemental bonus
    Level 11: MP - 30 / 111% Damage / 82 seconds / 27.5% elemental bonus
    Level 12: MP - 30 / 112% Damage / 89 seconds / 30.0% elemental bonus
    Level 13: MP - 30 / 113% Damage / 96 seconds / 32.5% elemental bonus
    Level 14: MP - 30 / 114% Damage / 103 seconds / 35.0% elemental bonus
    Level 15: MP - 30 / 115% Damage / 110 seconds / 37.5% elemental bonus
    Level 16: MP - 30 / 116% Damage / 116 seconds / 40.0% elemental bonus
    Level 17: MP - 30 / 117% Damage / 122 seconds / 42.5% elemental bonus
    Level 18: MP - 30 / 118% Damage / 128 seconds / 45.0% elemental bonus
    Level 19: MP - 30 / 119% Damage / 134 seconds / 47.5% elemental bonus
    Level 20: MP - 30 / 120% Damage / 140 seconds / 50.0% elemental bonus
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

[ 本帖最後由 yauhowai 於 30-10-2008 22:09 編輯 ]
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發表於 30-10-2008 17:05:23 | 顯示全部樓層
3rd Job - Striker’s Road

Available Skills:
Critical Punch (Bowman’s Critical) | Energy Drain | Wind Booster | Shark Wave
Shockwave (weakened) | Fist (weakened) | Transform (strengthened)

I know many of you may be sad at the weakened skills, but remember that you have an elemental advantage over the Pirate class as well as bonuses from the parent. If you fight with elemental advantage, you will easily outdamage (almost) any pirate you meet.

Anyway, let’s go over the strengthening of Transform

Transform
      Transform for 120 seconds. Usable Skills: Shock Wave, Knuckle Booster, Energy Buster, Energy Drain, Maple Warrior, Awakening, Wind Booster, Time Reef. So the Striker gets Super Transform cooldowns as the regular Transform. Cool. Transform provides Speed +40 and Jump +40
      .
      Master Level: 20 | Type: Active
      Level 01: WDEF +4 / MDEF +4 / 510 second cooldown
      Level 02: WDEF +8 / MDEF +8 / 480 second cooldown
      Level 03: WDEF +12 / MDEF +12 / 450 second cooldown
      Level 04: WDEF +16 / MDEF +16 / 420 second cooldown
      Level 05: WDEF +20 / MDEF +20 / 390 second cooldown
      Level 06: WDEF +24 / MDEF +24 / 360 second cooldown
      Level 07: WDEF +28 / MDEF +28 / 330 second cooldown
      Level 08: WDEF +32 / MDEF +32 / 300 second cooldown
      Level 09: WDEF +36 / MDEF +36 / 270 second cooldown
      Level 10: WDEF +40 / MDEF +40 / 240 second cooldown

Shockwave

      Inflicts damage to monsters by striking strongly on the ground. You can only use this skill in the form of transform or super transform.
      .
      Master Level: 20 | Type: Active
      Level 01: MP - 18 / 270% Damage / 3 Enemies
      Level 02: MP - 18 / 290% Damage / 3 Enemies
      Level 03: MP - 18 / 310% Damage / 3 Enemies
      Level 04: MP - 18 / 330% Damage / 3 Enemies
      Level 05: MP - 18 / 350% Damage / 3 Enemies
      Level 06: MP - 22 / 370% Damage / 4 Enemies
      Level 07: MP - 22 / 390% Damage / 4 Enemies
      Level 08: MP - 22 / 410% Damage / 4 Enemies
      Level 09: MP - 22 / 430% Damage / 4 Enemies
      Level 10: MP - 22 / 450% Damage / 4 Enemies
      Level 11: MP - 26 / 470% Damage / 5 Enemies
      Level 12: MP - 26 / 490% Damage / 5 Enemies
      Level 13: MP - 26 / 510% Damage / 5 Enemies
      Level 14: MP - 26 / 530% Damage / 5 Enemies
      Level 15: MP - 26 / 550% Damage / 5 Enemies
      Level 16: MP - 30 / 570% Damage / 6 Enemies
      Level 17: MP - 30 / 590% Damage / 6 Enemies
      Level 18: MP - 30 / 610% Damage / 6 Enemies
      Level 19: MP - 30 / 630% Damage / 6 Enemies
      Level 20: MP - 30 / 650% Damage / 6 Enemies

Fist

      Attack the enemy close to the character 6 times, quickly. (Similar to 4th Job Viper Skill)
      .
      Master Level: 30 | Type: Active
      Level 01: MP - 21 / 94% Damage
      Level 02: MP - 21 / 98% Damage
      Level 03: MP - 22 / 102% Damage
      Level 04: MP - 22 / 106% Damage
      Level 05: MP - 23 / 110% Damage
      Level 06: MP - 23 / 114% Damage
      Level 07: MP - 24 / 118% Damage
      Level 08: MP - 24 / 122% Damage
      Level 09: MP - 25 / 126% Damage
      Level 10: MP - 25 / 130% Damage
      Level 11: MP - 26 / 134% Damage
      Level 12: MP - 26 / 138% Damage
      Level 13: MP - 27 / 142% Damage
      Level 14: MP - 27 / 146% Damage
      Level 15: MP - 28 / 150% Damage
      Level 16: MP - 28 / 154% Damage
      Level 17: MP - 29 / 158% Damage
      Level 18: MP - 29 / 162% Damage
      Level 19: MP - 30 / 166% Damage
      Level 20: MP - 30 / 170% Damage
      Level 21: MP - 31 / 174% Damage
      Level 22: MP - 31 / 178% Damage
      Level 23: MP - 32 / 182% Damage
      Level 24: MP - 32 / 186% Damage
      Level 25: MP - 33 / 190% Damage
      Level 26: MP - 33 / 194% Damage
      Level 27: MP - 34 / 198% Damage
      Level 28: MP - 34 / 202% Damage
      Level 29: MP - 35 / 206% Damage
      Level 30: MP - 35 / 210% Damage

Spark

      Adds extra attack(s) with the Lightning Sprite’s power. Enemies near the enemy attacked take damage simultaneously within 200 range. (Elemental Atribute: Lightning)
      .
      Master Level: 20 | Type: Active
      Level 01: MP - 11 / 82% Damage / 50 seconds / Attacks 2 enemies
      Level 02: MP - 12 / 84% Damage / 60 seconds / Attacks 2 enemies
      Level 03: MP - 13 / 86% Damage / 70 seconds / Attacks 2 enemies
      Level 04: MP - 14 / 88% Damage / 80 seconds / Attacks 2 enemies
      Level 05: MP - 15 / 90% Damage / 90 seconds / Attacks 2 enemies
      Level 06: MP - 16 / 92% Damage / 100 seconds / Attacks 2 enemies
      Level 07: MP - 17 / 94% Damage / 110 seconds / Attacks 2 enemies
      Level 08: MP - 18 / 96% Damage / 120 seconds / Attacks 2 enemies
      Level 09: MP - 19 / 98% Damage / 130 seconds / Attacks 2 enemies
      Level 10: MP - 20 / 100% Damage / 140 seconds / Attacks 2 enemies
      Level 11: MP - 21 / 102% Damage / 150 seconds / Attacks 3 enemies
      Level 12: MP - 22 / 104% Damage / 160 seconds / Attacks 3 enemies
      Level 13: MP - 23 / 106% Damage / 170 seconds / Attacks 3 enemies
      Level 14: MP - 24 / 108% Damage / 180 seconds / Attacks 3 enemies
      Level 15: MP - 25 / 110% Damage / 190 seconds / Attacks 3 enemies
      Level 16: MP - 26 / 112% Damage / 200 seconds / Attacks 3 enemies
      Level 17: MP - 27 / 114% Damage / 210 seconds / Attacks 3 enemies
      Level 18: MP - 28 / 116% Damage / 220 seconds / Attacks 3 enemies
      Level 19: MP - 29 / 118% Damage / 230 seconds / Attacks 3 enemies
      Level 20: MP - 30 / 120% Damage / 240 seconds / Attacks 3 enemies

Shark Wave

      Damage multiple enemies in front. [600 range]
      .
      Master Level: 30 | Type: Active
      Level 01: MP - 15 / 145% Damage / 4 enemies
      Level 02: MP - 15 / 150% Damage / 4 enemies
      Level 03: MP - 15 / 155% Damage / 4 enemies
      Level 04: MP - 15 / 160% Damage / 4 enemies
      Level 05: MP - 15 / 165% Damage / 4 enemies
      Level 06: MP - 15 / 170% Damage / 4 enemies
      Level 07: MP - 15 / 175% Damage / 4 enemies
      Level 08: MP - 15 / 180% Damage / 4 enemies
      Level 09: MP - 15 / 185% Damage / 4 enemies
      Level 10: MP - 15 / 190% Damage / 4 enemies
      Level 11: MP - 25 / 195% Damage / 5 enemies
      Level 12: MP - 25 / 200% Damage / 5 enemies
      Level 13: MP - 25 / 205% Damage / 5 enemies
      Level 14: MP - 25 / 210% Damage / 5 enemies
      Level 15: MP - 25 / 215% Damage / 5 enemies
      Level 16: MP - 25 / 220% Damage / 5 enemies
      Level 17: MP - 25 / 225% Damage / 5 enemies
      Level 18: MP - 25 / 230% Damage / 5 enemies
      Level 19: MP - 25 / 235% Damage / 5 enemies
      Level 20: MP - 25 / 240% Damage / 5 enemies
      Level 21: MP - 35 / 245% Damage / 6 enemies
      Level 22: MP - 35 / 250% Damage / 6 enemies
      Level 23: MP - 35 / 255% Damage / 6 enemies
      Level 24: MP - 35 / 260% Damage / 6 enemies
      Level 25: MP - 35 / 265% Damage / 6 enemies
      Level 26: MP - 35 / 270% Damage / 6 enemies
      Level 27: MP - 35 / 275% Damage / 6 enemies
      Level 28: MP - 35 / 280% Damage / 6 enemies
      Level 29: MP - 35 / 285% Damage / 6 enemies
      Level 30: MP - 35 / 290% Damage / 6 enemies

[ 本帖最後由 =羊= 於 15-11-2008 11:43 編輯 ]
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發表於 30-10-2008 17:41:23 | 顯示全部樓層
僧將會絕跡 ?
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發表於 30-10-2008 18:02:28 | 顯示全部樓層
感覺上會把MS搞殘
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 樓主| 發表於 30-10-2008 20:41:24 | 顯示全部樓層
Soul Master 下面果招真系玩晒 ..
戰士都遠攻 , 仲遠過魔力爪 ..
睇左幾條片 , 2x lv 食章燒可以打到750到 ..
我諗遲d出左 , 系擂台系玩晒 .. (ps. 2轉技黎)

소울 블레이드 - Soul Blade
Description: 눈에 보이지 않는 소울을 형상화시켜 적에게 날린다.
Max Level: 30

Level 01: MP - 15 / 135% Damage / 3 Enemies / 350 range
Level 02: MP - 15 / 140% Damage / 3 Enemies / 350 range
Level 03: MP - 15 / 145% Damage / 3 Enemies / 350 range
Level 04: MP - 15 / 150% Damage / 3 Enemies / 350 range
Level 05: MP - 15 / 155% Damage / 3 Enemies / 350 range
Level 06: MP - 15 / 160% Damage / 3 Enemies / 350 range
Level 07: MP - 15 / 165% Damage / 3 Enemies / 350 range
Level 08: MP - 15 / 170% Damage / 3 Enemies / 350 range
Level 09: MP - 15 / 175% Damage / 3 Enemies / 350 range
Level 10: MP - 15 / 180% Damage / 3 Enemies / 350 range
Level 11: MP - 20 / 155% Damage / 4 Enemies / 350 range
Level 12: MP - 20 / 160% Damage / 4 Enemies / 350 range
Level 13: MP - 20 / 165% Damage / 4 Enemies / 350 range
Level 14: MP - 20 / 170% Damage / 4 Enemies / 350 range
Level 15: MP - 20 / 175% Damage / 4 Enemies / 350 range
Level 16: MP - 20 / 180% Damage / 4 Enemies / 350 range
Level 17: MP - 20 / 185% Damage / 4 Enemies / 350 range
Level 18: MP - 20 / 190% Damage / 4 Enemies / 350 range
Level 19: MP - 20 / 195% Damage / 4 Enemies / 350 range
Level 20: MP - 20 / 200% Damage / 4 Enemies / 350 range
Level 21: MP - 25 / 175% Damage / 5 Enemies / 350 range
Level 22: MP - 25 / 180% Damage / 5 Enemies / 350 range
Level 23: MP - 25 / 185% Damage / 5 Enemies / 350 range
Level 24: MP - 25 / 190% Damage / 5 Enemies / 350 range
Level 25: MP - 25 / 195% Damage / 5 Enemies / 350 range
Level 26: MP - 25 / 200% Damage / 5 Enemies / 350 range
Level 27: MP - 25 / 205% Damage / 5 Enemies / 350 range
Level 28: MP - 25 / 210% Damage / 5 Enemies / 350 range
Level 29: MP - 25 / 215% Damage / 5 Enemies / 350 range
Level 30: MP - 25 / 220% Damage / 5 Enemies / 350 range

Effect


Ball




[ 本帖最後由 =羊= 於 30-10-2008 21:12 編輯 ]
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發表於 30-10-2008 22:08:01 | 顯示全部樓層
soul blade應該有delay?
唔會咁變態可以快速連出,屈曬喔
哇,350range,成半個畫面[[yoyo_010]]

但係soul master真係onX
3轉有進階鬥氣同無雙劍舞
英雄玩屁?
同一道理,stiker都係
搞咩事3轉有fist
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 樓主| 發表於 30-10-2008 22:33:36 | 顯示全部樓層
原帖由 yauhowai 於 2008-10-30 22:08 發表
soul blade應該有delay?
唔會咁變態可以快速連出,屈曬喔
哇,350range,成半個畫面[[yoyo_010]]

但係soul master真係onX
3轉有進階鬥氣同無雙劍舞
英雄玩屁?
同一道理,stiker都係
搞咩事3轉有fist


都冇乜delay ..
招技系跳起連出-_-`

[ 本帖最後由 =羊= 於 10-11-2008 22:24 編輯 ]
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發表於 31-10-2008 17:43:33 | 顯示全部樓層
Nexon無聊了嗎。
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